|
Sometimes a dictator is just a dictator.
|
# ¿ Oct 28, 2015 18:10 |
|
|
# ¿ Apr 25, 2024 08:06 |
|
Wiz posted:Stellaris is pretty great, I stayed until late at work today to play my Goa'Uld Empire campaign.
|
# ¿ Nov 24, 2015 03:11 |
|
Jack2142 posted:Also in response to Wiz and your Gould Campaign that sounds glorious, I would play the hell out of a Stellaris Stargate Mod.
|
# ¿ Nov 30, 2015 20:05 |
|
Yeah, I think you're right. You had to choose one of four possibilities, I believe.
|
# ¿ Nov 30, 2015 20:08 |
|
TheLovablePlutonis posted:Who gives a gently caress
|
# ¿ Nov 30, 2015 20:13 |
|
Oberleutnant posted:Lmao if you didn't play SMAC by turning off directed research.
|
# ¿ Nov 30, 2015 21:38 |
|
Baronjutter posted:https://www.youtube.com/watch?v=uRp7T5irXTQ I guess we can imagine that 'clearing the slums' means different things depending on your empire's ethics. Strudel Man fucked around with this message at 22:43 on Dec 3, 2015 |
# ¿ Dec 3, 2015 22:37 |
|
I still have definite qualms about how the later game is going to function in a satisfying way (and suspect absent any evidence that that's what they're working on most right now), but yeah, the potential for the game seems tremendous.
|
# ¿ Dec 5, 2015 01:38 |
|
It's kind of odd that being xenophobic would actually prohibit passive observation. I mean, sure, they might not have any real moral qualms about picking up a few xenos for vivisection, but still, that doesn't necessarily make it obligatory.
|
# ¿ Dec 9, 2015 04:05 |
|
Baronjutter posted:Maybe it means your people can't even wrap their heads around other species being sentient creatures with cultures or feelings. They are disgusting horrifying creatures to be dissected, but trying to passively study their culture?? How would one even stomach such a thing? What could possibly be gained from that? They are worthless parasites infesting potential colony sites, what is there to study other than the best ways to kill them? As does "not alerting them to our presence until we're ready to act."
|
# ¿ Dec 9, 2015 05:46 |
|
ArchangeI posted:Maybe tie it to selecting the Chief of Staff? Like if Hitler chooses to appoint a super-old guard General instead of backing the likes of Guderian, then Germany ends up with Grand Battle doctrine ala Hindenburg/Luddendorf. Similarly, if the British appoint Hart (which costs a lot more political capital) they are locked into Maneuver warfare doctrine.
|
# ¿ Dec 11, 2015 21:39 |
|
I'm really wondering what the game's 'slavery' system is, and how it function. In that preview, it showed that the positive effect of extreme collectivist ethics was +100% slavery tolerance, balanced against -30% research speed in every category. That's a pretty significant penalty, so one would presume that the bonus is at a similar level of power...but it's not clear what it would really mean, or how it would apply. It's also a trifle odd, because I don't tend to think of collectivism as being associated with slavery, at least in the traditional sense. One possibility that occurs is that 'slavery' in the game refers, perhaps, to manual placement of workers in a particular niche or occupation. Such that if you wanted to start fine-tuning your worlds for a particular, optimised output, there would have to be a high "tolerance of slavery" there, or else the population (and possibly the rest of your civilization) would resent being told exactly what they have to do, instead of finding jobs of their own preference.
|
# ¿ Dec 14, 2015 01:22 |
|
Eh, I'm not really quibbling over the semantics of it, I'm just wondering what it means mechanically.
|
# ¿ Dec 14, 2015 01:28 |
|
Manket posted:Land wars are expensive, so player incurs manpower and economic penalties, diplo-annexing is difficult to pull off and increases chance of unrest and rebellion, but let's just give the player a genocide button that sidesteps the whole issue with no drawbacks. This is a good design choice founded on sound logic and historical precedence. Strudel Man fucked around with this message at 01:59 on Dec 14, 2015 |
# ¿ Dec 14, 2015 01:56 |
|
Baronjutter posted:The less class based your society the more tolerant they are to.. slavery???
