Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Nihilarian
Oct 2, 2013


death .cab for qt posted:

I remember Tetra Master being leagues beyond Triple Triad because Tetra Master had a neat set of trump options that let you use cards in interesting ways, and also it didn't have a garbage set of rules you had to actively avoid in order to not ruin the minigame, while also having the good fortune of not being in FFVIII.
the bonus rules of Triple Triad can be annoying but once you understand them at least they make sense, which is more than can be said of any aspect of Tetra Master

Adbot
ADBOT LOVES YOU

AlphaKretin
Dec 25, 2014

A vase to face encounter.

...Vase to meet you?

...

GARVASE DAY!

OFS posted an explanation of Tetra Master early in TWD's IX LP, I have it up in another tab on my computer but I'm phone posting, if no one else finds it I'll post it in like ten or twenty minutes. Tldr is it would be fairly simple if the game didn't make a point of not explaining it but nothing matters because there's way too much random variance.

bawk
Mar 31, 2013

Neddy Seagoon posted:

Pretty sure you need degrees in cryptology, mathematics and a tab of LSD to try and figure out how to play Tetra Master properly, because sometimes the numbers lie and the lower one crushes the higher and oh god what the gently caress how does it work?! :psyduck:.

Leftmost digit is your Attack. 2nd character is your type (Physical, Magic, Flex, Assault). 3rd is your Physical Defense. 4th is your magic defense.

If you play a card with 7P33 against a 3M81 then you lose, because you just matched a 7 against an 8.

Flex (the X, for your second character) just uses your Attack against the weaker of your opponent's stuff. In this case, 7X33 vs. 3M81 wins because the 7 Attack attacks the 1 M. Defense

Assault cards do the same, but with all the values on the card. So if you have a 1A28 against a 1M99, the Assault card wins because it cheats and uses its 8 M. Defense as its attack, and attacks the 1 Attack the other card has because it is the lowest number on the card. It just ignores all the typing bullshit and picks "BIGGEST NUMBER ON ASSAULT CARD" vs. "SMALLEST NUMBER ON OTHER CARD"

The goal is just to line up a bunch of fodder enemies with lots of arrows pointing in all directions that you have an easy way to reclaim, and force a combo chain reaction to capture everything else all at once and score a perfect. So you get everything set up so your opponent has lots of cards turned to their color, then you drop your 9A99 card to line up its arrow(s) with the 0M00 card that faces every direction. Boom, the combo kicks in and you reclaim all the cards.

It's ridiculously easy, it just comes down to recognizing how to use combos; knowing that your card has an attack, type, physical defense, magical defense; and that the rules are slightly different than normal for fleX cards and Assault cards.

Oh, and the values for each numerical spot go up to F, because Hexadecimal owns. :black101:

Bufuman
Jun 15, 2013

Sleep in the briefing room.
At your own peril.

AlphaKretin posted:

OFS posted an explanation of Tetra Master early in TWD's IX LP, I have it up in another tab on my computer but I'm phone posting, if no one else finds it I'll post it in like ten or twenty minutes. Tldr is it would be fairly simple if the game didn't make a point of not explaining it but nothing matters because there's way too much random variance.

Yeah, the game might've been decent if not for that random variance. My earlier 9X99 vs. 1P10 example might've been an exaggeration, but not by much. All too often I've seen my powerful cards (the worst example being a Shiva card with something like 6M45) lose to the computer's super-weakass beginner cards with barely any points out of pure randomness. I suppose the idea was to give players with no strong cards a chance against the computer, which was a noble idea (especially since there's a mandatory tournament halfway through the game), but it works FAR too often in the computer's favor instead. That is NOT a balanced RNG.

AlphaKretin
Dec 25, 2014

A vase to face encounter.

...Vase to meet you?

...

GARVASE DAY!

Well it would be a pointlessly malicious pain in the rear end to code bias into the RNG but the fact it's used is unbalanced because it can only benefit weak cards and nullifies the advantage of stronger cards.

bawk
Mar 31, 2013

I legitimately didn't know about the huge variance in attack until now :psyduck: I thought it was just hard and fast "9 is bigger than 4, 9 wins" rules.

