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Lum_
Jun 5, 2006

Ask me about nerfing your paladin!

Thanks to Gorgo Primus for the original thread OP, which I stole roughly 84% of


IRC Channel: irc.synirc.net #paradox
Steam Group: Comet Sighted
MapGoons: Go here for maximum multiplayer backstab



What is Paradox?
Paradox Development Studio and its parent company Paradox Interactive are a Swedish video game developer and publisher respectively that are best known for their real-time grand strategy/world simulation games that take place in nearly every point in civilized history, and playable as nearly every single country. Paradox games used to be well known for being buggy and unfinished at release, but starting with Crusader Kings 2 and Europa Universalis 4, those dark days are long since behind us and recent releases have been criticized less for being unplayable and buggy and more for design decisions you personally disagree with, always the mark of a mature game developer. Many Paradox developers post in this thread, and we do our best to not drive them away with our spergy complaints more than once a week or so.

Paradox puts great emphasis on multiplayer and with the current generation of releases, Steam is a perfectly cromulent way to paint the map of the world your color while negotiating pretty borders with many of your closest acquaintances. It's worth noting that for pre-CK2 games Paradox has a fairly poor track record when it comes to multiplayer support, and many of their titles can't be played multiplayer on Steam unless you are playing with other Steam users. However if you are playing one of these older games, you probably know what you are doing at this point and already have quite a high tolerance for pain.

If you are new to Paradox games, it is strongly recommended that you visit the wikis of the games you are interested in. These are semi-official in that they are hosted by Paradox but the content is written by obsessive-compulsive players who really, really want to conquer the world as Ryukyu and turn the Ottoman Empire into an Orthodox Christian European power (both of these are common Europa Universalis IV obsessions). Because Paradox games are extremely complex and frequently lack decent tutorials, these wikis are full of helpful tips and information you might otherwise overlook.

Paradox also publishes a number of titles developed by other studios that fall beyond the scope of this thread. This thread is for discussing games developed by Paradox (or as a part of their now-cancelled engine licensing program), which boils down to the following titles:

Coming Soon

Imperator: Rome


Announced in early 2018, release date "sometime in 2019" April 25, 2019. So far it looks to combine the nation-state gameplay of Europa Universalis 4 with the personality-driven gameplay of Crusader Kings 2 and the population-centric gameplay of Victoria 2/Stellaris. Also, you know, grain and legions.

Links
Buy at Steam
Official Forum
Dev Diary Archive

Current Generation Games

Hearts of Iron 4


Hearts of Iron 4 is Paradox's current revision of its top-selling World War 2-era sandbox. Fear not, NATO counters will be available as cosmetic DLC. Unlike its predecessor, Hearts of Iron 4 is stable (no more NoMinisterType Stanley Baldwin building 90,000 transports as Great Britain), fun to play and reasonably accessible (once you wrap your brain around how to build a military - unlike previous games, you'll need to actually order your factories to build tanks and rifles instead of pushing the magic "make armor divisions" button). The AI is pretty bad but arguably that is part of the Hearts of Iron experience anyway.

Suggested Countries For New Players: Germany, United States

What DLC should I buy for the "Complete" Hearts of Iron 4 experience?

  • Together for Victory: focused on the Commonwealth, with new/interesting focus trees for the non-UK Commonwealth countries and a more detailed system of subject nations (ranging from complete puppet to near-independent dominion).
  • Death or Dishonor or Cake: a smaller DLC adding focus trees and graphics to the road-bumps in Central Europe: Czechoslovakia, Hungary, Yugoslavia and Romania (Poland had a day-1 free-DLC pack that added similarly)
  • Waking the Tiger: focused on China and Japan, with new focus trees (and also one for Germany) along with a new Decision system and changes to the officer/TOE system. It's a tossup - the new gameplay in China is fun, the German Kaiserreich tree has an easter egg referring to the title of this thread, but the game seems to not understand how to handle the new officer/TOE system and leaves gaps in lines often.
  • Man the Guns: The Navy expansion - now you can create your own ships using a ship builder (why let Stellaris have all the fun) focus tree updates for the US, the UK, the Netherlands and also Mexico, because why not. The free update released alongside it patched in the need for ships and tanks to use fuel (previously I guess they were just being pushed around or used Nazi space magic or something) The US is now considerably more interesting with a Congress ready for you to gerrymander into submission. It remains to be seen if Trotsky can rule Mexico and the USSR simultaneously.

