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SlothfulCobra posted:Imperator's tribal migration system seems neat, but I wonder if they have more nomadic groups represented? Like both the fully nomadic groups and the seasonally nomadic. There's no automatic internal migration, there are presumably events as well as other actions which can kill or move pops, and you can pay MP to move pops, but there's no kind of system where pops move around just because. There is constant growth (and potentially starvation) of pops which does sort of model some of the mechanics of internal migration so it doesn't seem like a huge loss.
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# ? Feb 22, 2019 00:21 |
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# ? Mar 28, 2024 22:55 |
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It really breaks my heart the way the Scottish guy who commentates the Imperator stream flees the room when it gets busy at the end. Don't be shy! You're funny!
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# ? Feb 22, 2019 12:44 |
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You mean DDRJake? He's great. If you like him you should check out his twitch/youtube channels where he plays a bunch of different games in his free time.
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# ? Feb 22, 2019 13:06 |
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Imperator: Rome - if you want to
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# ? Feb 22, 2019 13:10 |
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fuf posted:It really breaks my heart the way the Scottish guy who commentates the Imperator stream flees the room when it gets busy at the end. Don't be shy! You're funny! i usually stop watching at that point anyways, i'm only there for jake
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# ? Feb 22, 2019 22:09 |
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tfw you want to be there for jake but he's so distant...
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# ? Feb 23, 2019 19:11 |
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Jake is great as a streamer because he explicitly does none of the things that other streamers do that I hate (face cams, big annoying gifs whenever someone donates, etc). He's just there to play games and have fun.
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# ? Feb 23, 2019 19:52 |
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Cease to Hope posted:Earlier HOI4 starts will always have the problem that the player's nation is ruled by a time traveler from the future who knows about the inevitability of WWII. It makes the game less about (alt-)history and more about breaking or exploiting whatever systems are supposed to stop you kicking off the war before everyone else's mechanical limitations on mobilization have timed out. You know what might help with this? A system that can possibly avert the war entirely, and averting the war entirely is a win condition for the Allies. This way, the war is a possibility rather than a certainty, and the Allied player(s) can get very invested into trying to prevent it (possibly at the cost of not-quite-fully gearing up for the war). Tie it into the Axis (and Comintern?) focus trees, where you get War Averted points for appeasing Hitler (ex. allowing Rhineland, Anschluss, Czech, Poland, etc.), and tie it into the Axis (and Comintern?) plays by giving them counteractable penalties associated with moderate to high War Averted values and a way to remove War Averted points. You'd probably want to tie this into the existing World Tension meter, maybe treat this all as revamping that system. Maybe tie this into other alt-history scenarios too? Like, if Hitler tries to invade France and start the war for real when War Averted is at 90%, half the country (and half the army) says "No, we're not doing that" and it kicks off the Kaiser-timeline civil war instead. So for Germany (any other major aggro power?) it becomes a game of "How much can I get away with?" Radio Free Kobold fucked around with this message at 15:36 on Feb 24, 2019 |
# ? Feb 24, 2019 15:32 |
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Make appeasement points that don't have any function just like irl
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# ? Feb 24, 2019 16:03 |
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Agean90 posted:Make appeasement points that don't have any function just like irl this is the core problem. because HOI4 is entirely premised on the inevitability of WW2, the only way to play to win is to ignore or bypass any system that prevents you from mobilizing in 1936 and invading in (as close to) 1937 because you know the other guy will do it first. there's no reason to try to put off war unless your country isn't ready yet. for all the alt-history, there's no way to seek "peace in our time", even though that was a major part of the politics of the time. in the same way that HOI4 stalin is correct about being surrounded by internal enemies, HOI4 mussolini is correct about everything.
