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PleasingFungus posted:What is your reaction to this image? Never played this game, but why the hell are the turrets not in line? Is this some kind of crazy per-dreadnaught?
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# ¿ Oct 20, 2015 12:33 |
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# ¿ Apr 19, 2024 15:36 |
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Giggle Goose posted:I am honestly really curious about what kinds of DLC they end up releasing for this game. It seems to me that they could set it up to extend into the Cold War. I think that there are a lot of elements already in place that might make something like that possible, although they would need to flesh out peacetime mechanics a lot more. I want a World War One DLC instead. HOI seems much more suitable to the conflict than Victoria. Once you get beyond an Operation Unthinkable DLC, and maybe a Korean War goes global scenario DLC, I think the number of nukes makes the game unplayable. I hope someone makes a good WorldWar mod. So much more interesting a scenario than Turtledove's War between the States scenario.
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# ¿ Nov 17, 2015 13:31 |
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Kavak posted:For the curious: https://en.wikipedia.org/wiki/Deluge_(history) How are those insane hypotheticals? They actually have a chance of happening. It's a low chance, but it ain't zero.
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# ¿ May 9, 2016 10:03 |
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A Buttery Pastry posted:To put it into context, Serbia lost a little over 30% of its 15+ male population during WW1 if you trust contemporary Serbian sources. Yeah, it'd have to be pretty insane, to so outmatch the casualties of a country that itself suffered casualties that make the Western Front seem like a light skirmish. In retrospect it was rather unwise of Paraguay to start a war with Brazil, Argentina and Uruguay all at the same time. A bit of a disparity in war making potential there.
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# ¿ Feb 21, 2018 08:09 |
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I was a decent EU3 and Vic II player and a pretty drat good CK2 player, but I've loaded up EU4 a couple of times and just found the interface overwhelming. Can someone recommend a good let's play that explains the mechanics?
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# ¿ Apr 16, 2018 00:14 |
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Started a game as Prussia, December 1619 with the ascension of George William to the throne (not an easy start). Took me about 5 in game years but I think I got a rough handle on how things work. Going to take out a loan, raise my military maintance and attack the Commonwealth for my independence in concert with Russia.
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# ¿ Apr 18, 2018 06:27 |
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algebra testes posted:Actually the funniest thing would be if they released a game covering eu4 to hoi4 but called it something else and made it fun and accessible without ridiculous free market mechanics that drove all the turbo nerds mad because it wasnt victoria 3. It should start earlier, 1789 with the French Revolution and then run it through to 1920. Name it Blood and Iron after Bismark's famous speech. Charlz Guybon fucked around with this message at 08:23 on May 18, 2018 |
# ¿ May 18, 2018 08:19 |
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Top Hats Monthly posted:Oh by the way Sparta or bust Hispania definitely was full of stateletes at the time. They're probably just undiscovered countries now, like the start of an EU game. Not sure what they'll do with places like Germania at this time, it's just tribal.
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# ¿ May 19, 2018 14:49 |
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Those provinces are so tiny! How are we going to be able to manage them once we get big? I hope that you're able to manage them by grouping them into super provinces that are of a size with actual provinces of the roman empire.
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# ¿ May 20, 2018 00:24 |
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Crazycryodude posted:There's gold, manpower, stability at +1 so presumably on the same -3/+3 scale, ADM DIP and MIL mana with new icons, all arranged as they are in EU4. The province shown has about 20 "pops", unless there's literally 20 adult males in the entire province that's not a pop system at all. That's a reskin of development that can move around, maybe has a religion/culture attached to it. The thing people love (or at least I personally love) about the Victoria pop system is that it's very granular and they behave like actual individual people who have their own needs and desires and political aims that they will actively work towards. This doesn't look like a system that can really support that. Aren't pops abstractions of populations? 20 different populations in one provinces sounds like a good amount.
