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RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

Magissima posted:

Design decisions? It's EU but with an uglier UI and more unit types, what more do you want to know?

If you told me that Paradox were making a new grand strategy franchise and Johan was heading the design team, "EU4 with more provinces and some random additional complexity" is almost exactly what I would have guessed so it's hardly surprising.

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RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

Jackie D posted:

I'm eager to play the game but the diaries are doing nothing for me

Maybe it's easier for a game that's already out, but Wiz's Stellaris diaries don't read that dry, it's a lot of "here's why I'm making that change here is how I want it to play differently"

Uh there's a reason for this and it's not anything to do with development cycles

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!
Johan doesn't explain things because he is The Visionary Creator and therefore his opinions are correct and clearly don't need explaining, Wiz on the other hand is an engineer type who wants to tell you every detail of why his new design is objectively better than the old one

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!
From a gameplay perspective being able to cause a massive civil war and then just hopping over to the winning side would make the mechanic completely flaccid in terms of how it restricts the player from doing whatever the gently caress they like.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

Mans posted:

Yeah no, civil wars in EU4 allows you to create monarchies, republics, have a new dynasty and even trigger the revolutionary governments in the last century.

It's bizarre how you're meant to survive every single civil war in the classical age when how civil wars in those times were usually guaranteed rotating door scenarios.

EU4 is not a game with a major mechanic (IIRC Johan said in a recent interview that Loyalty was going to be the single most important design feature of Imperator) designed specifically around creating large civil wars.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!
Having beta testers who you know would prefer that you're actually making a different game doesn't seem like a great idea.

I mean I think that the game makes it rediculously too easy to outperform the AI but the solution isn't making the game play in a more realistic way, it's changing parts of the game which the AI is bad at but the player is extremely good at, or alternatively, making the AI better (which is hard and presumably often not technically feasible due to performance concerns)

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

Cease to Hope posted:

i wonder if the idea is to just make imperator more of a traditional pass/fail game than most of the PDS games. it's arguably a weakness of EU4 and HOI4 that you are irreparably hosed long before you actually see a game over. i doubt many people ever see an actual game over screen on EU4, rather than just savescumming or just ditching the save first.

I hope that it's actually impossible to completely avoid civil wars (if you're being expansionistic) and the difference between playing well and poorly is just how frequent and large they are. Having the occasional massive civil war which you have to win or you lose the game actually sounds great.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!
It does seem weird that there's absolutely no reduction in buy-in for new players at all, I have to assume that they have some very persuasive data suggesting that they're not losing sales.

The base game is still very playable even if some of the expansion features are almost impossible to imagine playing without once you've used them.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

Koramei posted:

I was actually wondering about whether it'd be in at all; from the maps we've seen, am I just missing it or does it not look like there are any uncolonized provinces? Other than the Pontic Steppe, which I still can't work out if it's just uncolonized or if they're actually condensing the entire thing down to the coastline of the Black Sea for some reason.

I'm assuming this means either moving pops into another province or making the pops already there more like your own culture / religion.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

I would slam purchase Imperator day 1 no questions asked if it was impossible to manually control armies and the game was balanced around forcing you to use the AI but I'm fairly sceptical that they'd do that.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

Phlegmish posted:

Stalin wasn't all bad, in the sense that at least most of his fellow criminals eventually got their turn and ended up in the gulags and/or mass graves themselves.

Imagine being a non-Russian Stalinist though, that's a level of stupidity almost on par with being a Jewish Nazi. A foreign communist living in the 1930's Soviet Union had maybe a 2% chance of surviving the purges unscathed and a 0% chance of not living in constant terror.

As bad as it is now to look back at the failings of history I can only imagine how poo poo it was to be someone who lived through the Russian Revolution and then got to see it quickly turn into a slightly different type of autocracy

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

Randarkman posted:

Slightly different? The autocracy of Stalin's Soviet Union was far more pervasive and oppressive than anything Tsarist Russia ever managed or could even dream of managing. Sure we are talking about dictatorships essentially in both cases, but the totalitarian states of the 20th century were entirely different beasts to virtually any oppressive regime that had come before.

You're right, I should have said worse; I was focusing more on the dissonance between 'what you get' and 'what you expected'.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

Raskolnikov38 posted:

before they buffed trotsky it absolutely was

I now have a fantastic mental image of Swole Gym Rat Trotsky.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

StealthArcher posted:

I mean, if reddit has all the fasc and wehraboos, its unsurprising we get all the vanguardies and man of rust fans. Authoritarian bullshitters gotta get on somewhere.

It's easy to understand where left-authoritarians in general are coming from, less so tankies, unreformed Trotskyists, etc.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

Randarkman posted:

You seem mostly fixated on the combat tactics system, and honestly from reading the dev diary, those seem more like that might end up mostly inconsequential than anything else. The way you set 1 offensive and 1 defensive tactic for an army ahead of time, almost make them seem more like army stances than anything else, and with them only giving bonuses based on what tactics your opponent is using they mgiht very well not end up even mattering alot of the time. Which is unfortunate, if the tactics are indeed more like stances (I imagine you can't change them mid-battle, though maybe it's possible at a cost or something, though that might be unnecessarily fiddly and micromanagey and allow you to negate whatever tactic your AI opponent has at will) then it would be more appropriate, I think, if they gave bonuses to certain types of troops with the degree of that bonus governed by the skill and traits (especially if you have general skills, so certain generals may be better suited for certain tactics/stances and compositions than others) of the general.

