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Demiurge4
Aug 10, 2011

Baronjutter posted:

My wife calls CK2 "That princess dating game" or "That princess breeding game"

Have you tried Princess Maker?

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Demiurge4
Aug 10, 2011

Baronjutter posted:

I'd so love to see that carried over into Stellaris. You have 25 pops, your planet is full, done, no further pressures or growth or anything to manage it's solid state now :(

Could definitely tweak planets a little bit, maybe borrow from Endless Space and introduce planetary developments and instead of tiles you introduce slots for those developments.

A planet would instead produce resources per pop based on its developments and a size 25 planet at 15-20 pops it would start getting overcrowded giving various penalties. You could reduce the overcrowding by using slots to build developments that mitigate it (arcologies) and how you specialize your planet would determine what it does for you. So a 10 pop planet geared towards food might produce massive amounts of food because you developed it for it, more arable land means that it's overcrowding limit is reduced from 8 to 6 but the overall food bonus outweighs the loss.

This system would create pressures for the player to open up more planets to reduce overcrowding on his core worlds and push those populations into the frontier. It would slot in nicely along Utopia's population management because you can tweak what a race does within your empire (so cattle species X goes on your farm worlds). Add in specialist slots for weird pops like a sentient AI or a psychic leader and you'd have a fun meta game on top of it.

Edit: So say you have a spy agency development on your homeworld. Assigning a population type to it (you'd do this just by species on the planet) would give the planet some unrest modifiers and more resistance to various... Things that might get introduced in the future. If the pop you assign here has the psychic trait then you have options for some fun events or special developments.

Demiurge4 fucked around with this message at 06:59 on Apr 5, 2017

Demiurge4
Aug 10, 2011

Meiou's internal management is definitely the thing I'm looking forward to most. Estates seem really powerful but on the other hand there doesn't seem to be any tradeoff to privileges. From the look of Arumba's stream I got the impression you never ever want to grant an estate a privilege and the very first thing you should do is get rid of them.

The province development stuff sounds great though and the interaction between nations through trade seems ripe for cool exploitation. The implication that actively plundering all your neighbors for their wealth is going to sink your economy in the long term is really cool.

Demiurge4
Aug 10, 2011

I don't know the ins and outs of the estate system but it'd be nice if privileges came with bonuses too and weren't just stat sinks and corruption. If you devolve education to the church early on you could get a lead on education that caps out at some level but is cheap to maintain. Giving the nobility full officer rights should remove the upkeep cost of generals etc etc.

Demiurge4
Aug 10, 2011

Surviving Mars seems pretty uninspired and cartoony. Hoping to be proved wrong of course.

Demiurge4
Aug 10, 2011

Again, all I wanted from Stellaris was Victoria in space. Pop micro is the worst.

Demiurge4
Aug 10, 2011


A stellaris where your pops aren't just tile monkeys but actually functioning demographics of poor, rich, genetically modified and cyborgs would actually be interesting.

You can see part of this mindset with how robots will have owner pops in synthetic dawn. This could all work wonderfully with Victoria's pop system and an actually interesting economy of core worlds vs frontier colonies.

Paradox should have stuck to what they know and made stellaris a mix of victoria 2 pops and economy, and Master of Orion 3 empire management.

Demiurge4
Aug 10, 2011

I figure stellaris will be good once wiz gets his warfare rework through the door. That's the meat of the game and I think he'll get it right.

Demiurge4
Aug 10, 2011

Province governors had families and politics and armies would form loyalties to their general and potentially join him in a coup.

Demiurge4
Aug 10, 2011

It's probably whatever project Wiz was slated to be head of before Stellaris's launch got him slotted in there instead. I remember him tweeting about that during stellaris dev.

It's probable that Paradox is excerting more internal control in general. Wiz hasn't mentioned his dating sim for a while.

Demiurge4 fucked around with this message at 15:24 on Nov 14, 2017

Demiurge4
Aug 10, 2011

StashAugustine posted:

I'm sure the loss of Victoria's Secret was a huge hit to their finances

Victoria's secret was a hobby project unaffiliated with paradox. I imagine the reason we haven't heard about it in a while is because he got told off advertising it on the same twitter he uses to advertise for paradox games.