Popular Mods (avoid the Steam Workshop like a plague, for some reason 99% of HOI4 mods are nothing but bizarre memes. No, I don't know why turns out there's online mod creation tools that enable you to turn every leader into Logan Paul because that's definitely what my immersion demands.)
Kaiserreich: Out in alpha, still not yet ready for prime time, but the older version was one of the most complete (and hysterical) alt-history mods for a Paradox game ever made. Warning: the design direction of the HOI4 mod seems to be "Let's turn HOI4 into Darkest Hour!".
Fuhrerreich: answers the burning question "what would it be like if Germany lost World War One"? Yes, yes. I know. Believe it or not, this is actually a mod based off a fictional book in the "what would it be like if Germany won World War One" Kaiserreich universe. Notable for being actually a smidge more playable than its inspiration.
Red World: answers the burning question "what if the US lost the Korean War and everything just went to hell and Noam Chomsky and Angela Davis ruled over Communist successor states in the former America, to be stopped only by the remnants of the American military led by Donald Rumsfeld in the old Confederacy" and look, this is only 5% of the insanity that this mod contains. Seriously, it has to be experienced once just for comedy value.
Old World Blues: answers the burning question "what if Fallout was actually a grand strategy game?" Really, REALLY detailed, if you're a fan of Fallout you should try this!
Après Moi, Le Déluge: Another alt-history mod (goon-made) that postulates Napoleon won his wars in the previous century and extrapolates from there.
Road to 56: a catch-all mod that takes dozens of other mods and integrates them into an unholy mess, and then does a fairly decent job of balancing them/keeping them updated long after the original author got bored and moved on. Updated for Waking the Tiger but ignores the new focus trees.
Flying Saucers and the Socialist Future of Mankind: Posadism comes to Hearts of Iron! What is Posadism? Friend, take a seat. From the author of Apres Moi, Le Deluge, the best joke that also happens to be a mod!
1984. WE THE CHILDREN SWEAR TO THEE, WE SHALL DIE WITH DIGNITY! A multiplayer focused mod (playable single-player, but, uh, not really recommended) that has the three super-states of Orwell's "1984" fighting over the scraps of resources left to the earth. As you'd expect from a goon-crafted mod, probably the most depressing focus trees ever designed!

Links
Buy at Steam
SA thread
Official Forum
Dev Diary Archive
Wiki


Stellaris


Stellaris is Paradox's entry in the space empire grand strategy genre, and what an entry it is. You can craft a race of hyper-militant religious fundamentalist space pandas who want nothing more than to kill the filthy xenos, only to run headlong into a corrupt and decaying elder galaxy-spanning empire of intelligent mollusks. Rumor has it humans are also included. For all the insanity (described by one reviewer somewhat accurately as "a space opera made out of Mad-Libs") we finally have a decent modern space-based 4X game. There are some bugs and other issues (such as AIs that leave you alone, a lack of mid-game content, and fairly thin ship customization) which Paradox and modders are already working on (there's already a pretty detailed Star Trek full conversion out). Blorg need space friends!

Suggested Countries For New Players: Earth seems nice.

What DLC should I buy for the "Complete" Stellaris experience?

  • Leviathans: Enclaves, fallen empires that wake up and smack you around, SPACE DRAGONS
  • Utopia: Build Dyson Spheres! Transcend your meatflesh as a perfect synthetic being! Touch the astral plane and discover hidden powers! The first true expansion (Leviathans was more of a "story pack"), Utopia adds quite a bit to the aforementioned lack of mid- and end-game content.
  • Synthetic Dawn: A "story pack" focused on machine empires so you can better assimilate the meatbags surrounding you.
  • Apocalypse: EVERYTHING CHANGED OMG OMG OMG. Your best bet is to just read the dev diaries (linked here at the wiki). If you didn't like Stellaris before, you might now. If you DID like Stellaris before, um, you might like it more? The SA Stellaris thread is pretty much building shrines to Wiz full-time now.
  • Distant Stars: Another "story pack" which adds tons of events for explorers and a new "L-Cluster" which can be unlocked (with a decent chance of Bad Things Happening)
  • MegaCorp: Guide your space empire towards Ferengi Capitalism or Fully Automated Luxury Blorg Communism. The free update completely reworked planetary management and made the economy (and the game) much more Victoria-like, with pops and production chains and omg I can't even. If you liked the idea of Stellaris but disliked the tile interface for planets give it a look!

Popular Mods Stellaris has a very active mod community; you should check the SA thread for updated recommendations. But definitely look into:
New Horizons: A total conversion that turns Stellaris into the most detailed and "accurate" Star Trek grand strategy game ever made. Probably reason enough to purchase Stellaris just on its own.

Links
Buy at Steam
SA thread
Official Forum
Dev Diary Archive
Wiki

Europa Universalis 4 - GET ULMED

EU4 is Paradox's flagship game/virtual world/pretty border simulator and allows you to do pretty much anything you want, as long as it occurs within the years 1444 and 1821. It features full fledged trade routes that can actually be developed and maintained, visible on-map weather systems, historical events, decisions and disasters that dynamically adapt to the state of your nation, unique national ideas for almost every possible nation from Ajuuraan to Zaporozhie, and many other game systems that will effectively consume your entire life. Plenty of goons just like you have had their lives consumed and you can join them in the dedicated EU4 thread.

Suggested Countries For New Players (in rough order of difficulty): Ottomans, Portugal, Spain, England, France.