If the tactics are going to be inconsequential then why do they exist in the first place :psyduck:

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

Cease to Hope posted:

imperator does not currently have a clearly articulated vision of what it is and why it should appeal to me other than "a new paradox game directed by johan with lots of boring fiddly-rear end stats". that doesn't necessarily mean it's going to be bad but it does make it hard to get overly excited about europa universalis 4 AD.

The strongest way I can sell it to myself is as "EU4 without exploration (I loving hate how much everything to do with exploration / colonisation breaks the game balance wise) and with like 10 times the province density and awesome civil wars". Which sounds pretty good actually.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

ArchangeI posted:

What people think game design is: "I'm more of an ideas guy, but have we thought about making an economy simulator set in the 19th century? It would have to simulate the economy and population and how they interact."

What game design actually is: *stares at spreadsheets all day* "hm, maybe I should tweak this value by 0.1?"

I honestly can't imagine playing a GSG without also being the kind of person who thinks that making spreadsheets is fun, so I'd expect the same for designing them.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

indigi posted:

CK3 should add in some more interaction with the peasants/workers. mainly I'd want it to add another side to the roleplaying aspect - you can go hours in a game without getting any events that remind you peasants exist, and the only thing you can do to interact with them of your own volition is hold a feast. yeah it's a state craft game, but the peasants were an important force in the medieval world, especially when it came to the sort of impact heresies could have, or if you're a merchant republic, the trade guilds could gently caress your poo poo up as bad or worse than discontent vassals. poo poo, I should be able to go through my demesne and find any quick/strong kids and bring them to my court.
This sounds amazing actually

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

Descar posted:

after watching the imperator stream,

wow, Johan is probably the worst promoter i seen..
he looks totally uninterested to show the game, and is a terrible player to boot lol

Yes this has been raised on multiple occasions

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

Takanago posted:

I will buy it day one then immediately start working on a mod to make Populists as annoying as possible

:helladid:

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!
The only thing holding me back from preordering Imperator is the lingering feeling of suspicion that the AI is going to suck. It doesn't really matter how nicely constructed the game is if the AI plays like it does in EU4.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!
I just find the current AI very easy to exploit, even by mistake, since it hates actually fighting and mostly prefers wasting months in transit to siege fortless provinces. Earlier AI setups where the AI liked fighting more felt more challenging even if in actuality they probably would run themselves into a ground a lot doing it.

Though part of the problem is also constant power creep which the AI is extremely poor at taking advantage of and I'm mildly hopeful that Imperator will be more balanced as a baseline.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!
Once Trump and Brexit happened Crete was revealed to be some loving Nostradamus poo poo, it turns out that real people would vote for real politicians with platforms based even more transparently on pure lies than goons voting to run poo poo into the ground because it's funny.

IRL goons are all relatively well-off angry retired white men apparently

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

SlothfulCobra posted:

I'm looking forward to Imperator. What I really disliked about Europa Universalis was how uninterested I was in colonization. I never liked the idea of splitting my attention between such different areas, especially with all the extra poo poo and mechanics I had to figure out. EU4 was bursting with extraneous systems to figure out, and I never even bought half of the "essential" systems.

That being said, I don't buy games at release because I'm cheap, and I have doubts to how well my computer can even run Imperator, because it's old and Paradox games are sometimes absolute pigs about performance because of their obsession with making pointless pretty map graphics on top of all the processing under the hood to make combat and politics work.

This is actually a good point, I hate anything even vaguely approximating the naval and colonial aspects of the game in EU so theoretically just "EU with the new world removed" would be a better game for me.

My PC hasn't been upgraded for goddamn years and I think I just about cover the minimum requirements

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!
Have any of the Imperator dev streams been worth watching, I heard that the first couple were a complete train wreck and kind of turned off paying attention.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

doingitwrong posted:

Imperator is centered around the Mediterranean so I may have some bad news for you about avoiding naval gameplay.

By that I explicitly mean "having to manage troop transports over long distance", shuttling dudes between Greece and Egypt or Sicily isn't anywhere near the same degree of tedium.

Party In My Diapee posted:

And the original EU Rome had a huge focus on colonization to the point where most of france, germany and the balkans were represented as empty.

If your colonies are actually just border regions to your land empire it's not really the same situation imo

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

zedprime posted:

I should be able to pass laws that implement my personal calendar.

Unironically this, I was actually sympathising a bit with the uber history nerds over this one. I want SE if I'm playing in the Hellenistic world :mad:

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

Funky Valentine posted:

The Charlemagne, Old Gods, and William the Conqueror start dates are good and the rest are completely pointless.