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# ? Feb 24, 2019 22:52 |
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Cease to Hope posted:this is the core problem. because HOI4 is entirely premised on the inevitability of WW2, the only way to play to win is to ignore or bypass any system that prevents you from mobilizing in 1936 and invading in (as close to) 1937 because you know the other guy will do it first. there's no reason to try to put off war unless your country isn't ready yet. for all the alt-history, there's no way to seek "peace in our time", even though that was a major part of the politics of the time. I think that's just you having to power game all the time Imo.
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# ? Feb 24, 2019 23:03 |
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Agean90 posted:I think that's just you having to power game all the time Imo. if you don't mobilize in the interwar period, you're either forced to mobilize or have nothing to do except mobilize by 1941. hitler can get everything he ever wanted, but chamberlain can't.
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# ? Feb 24, 2019 23:08 |
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its almost like hitler's #1 desire was to start a war and the only way to stop that is to remove hitler
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# ? Feb 24, 2019 23:12 |
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Yeah him I’m not entirely sure how you could give him what he want. It was never going to happen.
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# ? Feb 24, 2019 23:14 |
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Hitler would've settled for being made boss of the universe without a war, but anything less than that was just a stepping stone. Allegedly he was surprised the UK and France honoured their guarantee of Poland, however. I guess he thought nothing had changed since Czechoslovakia.
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# ? Feb 24, 2019 23:16 |
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Cease to Hope posted:if you don't mobilize in the interwar period, you're either forced to mobilize or have nothing to do except mobilize by 1941. hitler can get everything he ever wanted, but chamberlain can't.
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# ? Feb 24, 2019 23:18 |
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A real interesting alt history would be a way to make the league of nations not ineffective but that would likely require a start date before 1936
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# ? Feb 24, 2019 23:19 |
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Terrible Opinions posted:because war was inevitable unless all the Nazis had politely agreed to commit suicide. "what if the Nazis lost control of Germany" is a supported alt-history and WWII still happens
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# ? Feb 24, 2019 23:24 |
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Also a WW2 game with no war is really dumb.
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# ? Feb 24, 2019 23:25 |
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Cease to Hope posted:"what if the Nazis lost control of Germany" is a supported alt-history and WWII still happens It's a war game so I would hope so
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# ? Feb 24, 2019 23:25 |
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CharlestheHammer posted:Also a WW2 game with no war is really dumb. everyone was talking about how cool it would be if HOI4 covered more of the interwar period.
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# ? Feb 24, 2019 23:27 |
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Cease to Hope posted:everyone was talking about how cool it would be if HOI4 covered more of the interwar period. But that doesn’t mean no war. Or it wouldn’t be called interwar period
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# ? Feb 24, 2019 23:28 |
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Cease to Hope posted:"what if the Nazis lost control of Germany" is a supported alt-history and WWII still happens doesn't that require you to either put kaiser billy on back the throne with all his wacky ideas of naval supremacy or to get the british to agree to ally with you against a communist france
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# ? Feb 24, 2019 23:29 |
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CharlestheHammer posted:But that doesn’t mean no war. they did not call it the interwar period in 1935. Cease to Hope posted:Earlier HOI4 starts will always have the problem that the player's nation is ruled by a time traveler from the future who knows about the inevitability of WWII. It makes the game less about (alt-)history and more about breaking or exploiting whatever systems are supposed to stop you kicking off the war before everyone else's mechanical limitations on mobilization have timed out.
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# ? Feb 24, 2019 23:30 |
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That has no real bearing on my point but okay.
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# ? Feb 24, 2019 23:32 |
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but thats a problem with any start that isn't day 1 of when ww2 began for that nation. no soviet player is going to scatter their armies around in loose military districts to get easily encircled if they start any time before june 22, 1941
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# ? Feb 24, 2019 23:32 |
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Like it’s a video game, you are going to be able to predict poo poo. It’s a WW2 simulator with some alt history elements, nit an alt history game with some WW2 elements
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# ? Feb 24, 2019 23:35 |
Raskolnikov38 posted:but thats a problem with any start that isn't day 1 of when ww2 began for that nation. no soviet player is going to scatter their armies around in loose military districts to get easily encircled if they start any time before june 22, 1941 stalin would
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# ? Feb 24, 2019 23:44 |
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Stalin wouldn’t play map games sorry. Trotsky would tho.