What DLC should I buy for the "Complete" EU4 experience?


it costs HOW much?

short answer: All of them (yes, all five years' worth of DLC). They usually go on sale when a new one comes out (as seen in the screen shot) and about $70 worth are music and model packs that can be easily skipped. Note that each DLC comes with a free patch with many of the features, so if you haven't played EU4 in a year it's a far different game even if you haven't bought any DLC at all.

long answer:
  • Conquest of Paradise - Focused on improving the North American native play experience, offering a randomized new world, and colonies now act like vassals and can fight for independence at a later date. Considered a bit out of date as it was EU4's first DLC expansion and the randomized new world that shipped with it was originally fairly dumb, but has now been patched into something fairly interesting (beware the wrath of Secret Denmark). Get it if you want to play as a North American tribe.
  • Wealth of Nations - Focused on improving the trade system, among other things enabling trading companies for imperialist powers. Get it if you want to make money as a colonial power.
  • Res Publica - Focused on new game systems for merchant republics. Get it if you want to play as Venice or the Netherlands.
  • Art of War - This essentially was Europa Universalis 5, but released as DLC for EU4. Completely improved the entire world map among many other quality-of-life improvements. Get it. If you only can afford one DLC get this one. Note that one of its primary features (the ability to transfer occupation of a province to a vassal) is now part of the base game, but the army builder alone makes this expansion de rigeur.
  • El Dorado - Focused on Central and South America, with unique systems for Aztec and Incan religions and states modelling the Aztec's religious need to save the world by killing any part of it within reach. Also added the ability to create your own custom nation if you wanted to play the Empire of Butts. Get it if you want to play in Central or South America.
  • Common Sense - Added all sorts of things such as parliaments (which work solely on the principle of bribery, much like in real life), the ability to spend monarch points you can't afford on making provinces better (as of now in the main game and no longer requiring DLC), and a much streamlined building system which takes provincial development into account. A required purchase when it first released, now that its main feature is in the main game it can be safely skipped.
  • The Cossacks - new game systems for hordes making them an early game terror, new peacetime management options via 'Estates' (these were originally DLC-locked but Dharma opened them for everyone, and gave DLC owners unique Cossack-specific estates to compensate). Also adding fixed random new world generator and revanchism (defeated nations gaining bonuses so they can fight back instead of going into a death spiral) to the base game. Get it if you want to play as a Mongol horde.
  • Mare Nostrum - New naval and espionage missions (including slave raiding for Barbary Coast states), the ability to hire out your idle armies as mercenaries, and, most importantly, the ability to hit a button and reform the Roman Empire if you've conquered Europe and the Middle East. Most of the changes from this patch/DLC, such as a deeper espionage system, corruption (yet more ways for your map-painting to slow down), states/territories (replacement for overseas colony modifiers), and better naval combat) were added into the base game at this time. Since so much of this expansion was given away for free, it's pretty easy to skip, or wait until it goes on sale.
  • Rights of Man - the Prussia-focused expansion. Paid features: rulers have personalities (kind of like Crusader Kings, but not nearly as detailed) that can unlock the longer they stay on the throne, military leaders can learn traits (kind of like Hearts of Iron), and Prussian Monarchy exists because it's a blight upon history if a Prussian king ever has a military score lower than 3. Free features include the Institution system which reworks technological advancement to be a little less Eurocentrically deterministic and more random (although your North American tribes are probably still going to struggle to learn how ships work). Get it if you want to play as Prussia, or like the thought of your ruler having the vague stirrings of a personality.
  • Mandate of Heaven - An Asia-focused expansion which promised among other things new/unique mechanics for the Ming and Manchu Empires and a completely reworked Sengoku Japan. The accompanying free patch also added "Ages" (Age of Exploration, Age of Enlightenment, Age of Ennui, etc.) General reaction was disappointment - Japan got a lot busier and thunderdome-y, but Ming also got considerably more ridiculously powerful. Probably the best feature of this expansion, in retrospect, is the Diplomatic Macrobuilder where you can set your diplomats fire-and-forget to make your neighbors like you. Can safely skip this one unless you really like playing as Ming China.
  • Third Rome - a $10 "immersion pack" devoted to Mother Russia. Literally nothing here for you unless you play as Russia - which gets a new government type, troop type, province improvements based on Orthodoxy and free Siberian expansion (which is hilariously broken when picked as a custom nation benefit in the Americas...) Upon release the Paradox forums exploded because how dare Paradox charge money for things. Get it if you really like playing as Russia and will pay $10 for flavor and free Siberian colonists.
  • Cradle of Civilization - Focused on Islam and the Middle East, with lots of new mechanics and government types. Return of the Mamluks! Get it if you enjoy playing Ottomans or other Muslim nations. Note: Ottomans are by far the most newbie-friendly country in the game.
  • Rule Britannia - another "immersion pack" focused on the United Kingdom. The accompanying free patch adds mini-focus trees to most decisions. Get it if you enjoy, you know, ruling as Britannia.
  • Dharma - Not an immersion pack but focused on India anyway! New decision trees and territories for the Indian subcontinent (free including new generic North and South Indian decision trees, more detailed nation-specific Indian decision trees DLC-only), new policies to customize your nation (mostly DLC only), lots of India-focused chrome such as specific Indian estates and the Mughals being able to assimilate other cultures (DLC only), improvements to trade centers and mercantile trading companies (DLC only). The free patch unlocked estates for everyone. Get it if you enjoy playing an Indian nation.
  • The Golden Century - time for another my immersion pack, this one based on glorious Spain. Includes the ability to create the Jesuits and Dominicans, and abuse the natives in your colonies by moving your own people in to live off their labor in fine conquistador fashion. Also you can play as PIRATES, YAAR. The accompanying free patch does... not much (a map rework in Spain and North Africa, new mission trees for North African nations, development and transfer occupation made part of the base game instead of requiring DLC) As with all immersion packs, get it if you want to be Spanish. Or a pirate. Or a Spanish pirate.