Demiurge4
Aug 10, 2011

You can still buy At the Gates on the website.

It's 50 dollars.

Demiurge4
Aug 10, 2011

Wrong thread.

Demiurge4 fucked around with this message at 14:29 on Nov 21, 2017

Demiurge4
Aug 10, 2011

Alchenar posted:

So literally Rome 2 but in space?

Rome 2: In Spaaaace

Demiurge4
Aug 10, 2011

Will natural wormholes be fixed or appear and disappear at random over the course of the game?

Demiurge4
Aug 10, 2011

Friend Commuter posted:

You'll also be able to reactivate ancient alien warp gates at mid-game, and build your own at high tech levels.

It'd be really cool if these warp gates connect to an otherwise inaccessible constellation of systems that comprise a precursor empire. Choked full of automated defenses and biological horrors.

Rather than just straight shortcuts.

Demiurge4
Aug 10, 2011

Dr. Video Games 0031 posted:

johan's next project might not even be a grand strategy game considering how he has talked in recent interviews. And the other game is Triumph's next game, so maybe another Age of Wonders game? (or a similar one if they don't have the AoW IP)

Paradox also own White Wolf and all the vampire stuff so that's another option.

Demiurge4
Aug 10, 2011

Crazycryodude posted:

Yeah Surviving Mars got me hyped when the concept was first announced but then I actually saw a trailer and the visual style killed it for me. It's petty, I know, but I just can't get into the gritty frontier survival when it looks like the Jetsons.

I can see that, I think the game looks cool but I also wish for more gritty survival games and less hopeful optimism in my space games. Civ: Beyond Earth did the same thing where they wanted to be like SMAC, without being like SMAC apparently, and ended up with something in between that was unsatisfying to everyone.

Frostpunk looks good though, child labor!

Demiurge4
Aug 10, 2011

AAAAA! Real Muenster posted:

Awful, boring, unimaginative, and 100% player-hands-off space combat and stupendously stupid pop tile management will still be there; still a bad game.

Don't worry, I have a frighteningly grognardy effortpost coming up on how to fix tiles for real this time :smug:

Demiurge4
Aug 10, 2011

The cathars were succesfully wiped out.

Demiurge4
Aug 10, 2011

I'm getting surviving Mars and setting myself up with the hard religious start at first. Few initial colonists, higher birth rate. Mormons will populate the red planet!

Been watching Quill18 play it and figure I have enough of a grasp on its core mechanics to not fail in the first 10 days.

Demiurge4
Aug 10, 2011

What's up with the schedule for pdxcon? Like what specifically is going to be on the agenda?

Demiurge4
Aug 10, 2011

I moved to Iceland 3 years ago and it absolutely blew my mind they put the sausage on last. No more spillage!

Demiurge4
Aug 10, 2011

Well considering Paradox's post HoI4 policy of only announcing games when you're months out from release. It seems to be it's something that Jon Shafer started working on and that the original Stellaris team got assigned to, which fits about a 3 year dev cycle. That would suggest a sequel to an older game or a completely new title.

Demiurge4
Aug 10, 2011

Paradox announces a new world of darkness rpg by Obsidian.

Demiurge4
Aug 10, 2011

Groogy posted:

There were more adjacency bonuses at launch but people didn't like them from what I can recall?

I think the reason was that they were too strong. Mines would boost adjacent mines and so players would ignore tiles and just put mines on every tile.

Demiurge4
Aug 10, 2011

Drone posted:

Our little quirky strategy game company has come a long way. Paradox just announced that they're purchasing a 100% stake of Hairbrained Schemes.

Nice. Now please acquire Alexis Kennedy and get him to work (write!) on a That Which Sleeps game.

Demiurge4
Aug 10, 2011

Panzeh posted:

Yeah, it's a good game and probably the best at making running a big empire fun because it looks at things in the big picture.

