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wukkar
Nov 27, 2009


How many different renamings of Monarch Power will HOI4 have?

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wukkar
Nov 27, 2009


PleasingFungus posted:

What is your reaction to this image?
What exactly does the 'colonial service' checkbox impact?

wukkar
Nov 27, 2009


A disturbing lack of bookshelf wallpaper. Preorder canceled, lost ability to feel human.

wukkar
Nov 27, 2009


Was it socialist vacation days dooming us to a disabled AI Finland stream on Wednesday? Just as the UK & Germany one was about to be more than "I completed researching X. I am now researching Y.".

wukkar
Nov 27, 2009


SkySteak posted:

In the HOIV, who will teach me how to play in the tutorial?
Sounds like a job for Turing.

wukkar
Nov 27, 2009


the WWW German player seems to enjoy throwing soldiers into the Maginot Line for inexplicable reasons.

wukkar
Nov 27, 2009


Then they have captain twitch chat in their ear every 30 seconds "hey we have a question from chat about how nukes work. Can you neglect your front and explain to them, even though this is 1940 and there is nothing you can do besides say 'the research path starts on this screen' ".

wukkar fucked around with this message at Jan 21, 2016 around 22:09

wukkar
Nov 27, 2009


I'm really confused with diplomatic choices being in the HOI4 focus trees. They appear to conflict with the standard diplomacy buttons. They seem like dead branches which smart players will never pick over some of the other ones that give material things like '5 free factories', etc.

If Germany brings Italy into the Axis in 1936 through the standard 'Invite To Faction' button instead of using the German focus for it, is there any point to taking it later?
If China is in already in the Allies, does the German focus of 'Befriend China' do anything?
If China is in already in the Axis, does the Japanese focus of 'Sever Sino-German ties' do anything?

How do any of these diplomatic foci work in multiplayer? If the German player triggers the Molotov-Ribb Pact focus, can the Soviet player refuse?

wukkar
Nov 27, 2009


V for Vegas posted:

I recall someone at paradox saying they wanted to look at making markets regional instead of global, which reduces the problem down to balancing a dozen markets instead of one.
As poo poo as Ageod's Pride of Nations was at many things, this is one thing that is actually worth Paradox stealing from it.

wukkar
Nov 27, 2009


Jeoh posted:

As long as it doesn't turn out like loving EU4, with the twelve million different tabs and counters you need to keep track of.
We all know that Stellaris is destined to have a few dozen "slowly building mana bar to be spent on temporary modifiers" mechanics stapled onto it.

wukkar
Nov 27, 2009


If the word Tariff appears anywhere in the V3 design doc then Paradox are fools.

wukkar
Nov 27, 2009


Pinterest Mom posted:

The Victoria II crisis system: the single best Paradox mechanic or system???

It had two flaws:

- The status-quo result when the aggressor had great powers backing it, but no great power stepped up for the defender.

- Not being able to bribe great powers to your side by promising them your own stuff. Ex: Plombières Agreement

wukkar
Nov 27, 2009


It's whatever time period had Old Great Bulgaria.

wukkar
Nov 27, 2009


Am I irrational to fear that Rome's design won't be sufficiently Wizified? Manually promoting pops c'mon son.


What exactly Citizens and Freemen represent will be another collectivism debate.

wukkar
Nov 27, 2009


Release a game that spans 1820-1821. Then release a different game that spans 1821-1822 with different core mechanics. Repeat this 100 times. Absolutely no save file converters. Unique names and a dozen DLC for each.

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wukkar
Nov 27, 2009


So we're really doing the misguided 'Roman art was colorless' UI thing, huh?

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