Tetra Master still owns bones though.

Nihilarian
Oct 2, 2013


death .cab for qt posted:

Leftmost digit is your Attack. 2nd character is your type (Physical, Magic, Flex, Assault). 3rd is your Physical Defense. 4th is your magic defense.

If you play a card with 7P33 against a 3M81 then you lose, because you just matched a 7 against an 8.

Flex (the X, for your second character) just uses your Attack against the weaker of your opponent's stuff. In this case, 7X33 vs. 3M81 wins because the 7 Attack attacks the 1 M. Defense

Assault cards do the same, but with all the values on the card. So if you have a 1A28 against a 1M99, the Assault card wins because it cheats and uses its 8 M. Defense as its attack, and attacks the 1 Attack the other card has because it is the lowest number on the card. It just ignores all the typing bullshit and picks "BIGGEST NUMBER ON ASSAULT CARD" vs. "SMALLEST NUMBER ON OTHER CARD"

The goal is just to line up a bunch of fodder enemies with lots of arrows pointing in all directions that you have an easy way to reclaim, and force a combo chain reaction to capture everything else all at once and score a perfect. So you get everything set up so your opponent has lots of cards turned to their color, then you drop your 9A99 card to line up its arrow(s) with the 0M00 card that faces every direction. Boom, the combo kicks in and you reclaim all the cards.

It's ridiculously easy, it just comes down to recognizing how to use combos; knowing that your card has an attack, type, physical defense, magical defense; and that the rules are slightly different than normal for fleX cards and Assault cards.

Oh, and the values for each numerical spot go up to F, because Hexadecimal owns. :black101:
https://www.youtube.com/watch?v=NimF-_ESmkU

Stroth
Mar 31, 2007

All Problems Solved

Neddy Seagoon posted:

oh god what the gently caress how does it work?! :psyduck:.

Pretty sure no one's ever actually figured that out. They've tried mind you, I'm pretty sure someone actually broke down the game code at one point, but no luck.

AlphaKretin
Dec 25, 2014

A vase to face encounter.

...Vase to meet you?

...

GARVASE DAY!

You realise you posted that after a post with a video about how it works, which contained a quote of a post also detailing how it works? It's not some arcane secret, the game just doesn't tell you straight out and there's too much randomness.

Unless that's :thejoke: but it didn't seem like one.

E: Here, have even more detail including the precise nature of the randomness:

Orange Fluffy Sheep posted:

First off, cards have arrows. If a card has an arrow in a direction an adjacent card's arrows don't meet, like #1 has up and and #2 lacks down, the second card is claimed. If two cards have arrows that meet, like #1 has right and #3 has left, and #1 loses, a "chain" happens and #1 is claimed and #2 is claimed.

That makes sense. Clashing doesn't. It involves those values on he bottom of the card.

We'll need four hypothetical cards for this. I'll make up some names and values: Cat-3P26; Dog-3M00; Rat-2X99; Bat-BAF6.

The values in order, are attack (ATK), attack type (Type), physical defense(PDF), and magical defense(MDF). ATK, PDF, and MDF are in hexidecimal. from least to greatest, it goes 0123456789ABCDEF. The defenses determine the number of "HP" that show up during a clash. Each number picks from a range of possible HP, so 0 defense means 1-15HP, and 1 defense means 16-31HP, and so on. ATK determines how much that HP is lowered.

Type is P, M, X, or A. P is physical, meaning PDF is used for defense. M is magical, which uses MDF. X uses whichever of PDF or MDF is lower, and A picks the lowest number of ATK, PDF, or MDF.

Using our four hypothetical cards:

Cat vs. Dog: Cat uses 3ATK against Dog's 0PDF, and Dog uses 3ATk against Cat's 6MDF. Though both have the same power, Cat will likely win because it has higher defense.

Cat vs. Rat: Cat uses 3ATK against Rat's 9PDF, while Rat hits Cat's lower PDF, at 2. Rat will likely win despite having lower ATK.