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# ¿ May 20, 2018 01:21 |
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Crazycryodude posted:From the screenshot there's only 4 actual types of pop shown, then with numbers besides them. When I say 20 pops I mean that the numbers add up to 20, not that there are 20 different types. Just from the icons, the 4 types look vaguely like social classes (guy that looks like a slave, guy that looks like a common freeman, guy in a fancy robe) and presumably make different things. Which really doesn't feel that different from 3 types of development that make different things. Fancy rob guy is no doubt a patrician.
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# ¿ May 20, 2018 01:58 |
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Tomn posted:The pops thing is actually from EU: Rome. Back then, there were three pop types: Slaves, freemen, and citizens, all of whom lived in a given province. Slaves provided income, freemen provided manpower, and citizens provided research. Depending on your laws, though, you'd constantly be getting a slow promotion of slaves to freemen to citizens, so you're encouraged to get out there and conquer fresh slaves to keep the economy going, especially if you took national ideas that increased the rate of slave emancipation. Beating armies in battle also sent slaves straight back to the capital, so you ended up with with enormous, burgeoning capital cities fat with slaves and ex-slaves over time. That actaully sounds way deeper than I realized the system working. Sounds pretty good at replicating the drive for conquest.
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# ¿ May 20, 2018 02:07 |
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Dr. Video Games 0031 posted:Are they actual pops as paradox fans have come to understand them (distinct independent actors with their own motives like in vicky) or are they just a number next to an icon on the province screen? They have their own culture and religion https://www.google.co.kr/amp/s/www.eurogamer.net/amp/2018-05-19-paradoxs-big-new-grand-strategy-game-is-imperator-rome quote:Diverse Populations: Citizens, freemen, tribesmen and slaves - each population with its own culture and religion. Whether they fill your armies, fill your coffers or fill your colonies, keep an eye on their happiness - your success depends on their satisfaction.
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# ¿ May 20, 2018 03:16 |
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I wonder if there will be options to actually effectively reform the republic, or will the goal simply be to form an Empire?
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# ¿ May 20, 2018 06:21 |
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Ofaloaf posted:But you just said the same thing twice?? The empire replaced the republic. I'm talking about reforms that allow thr republic to keep on trucking as a republic.
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# ¿ May 20, 2018 06:57 |
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Mauryas are going to be the Ming of this game I think. They're going to blob all over the subcontinent and stubbornly fail to collapse long past schedule.
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# ¿ May 20, 2018 14:26 |
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StashAugustine posted:whats the timespan on imperator again 303 BC - 27 BC if we take their "to the end of the republic" comment literally. If they want to give the player some wiggle room they could give them a round 300 years. Or maybe take it to 14AD and the death of Augustus.
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# ¿ May 21, 2018 06:12 |
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Koramei posted:It starts right around 300 BCE and goes for 270 or so years apparently Total war pronounces it wrong. It has a long A, not a long E. ImpeRAtor, not ImPERator
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# ¿ May 21, 2018 06:15 |
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Groogy posted:Is there an Imperator thread? Sorry if I missed it but tried to find any link to one :/ I don't think there's one yet.
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# ¿ May 21, 2018 09:56 |
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At least 9 unit types, but I'd be surprised if they don't have a siege engine unit as well.
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# ¿ May 21, 2018 10:07 |
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Potzblitz! posted:I’m aware of the history here, but the point is that Parthia is not on the map, and I don’t expect nomads to be playable on release. Maybe there’ll be a Dahae or Parni tag and “Parthia” will be easily formable by the player (although you’d need very favorable conditions obv) or maybe they’ll even have mechanics in place that’ll make AI Parthia pop up in most games. However, this is exactly why I prefer to have later start dates to play around with. The map is not yet finished. They could easily be on the map at release. There is no way they filled every corner of Gual with obscure tribes and are leaving the interior of Hispania blank despite it being ruled by famous well known tribes.
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# ¿ May 21, 2018 10:55 |
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Randarkman posted:So, are we getting Imperator DDs this week? Pdox forums says they'll start next week.