Everything else is cosmetic dlc such as songs, new unit models, and the occasional e-book. Get them if you like, but they do not impact gameplay.

Links
Buy at Steam
SA Thread
Official Forum
Wiki

Popular Mods
(these can all be found on Steam)
Europa Gooniversalis: popular Goon-authored multiplayer-focused mod
Third Odyssey: For some reason EU players REALLY love Byzantium. And Rome. So this mod lets you pile your Byzantines in a boat, sail off to Maryland (with the option to convert to the Classical Greek pantheon in mid-sea voyage because hey why not) and conquer America for the Palaiologos dynasty. You'll meet Viking remnants in Canada, your brother who decided to lead a band of Spartans to conquer Mexico, and Albanians. I am, sadly, making none of this up. It may surprise you that being Western-technology Byzantines in pre-Columbian America can be a smidge overpowering.
Extended Timeline: Steppe Wolf for EU4 (sadly, without Bulgarian Bonuses). Play EU4 in 60 AD as the Roman Empire, or in 2015 AD as the Russian Federation, and yet still forge claims on your neighbors.
Graphical Map Improvements: make your map pretty (there are many such as these, this is just the one I like)


Crusader Kings 2

Paradox's breakthrough attempt at becoming a serious development studio as opposed to "lol you bought HOI3 when it launched", Crusader Kings 2 was released on February 14th 2012 to the general acclaim of Paradox fans. CK2 covers the years 1066-1453, and differs from other Paradox games in that instead of playing a nation, you play as a dynasty, picking one of the many Kings, Dukes or Counts of Medieval Europe to play as. In addition the game has DLC either released or in the works allowing you to play as Muslim powers such as the Caliphates and Electoral Merchant Republics. Gameplay for everyone but the Republics consists of guiding your dynasty through the medieval ages, gaining titles and growing your power through war, marriage and intrigue; for Republics your focus is more on gaining popularity back home, building and maintaining trade posts, and getting stinking rich! Featuring such novelties as QA testing, a useful tutorial and DLC, CK2 is the first of Paradox's current generation of "releases that weren't awful" for which we are all grateful.

Suggested Countries For New Players: Ireland is usually considered "tutorial island".

What DLC should I buy for the "Complete" CK2 experience?
There's quite a lot! And only a little is forgettable (Sunset Invasion is silly but fun, Charlemagne and Rajas of India are pretty easy to skip)
  • Sword of Islam - Play as Muslim rulers.
  • Legacy of Rome - Adds flavor events and traits for the Byzantines, and adds retinues (Think your own "personal guard") for everyone.
  • Ruler Designer - Lets you custom make your own ruler and dynasty.
  • Sunset Invasion - A silly alt-history dlc where the Aztecs invade Europe, instead of vice-versa.
  • The Republic - Lets you play as merchant republics such as Venice.
  • The Old Gods - Adds a new 867 CE start date and lets you play as 'Pagan' rulers.
  • Sons of Abraham - Adds a ton of new features and events for Abrahamic religions, and lets you play as Jewish rulers.
  • Rajas of India - Adds tons of lag India to the game map along with gameplay aimed at Indian rulers.
  • Charlemagne - Adds an even earlier 769 CE start date (come on, Paradox, just make Rome II) and an attempt at a narrative-driven scenario of the rise of Charlemagne which doesn't work very well.
  • Way of Life - Goes back to basics and adds tons of events and focuses so you can play CK2 like the fantasy role-playing game it really is.
  • Horse Lords - Lets you play as Mongols and pile the skulls of your enemies in large neat piles.
  • Conclave - fleshes out your royal council, making them more than just stat boosts.
  • Reaper's Due - PLAGUE. Disease. DEATH! Your rulers will literally poo poo themselves to death. Also, there are events revolving around cat ownership (really).
  • Monks and Mystics - Monastic orders. Secret societies. Assassins (who presumably have a creed). IMMORTAL SATANISTS.
  • Jade Dragon - Most likely the final CK2 DLC which adds an off-map Chinese Empire to complicate your life.
  • Holy Fury - OK, is THIS the last CK2 DLC? Who knows? Makes religion in general more of a *thing* with coronations, saints, proper crusades, pagan warrior lodges, and reviving Hellenism for your next Roman Empire into Stellaris megagame. Most importantly, you can now have empires ruled by CATS and DOGS and HORSES and BEARS and DRAGON PEOPLE (this is completely realistic)

Everything else is cosmetic dlc such as songs, family crests and face packs. Get them if you like, but they do not impact gameplay.