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# ? Feb 24, 2019 23:46 |
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Jazerus posted:stalin would stalin didn't exactly have foreknowledge of barabrossa i mean he did but he didn't believe it
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# ? Feb 24, 2019 23:50 |
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1936 as the early start date is important because it's the year when everyone paying attention went 'oh poo poo we're definitely headed for a war in the next few years' and the question was how that was would happen and how much the allies could catch up in rearmament before then.
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# ? Feb 24, 2019 23:50 |
CharlestheHammer posted:Stalin wouldn’t play map games sorry. Stalin would 100% play some kind of internal politics / economics sim tho. E: CK2 except you can acquire the trait “counterrevolutionnary” from falling from favour and once you have that you can be purged.
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# ? Feb 25, 2019 00:37 |
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Agean90 posted:A real interesting alt history would be a way to make the league of nations not ineffective but that would likely require a start date before 1936 It's 1933 and you command an elite League of Nations assassination squad charged with eliminating leading fascists
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# ? Feb 25, 2019 07:43 |
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Stalin would play EU but not see the army funding slider and instead delete all his armies before every war.
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# ? Feb 25, 2019 09:11 |
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Stalin deletes his generals when not at war because he likes the extra military points.
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# ? Feb 25, 2019 09:32 |
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Beefeater1980 posted:Stalin would 100% play some kind of internal politics / economics sim tho. “My lord, we caught this apostate in the act of reading Counter-revolutionary scripture, and giving praise to Trotsky! What shall be done with him?”
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# ? Feb 25, 2019 09:53 |
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A game that was HoI + Vicky + even more politics and the win condition was “be prosperous by the end date, starting in 1933” and you could actually avert war and benefit from it would be super fun. Also it would make for a way better Kaiserreich. Still the possibility of the full WW2 wargame but you can also lead socialist Uruguay to found a new era of eternal gay space peace without being bored. Like, you actually have to decide whether to build railroads or tanks and both can possibly pay off. Edgar Allen Ho fucked around with this message at 17:44 on Feb 25, 2019 |
# ? Feb 25, 2019 17:42 |
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Edgar Allen Ho posted:A game that was HoI + Vicky + even more politics and the win condition was “be prosperous by the end date, starting in 1933” and you could actually avert war and benefit from it would be super fun. Also it would make for a way better Kaiserreich. Still the possibility of the full WW2 wargame but you can also lead socialist Uruguay to found a new era of eternal gay space peace without being bored.
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# ? Feb 25, 2019 18:21 |
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Edgar Allen Ho posted:A game that was HoI + Vicky + even more politics and the win condition was “be prosperous by the end date, starting in 1933” and you could actually avert war and benefit from it would be super fun. Also it would make for a way better Kaiserreich. Still the possibility of the full WW2 wargame but you can also lead socialist Uruguay to found a new era of eternal gay space peace without being bored. This is getting pretty close to what I wanted East vs West to be but unfortunately it was being made by wargame grognards, the actual worst grognards, yes worse than the guys who argue over which obscure tabletop RPG system is best
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# ? Feb 25, 2019 20:17 |
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# ? Mar 28, 2024 22:55 |
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RabidWeasel posted:This is getting pretty close to what I wanted East vs West to be but unfortunately it was being made by wargame grognards, the actual worst grognards, yes worse than the guys who argue over which obscure tabletop RPG system is best The idea of East v West was amazing and could be a really good game but unfortunately the people making it were more obsessed with poo poo like sub-configuring your destroyers and I think something to do with the Panama Canal than how you make interesting proxy war mechanics and a fun economics/ideology-driven game where nuclear war is the failure state.
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# ? Feb 25, 2019 20:30 |