|
I could understand if they were after a retraction and an apology, but that third demand for an independent investigation seems excessive. That with the overall tone of the letter suggests they're goading The Escapist to take them on.
|
# ¿ Oct 4, 2015 08:32 |
|
|
# ¿ Apr 28, 2024 22:48 |
|
sorla78 posted:- I personally hope that The Escapist stands up against this, it would kinda show that investigative journalism wasn't just an opportunistic decision to generate traffic when provided the choice, but that they are actually willing to go full skin. I personally doubt it seeing that their parent companies interests include corporate ad clients that include the games industry.
|
# ¿ Oct 4, 2015 11:18 |
|
Young Freud posted:Considering that the Escapist pretty much tripled down with both a follow-up article Friday explaining how they got their sources and standing by the story and a podcast all about crowdfunding in regards to this debacle with the author and editor-in-chief, supposedly with advance knowledge that CIG was planning on going a litigation route, I'm guessing that they've already called their bluff.
|
# ¿ Oct 4, 2015 11:37 |
|
3 posted:What I still don't understand to this day is if Smart and the Escapist are wrong, then it would be trivial to prove them as such. But no, let's have the head of the company write a rambling, incoherent letter and threaten to sue the mean ol' journalists for calling us poopyheads.
|
# ¿ Oct 5, 2015 01:49 |
|
I haven't looked at Star Citizen stuff closely since the kickstarter but I'm assuming the fans still buying jpegs are expecting to have a full game at some time. What's the consensus on when that will be in their eyes - 2017? 2018? Later? Much later?
|
# ¿ Oct 5, 2015 07:30 |
|
Al-Saqr posted:Then again there are plenty of creators who did deliver the awesome nonetheless. I was readin an article today with Yu Suzuki THE OG of massive game budgets and he was asked how he'll approach Shenmue 3 without the money he had back then and he was like " well compromise on graphics and make sure we can deliver a solid fun game and awesome story within 6 million." Which is in stark contrast with Chris Roberts and RSI in general.
|
# ¿ Oct 5, 2015 08:19 |
|
madcow posted:If the crowd funding were to dry up, they would just go seek out private investors and additional captial from other sources. With nearly a million "Star Citizens", if the number on their website is to be believed, they have already shown a market demand. Edit: Like I could understand if it's a stand-alone game like Duke Nukem Forever which you can flip for a quick buck. But an MMO that you have to keep running in perpetuity is a bad deal. Trapezium Dave fucked around with this message at 08:48 on Oct 5, 2015 |
# ¿ Oct 5, 2015 08:46 |
|
madcow posted:So... the total number of copies a game sells is more or less limited to the number a publisher sells prior to a game's release via pre-orders?
|
# ¿ Oct 5, 2015 09:17 |
|
The Saddest Robot posted:It comes with an established base of customers who will literally throw buckets of money at you for nothing.
|
# ¿ Oct 5, 2015 09:28 |
|
madcow posted:All this bullshit drama going on, no one cares outside a little contingent of superfans and their detractors. Any would-be investor would look at that article the Escapist published (assuming it is even still there come later this week) and recognize it for what it is, unsubstantiated tabloid level garbage. In that scenario I can see the studios possibly living on, and I can see a Star Citizen being made, it's just not going to be the Star Citizen that they're currently selling.
|
# ¿ Oct 5, 2015 11:41 |
|
So is SC headed for Space Court yet?Iron Tusk posted:SQ42 cast announce
|
# ¿ Oct 6, 2015 05:01 |
|
Alchenar posted:Kickstarter has been pretty great for small studios, the trick is to: Reb posted:IS there are summery somewhere of all of this drama?/ what the gently caress is going on?
|
# ¿ Oct 6, 2015 08:58 |
|
In the CitizenCon presentation, did they reveal what role Sandi is having in the single player campaign?1stGear posted:The whole "Star Citizen will save PC gaming!!!!" nonsense is probably the one thing about this fiasco that genuinely irritates me. A) PC gaming is doing fine and B) saying Chris Roberts will save it is some golden calf poo poo against the man who actually saved PC gaming, our Lord and Savior Gaben.