Rat vs. Bat: Rat uses 2ATK against Bat's bat's 6MDF, but Bat hits the lowest number on Rat, the 2ATK, so it's 11ATK against a defense of 2. Bat will likely win.

Notice how much I've been using likely. The problem with clashes is that they are random. Though relatively higher stats increase the likelihood of winning, it's still random how much HP out of the range a card gets and how much damage it will actually deal. Your Ribbon can lose to a Goblin because of the RNG.

And that's why Tetra Master is so frustrating. The stats are esoteric and working out how they function for yourself is near impossible because of how random it is. It's probably why so many people get mad at it. Personally, I still do when a card of mine that has no right to be losing still does because... it just does!

Wait poo poo this is an FFX thread isn't it

AlphaKretin fucked around with this message at 06:56 on Feb 15, 2016

Bufuman
Jun 15, 2013

Sleep in the briefing room.
At your own peril.

AlphaKretin posted:

Wait poo poo this is an FFX thread isn't it

And we were talking about bullshit minigames because every time a player cries out in rage after losing a minigame in this series, an angel a Square-Enix exec gets his wings a promotion.

Looper
Mar 1, 2012

fool_of_sound posted:

Literally nothing important was locked off behind either of those things.

nothing important is locked behind any of these messes

let the platinum go

it'll be okay, we can still be friends

Materant
Jul 22, 2010

see, what you don't understand is he now has

THE MANLIEST MUSTACHE

it defies physics


My big problem with Tetra Master is that there's a point in the game where you HAVE to play and HAVE to win some matches to move on with the game. Triple Triad, for all its faults, at least had the decency to not interfere with my enjoyment of the rest of the game.

kalonZombie
May 24, 2010

D&D 3.5 Book of Erotic Fantasy
FF9 is my favorite PS1 game, Final Fantasy game, JRPG, and one of my favorite all time games, so I can say this with absolute certainty.

gently caress Tetra Master.

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!

Materant posted:

My big problem with Tetra Master is that there's a point in the game where you HAVE to play and HAVE to win some matches to move on with the game. Triple Triad, for all its faults, at least had the decency to not interfere with my enjoyment of the rest of the game.

Well, yeah, but it's only two, at least.

Bufuman
Jun 15, 2013

Sleep in the briefing room.
At your own peril.

Hobgoblin2099 posted:

Well, yeah, but it's only two, at least.

Technically 3, even if the last isn't mandatory to win. But there IS a sweet prize involved for coming out on top, and the opponent only uses super-weak cards (and I still lost to her at least once, loving RNG!)

And at least they let you save between matches too, which is a nice mercy. Can you imagine having to win three straight unbalanced-as-gently caress games? Sure, they're not hard matches, but if the RNG screws you over in the second or third match, you'd still have to start from scratch and give it even more chances to dick you over.

I'm sorry if I keep going off on this, but my hatred for Tetra Master truly knows no bounds. It doesn't help that it has to compete for Main Mini-Game of FF9 with Chocobo Hot and Cold, which is just about my favorite JRPG mini-game ever. The comparison is extremely unfavorable to TM.

EDIT:

morallyobjected posted:

you have to win? I thought you just didn't get a prize, but maybe that's just because I've never actually lost those matches

It's three matches, and you only have to win the first two. Losing the first two doesn't end your game or anything, so you can retry as many times as you want (though you still lose likely-rare cards so you'll probably want to reset after loses anyway), and the game continues after the third match whether you win or lose.

Bufuman fucked around with this message at 20:21 on Feb 15, 2016

morallyobjected
Nov 3, 2012

Materant posted:

My big problem with Tetra Master is that there's a point in the game where you HAVE to play and HAVE to win some matches to move on with the game. Triple Triad, for all its faults, at least had the decency to not interfere with my enjoyment of the rest of the game.

you have to win? I thought you just didn't get a prize, but maybe that's just because I've never actually lost those matches

McDragon
Sep 11, 2007

The true secret to Tetra Master is save beforehand and then reload if you get hosed.