|
# ¿ Dec 14, 2015 02:12 |
|
Which video there had the button, anyway? I didn't even see it when I looked at them. edit: Hah. Missed the Xenophobe ethic quote the first time. It's just quote:Alien scum. edit2: Oh, there it is! Per-pop, not per-planet. Interesting. So it's clearly not even directly part of the planet-conquering calculus, since you have to be in control of the planet for it to be a choice. Enslave is there, too, but that means that slavery definitely isn't what I guessed, since the previewer was able to move people around between jobs without them being enslaved. Hm. Strudel Man fucked around with this message at 03:08 on Dec 14, 2015 |
# ¿ Dec 14, 2015 03:00 |
|
Bel Monte posted:I think for slavery tolerance it's meant to simulate hive-like collectivism. So you go from normal forms of collectivism that we have experienced today from hippie communes, socialism, and even authoritarian dictatorships, to outright enforced collectivism through mind bending technology or species genetic makeup. Space Bees are going to grow up collectivist, but a race that grows into collectivism via technology is going to be okay forcing other species to love being a part of the group even if they would never do so naturally. Liberating them from their selfish and self-destructive behaviors, etc, etc... I guess think "The Many" from System Shock 2 and how they present themselves. A few things we can infer from that; the first is that the collectivist species apparently is fine with forced enslavement of themselves, not just others. The other is that xenophobia and collectivism might be a wasted combination, if 100% tolerance means 'full' tolerance. Alternately, we might read into it that these bonuses are still far from being seriously pinned down mechanically. Though that would honestly be a bit concerning at this point. But the most important question is whether Space Rome will be able to follow hellenic paganism.
|
# ¿ Dec 14, 2015 09:28 |
|
AdjectiveNoun posted:Sci fi nerds in this thread, what is it about Fungi that make them so common as an alien race in sci fi genres? (Maybe they're not so common and it's just confirmation bias, idk!) Is there some special property of fungus that makes it plausible for a sapient fungoid alien race to exist? What make fungi more suitable than plants for a non-Fauna alien race? Or is it just a case of 'wouldn't it be cool if'? Demiurge4 posted:On that note, why is every species humanoid? Even the fungaloids are just 2 arms and 2 legs stuck on a torso with a weird shroom like head. It's beneficial for sense organs to be as high on the body as is practical, in order to have the greatest effective range. Minimizing the distance nerve impulses have to travel implies that the central neurological structure would be near those organs. Taken together, this would lead to something like a head. Any technological species presumably must be capable of locomotion, and more importantly, of fine motor manipulation. The latter implies something hand-like - corvids for example are fairly intelligent, and can even use sticks as tools by grasping them with their beaks, but they probably wouldn't be able to build up advanced tools this way. Taken together with the previous issue, this also pushes us towards a form that stands upright on its hindmost limbs in order to have the highest vantage point for observation and free up the foremost limbs for manipulation. Radial symmetry is common enough in ocean species, but it doesn't really allow for effective movement on land, where you pretty much have to use limbs to get around (excepting snakes, say). These reasons take us a good portion of the way towards a humanlike form - bilaterally symmetric, upright (at least to some extent), with a head, and manipulator appendages. There's no inherent reason to exclude more limbs, of course, maybe something like a centaur, but. Strudel Man fucked around with this message at 22:35 on Dec 15, 2015 |
# ¿ Dec 15, 2015 21:56 |
|
A Buttery Pastry posted:Why exclude the ocean though? Interstellar Starfish is the name of the game.
|
# ¿ Dec 15, 2015 22:33 |
|
Westminster System posted:The spergfest that is all of the lore from Sword of the Stars wants a word with you about volcanic engineering and metallurgy embraced by psychic dolphins.
|
# ¿ Dec 15, 2015 22:40 |
|
Westminster System posted:Not what is stated, but I'm glad we have experts on Xenobiology. Strudel Man fucked around with this message at 22:48 on Dec 15, 2015 |
# ¿ Dec 15, 2015 22:45 |
|
Dibujante posted:Weren't the Liir uplifted though? With sufficiently advanced technology you could buffer yourself from this effect, but you'd never be able to develop that technology to begin with due to this effect.
|
# ¿ Dec 15, 2015 23:35 |
|
Mister Adequate posted:What if you evolved in the volcanic conditions? I mean extremophiles are a thing that exist and it seems a little premature to suggest that we know the conditions under which intelligent life and society can evolve. Maybe after we've explored some of the galaxy IRL we can start with such pronouncements. The universe is absolutely a big place, but from what we know now, it seems pretty dubious.
|
# ¿ Dec 16, 2015 02:36 |
|
Kavak posted:There's the operative word. Also it's a goddamn sci-fi game, be glad they're not giving the women of each species tits no matter their biological background. Anyway, the game is the conservative element here - it doesn't appear to have any volcanic dolphin civilizations. I'm not making any criticism of its alien design at all.
|
# ¿ Dec 16, 2015 02:45 |
|
Kavak posted:I don't think appeals to the unknown are that fallacious when we're talking about science fiction.
