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Aphrodite posted:This game would have been over a year into development by the time Unity came out, so they can't just stop like that. I'd be fine with them slowing the gently caress down (and said as such on the last big survey they sent out), but if they did decide to stop releasing AC games annually, it's probably better that it happens after Syndicate. Unity's biggest flaws were technical issues and the like, and it's very likely that they'll have a much better grasp of how to use the engine in its second game, just like with AC-->AC2 and AC3-->Black Flag. Delaying Syndicate probably wouldn't make much of a difference for Syndicate. We probably won't find out, though, since they're not likely to actually slow down. I'd love to be wrong about that though.
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# ? Sep 30, 2015 16:05 |
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# ? Apr 25, 2024 14:52 |
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SolidSnakesBandana posted:So Rogue is the most polished ship combat game then? I thought there was going to be a spin off of the ship combat. There was a survey released after Black Flag that indicated that Ubisoft was thinking about it, but there's no indication that it went beyond that point.
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# ? Sep 30, 2015 16:19 |
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MinibarMatchman posted:AC4 had guns, I assume there are rudimentary ones in this? More than rudimentary, the game is set in 1868. Jacob has a revolver as part of his kit I believe.
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# ? Sep 30, 2015 16:31 |
The last tv video game show on earth (Canadian) did a special on this game that isn't bad: https://www.youtube.com/watch?v=NRHecmRnw2w Victor Lucas is usually Mr Everything's Perfect so for him to be mentioning Unity-like bugs this close to launch after getting a free trip to London is pretty interesting.
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# ? Oct 2, 2015 02:33 |
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Reverse Centaur posted:The last tv video game show on earth (Canadian) did a special on this game that isn't bad: It would be nice if they got some basic facts right, every time Victor Lucas mentions the date the game is set in he gets it wrong, and I'm not sure Paul Amos will thank Lucas for calling him English.
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# ? Oct 2, 2015 10:44 |
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Did I see it right that at one point the player sneaks behind an enemy and you have to actually fill a button meter instead of an immediate execution like before? gently caress changes like this, adding nothing but tedium.
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# ? Oct 2, 2015 12:10 |
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Palpek posted:Did I see it right that at one point the player sneaks behind an enemy and you have to actually fill a button meter instead of an immediate execution like before? gently caress changes like this, adding nothing but tedium. oh man when in the video was this? That looks hilariously terrible.
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# ? Oct 2, 2015 12:15 |
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The Iron Rose posted:oh man when in the video was this? That looks hilariously terrible.
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# ? Oct 2, 2015 12:59 |
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Palpek posted:Did I see it right that at one point the player sneaks behind an enemy and you have to actually fill a button meter instead of an immediate execution like before? gently caress changes like this, adding nothing but tedium. The closest thing to that I could see in the video was at 16:39(ish) where Jacob creeps up on someone then knocks them out, which requires a button hold (which is displayed as a filling meter), rather than an assassination. I'm pretty sure knock out has always been a button hold, rather than an instant thing like assassinations. E: beaten!
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# ? Oct 2, 2015 13:14 |
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Aphrodite posted:This game would have been over a year into development by the time Unity came out, so they can't just stop like that. Technically not. According to Ubisoft/everything we've seen and heard, after AssCreed 3 was so poorly received, they pushed back the next game in the series to better "polish" it up, and instead put out Black Flag which was supposed to be a new IP. They just loosely tied it into the Assassins Creed setting to try and salvage the situation. Rogue was a new game they made off the success of Black Flag, and WAS made in a year, because they reused almost all the assets. Unity was the game that was supposed to come after AssCreed 3, and was originally supposed to come out in 2013. Syndicate was started after the success of Black Flag, by the Black Flag team. It has no connection to Unity. I'm guessing an awful lot of Unity's problems came from the jump from last gen to current gen, and the addition of co-op in that year they were supposed to be polishing it up in. So far each of the teams keep jumping ahead, the AssCreed 1 guys made AssCreed 3, the AssCreed 2 guys made Unity, Black Flag was a new IP showhorned in, and now they are making Syndicate. Brotherhood, Revelations, Liberation, and Rogue were all made by smaller studios as kind of oneoff expansion type deals. I'd say the Black Flag guys are 1 for 1 right now in Assassins Creed games, and maybe being able to start from the beginning with an Assassins Creed game rather then having to turn it into one halfway will be good for them, but then again the AssCreed 2 guys made Unity, so who knows. They really need to remove the Assassins Creed 1 guys from that rotation though!
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# ? Oct 2, 2015 13:42 |
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And Brotherhood was the best one.
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# ? Oct 2, 2015 13:47 |
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Aphrodite posted:And Brotherhood was the best one.
