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Tahirovic
Feb 25, 2009
Fun Shoe
They are both good and fun games that are getting improved over time. But I am already enjoying both?

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mackintosh
Aug 18, 2007


Semper Fidelis Poloniae
HOI4 is fine. I can't get into Stellaris though. I think turn based gameplay works better in space 4X games.

Paradox should do an OTTD style game. At least we'd finally get a modern transport game with proper signals.

Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.

Phi230 posted:

Seeing how HOI4 and Stellaris ended up I'm not sure if I want vikky 3. It won't live up to vikky 2.

Hoi is... okay, but Vicky inherently would have more events and causes for conflict and in general things going on then Stellaris, so even if it functionally ran the same it'd be good.

Deceitful Penguin
Feb 16, 2011
Stellaris wasn't CK2 in space but some kinda not-EUIV in space so it had that against it from the start.

They've added a lot of interesting whistles and bells, but the underlying tech system isn't interesting or cool; the building/ship design system is boring micro garbage and the war system is loving poo poo, with one theory being that they're leaving it as is because of a whole overhaul of the thing.

Like, the combat is the worst I've ever had in a space 4X. It somehow manages to mix the worst boring micro of grog games with having absolutely zero control or room for tactics on the player end. It is really bad.

Like, the game has a lot of charm and possibility for depth but uhhh, aside from the science events it really isn't there yet.


And not having cool galaxy shape settings, wormholes or scenarios is dreadful.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
I think they're taking the right approach of overhauling all the busted systems one-at-a-time, rather than trying to do everything at once (which is kind of what got them into that state to begin with). But yeah, a lot of things in Stellaris at release were ... not good.

Phi230
Feb 2, 2016

by Fluffdaddy
Endless Space 2 is a better Stellaris than Stellaris is

Deceitful Penguin
Feb 16, 2011
Like, I don't know if the game plays more tolerably if you've played a lot of EUIV but coming from CK2 it was uhhhhhhhh, yeah. I mean, it's their first try for it but I thought there'd be like, scenarios, twists and other cool events.

Like, you'd start a random game, only to find all your neighbours along a "line" in the galaxy are kinda similar humanoids, where on one end there's a fallen human empire and the other the ones seeding the galaxy with people.

Then on the outer edges are the actually alien aliens.

stuff like that

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Deceitful Penguin posted:

Stellaris wasn't CK2 in space but some kinda not-EUIV in space so it had that against it from the start.

They've added a lot of interesting whistles and bells, but the underlying tech system isn't interesting or cool; the building/ship design system is boring micro garbage and the war system is loving poo poo, with one theory being that they're leaving it as is because of a whole overhaul of the thing.

Like, the combat is the worst I've ever had in a space 4X. It somehow manages to mix the worst boring micro of grog games with having absolutely zero control or room for tactics on the player end. It is really bad.

Like, the game has a lot of charm and possibility for depth but uhhh, aside from the science events it really isn't there yet.


And not having cool galaxy shape settings, wormholes or scenarios is dreadful.
I'm glad I am not the only one who has these opinions.

mackintosh
Aug 18, 2007


Semper Fidelis Poloniae

Phi230 posted:

Endless Space 2 is a better Stellaris than Stellaris is

Indeed it is, but then they did do a test run with ES1, which was hot garbage. I am getting a lot more enjoyment out of ES2 though. Battle choices and ship design seem meaningful, as do the limited scope politics.

Marshal Prolapse
Jun 23, 2012

by Jeffrey of YOSPOS
I dunno I never really had a ton of issues with Stellaris at launch (well Diplo and the emptiness by mid game aside). Besides with a Paradox game I always view it as buying a base game that's okay, but will get tremendously better over time. It still was incredibly easy to get into which is not something one can often say with 4x space games.

Then again I like the tile micro so I'm probably a weirdo.

cool new Metroid game
Oct 7, 2009

hail satan

I find stelaris to be pretty bland and boring. I can't really connect to the world like I can with the ck or eu games and I really don't like designing spaceships so the battles are just really meh for me. I don't really mind the tiles that much though.