ApplesandOranges
Jun 22, 2012

Thankee kindly.

morallyobjected posted:

you have to win? I thought you just didn't get a prize, but maybe that's just because I've never actually lost those matches

I believe you have to win the first two, then the last one just determines if you get the Rebirth Ring.

Burger Flipper
Sep 14, 2015

by astral

ApplesandOranges posted:

I believe you have to win the first two, then the last one just determines if you get the Rebirth Ring.

gently caress that Tetra Master tournament in FFIX. It stopped my first playthrough attempt because I just raged out. The only ever thing that confused me about Triple Triad was how to get combo flips like the AI could. Otherwise I'd call Triple Triad leagues better than Tetra Master.

Related to Final Fantasy X, I don't like any of the designs of the Celestial Weapons. I just find the designs either bland or stupid. Just going by the ones we've gotten and seen so far. Lulu's is only sort of interesting, just because of the reference to an older FF. Kimarhi's is just bland. It's a somewhat decorated spear. Woo.

dis astranagant
Dec 14, 2006

Everyone whines about Triple Triad rules but the only bad ones are random and direct, both of which are easy to avoid. Same, Plus, and Same Wall are really fun once you figure out how they work.

geri_khan
May 16, 2009

Fucking blocks... I'm gonna climb the shit outta you!
For me the key advantage Triple Triad has over Tetra Master is Card RF. Refining TT cards into items helps you in a way that Tetra Master just does not provide.

Brainamp
Sep 4, 2011

More Zen than Zenyatta

Tetra Master is random and confusing as gently caress, but I still hold it as peanuts next to loving Sphere Break in X-2.

The mini-game that you can struggle at for a couple minutes and then it decides to hit the gently caress you button several times in a row. It's only good part is that it is completely optional.

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!
Sphere Break is garbage. Shinra is also garbage.

You're not even going to use that Lady Luck Dressphere, you little piss. :argh:

Broken Box
Jan 29, 2009

The card games in both VIII and IX are terrible garbage. The only reason Tetra Master is a better game is because you don't have to play it for important items like you're forced to with Triple Triad. You get to play Chocobo Hot and Cold instead because its a fun minigame and chocobos are cool and good. I only played like 15 minutes of Tetra Master and then never had to think of it again. I wish I could say that of Triple Triad.

Ice To Meet You
Mar 5, 2007

But there are no important items in VIII. Except the ones that get you Doomtrain. Those are very important.

Random_Username
Jan 1, 2013

Hobgoblin2099 posted:

Sphere Break is garbage. Shinra is also garbage.

You're not even going to use that Lady Luck Dressphere, you little piss. :argh:

While I agree that Shinra is definitely poo poo, and FFX-2 is probably poo poo in general, Sphere Break was super fun. You might just be bad at math :smuggo:

ApplesandOranges
Jun 22, 2012

Thankee kindly.

Broken Box posted:

The card games in both VIII and IX are terrible garbage. The only reason Tetra Master is a better game is because you don't have to play it for important items like you're forced to with Triple Triad. You get to play Chocobo Hot and Cold instead because its a fun minigame and chocobos are cool and good. I only played like 15 minutes of Tetra Master and then never had to think of it again. I wish I could say that of Triple Triad.

But you're never forced to play Triple Triad. There's never a point in the story where the game goes, 'okay Squall, play some card games to prove you're a worthy SeeD.'. Yes, cards give you access to a lot of useful items and magic to break the game over the knee. But it's not like FFVIII is particularly hard in the first place.

The best cards for items (Quistis, Zell, Kiros, Gilgamesh) are indeed all gotten through playing. But you do get enough freebies without having to play people and 80% of enemy card players are terrible anyway.

Brainamp
Sep 4, 2011

More Zen than Zenyatta

Random_Username posted:

While I agree that Shinra is definitely poo poo, and FFX-2 is probably poo poo in general, Sphere Break was super fun. You might just be bad at math :smuggo:

There's being bad at math, and there's the game deciding you need a multiple of 1 every other round.