|
# ¿ Dec 16, 2015 02:55 |
|
StashAugustine posted:apparently the only thing worse than paradox fans arguing about history is paradox fans arguing about fantasy Actually, what did happen to that norse mythology game they were working on? I only heard a tiny bit about it back when, but I was vaguely anticipatory. Do we know why it was canceled?
|
# ¿ Dec 16, 2015 03:12 |
|
Kavak posted:They cancelled it because they felt it wouldn't be up to snuff with their new standard of quality, same reason they axed East vs. West (Besides being hilariously late and misdesigned.)
|
# ¿ Dec 16, 2015 06:30 |
|
Manket posted:"The peaceful path is the expensive option, even if I semantically refute that in the very next clause of my sentence."
|
# ¿ Dec 17, 2015 10:51 |
|
Deceitful Penguin posted:Isn't that from the "New Hordes" mod or something?
|
# ¿ Feb 6, 2016 00:05 |
|
tooterfish posted:It is if the new ruler doesn't enforce it, or even outlaws it. The first thing (or one of, I don't really remember) I did when I started modding CK2 was make it so that cultural buildings were potentially available based on the province culture, and buildable if the ruler culture was also compatible. Makes it so the buildings don't disappear when someone new takes over, only when the actual province culture changes.
|
# ¿ Feb 10, 2016 02:11 |
|
VerdantSquire posted:thanks for making me feel really hosed up for force vassaling some weaker nations
|
# ¿ Feb 20, 2016 23:57 |
|
Tuskin38 posted:If there was it wouldn't be allowed on the PDox forums. I figured it was more like, if there are aliens around, they'd better be slaves, not equals. But if there aren't any, xenophobes wouldn't really want you to import them.
|
# ¿ Feb 23, 2016 00:04 |
|
Xenophobic in the context of alien lifeforms seems more like a simple "don't want them around" than it does a full analogue to racism. Wanting to round up beings from somewhere to work in the mines strikes me as an expression of materialism, rather than xenophobia. Like, even in your analogy, while the wealthy plantation owners may have wanted that, the poorer whites probably did not, even though they would have shared roughly the same racial politics.
|
# ¿ Feb 23, 2016 01:06 |
|
CharlestheHammer posted:Eh the poorer white were fine with it because they sure as poo poo didn't want to do plantation labor. Mind you, this doesn't necessarily tell us what the actual opinions were on the subject. It's actually kind of an interesting question. I'm going to poke around on google, see if I can find anything illuminating.
|
# ¿ Feb 23, 2016 03:26 |
|
Dibujante posted:This isn't my field of study but my understanding was that poor southern whites were generally pro-slavery, because this meant that they weren't at the very bottom of the social hierarchy. It was a self-destructive vice. CharlestheHammer posted:Depending on the economy yeah they would. Places like the south and Haitians whole economy rested on that poo poo. Plus plantations had jobs low class whites could do that wasn't the labor force. Mainly administrative. Or I suppose, in our counterfactual, the system doesn't get established in the first place.
|
# ¿ Feb 23, 2016 09:40 |
|
That's better saved for Rome 2.
|
# ¿ Feb 23, 2016 11:17 |
|
Fintilgin posted:Why would anyone get rid of the best red text on the forums? Wiz posted:My race had a trait that made them want slaves but didn't like enslaving their own. Xenophobia can mean different things depending on the traits and ethoses it's combined with. Strudel Man fucked around with this message at 19:53 on Feb 23, 2016 |
# ¿ Feb 23, 2016 19:50 |
|
Bort Bortles posted:I think I remember reading that that they said that fallen empires/ancient empires will not be research new techs or at least not many, and there may be mechanics in place to get these empires to come back alive if they are threatened, otherwise they will sit there thumbing their noses at the inferior races near them.
|
# ¿ Mar 1, 2016 23:30 |
|
Demiurge4 posted:Brown people POPs spotted on Earth. Pdox forums are gonna freak. Strudel Man fucked around with this message at 23:25 on Mar 14, 2016 |
# ¿ Mar 14, 2016 22:45 |
|
|
# ¿ Apr 25, 2024 08:06 |
|
But Orv, whatever your relations with France, there's always a France for you to worry about, occupying a similar position, and having similar strengths - though their fortunes may wax or wane from one game to another. They are an entity for you to fight or guard against or to befriend. The entire question is whether any of the space realms can reasonably have that kind of solid presence, not whether your interactions with them will be similar. I'm certainly optimistic about the game in general, but that is one thing that I fear, that the competing realms will end up feeling rather faceless.
|
# ¿ Mar 17, 2016 06:31 |