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Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT
Sometimes a dictator is just a dictator.

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Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT

Wiz posted:

Stellaris is pretty great, I stayed until late at work today to play my Goa'Uld Empire campaign.
Wait, wait, wait, you can't actually have a race in Stellaris that can take other species as hosts, can you?

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT

Jack2142 posted:

Also in response to Wiz and your Gould Campaign that sounds glorious, I would play the hell out of a Stellaris Stargate Mod.
Goa'uld. :mad:

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT
Yeah, I think you're right. You had to choose one of four possibilities, I believe.

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT

TheLovablePlutonis posted:

Who gives a gently caress
I swear, we harp on that poo poo here far more than anyone on the Paradox forums does.

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT

Oberleutnant posted:

Lmao if you didn't play SMAC by turning off directed research.
Didn't you have to turn it on? I remember random being the default.

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT

Baronjutter posted:

https://www.youtube.com/watch?v=uRp7T5irXTQ
Stellaris gameplay vid. Lots of info from tool tips and such if you run in HD and pause and read poo poo !
Hah. One of the planet's tiles was "sprawling slums." "This region is covered with vast shanty towns and slums filled with the poor and the outcast. It contributes nothing to society. Cleared in 90 (turns, I guess)."

I guess we can imagine that 'clearing the slums' means different things depending on your empire's ethics.

Strudel Man fucked around with this message at 22:43 on Dec 3, 2015

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT
I still have definite qualms about how the later game is going to function in a satisfying way (and suspect absent any evidence that that's what they're working on most right now), but yeah, the potential for the game seems tremendous.

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT
It's kind of odd that being xenophobic would actually prohibit passive observation. I mean, sure, they might not have any real moral qualms about picking up a few xenos for vivisection, but still, that doesn't necessarily make it obligatory.

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT

Baronjutter posted:

Maybe it means your people can't even wrap their heads around other species being sentient creatures with cultures or feelings. They are disgusting horrifying creatures to be dissected, but trying to passively study their culture?? How would one even stomach such a thing? What could possibly be gained from that? They are worthless parasites infesting potential colony sites, what is there to study other than the best ways to kill them?
Studying social organization seems pretty valuable even from a purely military perspective, though.

As does "not alerting them to our presence until we're ready to act."

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT

ArchangeI posted:

Maybe tie it to selecting the Chief of Staff? Like if Hitler chooses to appoint a super-old guard General instead of backing the likes of Guderian, then Germany ends up with Grand Battle doctrine ala Hindenburg/Luddendorf. Similarly, if the British appoint Hart (which costs a lot more political capital) they are locked into Maneuver warfare doctrine.
Wouldn't that still kinda make it a no-brainer? Would anyone ever go with the cheaper guy who locks you (semi)permanently into inferior tactics?

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT
I'm really wondering what the game's 'slavery' system is, and how it function. In that preview, it showed that the positive effect of extreme collectivist ethics was +100% slavery tolerance, balanced against -30% research speed in every category. That's a pretty significant penalty, so one would presume that the bonus is at a similar level of power...but it's not clear what it would really mean, or how it would apply. It's also a trifle odd, because I don't tend to think of collectivism as being associated with slavery, at least in the traditional sense.

One possibility that occurs is that 'slavery' in the game refers, perhaps, to manual placement of workers in a particular niche or occupation. Such that if you wanted to start fine-tuning your worlds for a particular, optimised output, there would have to be a high "tolerance of slavery" there, or else the population (and possibly the rest of your civilization) would resent being told exactly what they have to do, instead of finding jobs of their own preference.

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT
Eh, I'm not really quibbling over the semantics of it, I'm just wondering what it means mechanically.

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT

Manket posted:

Land wars are expensive, so player incurs manpower and economic penalties, diplo-annexing is difficult to pull off and increases chance of unrest and rebellion, but let's just give the player a genocide button that sidesteps the whole issue with no drawbacks. This is a good design choice founded on sound logic and historical precedence.
Bombarding from space entails rebuilding all infrastructure and growing a new colony from scratch. It's a reasonable tradeoff, and one that usually results in it being more mechanically advantageous anyway to occupy rather than bomb into oblivion. Making bombardment cause everyone to hate you forever would be terrible design.