Looper
Mar 1, 2012

Random_Username posted:

While I agree that Shinra is definitely poo poo, and FFX-2 is probably poo poo in general, Sphere Break was super fun. You might just be bad at math :smuggo:

i like sphere break but sometimes the game will just decide you're going to lose your combo and that's no fun

Rohan Kishibe
Oct 29, 2011

Frankly, I don't like you
and I never have.

ApplesandOranges posted:

But you're never forced to play Triple Triad. There's never a point in the story where the game goes, 'okay Squall, play some card games to prove you're a worthy SeeD.'. Yes, cards give you access to a lot of useful items and magic to break the game over the knee. But it's not like FFVIII is particularly hard in the first place.

The best cards for items (Quistis, Zell, Kiros, Gilgamesh) are indeed all gotten through playing. But you do get enough freebies without having to play people and 80% of enemy card players are terrible anyway.

The best way to use the cards in FFVIII is to never play the actual game.

Much like FFVIII itself, really.

Paint Crop Pro
Mar 22, 2007

Find someone who values you like Rick Spielman values 7th round picks.



God drat that butterfly minigame. I spent a summer doing everything in FFX. Every celestial weapon, had every person go all the way around the sphere grid, captured then smacked down every monster and boss in the arena. The only thing I never did was beat that god drat butterfly minigame, because gently caress that game and by extension Kimhari.

Fake Edit: I guess in the JP version his spear was supposed to be "Longinus" which was the spear that killed Jesus. It got censored for NA though and became the awful "Spirit Lance."

AlphaKretin
Dec 25, 2014

A vase to face encounter.

...Vase to meet you?

...

GARVASE DAY!

I wouldn't call it censorship, it's showed up in other games. I think it's just renaming a series staple into something remotely original. IIRC the same is true of Tidus' Caladbolg, it was originally another Ultima Weapon.

Bufuman
Jun 15, 2013

Sleep in the briefing room.
At your own peril.
I rather liked Triple Triad. The rules were fun and the game was simple enough that there wasn't much to explain, as compared to the clusterfuck that was Tetra Master's rules. And being able to turn your cards into valuable items for refining into spells was a nice bonus.

The problem is that playing Triple Triad was TOO rewarding. People could find a crappy player with mid-level cards, and play against them until they've got a good set of their own. Then they can easily acquire even more powerful cards, which can then be turned into valuable items. Valuable items that could be refined into high-level spells (such as Curaga, Quake, Meltdown, etc.) for powerful junctions. Any player with decent knowledge of the game (or access to the internet) can break the game over their knee before even fighting a single battle.

The reason this is a problem is because Squaresoft has a bad habit of trying to fix broken gameplay elements like this by going in the opposite direction, and taking it WAY too far. Compared to the easily-accessible and very rewarding Triple Triad, Tetra Master is both a complete pain in the rear end and completely devoid of rewards that can help in the actual game.

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!

AlphaKretin posted:

I wouldn't call it censorship, it's showed up in other games. I think it's just renaming a series staple into something remotely original. IIRC the same is true of Tidus' Caladbolg, it was originally another Ultima Weapon.

The party that ultimately has destroyed the foundation of an admittedly corrupt religion getting a weapon that stabbed Christ as one of their members' best weapons might be a bit much to some people. Especially if people start drawing parallels that aren't meant to be drawn.

ApplesandOranges
Jun 22, 2012

Thankee kindly.

Bufuman posted:

The reason this is a problem is because Squaresoft has a bad habit of trying to fix broken gameplay elements like this by going in the opposite direction, and taking it WAY too far. Compared to the easily-accessible and very rewarding Triple Triad, Tetra Master is both a complete pain in the rear end and completely devoid of rewards that can help in the actual game.

Basically, noting how summons went from potentially game-breaking (VII) to pretty useless (VIII) to kind of balanced (IX) to overpowered (X) and then pretty much useless after that.