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# ¿ May 21, 2018 12:14 |
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Torrannor posted:I think the Old Gods start in CK2 is generally superior to the Charlemagne start. Agreed. 1066 remains quite good as well.
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# ¿ May 21, 2018 13:41 |
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Someone posted this over at the Pdox forums and I think it's a great ideaquote:Could be something like adventurers from ck2, a roman general creates his own tag starts a war and then tries to call Rome into it as an ally they have to decide to either back him or lose his legion, or worst he actually suceeds and returns to rome as a hero making all the people back home look like asses. Could lead to even greater things, how do you deal with him? Arrest him? But he's popular? But that's the problem isn't it? murder him in his sleep? Frame him for treason or conspiracy against the republic (always a classic in roman politics)? Maybe spread the rumour he wants to become king, and pray to the gods that the people of Rome don't decide they would prefer him as king to the senate.
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# ¿ May 22, 2018 05:19 |
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The Narrator posted:Having Generals be able to declare wars independently of their tag sounds wild, if also a nightmare to implement That's basically what Caesar did though. Why would it be harder to execute than adventurers in CK2? Also, I want to clarify that was just a random poster, not a dev who proposed this.
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# ¿ May 22, 2018 06:11 |
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Rynoto posted:Armies in Rome1 at least tended to be small 6-8 thousand unit stacks each with their own leaders because of the attrition limits. So if Rome2 keeps the idea of many small armies it wouldn't be that bad to randomnly have one run off to conquer surrounding tribes on a lark. In the initial screenshot you see the Romans with 35k men in one army.
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# ¿ May 22, 2018 07:26 |
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JerikTelorian posted:Yeah, I'm with you. Ripping out both alternate FTL styles like that is a move in scale almost unheard of in games nowadays, but he did it because it'll make the game better, and he's shown no problem doing that with other things. Yeah, but I liked both of those FTL systems a lot better than the one they kept, so why would I ever bother to play again? And what was wrong with tiles? They made perfect sense.
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# ¿ May 23, 2018 05:39 |
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The map is growing. Tribes now spotted in Britain, northern Germany, Scandinavia and the Ukraine. And the Zoom! Sweet mother of God, the Zoom! Skip tp 4:09 unless you know German https://youtu.be/Esf9xZW8HN8
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# ¿ May 23, 2018 23:25 |
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How about a Stellaris crossover DLCwith Imperator. Aliens are running amok, playing Mesopotamian God King, or just kidnapping people and doing crazy experiments.
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# ¿ May 24, 2018 12:59 |
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A real nice pan over of the map from Britain to Bangledesh here from 1:25 to 2:13 End date will be 32AD. Which is kind of odd. You'd think 27 BC, 14 AD, or 68 AD would make more sense from the history of Rome. This just smacks of them being terrified of implementing the birth of Christianity. https://www.youtube.com/watch?v=BeXko8D5stA
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# ¿ May 25, 2018 07:17 |
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Top Hats Monthly posted:It’s probably for the best But they're going to have to deal with the spread of Budhisim in India during this time period, and presumably if the player interfers or an Indian AI gets lucky it can spread outside it. I assume Zoroastrianism and other religions will be able to do the same thing.
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# ¿ May 25, 2018 07:34 |
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Pakled posted:They may have to do something like that, I mean, so much of what made Christianity what it was was the social conditions in Judea under Roman rule. If Rome (or some other massive empire) doesn't control Judea around 30AD, then Christianity as we know it doesn't come into existence. If the game works as it should, then some huge empire should be ruling them. Either Rome, Carthage or a Successor Kingdom.
