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The Sharmat posted:Does anyone ever actually play as the US in Vicky 2?
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# ¿ Oct 17, 2015 17:28 |
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# ¿ Apr 19, 2024 00:48 |
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Groogy posted:The old system was really crap though, the only charm of it was that you could create new trade centers. It's interaction was also pretty much the original eu4 cardinal system if you remember that. Oh anyone remember when it wasn't automated and you had to actually constantly mash in the merchants on every single trade center manually. Oh yes it was sooo good and dynamic, besides the fact that it wasn't. Small countries making obscene amounts of money on trade because they have literally nothing else to do..
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# ¿ Jun 5, 2016 01:21 |
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Vanilla Mint Ice posted:It really is an interesting read, I was hoping more people would check it out instead of throwing up strawmen about how we're trying to compare Stellaris to EU4 4 years into its development. My favorite part was how the Soviet theater organically ended up getting suspicious as gently caress of the Allies I loving hate Star Ruler 2's ship builder, to be honest. Can't even really use downloaded designs either since they're either end-game or there's such a specific tech window where they'd be good.
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# ¿ Jun 5, 2016 16:16 |
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Cheen posted:I was reading somewhere that making air wings with 100 is ideal for the ace mechanics Fighter bonuses get buffed if you use them in a less-than-100 wing anyway, and having 100 CAS in a group means that most of the time most of those planes will be sitting and doing nothing, since if say, 50 of those planes are supporting a battle, the other 50 cannot split off and join another battle. I usually make CAS wings of 30 for this reason, but it's pretty tedious!
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# ¿ Jun 14, 2016 16:31 |
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Is there no way to select/reassign multiple drones at once?
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# ¿ Mar 15, 2018 20:43 |
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The game is pretty good, but it feels like they really did not put any thought whatsoever into logistics. Shuttles basically seem to work completely randomly, and colonists won't visit services outside of their dome.
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# ¿ Mar 15, 2018 23:53 |
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I hope they've been working on getting a more dynamic trade route system inplace for EU5.
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# ¿ Mar 25, 2018 05:42 |
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Beamed posted:If the consensus is going to be "this game needs a lot of work after release, just like Stellaris does", and Stellaris has been out for what, 2 and a half years now and is still a WIP, that doesn't bode well for a game's long term future. To be fair, Stellaris is still a WIP because the original designer left and Wiz has vastly different ideas about how the game should be. I don't think Johan leaving to direct something else is very likely, at least immediately.
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# ¿ Aug 22, 2018 01:37 |
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Beamed posted:If the original designer had stayed on, would Stellaris be a better game, you're saying? I mean, "better" is subjective, but I do think the game would feel more "complete" without Wiz and the development team having to rebuild fundamental aspects of the game. Which is not to say either are better or worse outcomes - I vastly prefer Stellaris now, probably more than I would if Rikard had stayed on as game director and just expanded on the concepts that existed in the base game without needing to rebuild too much.
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# ¿ Aug 22, 2018 01:45 |
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I half wonder if the addition of estates to the base game is a step one of that process.
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# ¿ Sep 7, 2018 19:13 |
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VostokProgram posted:What was the chechnya chapter that the blog post refers to Basically Vampires are behind the ongoing(?) pogrom of LGBT people in Chechnya.
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# ¿ Nov 16, 2018 20:08 |
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Dr. Video Games 0031 posted:
Chris King is probably Game Director on Vicky 3, so I'm gonna guess it's not that. Could it be Paradox's WoD project?
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# ¿ Dec 13, 2018 19:40 |
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Gamerofthegame posted:problem with ck3 is how do you really justify it Just make The Guild 3 but actually good this time.
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# ¿ Dec 14, 2018 07:50 |
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Farecoal posted:Aw crap, is it bad? They had to completely switch developers because the ones that made the Early Access didn't know what the gently caress they were doing.
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# ¿ Dec 14, 2018 19:56 |
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HOI4 was pretty bad on release but that's probably because of how ambitious it was.
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# ¿ Apr 14, 2019 21:28 |
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Is it as micro-management focused? That was what really put me off Frostpunk.
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# ¿ Oct 19, 2019 20:34 |
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WIZ
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# ¿ May 21, 2021 19:45 |
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lol they didn't secure the name
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# ¿ May 21, 2021 20:04 |
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Deep Dish Fuckfest posted:I still hope it's possible for a Great War to break out towards the end of the game, though. Doesn't feel right to reach endgame without a War to End All Wars, especially if the game lets you build complex networks of alliances that end with you declaring war on yourself. It sounds like they've brought over the Crisis system from Vicky 2 so undoubtedly a great war will break out over some tiny stretch of land.
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# ¿ May 21, 2021 20:31 |
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# ¿ Apr 19, 2024 00:48 |
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Cultures having heritage and linguistic traits will make immigration really cool.
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# ¿ May 21, 2021 21:14 |