Alexiad date is pretty cool too. I would like to see Paradox games continue to have a small number of well considered start dates, just a single date is a bit boring - though I'll admit I've probably only ever started a handful of EU games outside of the earliest available date, I use quite a few different dates for CK2.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

SlothfulCobra posted:

Imperator's tribal migration system seems neat, but I wonder if they have more nomadic groups represented? Like both the fully nomadic groups and the seasonally nomadic.

Come to think of it, I wonder how pop migration is represented. Can the different-culture pops within your empire flock to your cities? Or can tribes migrating petition you to immigrate into your land?

And what in particular would motivate you or the AI to migrate?

There's no automatic internal migration, there are presumably events as well as other actions which can kill or move pops, and you can pay MP to move pops, but there's no kind of system where pops move around just because.

There is constant growth (and potentially starvation) of pops which does sort of model some of the mechanics of internal migration so it doesn't seem like a huge loss.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

Edgar Allen Ho posted:

A game that was HoI + Vicky + even more politics and the win condition was “be prosperous by the end date, starting in 1933” and you could actually avert war and benefit from it would be super fun. Also it would make for a way better Kaiserreich. Still the possibility of the full WW2 wargame but you can also lead socialist Uruguay to found a new era of eternal gay space peace without being bored.

Like, you actually have to decide whether to build railroads or tanks and both can possibly pay off.

This is getting pretty close to what I wanted East vs West to be but unfortunately it was being made by wargame grognards, the actual worst grognards, yes worse than the guys who argue over which obscure tabletop RPG system is best

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

Mantis42 posted:

Almost always Paradox DLCs that get negative reviews do so because people are mad at changes resulting from the concurrent patch or mad at Paradox's pricing scheme. In this case Dharma was released with changes to the territory system where you could no longer convert non state provinces and faced increasing Corruption for being big. Dharma by itself is fine if you want to play in that region of the world, which you should definitely try if you're tired of Europe.

e: Looking at the reviews people were also upset with the Trade Company mechanics, which were a bit busted at the time of launch. I can't remember how Paradox fixed this stuff because I've played little EU4 lately.

They didn't fix TCs, they're still ultra broken (in the "massively too good" sense not the "doesn't work like they're supposed to" sense)

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

Cease to Hope posted:

nobody actually knows how trade or politics work in vicky 2 and anyone who says they do is an ideologue or fooling themselves

this makes it the most realistic socioeconomic simulator ever

My favourite V2 fact is that the trade system was designed by an arch-Thatcherite but LF is still garbage

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!
Is there an Imperator thread yet or are we waiting for the game to actually come out first?

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

Don Gato posted:

I might be out of touch, but I didn't see why this is a big deal in Battletech and I don't see why this is a big deal here. Like, I barely notice whatever pronouns the game chooses to use for me, and I just see it as a nice way to be more inclusive that takes literally zero effort. I'm not playing as myself and even if I was it's not like they took away the ability to identify as male.

For people who complain about snowflakes they're so easily angered.

people think different things to me = outrage, everyone should be forced to have the same opinions that I do because <some idiotic appeal to nature fallacy that isn't even accurate>

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!
The Rome player in the dev clash has said that actually he has literally hundreds of thousands of mostly light infantry doing nothing but keeping revolts down in specific provinces and beating up barbarians.

The real problem is that the only restriction on raw army numbers is having enough gold and he's ultra powerful compared to everyone else, also raw army numbers are actually not all that meaningful because the difference in effectiveness between expensive and weak unit types is absolutely huge.

If you're wealthy enough to have lots of troops and you're not suffering significant military losses then there's no difficulty in having both plenty of peacekeeping troops and a huge army to war with because you don't pay any manpower upkeep for armies in the field and there's no force limits unlike in EU.

RabidWeasel fucked around with this message at 23:28 on Mar 27, 2019

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

Agean90 posted:

i hope this debate on armies gets turned into an ingame event like the collectivism arguements from pre launch stellaris

It comes up every now and then because of the very real and obvious observation that combat in Paradox games is fairly boring to interact with; reworking aspects of the game to reduce / remove shuffling around of armies seems like a good fix. It doesn't have anything to do with any particular game release.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

Eimi posted:

I hope Imperator gets at least some of the rpg aspects added in over time so that I won't have to wait for CK3 for that awesome blend of rpg and grand strategy game.

Characters have traits and stuff so you have the comedy value of "oh look my best general has brain damage" etc. but I'm pretty sure that will be it.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!
I'm looking forward to it purely in the context that it's not a million miles away from being EU4 without overseas colonisation and with a much more detailed map, better tech system, and slightly improved combat. All of which are very good things.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

Red Bones posted:

I think even if it's very similar to EU4 it might be nice to have an EU4-type paradox game where the whole system isn't weighted to give Europe a huge advantage over every other region.

Unfortunately they just did it with Italy instead but at least Greece and Mesopotamia are also densely populated as counterbalances (though Italy is still overpopulated compared to those regions).

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RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!
I'm expecting to be disappointed by the weakness of the internal management side of the game but that's pretty standard for Paradox so it's hardly new

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