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# ¿ May 25, 2018 07:50 |
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NoNotTheMindProbe posted:Too early for Sol Invictus but I think the Pythagorean math cult is still knocking around in this time period. Go on
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# ¿ May 25, 2018 10:44 |
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Sindai posted:It's worth noting that Johan claimed in an interview at PdxCon that they have no intention of pushing the end date back unless he can think of way to make playing an inevitably declining and decaying nation fun, and in his whole career that hasn't happened and he doesn't expect it to happen now. This is dumb as hell. Of course it's not fun to decline and fall. The object of an expansion would be to successfully stave off stagnation and collapse.
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# ¿ May 25, 2018 19:24 |
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CharlestheHammer posted:The whole system is based on the idea the Roman model is the only one possible so this excuse seems hollow. Any player led nation is going to blob out of control until it's teetering on an overextended collapse (assuming a good overextension mechanic) and will thus need a similar system.
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# ¿ May 26, 2018 09:37 |
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GrossMurpel posted:I can't wait to be at war with every single neighbor because expanding as much as historical Rome put me over my badboy limit. From the time of the mythical war with Alba Longa to the defeat of Marc Anthony by Augustus, it is said that Rome was only at peace once, in the immediate aftermath of their victory in the first Punic War. Plutarch posted:Janus also has a temple at Rome with double doors, which they call the gates of war; for the temple always stands open in time of war, but is closed when peace has come. The latter was a difficult matter, and it rarely happened, since the realm was always engaged in some war, as its increasing size brought it into collision with the barbarous nations which encompassed it round about. But in the time of Augustus it was closed, after he had overthrown Mark Antony; and before that, when Marcus Atilius and Titus Manlius were consuls, it was closed a short time; then war broke out again at once, and it was opened.[1] Charlz Guybon fucked around with this message at 11:52 on May 26, 2018 |
# ¿ May 26, 2018 11:49 |
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Top Hats Monthly posted:I wonder how you simulate wars like the Cimbri Wars. You have people from Jutland fighting all the way in southern Gaul and near the Danube with no real formal alliances They mentioned migrating barbarian invasions in their announcement.
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# ¿ May 26, 2018 11:51 |
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Prav posted:i think it's weird that the goal in rome2 isn't to get a player character a) rich as gently caress or b) famous as gently caress and then when you're done ruining rome with that guy you move on to the next one. Eh...things weren't ordained from the beginning to go off the rails. Julio-Claudians were real unlucky. If the first four emperors had been Augustus-Drusus-Germanicus-Nero (son of Germanicus) then Rome would have ended up a lot more stable. That's ninety to a hundred years worth of capable rulers right there, and no reason this Nero wouldn't have had sons of his own, and if not him his younger brother. Also, if Drusus doesn't fall off his loving horse, he'll crush Arminius and the Roman-German border will be on the Elbe, not the Rhine. And there's tons of other turning points. Charlz Guybon fucked around with this message at 12:35 on May 26, 2018 |
# ¿ May 26, 2018 12:11 |
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Mans posted:How do you know this? Drusus was actually a good general and politician. Tiberius had to be transferred from Germania to crush the Illyrian revolt, leaving Germania in the hands of Varus, who hosed the dog and got his legions massacred. If Drusus lives, then either him or Tiberius is left in charge of Germania while the other is sent off to fight in Illyria, and neither of them are dumb enough to fall into that ambush. Charlz Guybon fucked around with this message at 04:43 on May 27, 2018 |
# ¿ May 27, 2018 04:39 |
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# ¿ Apr 19, 2024 15:36 |
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Mans posted:The dang empire lasted for four extra centuries but i'm sure some three dudes 300 years earlier being emperors would make a dramatic change to stop the Franks from wanting to cross the Rhine. The biggest problem with the Roman Empire was it's unstable succession, leading to constant escalating civil wars. That problem can be traced to the very beginning of the Empire, with every capable successor of Augustus and then Tiberius dying young, some to chance and others to intrigue. Obviously, if the empire's first century has capable men, of the same dynasty, inheriting the throne peacefully, that sets the Empire on a more stable foundation.
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# ¿ May 27, 2018 04:43 |