Nidoking
Jan 27, 2009

I fought the lava, and the lava won.
It's tough in general to balance optional rewards in a game. If they're any good, then the difficulty of the game has to take into account the advantage it gives the player, at the expense of players who don't obtain the same rewards, or else the player who bothers to get the reward no longer has a challenge. If they're not good, then the process of getting the reward must itself be worth the effort, or you end up with a pointless quest with a worthless reward and nobody wants to do it. They usually work in Final Fantasy games in the sense of fleshing the world out a bit, but there aren't many that work in a gameplay sense. At least the optional rewards in, say, FFVI were largely the point of the last half of the game in themselves.

I dont know
Aug 9, 2003

That Guy here...

Nidoking posted:

It's tough in general to balance optional rewards in a game. If they're any good, then the difficulty of the game has to take into account the advantage it gives the player, at the expense of players who don't obtain the same rewards, or else the player who bothers to get the reward no longer has a challenge. If they're not good, then the process of getting the reward must itself be worth the effort, or you end up with a pointless quest with a worthless reward and nobody wants to do it. They usually work in Final Fantasy games in the sense of fleshing the world out a bit, but there aren't many that work in a gameplay sense. At least the optional rewards in, say, FFVI were largely the point of the last half of the game in themselves.

Both Chrono Trigger and FF6 went this route for the last section of the game, and it worked pretty well. Each individual quest is optional, and the player can tackle them more or less in any order. However, the player is expected to do at least most of them. You can start the end game at any time, but if you do it without the gear and rewards you would get from the optional quests you're likely going to get splattered.

The Dark Id
Aug 13, 2005

Why
you
know
I
LOVE
THIS SHIT !!!!
[citation needed]
Episode CIV: Our Entry to Nirvana



Remember when I said we were going to take a break from the Celestial Weapon grind? Well... I lied. The Celestial Weapon grinding of the soul is 90% of Final Fantasy X's end game. Today we're going to tackle a far less intensive target in our weapon hunting shenanigans. This is probably in fact the easiest of the Celestial Weapons to obtain.

And by “easy”, I of course mean it is only a couple of hours... maybe an hour and a half if you get lucky RNG? You'll see. Today's trip takes us back to The Calm Lands...


New Music: Yuna's Determination (Piano Version)




Today's query is Yuna's Celestial Weapon. Before we begin, I ought to mention that all the events of Baaj Temple and obtaining the aeon from Seymour's Mom is a prerequisite to progressing in this quest. So yes, you'd have to have done all the Destruction Sphere puzzles along the way too. And yet still, this qualifies as the easiest one of the lot. Final Fantasy X Endgame!





Remember the Monster Arena over to the east of the Calm Lands? Yep. We're messing with that grind today. I already picked up a Capture weapon for Tidus, Wakka, Auron, and Rikku. Tidus, Wakka, and Auron will be doing 99% of the heavy lifting here since captured monsters must be defeated with a physical strike with said weapon. So Yuna and Lulu are useless here. Kimahri too. But I mean, that just goes without saying at this point.





For this first neck of the quest, we need to capture one of every creature in the Calm Lands. Which is pretty drat tedious to begin with here. Mostly because the Calm Lands is actually split into four pools of enemy mobs. With that lousy one with the bug, the dog, and the useless robots or else the bug, the mole, and the jello cup being 80% of encounters in any region.

Really, the tiger looking critter, the Coeurl is the only one that spawns solely in the southern half of the map. For general purposes, the northeastern corner or the northwestern edge have just about all we need.





The total list of Calm Land fiend capture targets is:
  • Skoll (dog palette swap, infesting the place common)
  • Nebiros (bug palette swap, super common)
  • Flame Flan (jello scoop, super common)
  • Shred (armored mole palette swap, super common)
  • Anacondaur (giant snakes, uncommon)
  • Ogre (take a guess, uncommon)
  • Coeurl (tiger thing, southwest and east only, uncommon)
  • Chimera Brain (take a guess as to what it is cousins with, northern half of map only)
  • Malboro (rare sonuvabitch in the northeast and northwest corner of map only)


Of that list, this tentacle hentai nightmare of a creature, Malboro, took for goddamn ever to finally spawn in a random battle. Like 25 minutes straight of just grinding away looking for this bad breathed idiot. For reference, I captured every other creature in about fifteen minutes tops. I'm maxed out on captures (there is a limit of 10 fiends per creature you can capture) for everything but Chimera Brains, and Coeurls.