Marshal Prolapse
Jun 23, 2012

by Jeffrey of YOSPOS

cool new Metroid game posted:

I find stelaris to be pretty bland and boring. I can't really connect to the world like I can with the ck or eu games and I really don't like designing spaceships so the battles are just really meh for me. I don't really mind the tiles that much though.

I think part of the problem is there is a disconnect from current or past history. I've found as more events get added this problem has been less of an issue. There is still the problem of it being "generic" since it has no basis in real history. Then again perhaps that's just me.

Groogy
Jun 12, 2014

Tanks are kinda wasted on invading the USSR
Actually I think Wiz talked about specifically that during PdxCon, video should probably be available at Paradox Extra youtube channel somewhere.

Marshal Prolapse
Jun 23, 2012

by Jeffrey of YOSPOS

Groogy posted:

Actually I think Wiz talked about specifically that during PdxCon, video should probably be available at Paradox Extra youtube channel somewhere.

Cool, I've been out of the paradox loop for a while, so I probably missed it. I'll have to look for it.

Also because I missed the return date after my surgery, I tried playing Stellaris with the steam controller...not totally optimally, but surprisingly workable. Though I have to admit there is the desire to go back to a K/M. But for playing around before bed it's very workable. Also the UI scaling works so well...which helps a lot too.

Soup du Jour
Sep 8, 2011

I always knew I'd die with a headache.

MazelTovCocktail posted:

I think part of the problem is there is a disconnect from current or past history. I've found as more events get added this problem has been less of an issue. There is still the problem of it being "generic" since it has no basis in real history. Then again perhaps that's just me.

Funnily enough this is why I feel more forgiving and engaged with Stellaris. With no need to worry about historicity and wanting mechanics and the game to reflect historical processes, I find myself much more easily just enjoying the game in front of me. It doesn't help much that the Stellaris team is really the only one at Paradox right now that I trust to always be enhancing and improving the game, as opposed to adding a bunch of bells and whistles that don't address much.

Deceitful Penguin
Feb 16, 2011
History is good because it gives context and narrative to a game that is otherwise just about blobbing up

CIV and games like that get away with being free form by using actual characters with actual personality, which uhh, again, is missing

I could relate how Stellaris has to make due with emerging narratives and how that fails because ironically their slate is loving tiny compared to every other Paradox game but ehh



Like, seriously, that game tiny usually, even if you plop max planets and other players in a max size galaxy and that is loving utter hell because of the poo poo war system with their dumb demands


Like, Stellaris is the one game where their idiotic CB system really breaks down

Gort
Aug 18, 2003

Good day what ho cup of tea
CB systems are cool and good

Fuligin
Oct 27, 2010

wait what the fuck??

Stellaris is good now.

Deceitful Penguin
Feb 16, 2011

Gort posted:

CB systems are cool and good

"Sir, we have conquered the final planets of the enemy! Their armies are in ruin, their lands under our control!"

"Let's take three planets and a moon because this makes total, perfect sense. We are incredibly smart. So smart!"


Like, yeah, it's a good idea to have some sorta limit or punishment for over-extension and taking too much stuff. Having that be "oh no u can only take dis much because ~reasons~" makes no sense in this setting

Enjoy
Apr 18, 2009

Deceitful Penguin posted:

Like, Stellaris is the one game where their idiotic CB system really breaks down

The worst is when the enemy you are at war with starts to colonise a new planet after you already declared war with the goal of total annexation. You can't add that new colony to your CBs after the fact and you can't stop the colonisation process.

Baronjutter
Dec 31, 2007

"Tiny Trains"

Deceitful Penguin posted:

"Sir, we have conquered the final planets of the enemy! Their armies are in ruin, their lands under our control!"

"Let's take three planets and a moon because this makes total, perfect sense. We are incredibly smart. So smart!"