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# ? Oct 2, 2015 14:26 |
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Aphrodite posted:And Brotherhood was the best one. Yeah Brotherhood was brilliant. I'm going to play that again. I know some people got burned by Unity and there feel justifiably, well, let's say wary about Syndicate, but I'm pretty excited about it.
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# ? Oct 2, 2015 15:25 |
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Brotherhood has design decisions that were so good that I have no loving idea why they backed off on them. Like "optional objectives where doing all of them unlocks cheat codes at the end of the chapter." That was fuckin' great. It encouraged you to go for them and they weren't too tedious and it was a steady stream of fun stuff. Then they kept the optional objectives but removed that part and even when they returned to cheat codes they were locked behind tons upon tons of tedious collectables. You had it right the first time guys!
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# ? Oct 2, 2015 15:33 |
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Some of the full synch requirements were so loving obnoxious, though. I'm sure there's a happy medium, but if I had to choose, I'd pick Black Flag's system of earning cheats through mini-achievements and collectibles. Might be tedious at times, but at least I can actually do it without trying 20 times in a row.
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# ? Oct 2, 2015 15:45 |
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Brotherhood had plenty of obnoxious design elements, especially related to the optional objectives (god that loving tank mission). Let's not forget that it was the first game in the series where instant fail stealth became a real problem (I don't remember whether it was in 2, but definitely not as much as in Brotherhood). It was a good game, but it was also the beginning of the end as they started to double down on some of the choices that just resulted in way more tedium. Remember when AC was supposed to be a free-form assassination game and not a super-linear collectathon full of Facebook minigames?
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# ? Oct 2, 2015 15:51 |
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Hakkesshu posted:Remember when AC was supposed to be a free-form assassination game and not a super-linear collectathon full of Facebook minigames? Honestly, no.
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# ? Oct 2, 2015 15:58 |
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No. You're thinking of Hitman.
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# ? Oct 2, 2015 15:58 |
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I liked the original Assassin's Creed precisely because of its linearity vis-a-vis its mission progression. Maybe it was a little too hand-holdy but it was far less intimidating to me than the Hitman series was. But yeah, the collectathons have always been some of the worst aspects of the game, at least they reined it in a little and gave you a checklist/markers, gently caress Templar flags
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# ? Oct 2, 2015 16:01 |
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effervescible posted:Some of the full synch requirements were so loving obnoxious, though. I'm sure there's a happy medium, but if I had to choose, I'd pick Black Flag's system of earning cheats through mini-achievements and collectibles. Might be tedious at times, but at least I can actually do it without trying 20 times in a row. Full synch requirements are still part of unlocking all cheats in Black Flag though! Hakkesshu posted:Remember when AC was supposed to be a free-form assassination game and not a super-linear collectathon full of Facebook minigames? Not in the slightest. I can't think of an AC that was really non-linear except for certain assassination objectives which themselves were pretty gated. ImpAtom fucked around with this message at 16:04 on Oct 2, 2015 |
# ? Oct 2, 2015 16:02 |
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They can't make assassinations totally free-form because of the framing device Ubisoft stupidly trapped themselves in with the Animus because everything needs to have happened in a rather specific way or you'll desync.
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# ? Oct 2, 2015 16:09 |
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CharlieFoxtrot posted:I liked the original Assassin's Creed precisely because of its linearity vis-a-vis its mission progression. Maybe it was a little too hand-holdy but it was far less intimidating to me than the Hitman series was. I don't mean freeform like in Hitman, but more like a sandbox where you didn't get penalized for playing a specific way. Arguably the only good thing about the design in the first game was the main assassinations where they gave you a fair number of ways to go about your mission. Somewhere down the line they got way too focused on telling bad stories and taking away any sense of agency.
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# ? Oct 2, 2015 16:13 |
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Mr. Fortitude posted:They can't make assassinations totally free-form because of the framing device Ubisoft stupidly trapped themselves in with the Animus because everything needs to have happened in a rather specific way or you'll desync. The Animus framing device is not some insurmountable iron wall and a decent writer could justify a framework for open gameplay within a determinant narrative. So not probably going to happen with Ubi, but... "Hey Jojo, this Animus fragment has a lot of non-coding DNA in it, to unlock the MacGuffin you have to do X to achieve sync but there are many ways to get there"
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# ? Oct 2, 2015 16:15 |
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They still have those, they're just not the plot ones anymore.
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# ? Oct 2, 2015 16:15 |
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ImpAtom posted:Full synch requirements are still part of unlocking all cheats in Black Flag though! Right, but you can unlock a poo poo ton of the cheats without getting 100% synch. I'd have to go check, but I think only the skeleton crew cheat (admittedly the best cheat) is tied to full synch, but I know I got a ton of them just by playing the game and not repeating missions or specifically doing a collect-a-thon. It's still not ideal, but I like that method better. Plus I felt like Black Flag's synch requirements were more forgiving than in the previous games, though that is very subjective. ImpAtom posted:Not in the slightest. I can't think of an AC that was really non-linear except for certain assassination objectives which themselves were pretty gated. The "black box" missions in Unity with different ways of approaching the big targets were a good step toward providing more options, though. I hope Syndicate has more of them. Honestly, the series is never going to be fully free-form when it comes to the assassinations, and it never has been. But a few extra paths toward the same destination are nice to have.