Links
Buy at Steam
SA Thread
Official Forum
Wiki

Popular Mods
CK2Plus: Balance, tweak and content mod
Game of Thrones: Total conversion mod based on the A Song of Fire and Ice fantasy series
After the End: another total conversion by Ofaloaf that takes place in a way-post-apocalyptic North America (think A Canticle for Leibowitz, but crazier). Ofaloaf got hired by Paradox but the mod was taken over by others and is still going strong. Don't trust the English visitors...

Somewhat Obsolete Games

These are Paradox games from before The Golden Era. They're not bad per se, but they lack the polish of later releases. Only pick them up if you know what you're getting into.

Victoria 2

Named for the Victorian age (1836-1936) that it covers, Victoria 2 is a game about industrialization, colonialism, nationalism and imperialism. It was a major step up graphically from previous 1.0 titles, and has a complex in-game economy that has only become more so with the recent release of the A House Divided expansion. While full of innovative ideas and concepts, Victoria 2 has proved to be fairly controversial with some fans as to how well it holds up compared to Victoria 1 and the other Clausewitz games in general. Most can at least agree that it falls short on execution with its byzantine game mechanics that are difficult to balance, its fondness for running itself without any player input needed, and a scary lack of profitable industrialization. The expansion improved on most problems Victoria 2 had with the cost of creating some new ones (making 'Uncivilized' countries essentially unplayable being but one), and the game sadly still suffers from the overcomplexity of its own gameplay systems. The recent Heart of Darkness expansion promises to fix colonialism, make navies interesting and fun, and add a neat crisis system for sensible wars.

Suggested Countries For New Players: Brazil, Belgium, Prussia, or Spain.

Links
Buy at Steam (yes, the collection with all the DLC is cheaper than buying just the base game and 2 expansions individually)
Official Forum
Wiki

Popular Mods
POP Demand Mod: Balance, tweak, and economy fixing mod
New Nations Mod: POP Demand Mod without the extra junk
The Imperialist Adventures of Srbja and Friends!: A mod based on the Serbian Succession Mega-LP that lasted from CK1 until the end of EU3 with the Kingdom of Serbia, and eventually Serbia-Byzantium, being passed around by increasingly insane goons who constantly sabotaged their predecessors efforts.

Europa Universalis: Rome

As the name suggests, Rome is focused around antiquity and covers the years 474-730 AVC (280-24BC). The game is a blend of EU3's nation-based and Crusader Kings' character-based gameplay, but unfortunately falls rather short of both the other titles. The black sheep of the Clausewitz era, Rome is repetitive, buggy and unpolished, and hasn't received a major update in years. The Vae Victis expansion did some to alleviate its problems, and it can be playable and even fun with mods (mainly Wiz's), but nonetheless it remains a bargain bin game. Plus, with Imperator: Rome announced, this will be completely obsolete in the near future.

Suggested Countries For New Players: Rome or Macedonia.

Links
Buy at Steam
Official Forum
Wiki

Popular Mods
Reign of the Ancients: Balance and tweak mod, adds playable countries in 'empty' areas
Epigoni: Balance and tweak mod
Magna Terra: Adds the entire world as a playable area

March of the Eagles

Originally slated to be developed for Paradox by AGEOD, this Napoleonic War game covers the years 1805 – 1820 and seems to be Paradox's attempt to bridge the gap between the EU and HOI2 games (at least for people who were unaware Victoria/Victoria II existed). It was widely viewed as "Paradox's beta test of EU4's combat system" and didn't see much interest due to being effectively made obsolete by the far better EU4 shortly thereafter.

Links
Buy at GamersGate or Steam
Official Forum
Dev Diary Archive

Completely Obsolete Games

These are older games in their series, many years old in some cases, but you know grognards, we can't just let go of our favorites.

Hearts of Iron 3 (with the superior in every way Hearts of Iron 4 now out, get that instead.) Steam Official Forum Wiki
Darkest Hour (the most popular Hearts of Iron 2 remix) Steam Official Forum Kaiserreich mod
Sengoku (a Crusader Kings 2 ancestor, CK2 is better in every way) Steam Official Forum
Europa Universalis 3 Steam Official Forum Wiki
Crusader Kings 1 Steam Official Forum
Victoria 1 Steam Official Forum Paradoxian Wiki (no longer able to be updated, you'll still need it)
For the Glory (licensed fan remix of Europa Universalis 2) Steam Official Forum
Arsenal of Democracy (licensed fan remix of Hearts of Iron 2 - most prefer Darkest Hour) Steam Official Forum Outdated Paradoxian Wiki

Comedy Copper Mine
(the gold mine ran out when we hit Production Development 12)

Iron Cross

As evidenced by the thumbnails above, you should not buy Iron Cross; because, yes, those are actual screenshots from the game. While it claims to be the ultimate HOI2 expansion able to expand on any of the HOI2 games up for offer, this is the only expansion I've ever played that made every thing thing about the original game worse. It features babblefish technology, a tech system that will force you to invent some real life technology to decipher it, crashing galore, thousands upon thousands of new provinces (all empty) in such important battlegrounds as the Americas and central Africa (with few if any added in places that actually saw combat like China and Spain), micro provinces that can barely be clicked so as to allow you to play one of the billions of new and all important states such as San Marino, a 'playable' League of Nations with no IC or events (with more than one choice that is), and the horrifying ability to ruin copies of HOI2, AoD, and DH on command.