Like, yeah, it's a good idea to have some sorta limit or punishment for over-extension and taking too much stuff. Having that be "oh no u can only take dis much because ~reasons~" makes no sense in this setting

Have you played recently? It's entirely possible to annex medium sized powers in a single war, or fully vassalize them.

Deceitful Penguin
Feb 16, 2011

Baronjutter posted:

Have you played recently? It's entirely possible to annex medium sized powers in a single war, or fully vassalize them.
Nope, because I'm like 40$ behind at this point and I don't wanna spend more money on it. I don't really regret getting it, but if I'd have gotten it earlier in the Humble Monthly I'd maybe have gotten the DLC but now I just don't see the point.

Can you add wargoals after the fact? Do partitions actually do anything? Is there any diplomacy or espionage in it yet?

And won't I have to pay out of the rear end to get that basic functionality?

Baronjutter
Dec 31, 2007

"Tiny Trains"

As the game goes on wargoals get cheaper. You still can't add them to a war in progress and the interface is still bad compared to other paradox games and war is still a repetitive tacticless slog of one or two decisive fleet battles then years of siege and invade siege and invade until you have the warscore needed to get your demands.

But at least the wargoal costs sort of scale. Two big powers fighting it out? Perfectly normal to see 6-10 systems change hands or entire empires vanish under annexation or broken up into liberated chunks. All that's free too, just part of the general updates to the game. Don't need any new DLC.

Gort
Aug 18, 2003

Good day what ho cup of tea

Deceitful Penguin posted:

Nope, because I'm like 40$ behind at this point and I don't wanna spend more money on it. I don't really regret getting it, but if I'd have gotten it earlier in the Humble Monthly I'd maybe have gotten the DLC but now I just don't see the point.

Can you add wargoals after the fact? Do partitions actually do anything? Is there any diplomacy or espionage in it yet?

And won't I have to pay out of the rear end to get that basic functionality?

Mans
Sep 14, 2011

by Jeffrey of YOSPOS

Enjoy posted:

The worst is when the enemy you are at war with starts to colonise a new planet after you already declared war with the goal of total annexation. You can't add that new colony to your CBs after the fact and you can't stop the colonisation process.

:psyduck:

Fintilgin
Sep 29, 2004

Fintilgin sweeps!

Enjoy posted:

The worst is when the enemy you are at war with starts to colonise a new planet after you already declared war with the goal of total annexation. You can't add that new colony to your CBs after the fact and you can't stop the colonisation process.

Huh. I guess bombarding a colony in progress should instant destroy it.

Phlegmish
Jul 2, 2011



One weird trick not to get annexed

Hot Dog Day #82
Jul 5, 2003

Soiled Meat
I think the first third of stellaris is a great game - it is a lot of fun to colonize the galaxy and the traits and civics are different enough that it feels like there are a few unique playstiles to do that with. The game falls apart in the middle, though, since waging war just isn't that much fun and there really isn't anything else to do once the galaxy is full. The game has a unique "crisis" mechanic that mixes up the galaxy at later stages of the game (think of it like sunset invasion in ck2), but it was recently patched to start no earlier than 200 years after the starting point... and I don't know about any of you, but I rarely make it more than a 100 years in a paradox title before I either get bored or have a new idea and start over.

I also feel like it runs slower than other paradox games, but that may just be in my head.

Deceitful Penguin
Feb 16, 2011

Baronjutter posted:

As the game goes on wargoals get cheaper. You still can't add them to a war in progress and the interface is still bad compared to other paradox games and war is still a repetitive tacticless slog of one or two decisive fleet battles then years of siege and invade siege and invade until you have the warscore needed to get your demands.

But at least the wargoal costs sort of scale. Two big powers fighting it out? Perfectly normal to see 6-10 systems change hands or entire empires vanish under annexation or broken up into liberated chunks. All that's free too, just part of the general updates to the game. Don't need any new DLC.
Yeah, I got the feel from the gamedev streams things got a bit better but they, strangely, keep restarting their games

almost as if the real fun in the game is only at the start or something...
Most of the things that actually make the game good rather than just tolerable are in the DLC, which I sure as poo poo ain't getting for 20bux a pop.