|
# ¿ Oct 11, 2015 07:32 |
|
Unfunny Poster posted:It's "redacted"
|
# ¿ Oct 11, 2015 07:43 |
|
FutonForensic posted:The "save PC gaming" thing feels like a leftover of the rebellious attitude for early game crowdfunding. "gently caress the publishers! We're gonna make the game you want! Things right now? They're bad. But that thing you like? We're bringing it back, baby!"
|
# ¿ Oct 11, 2015 07:57 |
|
Mehrunes posted:Why use placeholders, especially POTATO? It seems, eh, vaguely reasonable that someone changed a description that nobody would check and wouldn't come up on a search for "Vindicator" that would make it clear that there are people on the inside working against Roberts. I wish they stuck with Potato, that's a great name.
|
# ¿ Oct 11, 2015 08:52 |
|
Alexander DeLarge posted:Eh, I'll withhold judgement until I play 2.0 for myself, but wasn't the whole "out of money" thing unsubstantiated rumors coming from disgruntled employees? The numbers being thrown around just don't make sense, unless the whole mismanagement thing is really true (but I feel we'd be hearing a lot more from insiders if that were true) The fact that everything is focused strongly on selling more pre-order bonuses is another huge red flag. If everything was fine funding-wise then they could simply hunker down and produce results and let them do the talking. But they can't do that if they need to sell more virtual ships to survive.
|
# ¿ Oct 12, 2015 02:45 |
|
The fact that Star Citizen has both promised "Functioning Economy! No Pay to Win!" and also selling thousand dollar packages is why, even though I know very little about the game from a gameplay perspective, I know it will suck.
|
# ¿ Oct 12, 2015 03:01 |
|
Vile posted:Who honestly plays games for story? 90% of the time games are great because... they are fun games with good mechanics. Luck happens to the other 10% and they have a good story on top of a fun game and those are the greats Also they don't try to make a serious space epic and then name the bad guys the Vanduuls.
|
# ¿ Oct 12, 2015 05:28 |
|
Unfunny Poster posted:http://www.imdb.com/name/nm1667407/?ref_=nv_sr_1
|
# ¿ Oct 12, 2015 12:08 |
|
Dapper Dan posted:Yeah, if Croberts keeps scrapping poo poo, then it will never come out. He pretty much has to keep the graphical fidelity where it is now, otherwise it'll just be Duke Nukem Forever where you are just tearing poo poo down only to rebuild it in perpetuity before the money runs out.
|
# ¿ Oct 13, 2015 00:08 |
|
Unfunny Poster posted:It's 3 years old, and just like its namesake never completed anything. It did lose in its races against Dr No and Don't Touch though.
|
# ¿ Oct 13, 2015 08:05 |
|
Essential posted:Heh, yeah I guess so. I didn't back it either and had the same thought as you. The pitch in the kickstarter was essentially several AAA games bolted together. It was clearly unachievable bollocks for the money they were asking.
|
# ¿ Oct 14, 2015 02:47 |
|
starry skies above posted:So what's the deal of them planning episodic release of Squadron 42? Does my $45 get me all the episodes or only the first one? I'd hope your $45 gets you everything but in all honesty from the sounds of things you're probably only going to get one if you're lucky either way.
|
# ¿ Oct 14, 2015 03:04 |
|
Iron Tusk posted:No. The opposite. You either A. Had ot have a game package with Alpha access, or B. buy the 5$ AC pass. They've done away with that now.
|
# ¿ Oct 14, 2015 05:02 |
|
Eonwe posted:You can barely do that with the $10000 package edit: for some of the jpegs at least.
|
# ¿ Oct 14, 2015 05:05 |
|
madcow posted:The only playable content out so far is "Arena Commander", which lets you fly around and pew pew against AI or other people in a limited selection of ships and on a couple different maps. There is also one racing map. A lot of crowdfunded games when they go over time throw open alpha access to beta or even all backers. If they are doing that then good of them for something right at least, if not then what is going on. edit: ^^^ Thanks, good to see they aren't that screwed up.