Suggested Countries For New Players: If you hate yourself enough to run this program, you can always try San Marino or Andorra.

Magna Mundi: The Game

So much worse than Iron Cross that it was actually canceled and its Dev run out of town. Featuring intriguing and revolutionary ideas such as that colour theory is worthless, that art and UI design are so easy that anyone could do it, and that the less your players know about and understand what they are doing the better your game is, Manga Mundi: The Game was truly ahead of its time. For many months this 'game' and the drama that came out of it was the gift that kept on giving, and we look back fondly on the days when Ubik would threaten to sue Paradox and claim that he was secretly given ownership of the Clausewitz Engine 2.0 in the contract he signed to produce it for them. It became considerably less funny when it came out Ubik's family institutionalized him without his consent and, in grand goon fashion, we were mocking a literally insane person. But Magna Mundi/World Stage/The Carnival of Lust (how Ubik referred to his apartment/game demo station) is still part of Paradoxian lore.

East vs. West: War In The Straits - Admiral's Edition

From the makers of AoD and their terrible Cold War scenarios was to come a full fledged terrible game about the Cold War; but sadly after being pushed back several years and then offered up as a possible free open beta, it was not to be. Promising to feature complex modeling of every last missile on carriers while turning the space race into a tab on the tech tree, intricate modeling of populations by age while reducing culture to a handful of vague groups, extensive research into which forum members want to show up as Mary Sue leaders of improbable countries in the game while putting little effort into finding out who was next in line to be the leader of the communist party of the DDR in 1964, no historical generals or admirals because "many of them are still alive as might see their portrayal in the game as against their right to privacy", an entire dev diary on how important the dozens of straits added to the game were, and a pledge that the game "isn't really prepared to deal with the ultra complex world of democratic revolutions, religion and guerrilla terrorism"... this game was always destined to become Magna Mundi: The Game World Stage: The Game 2: Cold War Edition. In short, after this Paradox vowed to never license out their engine to a third party ever again and the world's comedy is poorer for it.

May the We Are The World contest winning Spanish Iberian leader Padre Groggo rest in peace...

Lum_ fucked around with this message at Mar 1, 2019 around 22:13

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Lum_
Jun 5, 2006

Ask me about nerfing your paladin!

Got it!

Lum_
Jun 5, 2006

Ask me about nerfing your paladin!

Keeping the Magna Mundi/World Stage/East v West stuff because but I'll condense the completely obsolete games.

Lum_
Jun 5, 2006

Ask me about nerfing your paladin!

podcat posted:

pretty sure that was a joke, but yeah we dont have a nato counter DLC (or do we! )

The level of betrayal I felt when Paradox announced their new NATO counter DLC tore something from me that I'll never be able to recover. They tore away my ability to respect anything, and they tore away my ability to feel human.

Lum_
Jun 5, 2006

Ask me about nerfing your paladin!

Demiurge4 posted:

Dear lord, I didn't realise they were still selling SotS 2.

If they're charging over $1, it's too much.

Lum_
Jun 5, 2006

Ask me about nerfing your paladin!

QuarkJets posted:

Hey OP I'd like to point out a correction


Corruption, states/territories, and all of the naval combat changes were all patched into core EU4. Mare Nostrum adds the ability to hire your idle armies as mercenaries, the ability to reform the Roman Empire, various new espionage options (the "build spy network" thing is part of core eu4, too), various naval missions, and slave raiding for the barbary nations

Thanks will update. I picked up the expansion day one so messed up what was free vs. paid and haven't put in much time since because I must conquer the galaxy as Space Communists.

Lum_
Jun 5, 2006

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Yes but if you buy the DLC you get cats. This is important.

Lum_
Jun 5, 2006

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I'm "Gran Taco"

Lum_
Jun 5, 2006

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Fintilgin posted:

Super easy to mod out though. First thing I did.

Someone post EUIII 1.0. XD

Lum_
Jun 5, 2006

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uPen posted:

Nobody actually plays with an unmodded hitler portrait... right?



I thought this mod was funny until I found out Nazis unironically worship Taylor Swift as an Aryan goddess figure.

(and yeah I usually play as the Soviets because killing Nazis is fun PLUS you can still be a bloodthirsty dictatorship bent on global domination)

Lum_
Jun 5, 2006

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pdxjohan posted:

I dont like it, as it doesnt fit eu

Yeah, there are a distinct lack of immortal rulers in that time period historically!

Lum_
Jun 5, 2006

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i'm gathering i should be banned from this thread

Lum_
Jun 5, 2006

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Alchenar posted:

He's uninstalled them all.