Strudel Man fucked around with this message at 01:59 on Dec 14, 2015

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT

Baronjutter posted:

The less class based your society the more tolerant they are to.. slavery???
It's individualism vs collectivism, which is not exactly the same thing as capitalism vs communism. I think first of ants at one extreme vs, I don't know, tigers at the other. Which still doesn't make slavery tolerance make total sense, but.

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT
Which video there had the button, anyway? I didn't even see it when I looked at them.

edit: Hah. Missed the Xenophobe ethic quote the first time. It's just

quote:

Alien scum.

-Unknown Assailant, deep space.

edit2: Oh, there it is! Per-pop, not per-planet. Interesting. So it's clearly not even directly part of the planet-conquering calculus, since you have to be in control of the planet for it to be a choice. Enslave is there, too, but that means that slavery definitely isn't what I guessed, since the previewer was able to move people around between jobs without them being enslaved. Hm.

Strudel Man fucked around with this message at 03:08 on Dec 14, 2015

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT

Bel Monte posted:

I think for slavery tolerance it's meant to simulate hive-like collectivism. So you go from normal forms of collectivism that we have experienced today from hippie communes, socialism, and even authoritarian dictatorships, to outright enforced collectivism through mind bending technology or species genetic makeup. Space Bees are going to grow up collectivist, but a race that grows into collectivism via technology is going to be okay forcing other species to love being a part of the group even if they would never do so naturally. Liberating them from their selfish and self-destructive behaviors, etc, etc... I guess think "The Many" from System Shock 2 and how they present themselves.
It's not really other species, though, at least not specifically. In the clip, xenophobia (normal level) is listed with "Alien Slavery Tolerance +100%", while fanatic collectivist is listed with the simpler "Slavery Tolerance +100%"

A few things we can infer from that; the first is that the collectivist species apparently is fine with forced enslavement of themselves, not just others. The other is that xenophobia and collectivism might be a wasted combination, if 100% tolerance means 'full' tolerance.

Alternately, we might read into it that these bonuses are still far from being seriously pinned down mechanically. Though that would honestly be a bit concerning at this point.

But the most important question is whether Space Rome will be able to follow hellenic paganism.

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT

AdjectiveNoun posted:

Sci fi nerds in this thread, what is it about Fungi that make them so common as an alien race in sci fi genres? (Maybe they're not so common and it's just confirmation bias, idk!) Is there some special property of fungus that makes it plausible for a sapient fungoid alien race to exist? What make fungi more suitable than plants for a non-Fauna alien race? Or is it just a case of 'wouldn't it be cool if'?

Like I don't mind if it is the latter, I'm just curious because it seems like a cool thing that I'm totally ignorant about!
They're weird, and weird is cool. Also, I don't think they're really all that common, are they? I feel like I even see more plant-based races in sci fi than fungus-based.

Demiurge4 posted:

On that note, why is every species humanoid? Even the fungaloids are just 2 arms and 2 legs stuck on a torso with a weird shroom like head.
There's a few physical reasons it'd be pushed at least somewhat in that direction.

It's beneficial for sense organs to be as high on the body as is practical, in order to have the greatest effective range. Minimizing the distance nerve impulses have to travel implies that the central neurological structure would be near those organs. Taken together, this would lead to something like a head.

Any technological species presumably must be capable of locomotion, and more importantly, of fine motor manipulation. The latter implies something hand-like - corvids for example are fairly intelligent, and can even use sticks as tools by grasping them with their beaks, but they probably wouldn't be able to build up advanced tools this way. Taken together with the previous issue, this also pushes us towards a form that stands upright on its hindmost limbs in order to have the highest vantage point for observation and free up the foremost limbs for manipulation.

Radial symmetry is common enough in ocean species, but it doesn't really allow for effective movement on land, where you pretty much have to use limbs to get around (excepting snakes, say).

