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Why do they keep pretending to build these gameplay systems for specific ships like space farming and space drink mixing, they're clearly not going to actually make them - they can't make any of their existing bits like multicrew or shooting as it is, let alone the 50th gameplay system to increase the scope. They just seem an excuse for random staff members to write design documents and pretend to be game designers. Does anyone actually think they're going do Cargo Commander based on a design document from the community manager? Anyone think there will actually ever be space court in the game? Or space astronomy? Or any of the fifty other minigames that are supposed to make their gameplay systems fun and yet connect seamlessly with every other bit of the design?
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# ¿ Sep 30, 2015 12:25 |
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# ¿ Apr 28, 2024 17:00 |
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I made a list of gameplay that isn't any further than a written post by a (usually non-technical) member of staff playing game designer like 3 years in:quote:
Did I miss anything?
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# ¿ Sep 30, 2015 19:00 |
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GaussianCopula posted:I think a pet system is only complete if it allows breeding, including cross species breeding with a realistically modeled gene system, including special breeding ships of course. You joke, but people are suggesting this for the space farming on reddit: quote:This more-or-less sounds like there's a "recipe" that is to be discovered by the farmer. Wouldn't this really defeat the point of these "exotic" plants, having the recipe easily searchable online? quote:There may be an answer to that: genetic drift. While a published "recipe" may provide okay to good results, variation of seed stock, plus changes to ideal conditions in subsequent generations, means that each farmer may have to adjust specifically to what they have planted. quote:Do you want them to last longer, looks better, taste better, have better mouth texture, grow faster, require less fertalizer, require less light? etc. you find the 'best' combination for your market. hopefully seeds + pants have traits they can pass to children, (with some random variation) or be genetically cloned for an exact copy (like current day bananas). I mean, I think it's bad enough everyone has to pretend that CIG is actually going to make all these minigames designed by non-technical staff members in their MMO, but when you start going down the rabbithole and thinking this tiny side activity available in a single configuration of a single ship is going to model genetic code including defects and mutation, and that you'll stake out a valuable market segment by designing for mouthfeel in a virtual world where that concept literally doesn't exist, then you've lost all grip on reality. Virtual mouthfeel
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# ¿ Oct 1, 2015 15:34 |
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quote:One former employee compared the campaign for Star Citizen to the back of a book. These are my favourite quotes: quote:In addition to Gardiner's alleged conduct, many felt they were required to be on constant guard when addressing Roberts as well.
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# ¿ Oct 1, 2015 18:12 |
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"Chris Roberts isn't a leader fuelled with rage, as shown by this rage fuelled, very aggressive refutation"
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# ¿ Oct 1, 2015 18:52 |
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Adventure Pigeon posted:"Hmmm... how do I calm the agitated masses and restore dignity to my game in this time of trouble" Quoting this so hard, Anyone have a list of the people who quit/forced out from CIG Austin since last week? Some Shitizens are asking me
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# ¿ Oct 1, 2015 19:08 |
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Countdown has started, 42 minutes
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# ¿ Oct 10, 2015 20:09 |
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Haha, timer rolled over to 50:00
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# ¿ Oct 10, 2015 20:12 |
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Brown sea poasting statistics
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# ¿ Oct 10, 2015 20:34 |
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Walk sounds from LSD: Dream Emulator
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# ¿ Oct 10, 2015 20:59 |
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Ubisoft "clear the tower to unlock the nav coordinates nearby" game structure
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# ¿ Oct 10, 2015 21:06 |
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I'm the complete lack of music or ambience
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# ¿ Oct 10, 2015 21:14 |
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At least it has route-planning
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# ¿ Oct 10, 2015 21:27 |
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Someone screenshot that referral program
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# ¿ Oct 10, 2015 21:37 |
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$170 not $175, last minute change there
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# ¿ Oct 10, 2015 21:42 |
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Gary Oldmans bad southern accent
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# ¿ Oct 10, 2015 21:44 |
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"Without victory there can be no survival" Not exactly a great line to build up to
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# ¿ Oct 10, 2015 21:46 |
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D_Smart posted:Smoke & Mirrors as I mentioned in my blog last week Derek Smart was right on everything.
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# ¿ Oct 10, 2015 21:53 |
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Oh God they're scope creeping Squadron 42 now as well!
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# ¿ Oct 10, 2015 21:57 |
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Chris Roberts is "a bit of a George Lucas on this stuff" RubberJohnny fucked around with this message at 22:12 on Oct 10, 2015 |
# ¿ Oct 10, 2015 22:09 |
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So most of the characters they spent all the money at 5 weeks at Imaginarium aren't going to be done to the "Tier 0" level of Gary Oldman and Rhona Mitra?
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# ¿ Oct 10, 2015 22:26 |
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Originally Star Marine and Arena Commander were supposed to be "in-universe" videogames they would support as basically multiplayer service games like War Thunder and fund development through micro-transactions. Then as the game got further in development, they'd combine all of them into a Persistent Universe alpha of the full Star Citizen game. They seem to have stealthily scrapped this approach though - AC hasn't had an update in 14 months (and was 6 months late), Star Marine just got cancelled (despite being 18 months late) and its gameplay and AC's future update of Multicrew (also 18 months late) are instead getting integrated into the Persistent Universe alpha (no date so far, 10 months late). Maybe they realised they were making more than enough money from ship sales that they didn't need to do it? I wouldn't be surprised if Arena Commander wasn't left to wither and die at this point - the codebases have probably diverged too far. The Planetside module (16 months late) is a bit of an oddity, it is a shadow of what it was supposed to be, with no NPC interaction, missions or shopping yet, just a lobby where you can /dance, but it is getting updated (and yet weirdly doesn't seem like it's being integrated into the Persistent Universe). Generally refocusing and only launching and supporting 2 games instead of five seems pretty smart, even if from the outside it makes it look as if there's less progress happening because less stuff is being delivered (the backsliding of the shooter seems to be proper mental though, no explaining that). They do seem to not be hopeless - there is some visible awareness that their production is a bit hosed and steps taken to fix it.
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# ¿ Oct 13, 2015 11:38 |
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Remember when they sold the Caterpillar for $2500 and then had to stop because it was over some sort of federal accountancy limit where stuff starts to get looked at a bit more closely? And then everything they sold since was under that limit?
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# ¿ Oct 13, 2015 15:42 |
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That's just a standard damage state though, they're supposed to be able to walk around in the separate instance in multicrew, but instead people keep doing this thing where player 2 is locked into an animation so the external physics aren't acting on them and gushing over "OMG Multicrew, they must be so far along!"
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# ¿ Oct 19, 2015 14:04 |
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That planetary terrain generator looks better than the Elite one already. Lighting model too.
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# ¿ Oct 19, 2015 14:11 |
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# ¿ Apr 28, 2024 17:00 |
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LCL-Dead posted:will be rolling out their new terrain generator tweaks in a few months. One of the threads has a youtube video link of a stream the planet guys did to explain how they make them/are making them for the new expansion. Yeah, those were the ones I was talking about that don't look as good as that footage. Plus this Infinity game looks like it's only doing a single solar system, which should get away from the "mile wide, inch deep" problems. I think smaller titles like this and Everspace look like they're the proper return of the space games ahead of these overreaching ones that keep trying to be more massive.
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# ¿ Oct 19, 2015 14:19 |