Marlboros are a reoccurring enemy in the Final Fantasy series. Like many series staples, they've been around since Final Fantasy II. Though they did skip III and V. I guess they're not a fan of the Job System. Malboros have the signature attack of Bad Breath, which throws the book at you for status ailments. 100% chance (unless armored up) of Silence, Darkness, and Poison. 80% chance of Confusion. 30% chance of Slow and Berserk. It can right gently caress up your day.

This Marlboro was feeling generous and refrained from puking its bad smoker's breath all over the party after being so tardy. Instead, it just shoots loads of yellow goop for 800-1000 HP of damage. How uncouth.



Kimahri can and did learn Bad Breath himself. Ronso don't brush their teeth, you see. Goes against their warriors code. But more importantly, we captured the jerk.



With one of every creature in The Calm Lands caught, we can now return to the old man running the arena and claim a prize.


Music: Brave Advancement




“Oops, I almost forgot. Here's a token of my appreciation for your hard work. I don't know if you have what it takes to open it, though.”



A chest fades into existence to reward our dirty deed. And as it just so happens, we do indeed have what it takes to unlock its content.





Congratulations, Yuna. You now own the rights to play Smells Like Teen Spirit over Spira's airwaves. Right after you wrap up that whole dreadful Sin business, at least.



If we speak with the old man again, he'll also hook us up with 60 Farplane Winds.

Now this is a handy bit of business if we want to continue capturing monsters. Farplane Wind have no noteworthy function on their own beyond sounding like a Spira fart joke. Used, they'll inflict Death on all enemies. But that would be a waste. These can also used to augment weapons and armor. In this case, 60 Farplane Winds can be used to turn one of our Capture items into one with Deathstrike. Which, as the name suggests, causes the Death status with each weapon strike.

Needless to say, this could make monster capturing go a wee bit quicker. I slapped that sonuvabitch on Tidus' weapon straight away. Cuz we're not quite done with the Monster Arena.



“Wanna take a swing at it? The first fight's free!”



Now that we've caught the entire roster of fiends in a region, a special boss monster has unlocked in the Monster Arena. As the old timer said, the first fight is free. It's 6000 gil a challenge every other time past this. Full-stop: I'm not loving doing this!

Here's how all these unfun fights go: Did you max out your characters and have armor that breaks the HP limit? Yes that's a thing. Do you have auto-life because they probably have a bullshit super attack? Do you want to play another 20 hours of Final Fantasy X to do these things? If you answered no to any of these, walk away. These fights are the prologue to the Dark Aeons crappy superbosses. At least they're squirreled away in an option area of no consequence here.

Of course, there is a Trophy/Achievement locked past all this. Cuz gently caress you, poor soul who has not let that sad vice go.





The bosses aren't even noteworthy. They're just palette swaps the same goddamn monster from the region you cleared out with a different name, 5x the stats, and extra moves. Here we have Chimerageist. That's just Chimera Brain's model. Full stop. But this one has 120,000 HP. Which is more than any creature we've seen thus far in the game, if you want a reference point for how crummy a mountain of stats these bonus bosses are in all.





We've going to fight this one solely because he's actually quite easy compared to most others. Hits like a truck, as you can see. A second tier Thunder spell does enough damage to nearly kill anyone not named Auron. Remember, at this point in my game I'm about 50ish+ Sphere Levels past normal leveling til the end of Zanarkand.





Chimerageist's fatal flaw in his plan of attack is that all but one of his abilities are elemental magic based. So we can tag in Yuna, have Tidus haste the gang, then have Yuna cast the full compliment of Nul spells for the party.





From there, we'll have Auron use Sentinel, which will have him tank the solitary physical attack Chimerageist will do (hits for 3000-4000 HP.) Yuna can top off Auron's health as needed.









And beyond that? Good work, idiot. You can't hit us! Chimerageist cycles through a spell of each element, before circling back to a physical attack, then starting the cycle gain. So as long as Yuna stays diligent with her Nul spell top-offs and keep Auron healed, the fight is pretty much solved.