These reasons take us a good portion of the way towards a humanlike form - bilaterally symmetric, upright (at least to some extent), with a head, and manipulator appendages. There's no inherent reason to exclude more limbs, of course, maybe something like a centaur, but.

Strudel Man fucked around with this message at 22:35 on Dec 15, 2015

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT

A Buttery Pastry posted:

Why exclude the ocean though? Interstellar Starfish is the name of the game.
No fire underwater, no metalworking without fire, no meaningful technology without metalworking.

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT

Westminster System posted:

The spergfest that is all of the lore from Sword of the Stars wants a word with you about volcanic engineering and metallurgy embraced by psychic dolphins.
Nah, it doesn't work realistically. Water's a great conductor of heat compared to air, so if you get close enough to a volcanic source for it to be hot enough to melt iron, you're getting fried yourself.

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT

Westminster System posted:

Not what is stated, but I'm glad we have experts on Xenobiology.

Its Sci-Fi, don't over think, or assume that biological sciences wouldn't be just as valid a pathway to advancement.
I'm just offering an explanation for why the mostly-humanoid set of body types we're seeing isn't that unreasonable. v:shobon:v The Liir are fine, and fun, but they're hardly obligatory.

Strudel Man fucked around with this message at 22:48 on Dec 15, 2015

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT

Dibujante posted:

Weren't the Liir uplifted though? With sufficiently advanced technology you could buffer yourself from this effect, but you'd never be able to develop that technology to begin with due to this effect.
Oh, sure. If we're talking about uplifting species, all bets are off.

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT

Mister Adequate posted:

What if you evolved in the volcanic conditions? I mean extremophiles are a thing that exist and it seems a little premature to suggest that we know the conditions under which intelligent life and society can evolve. Maybe after we've explored some of the galaxy IRL we can start with such pronouncements.
You can smelt iron at about a thousand degrees C. Observed hyperthermophiles can function to ~120, and maybe survive a few tens above that.

The universe is absolutely a big place, but from what we know now, it seems pretty dubious.

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT

Kavak posted:

There's the operative word. Also it's a goddamn sci-fi game, be glad they're not giving the women of each species tits no matter their biological background.
Well, yeah. A reasonable hypothesis is one based on observations, not on appeals to the unknown.

Anyway, the game is the conservative element here - it doesn't appear to have any volcanic dolphin civilizations. I'm not making any criticism of its alien design at all.

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT

Kavak posted:

I don't think appeals to the unknown are that fallacious when we're talking about science fiction.
:shrug: It's just the harder-softer sci-fi spectrum. There's absolutely nothing wrong with having more speculative or fantastic elements in a story or a setting; they're not necessarily the most plausible, but they don't have to be, if that's the kind of world you're making. I understand that people often talk about the realism of a 'whatever' in sci-fi as an implicit or explicit criticism, but I really don't mean it that way here. It's just something interesting to discuss alongside.

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT

StashAugustine posted:

apparently the only thing worse than paradox fans arguing about history is paradox fans arguing about fantasy
It's not fantasy, it's science fiction. :mad:

Actually, what did happen to that norse mythology game they were working on? I only heard a tiny bit about it back when, but I was vaguely anticipatory. Do we know why it was canceled?

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT

Kavak posted:

They cancelled it because they felt it wouldn't be up to snuff with their new standard of quality, same reason they axed East vs. West (Besides being hilariously late and misdesigned.)
Dang. Oh, well.

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT

Manket posted:

"The peaceful path is the expensive option, even if I semantically refute that in the very next clause of my sentence."
? He's clearly saying that the peaceful path is an investment. Better in the long run, but harder in the moment.

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT

Deceitful Penguin posted:

Isn't that from the "New Hordes" mod or something?
Yeah. Made by somebody on these forums, in fact.

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT

tooterfish posted:

It is if the new ruler doesn't enforce it, or even outlaws it. :shrug:
Why on earth would he do that.

The first thing (or one of, I don't really remember) I did when I started modding CK2 was make it so that cultural buildings were potentially available based on the province culture, and buildable if the ruler culture was also compatible. Makes it so the buildings don't disappear when someone new takes over, only when the actual province culture changes.