*heh* Actually, was posting from work. (I work at another game company, thus why I had Steam handy)

Lum_
Jun 5, 2006

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Phi230 posted:

Lol @ nerds that have such venom against a wargame-lite like HoI3

If you want a sandbox don't play the HoI series?

Eh. I think you'll find people who prefer something that actually resembles history vs. "hai guize i conquered the world as bolivia" tend to prefer the HoI2 version, which also had more traditional wargame mechanics (such as building divisions directly and controlling them) along with the event-driven gameplay that made for a somewhat less insane WW2.

It was exactly the same with EU2 vs EU3 (thus why For the Glory exists, it's a for-sale version of the most popular event-driven EU2 mod) but then EU3/EU4 got pretty good even with the sandbox gameplay at making a coherent world and the HOI series isn't there yet.

But if you have fun go nuts! (thus why I like Stellaris)

Lum_
Jun 5, 2006

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GrossMurpel posted:

You know you can manually control divisions in HoI3, right?

And in HOI4. But there are... multiple other issues.

Lum_
Jun 5, 2006

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StashAugustine posted:

Is Stellaris getting another expansion soon? Preferably one that makes combat not awful

1) yes https://forum.paradoxplaza.com/foru...mpires.1038072/
2) focus is on cyber empires, not combat

Lum_
Jun 5, 2006

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AAAAA! Real Muenster posted:

Are they removing tile management?

Nope. There's a mod that will handle it for you though. http://steamcommunity.com/sharedfil...s/?id=691008512 Works fine, turn it on and never look at your tiles ever again.

Senor Dog posted:

Or is the AI better at managing the tiles itself?

Yes but still some edge cases where it will crap itself (usually involving robots). It's considerably easier to override now, though.

ZearothK posted:

Did they throw away ship-customizing?

No, thank god. Making your own ship designs is cool and good and lets what little combat strategy there is exist.

If nothing else, you should pick up Stellaris for the Star Trek mod, which is pretty conclusively the best grand strategy Star Trek game ever made (and is different enough from vanilla Stellaris to fix a lot of complaints people have, such as ship density and a boring/generic mid-game setup.) No idea how or even if it'll work with the 2.0 changes coming later this year so might as well play it now!

Lum_ fucked around with this message at Jan 8, 2018 around 15:43

Lum_
Jun 5, 2006

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AAAAA! Real Muenster posted:

lol I should not need a mod to make a game playable.

life is a series of unfair events

Lum_
Jun 5, 2006

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Affi posted:

Wishing for eu 5

Pretty sure they've said there will never be an EU 5, just endless expansions. They are way overdue for a "EU 4 Complete" compilation, though.

Lum_
Jun 5, 2006

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ExtraNoise posted:

Paradox Interactive Will Announce Two New Games At PDXCON 2018

https://www.gamewatcher.com/news/20...-at-pdxcon-2018

I think we all know what this means. Hearts of Iron 5 and Crusader Kings 3.

Dare I hope I might have to petition a mod to change the thread title?

VostokProgram posted:

It's nice of them to say that it's not vicky 3 in that video, and also smart because it avoids possible backlash on the actual announcement.

...oh. never mind!

Lum_ fucked around with this message at Feb 8, 2018 around 21:21

Lum_
Jun 5, 2006

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ArchangeI posted:

Have you considered that it might have something to do with wanting someone with experience running a large company through the years of its major growth when paradox is looking to grow massively over the next few years? Especially since she was never involved in the development side of her company and focused on operations and marketing? You know, the part of PDX that Fred ran?

Note: Paradox is also rebooting White Wolf with a new version of Vampire: the Masquerade (which in pen and paper RPGs is Kinda A Big Deal).

Paradox Development Studios (the part of the company this thread spergs about) is only a part of the larger borg. So it would make sense to not take a juvenile approach to this....

Phi230 posted:

Tbh maybe paradox games as we knew them are dead and we are never getting anything like them again

...oh, OK then. Carry on.

Lum_
Jun 5, 2006

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I can attest from personal experience as a developer in an unrelated game genre that unexpected engine upgrades will 100% bone you without notice and there is often nothing you can do short of camp their offices with protest signs.

Lum_
Jun 5, 2006

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you goons are gonna make me play Victoria 2 again and I'll spend hours on my little worker's paradise before the global economy collapses from a complete lack of machine tools or something

Lum_
Jun 5, 2006

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Paper With Lines posted:

/i am new to this thread. Do people like the 4chan gsg mod that has, among other things, ethnic cleansing in it? If you get beyond the 4chan thing it seems like it is a pretty extensive mod.

not so much ethnic cleansing (which EU4 has - what do YOU think "cultural conversion" is?) as outright modeling genocide which is why it's banned on the paradox forums.

the other V2 mods (HPM / NNM) are more frequently updated and as a bonus don't throw in mass murder

Lum_
Jun 5, 2006

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quote:

The SA Stellaris thread is pretty much building shrines to Wiz full-time now.