And the game not having real diplomacy or espionage in a space age game is, just beyond weak. I know Wiz hates them but ffs, if Total War and CIV can do agents properly surely Paradox can



Also, itīs amazing how they gently caress up unique techs. Raise of hands everyone; has any single one of you used the garbage weapons you can get from the aliens you blow up in space?

Kainser
Apr 27, 2010

O'er the sea from the north
there sails a ship
With the people of Hel
at the helm stands Loki
After the wolf
do wild men follow
I wouldn't use Civ or Total War as examples of agents done right. I think Wiz is entirely right on that point.

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT

Deceitful Penguin posted:

Also, it´s amazing how they gently caress up unique techs. Raise of hands everyone; has any single one of you used the garbage weapons you can get from the aliens you blow up in space?
Sometimes I mix my plasma throwers with that small mount alien thing, the one that's called an energy dain or something, since it's strong against shields.

Don Gato
Apr 28, 2013

Actually a bipedal cat.
Grimey Drawer

Kainser posted:

I wouldn't use Civ or Total War as examples of agents done right. I think Wiz is entirely right on that point.

I'm getting flashbacks to fighting off endless hordes of agents in rome 2 and I'd prefer nothing come even close to that level of not-fun.

Koramei
Nov 11, 2011

I have three regrets
The first is to be born in Joseon.
It varies from title to title but agents were great in Shogun 2. I'm not sure how that sort of thing could get applied to Stellaris in a good way though.

AG3
Feb 4, 2004

Ask me about spending hundreds of dollars on Mass Effect 2 emoticons and Avatars.

Oven Wrangler

Fintilgin posted:

Huh. I guess bombarding a colony in progress should instant destroy it.

I did this last night, so bombarding a colony in progress will absolutely destroy it.

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT

AG3 posted:

I did this last night, so bombarding a colony in progress will absolutely destroy it.
Odd. I remember that working in the past, but when I tried it recently, I was unable to do anything to the developing colony.

AG3
Feb 4, 2004

Ask me about spending hundreds of dollars on Mass Effect 2 emoticons and Avatars.

Oven Wrangler

Strudel Man posted:

Odd. I remember that working in the past, but when I tried it recently, I was unable to do anything to the developing colony.

I have no idea then. I didn't even do it on purpose; I had my fleet set to aggressive and after killing some enemy transports they just flew over to the nearby planet, bombed it, and the colony vanished.

double nine
Aug 8, 2013

more games should copy the star wars rebellion (the 1998 game) agent/spec ops systems.

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT

AG3 posted:

I have no idea then. I didn't even do it on purpose; I had my fleet set to aggressive and after killing some enemy transports they just flew over to the nearby planet, bombed it, and the colony vanished.
Oh, hm. My fleet was passive, and I tried to tell it to bomb the planet manually. Maybe it'll only do it on aggressive.

Mans
Sep 14, 2011

by Jeffrey of YOSPOS

double nine posted:

more games should copy the star wars rebellion (the 1998 game) agent/spec ops systems.

Or that cool as hell Star Wars RTS where you could have chewbacca leading a military invasion.

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Fintilgin
Sep 29, 2004

Fintilgin sweeps!

Koramei posted:

It varies from title to title but agents were great in Shogun 2. I'm not sure how that sort of thing could get applied to Stellaris in a good way though.

You have a new category of leaders called 'Diplomats' or something, and you just assign them to other empires or projects like you do with diplomats in EUIV or your council in CKII.

Spock gets assigned as a diplomat to the Blog
Worf is dropped internally for counterespionage on the Klingon Sector to repress unrest and hunt enemy spies
Larry the Darlock is sent as a spy to the Martian Bloodcourt to foment rebellion, attack factories, and get me spec design on their ships

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