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT

VerdantSquire posted:

thanks for making me feel really hosed up for force vassaling some weaker nations
You don't even want to know what sending missionaries represents.

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT

Tuskin38 posted:

If there was it wouldn't be allowed on the PDox forums.

Hah

https://twitter.com/Martin_Anward/status/700641904493359104
Why would xenophobes actively want alien slaves.

I figured it was more like, if there are aliens around, they'd better be slaves, not equals. But if there aren't any, xenophobes wouldn't really want you to import them.

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT
Xenophobic in the context of alien lifeforms seems more like a simple "don't want them around" than it does a full analogue to racism. Wanting to round up beings from somewhere to work in the mines strikes me as an expression of materialism, rather than xenophobia.

Like, even in your analogy, while the wealthy plantation owners may have wanted that, the poorer whites probably did not, even though they would have shared roughly the same racial politics.

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT

CharlestheHammer posted:

Eh the poorer white were fine with it because they sure as poo poo didn't want to do plantation labor.
They wouldn't be doing the plantation labor, though, surely. A lack of slaves would have hindered the plantation owners, not forced small-scale white farmers onto the plantations themselves.

Mind you, this doesn't necessarily tell us what the actual opinions were on the subject. It's actually kind of an interesting question. I'm going to poke around on google, see if I can find anything illuminating.

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT

Dibujante posted:

This isn't my field of study but my understanding was that poor southern whites were generally pro-slavery, because this meant that they weren't at the very bottom of the social hierarchy. It was a self-destructive vice.
It can be a subtle distinction. Poor southern whites were certainly strongly anti-emancipation, for the reason you state, and also because of economic and other fears about what would happen if the slaves already there were freed. But we're specifically thinking now about how they felt about bringing more slaves in, which is a slightly different question.

CharlestheHammer posted:

Depending on the economy yeah they would. Places like the south and Haitians whole economy rested on that poo poo. Plus plantations had jobs low class whites could do that wasn't the labor force. Mainly administrative.
I feel like you have causation slightly backwards here. The plantation system was reliant on slavery, yes, absolutely. But this doesn't mean that in the absence of slaves, other people would be forced into that niche; it means that in the absence of slaves, the plantation system breaks down. As happened with emancipation in Haiti and elsewhere - at least, once such emancipation became more than de jure.

Or I suppose, in our counterfactual, the system doesn't get established in the first place.

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT
That's better saved for Rome 2.

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT

Fintilgin posted:

Why would anyone get rid of the best red text on the forums?
Indeed. I look upon it as a gift. Hell, I paid once to restore this particular red text after somebody gave me another, far more imperfect red text.

Wiz posted:

My race had a trait that made them want slaves but didn't like enslaving their own. Xenophobia can mean different things depending on the traits and ethoses it's combined with.
Hah. Well then, yes, certainly if you want slaves and hate aliens, "let's go enslave some aliens" becomes a very obvious choice.

Strudel Man fucked around with this message at 19:53 on Feb 23, 2016

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT

Bort Bortles posted:

I think I remember reading that that they said that fallen empires/ancient empires will not be research new techs or at least not many, and there may be mechanics in place to get these empires to come back alive if they are threatened, otherwise they will sit there thumbing their noses at the inferior races near them.
Not researching at all would make more sense. After all, they've been around for thousands of years or whatever without substantial change; they've surely already researched whatever they were going to.

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT

Demiurge4 posted:

Brown people POPs spotted on Earth. Pdox forums are gonna freak.
Yes, they might start talking about 'brown people' by the sixth post.

Strudel Man fucked around with this message at 23:25 on Mar 14, 2016

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Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT
But Orv, whatever your relations with France, there's always a France for you to worry about, occupying a similar position, and having similar strengths - though their fortunes may wax or wane from one game to another. They are an entity for you to fight or guard against or to befriend. The entire question is whether any of the space realms can reasonably have that kind of solid presence, not whether your interactions with them will be similar.

I'm certainly optimistic about the game in general, but that is one thing that I fear, that the competing realms will end up feeling rather faceless.

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