Deceitful Penguin posted:

I once drunkenly sent Wiz a bunch of messages because he was one of two Martins on my skype and told him that if he was ever in Iceland I'd buy him a hotdog

welp that's my wiz story


I stand by my statement!

Lum_
Jun 5, 2006

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really queer Christmas posted:

You're a bit early america...



Clearly the Sherman Incident went a bit worse this timeline.

https://en.wikipedia.org/wiki/General_Sherman_incident

Lum_
Jun 5, 2006

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What would we even change the thread title TO

Lum_
Jun 5, 2006

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Paradox Grand Strategy: Still Waiting On East vs. West

Lum_
Jun 5, 2006

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Theodora III

Lum_
Jun 5, 2006

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Johann could post "they speak latin there!" in his next teaser and some of you would immediately conclude it was a 19th century economic simulator set in Kenya.

Lum_
Jun 5, 2006

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algebra testes posted:

Paradox Grand Strategy: Veni, Vidi, Vicky.

Mods please do the needful! (I asked via report already)

Lum_
Jun 5, 2006

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TheFlyingLlama posted:

...They tore away my ability to respect anything, and they tore away my ability to feel human...

Lum_
Jun 5, 2006

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lamentable dustman posted:

Not really, I was working in Stockholm last year for a few months and it was kind of a shock to find out they have stricter blue (alcohol) laws then here in South Carolina.

This explains why the Swede I worked with in Austin literally lived on 6th Street (the bar district).

I don't mean "literally" incorrectly. He rented a condo a block away so he could be right there.

Lum_
Jun 5, 2006

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DrSunshine posted:

I don't quite "get" people playing HOI4->Stellaris campaigns. Whatever the state of the world is when you leave it at HOI4, it's still got to be just one civilization by the time you get to Stellaris. You may as well just start as the Commonwealth of Man or the United Nations of Earth in Stellaris, and ditch the mega-campaign before then.

About the only time I saw that transition done well was the old Game Designers Workshop pen and paper RPGs where they did a futuristic game (2300 AD) which was on the same timeline as their post-apocalyptic war RPG (Twilight: 2000). Earth got better! (and considerably more French - mainly because the in-house game they played to game out the future history was "won" by the guy who was playing the French)

Lum_
Jun 5, 2006

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Someone did a tool, not sure if that's what's being discussed.

https://www.reddit.com/r/paradoxpla...er_01_released/

Lum_
Jun 5, 2006

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IAmThatIs posted:

Holy poo poo I loved Twilight:2000! Do you have a link to this?

https://en.wikipedia.org/wiki/2300_AD

http://www.drivethrurpg.com/product...-the-Stars?it=1 - main rules system for 2300 AD

http://www.drivethrurpg.com/product...Sourcebook?it=1 - sourcebook which details the state of Earth in 2300 (Texas is independent, the US is reunited otherwise but still a recovering nation, Asia's a mess, Europe is basically French because they had the good sense to be neutral in the Twilight War)

From Wikipedia:

quote:

To create 300 years of background history for their science-fiction RPG 2300 AD, GDW staff members participated in an in-house simulation called "The Great Game", with Frank Chadwick as referee. Starting with the world situation in 2000 following the Twilight War, players controlled one or more countries and guided them through 300 years of development, including the discovery of faster-than-light space travel, colonization of other Earthlike planets, and contact with a variety of sentient aliens. The staff member playing France, John Harshman, did exceptionally well, leading to France being the supreme superpower in 2300.

https://en.wikipedia.org/wiki/Twili...riginal_setting

Also, don't bother with the reboots of Twilight 2000, they're complete trash.

Lum_ fucked around with this message at May 22, 2018 around 14:53

Lum_
Jun 5, 2006

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quote:

GDW staff members participated in an in-house simulation called "The Great Game", with Frank Chadwick as referee. Starting with the world situation in 2000 following the Twilight War, players controlled one or more countries and guided them through 300 years of development, including the discovery of faster-than-light space travel, colonization of other Earthlike planets, and contact with a variety of sentient aliens.

DrSunshine posted:

Oh my god, this sounds like the best GSG. Like a combination of HOI4 and V3 but presaging Stellaris. Paradox needs to make this.

Spoiler for the Expanse:

Future seasons/books not yet filmed include literally all those things so an Expanse GSG would work nicely.

Lum_
Jun 5, 2006

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Thanks to a recent leak of Steam numbers, we know now exactly how well these games are doing:

https://arstechnica.com/gaming/2018...sands-of-games/

Crusader Kings 2: 3,170,312
Europa Universalis 4: 1,983,657
Stellaris: 1,967,015
Hearts of Iron 4: 1,352,834

This is based on achievements data which leaves Victoria 2 out (though I'm pretty sure it doesn't break the 200,000 player threshold for the top 1000 listed games regardless)

Lum_
Jun 5, 2006

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DrSunshine posted:

Please add this to the OP, TIA.

done and done

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Lum_
Jun 5, 2006

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Morrow posted:

I still only have Common Sense and Art of War and have yet to find a convincing reason to get another DLC.

The Diplomatic Macro builder from Mandate of Heaven is definitely pretty game-changing

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