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I just don't understand the appeal of this game. There's a million fantasy theme park MMOs already. What does this add to the mix? I know it's basically Vanguard 2 which was basically Everquest 3 without a budget, just seems like a strange concept to pitch when there's a million alternatives that are nearly identical. I'm not implying any of you guys are actually excited about this, but help me understand the mentality of the fan base here.
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# ¿ Oct 2, 2015 09:03 |
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# ¿ Apr 28, 2024 00:17 |
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xZAOx posted:It's supposed to be group oriented, and about slow persistent-world dungeon crawls. Mos other MMOs are all about solo'ing to max level, then joining a random group for 10 minute instanced dungeon blasts. Oh alright, it's supposed to be more like Everquest than World of Warcraft. I can definitely see how that's an unfulfilled niche.
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# ¿ Oct 2, 2015 22:58 |
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Correct me if I'm wrong but this has been in development since the failed Kickstarter campaign right? The best ETA we have to go on is the January 2017 date. Accounting for the usual delays with crowdfunded MMOs, we're looking at a late 2017 release correct? That would have given it 4 years of development time accounting for the time it took to create the prototype. Seems reasonable for a content-based MMO.
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# ¿ Mar 11, 2016 15:22 |
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I am infinitely more interested in this after reading your post. Thanks friend.
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# ¿ Mar 11, 2016 16:17 |
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hayden. posted:I want to be positive about this but I can't. The TL;DW of the video is that it is almost literally identical to Everquest but with graphics about on par with Vanguard. I can imagine thinking that was awesome 5 years ago, but after doing P99 for a couple years I can't imagine wanting that gameplay style ever again. I can see the appeal in a finished Vanguard, but I don't really know if he can manage that considering he didn't do it the first time.
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# ¿ Apr 15, 2016 12:23 |
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XP loss and deleveling? loving dropped.
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# ¿ Apr 16, 2016 06:44 |
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I'd much rather just have a game treat gear as disposable and punish players with almost full loot (protect 3 or so items) than loving XP loss/deleveling. I really think RuneScape did a good job of that at one point where people had their high end gear for high level questing/dungeons, and they had their economically disposable gear that provided enough to remain competitive without spending millions of gold. I know Pantheon isn't going to be that kind of game but I hope something is in the near future (I'm looking at you Chronicles of Elyria/Shards Online). What I really take issue with is this mentality of "people leave these games because it's too easy! Make the grind 150 hours instead of 20 so people know their classes!" I don't know about you guys but when I play a generic theme park MMO, I can learn my friend's fully leveled classes in under an hour, often I can manage in the time that my friends tell me to play their characters when they go to the bathroom for five minutes. The real issue with these games is that content is completed far sooner than they can pump out more.
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# ¿ Apr 16, 2016 09:04 |
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I'm definitely more of a fan of the sandbox design, but there is room for a sandbox/themepark hybrid despite the shortcomings of ArcheAge and Black Desert Online, as long as they don't treat it as a themepark up until max level and then it becomes a different game entirely. I hope this does well because I enjoyed Vanguard and EQ1.
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# ¿ Apr 17, 2016 01:32 |
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Outside of the nature assets (SpeedTrees) and a couple things like the loot chest and some of the structures (modular castle asset I think), I don't recognize that many assets. I'm more concerned about the poor texture work than I am about them using decent Unity assets. Alexander DeLarge fucked around with this message at 02:24 on Apr 20, 2016 |
# ¿ Apr 20, 2016 02:21 |
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Freakazoid_ posted:Just to add: GW2 just reversed a bunch of "hardcore" stuff from their recent expansion. It's another example of people saying they want hardcore, but don't actually want hardcore in practice. Eh, don't think that's the best example because GW2 expansion took a complete 180 from the original design. I do agree with you though, a lot of people think they want something (Darkfall) and then it releases and they don't want it when it actually happens (Darkfall). There needs to be a balance and I think looking to RuneScape (a lot of current MMO fans' first MMO) would be a great way to design penalties and the economy.
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# ¿ Apr 22, 2016 12:21 |
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I still can't believe that Brad Mcquaid's project that he couldn't secure $800,000 in crowdfunding for looks infinitely better than Richard Garriot's 9 million dollar behemoth.
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# ¿ Jul 31, 2016 19:22 |
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Orv posted:I think you're clinically insane, they both look like complete garbage. One looks less garbage than the other and it's the one with a fraction of the funding behind it. At least Pantheon is creating their own assets.
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# ¿ Jul 31, 2016 19:34 |
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I'll buy in when I can get into the game for $40.
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# ¿ Aug 11, 2016 02:17 |
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Believe they were talking about doing a buy2play model with content packs and a World of Warcraft-esque level 1-10 unlimited trial.
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# ¿ Aug 11, 2016 07:10 |
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AMA on reddit right now https://www.reddit.com/r/MMORPG/comments/4y7sd0/i_am_brad_aradune_mcquaid_cco_for_pantheon_rise/
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# ¿ Aug 17, 2016 21:38 |
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Freakazoid_ posted:now watch alex make a new thread about it If I was going to, it'd already be up my friend.
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# ¿ Aug 19, 2016 05:00 |
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# ¿ Apr 28, 2024 00:17 |
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Does the $100 packs include alpha access for both copies? Edit: Nope, but if someone wants to split a pledge with me, we can share the primary account for alpha/beta access. Send me an email alexanderdelarge@outlook.com Alexander DeLarge fucked around with this message at 07:34 on Aug 20, 2016 |
# ¿ Aug 20, 2016 07:26 |