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# ? Oct 2, 2015 18:10 |
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The Irish accents in Rogue are really grating. Cool game though.
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# ? Oct 2, 2015 21:33 |
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Pesmerga posted:The Irish accents in Rogue are really grating. Cool game though. Oh yeah I'd forgotten about those accents. They are pretty shocking aren't they?
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# ? Oct 2, 2015 21:40 |
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Hakkesshu posted:I don't mean freeform like in Hitman, but more like a sandbox where you didn't get penalized for playing a specific way. Arguably the only good thing about the design in the first game was the main assassinations where they gave you a fair number of ways to go about your mission. Somewhere down the line they got way too focused on telling bad stories and taking away any sense of agency. i feel like unity tried to go that route in some ways and in some ways worked. they got rid of the follow this dude tasks and the instafail stealth which is great. the problem was the game was a technical mess.
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# ? Oct 2, 2015 23:02 |
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Rookersh posted:Technically not. This is the first I have ever heard of such a thing. In fact I heard that the ship combat for AC4 was already in development when AC3 was being worked on, so they worked an early version of it into 3, which is why it felt a little shoehorned in. Do you have a source that Unity was supposed to come after 3 and was pushed back? Or that AC4 was originally an original title? I'd love to read it.
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# ? Oct 3, 2015 00:04 |
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Does this game have the ability to summon ninjas at will? If not, then it's not as good as Brotherhood.
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# ? Oct 3, 2015 00:56 |
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The most obnoxious element of Brotherhood was how drat artificial the whole thing felt. I mean you have the mercenary E : Or hell, even in the dark days of AC1 you still uncovered how each target had a part to play in a bigger story. Brotherhood was just pope gay. so kill
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# ? Oct 3, 2015 01:07 |
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Speedball posted:Does this game have the ability to summon ninjas at will? If not, then it's not as good as Brotherhood. Amen.
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# ? Oct 3, 2015 01:17 |
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Strategic Tea posted:The most obnoxious element of Brotherhood was how drat artificial the whole thing felt. I mean you have the mercenary it felt like it was supposed to be an expansion pack of 2.
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# ? Oct 3, 2015 01:31 |
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Dapper_Swindler posted:it felt like it was supposed to be an expansion pack of 2. Pretty sure most of the single player was just stuff they'd originally planned to have in 2, but got cut. Maybe not the entire sprawling roman countryside, but I'm pretty sure Rome was supposed to play a larger role in 2 than it did. Hence the timejumps and corrupted (but eventually added back in) memories.
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# ? Oct 3, 2015 01:34 |
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I'm sure Brotherhood is actually, technically better than 2 if you had to put them side by side and play them today, but it did give me diminishing returns, and in hindsight 2 was the last game in the series I was entirely enamored with. It just felt like such an improvement on the first game and the story was really fun and crazy and the characters were likeable. Brotherhood is essentially the same game with more stuff added on top, and although it did a lot of creative stuff like that one mission where you take part in the passion play, the overall story felt largely superfluous, and the added systems made everything feel more mechanical and rigid. Revelations I did not like at all, it's better than 3 but not by much.
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# ? Oct 3, 2015 01:46 |
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I'm disappointed they didn't arbitrarily decide that everyone in the game should speak with a french accent for Syndicate.
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# ? Oct 3, 2015 01:50 |
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I think I am going to play Unity in French audio with subtitles.
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# ? Oct 3, 2015 01:52 |
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I loving loved Black Flag, but I think it was more for the environments. Exploring the lush green jungles and beaches of the Caribbean was a blast. I even liked most of the Assassin stuff. The eavesdrop missions were too many and too annoying but I was surprisingly addicted to that game for a long time despite me still not having finished Brotherhood. I always get to the part where you have to destroy the war machines and I just stop playing.
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# ? Oct 3, 2015 02:20 |
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Speedball posted:Does this game have the ability to summon ninjas at will? If not, then it's not as good as Brotherhood. I have this vague memory of reading somewhere you could summon members of your cockney urchin gang. I'll see if i can find anything about it.
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# ? Oct 3, 2015 12:28 |
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# ? Apr 25, 2024 14:52 |
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It's a stupid little thing, but something I really liked about Brotherhood more than AC2 was that I could hop out of the Animus at any time and parkour around as Desmond (Although there wasn't actually anything to do).
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# ? Oct 3, 2015 17:37 |