And then there's Alliance of the Sacred Suns which aims to do the same but... Yeah.

Demiurge4
Aug 10, 2011

Kaza42 posted:

It's been said a hundred times before, and I'll keep saying it despite that it's almost certainly a bad idea, but:

give me a game where the interface is your throne room and council halls. Let me interact with the world through in-game maps and reports and issue orders to underlings rather than enforce my magic will upon the world. If you can make this a first/third person game where you can actually walk around and interact with the area around you so much the better but I'll settle for stills and text.

This was a kickstarter. It's been dark for two years, sorry.

https://www.kickstarter.com/projects/228222121/yes-your-grace

Demiurge4
Aug 10, 2011

I really don’t like the UI design for Imperator. It was hard to put my finger on at first but it really feels like a really dated version of a paradox game. Culture and religion take take up two entire bars of space, instead of a pop up like in CK2, character interactions take up half the space of the character sheet.

It’s some weird uncanny valley poo poo, feels like an inbetween or CK1 and CK2.

Demiurge4
Aug 10, 2011

The secret societies mechanic in M&M is fantastic, one of my favorite features of CK2. But there's not enough of them and they're not deep enough on an individual level either. I feel like every DLC since should have introduced at least one society to go with it, but I can see how that's prohibitive with their development model. But if you're not playing Christians you are too often only given the Hermetic society and devil worshippers. And if you're playing a pagan you only get the devil worshippers.

I feel like they should have turned the character focus into societies. If you're doing seductions you join the playboys club, if you're doing war you join the fight club, etc etc.

Demiurge4
Aug 10, 2011

I originally assumed they'd make a variant of CK2 with it, but now I dunno.

Demiurge4
Aug 10, 2011

In stellaris declaring someone your rival immediately breaks non aggression pacts with no truce timer so you can declare war immediately. We call this a dick move in MP and tell people not to do it.

In public broadcasted dev games it’s apparently okay to spam a bug that gives infinite mana and you don’t get kicked out of the game and your lunch stolen? :thunk:

Demiurge4
Aug 10, 2011

Buff pecks. When are we hitting the gym together?

Demiurge4
Aug 10, 2011

Agean90 posted:

show up in red army uniforms and jump the Nazis

I mean we had red Lenin T-shirt’s for the group.

Demiurge4
Aug 10, 2011

3 of us confirmed so far, probably a bunch more closer to October. We've been talking about taking a few days non-con related and ride a fancy old train to Munich to hang out and eat good food. (We have weird train enthusiasts and they let you visit the drivers cab)

Demiurge4
Aug 10, 2011

Imperator is pretty bad right out of the gate. I’ve messed around with it a bit and the UI is clunky and the pop system is incredibly binary. They went with the usual mana but it doesn’t have any interesting uses and just seem thrown in there because it was expected.

Demiurge4
Aug 10, 2011

The reason I bounced off Imperator right from the start was that after trying out a few different nations like Rome, Greece, Egypt and a few tribals in various areas I realized that they all play exactly the same. The only thing that differentiates Rome from any other state is that it has some flavor events. Playing as tribals my only goal was to not be a tribal anymore and that's pretty goddamn lousy for a release game with basically two government types.

Demiurge4
Aug 10, 2011

Fellblade posted:

There is zero chance the fans of Vicky 2 will like Vicky 3 regardless of quality imo.

I wouldn't blame PDX for not making V3 because no matter what they are going to get absolutely tanked by reviews even worse than Imperator.

There’s also the fact that these days any decision to make a game at paradox requires at least 5 years post-release development of DLC’s. So yeah they could make Vicky 3 but if they can’t come up with an outline for 5 year plan it’s unlikely to get funded.

Edit: imperator seems to be in a vulnerable spot and I totally expect it to be dropped if the first two dlc’s fail to meet expectations.

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Demiurge4
Aug 10, 2011

ilitarist posted:

Wait, I get it.

They've licensed Game of Thrones grand strategy game.

Remember this tweet.

No that already exists :smug:

https://youtu.be/m08Z-oDdvlY

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