|
# ¿ Oct 14, 2015 05:22 |
|
madcow posted:They have always intended to release stuff as it was relatively complete, for testing, marketing probably, and because they knew people would get tired of waiting (as is obvious by recent events). Even alpha is to a large degree. Everyone defines the phases differently but to me it's hard to argue "alpha" when the base functionality isn't there. Maybe the argument is that each module is individually in "alpha" in some kind of weird schizophrenic approach to development.
|
# ¿ Oct 14, 2015 05:52 |
|
Wulfling posted:Lots of non-americans essentially threw a massive hissy fit that they didn't want to donate money to American troops for various reasons. From Grr America, to What about my countries troops.
|
# ¿ Oct 14, 2015 08:07 |
|
Unfunny Poster posted:That is loving stupid to get upset about then. Like who care about which nation the injured soldiers are from? They need aid for whatever reason and getting mad an American based company is raising funds for a charity that focuses on their nations military is super stupid. Like that's mind boggling dumb. RSI posted:The F7A Military Hornet upgrade pack costs $20 and 50% of the proceeds will be donated to the Play To Give Back charity. The donations will be used to support both Operation Supply Drop and the Honor Flight Network. Operation Supply Drop sends video game care packages to soldiers in high combat areas as well as soldiers recovering in medical facilities. The Honor Flight Network transports veterans of past wars to Washington D.C. to visit and reflect at the memorials that were created for them.
|
# ¿ Oct 14, 2015 08:18 |
|
I love how this is carefully correct, in that it artfully dodges around the issue of actually having the ability to do it.
|
# ¿ Oct 14, 2015 10:27 |
|
Tarranon posted:I've said it before, but it really boggles the loving mind how terribly this whole thing paints the media I'd be more okay with how the media in general were handling this is this was a regular AAA game where only the publisher will be out of pocket, or maybe even a regular Kickstarter game where the funding had already been collected. But with Chris Roberts still selling thousand dollar jpegs to the gullible then all this "wow this is a brave new world of video games" talk makes them complicit in selling the impossible dream of Star Citizen.
|
# ¿ Oct 14, 2015 12:20 |
|
Unfunny Poster posted:I don't think they'll make the 2.5 million goal which will guarantee PVP multiplayer
|
# ¿ Oct 15, 2015 00:51 |
|
Wait is this actually concept art for the game? Including the "Hairy Roberts" cocktail?
|
# ¿ Oct 15, 2015 03:34 |
|
Sushi in Yiddish posted:Also I think most people missed it because the drink picture is so bonkers but they literally would have you putting movies in a for each individual fuckin' seat (see the eject button) Also Bureau of Lies (2942).
|
# ¿ Oct 15, 2015 04:05 |
|
Hooded Reptile posted:just, i can't
|
# ¿ Oct 15, 2015 05:35 |
|
Hopper posted:Conveniently he only counts video games. There is a hell of a lot less risk with the other categories. Board games that don't deliver get successfully sued, and the only comic kickstarter than I can remember not delivering was because the creator went literally insane and burned them all. Still it's enlightening to consider that the reason for the Kickstarter video game slump might be because Chris Roberts took all the money to play Hollywood.
|
# ¿ Oct 16, 2015 11:08 |
|
Eonwe posted:also that is one lameass snack bar
|
# ¿ Oct 16, 2015 23:19 |
|
Gerbil_Pen posted:Notes from Reverse the Verse: quote:On a side note -- If I had any money in SC I'd also be okay with the expensive coffee machines and offices if it was there to provide a good working environment to the employees, because that translates to a better game. It's the focus on Hollywood, scrapping work and general backward approach to development that is the biggest issue.
|
# ¿ Oct 17, 2015 00:26 |
|
|
# ¿ Apr 28, 2024 22:48 |
|
Somewhat serious question, to date what has CIG shown for the Persistent Universe part of their game? Not the futzing around in the hangar modules, but signs of the overarching structure that allows flying from system A and B and doing stuff (any stuff)? My quick search spits out a "demo" from CitizenCon 2014 but my guess from what I've read here is that may have been more canned walkthrough made specifically for the con.
|
# ¿ Oct 17, 2015 01:24 |