Sure, it would be easier to come back here where we have weapons that break the damage cap. But, Auron and Tidus doing 9,999 HP of damage 2-3 times each for every turn the enemy takes isn't that bad of a grind.





For our rewards, we get 8000 AP (sorry guys, you did not contribute to the battle. No hand outs!) a Return Sphere, and a piece of armor that absorbs an element. Meh...



Anyway, that's the Monster Arena super bosses. They just get more bullshit and the rewards not worth it. But... unfortunately we're not quite done with this mess.



If we want to get Yuna's Celestial Weapon powered up, we've got more prerequisite work to do first. The Moon Crest we already picked up way back at Besaid. It was on the beach with Yuna's boat when we departed the island. Indeed, it was the very first crest we got. And the Moon Sigil? Well, we still have work to do to even unlock the ability to try obtaining it.

Our next stop is Mount Gagazet.


New Music: People of the Far North (Piano Version)




First things first, Maechen has found his way to Mt. Gagazet. In fact, this is his final stop Maechen makes in Final Fantasy X. And boy does he have an earful to say. A lot of it kind of important information that really shouldn't be in an optional info dump. Stick this guy in Zanarkand Dome. Nobody would have questioned it.



”Go for it.”
"There is a legend, you know. Just before the horrible Sin appeared... a terrible war raged between Bevelle and Zanarkand. When the armies of Bevelle attacked Mount Gagazet, they heard a song echoing across the snowy slopes. ''Tis a song from an otherworld,' they said. The soldiers panicked and ran. And then, as if to pursue the retreating armies, Sin appeared! Some time later, scouts from Bevelle braved the mountain. On the other side, they witnessed the ruins that had been Zanarkand. The city destroyed. Not a single soul left standing. Gone! In its place, a multitude of the fayth had gathered on Gagazet. They were singing a song. It's the song we now call the 'Hymn of the Fayth.' And that, as they say, is that. Well... maybe not all of it."

So that we pretty much know. I suppose the Hymn of the Fayth being some ghost song that summoned Sin is kind of new info. I guess that's why Tidus from Dream Zanarkand would have known it and the blitzball prayer becoming the Yevon prayer. Now this next part, pay attention. As it is really important background information presented nowhere else in the game!



”How do you know this stuff...?”
“It is a yes or no question, my friend.”
“Oh. Yeah. Might as well.”
“Splendid!”

"Rumors flew in Bevelle about Sin's sudden appearance. They said that the people of Zanarkand became the fayth, that they had called Sin. And that the man responsible... was none other than the summoner Yevon, ruler of Zanarkand! Yes, the lord father of Lady Yunalesca. On the eve of Zanarkand's destruction, Lady Yunalesca... had fled to safety with her husband, Zaon. Later, the two used the Final Summoning to defeat Sin. Yet the people of Bevelle still feared Yu Yevon. It was to quell his wrath that they revered him, and first spread his teachings. And so were born the temples of Yevon. I suppose it's possible Yunalesca had planned it that way from the start! A fair trade, she defeats Sin in exchange for her lord father's honor. Of course, there's no proof. No, the facts are lost in the mists of time. And who'd admit Yevon was an enemy of Bevelle? You can bet the temples had a hand in covering that one up! And that, as they say, is that."

If you'll remember, Yu Yevon was the name Yunalesca dropped before croaking. Turns out it is her father, the original ruler of Zanarkand and one who came up with the whole turning the people of Zanarkand into a giant fayth cluster to make a dream version of the city and summon an eternal doom whale thing. Also, the church of Yevon was a big ponzie scheme to revere him after the fact.

This is the only part of the game that directly states who the flying gently caress Yu Yevon actually was! Maechen, chilling out at the foot of Mt. Gagazet. You get cryptic bits and obviously, the name to go on if you miss this final Maechen exposition dump. Rest assured, that name will come up again. It's not just some background historic character like frikkin' Gandof or the like. If you just cruised through straight to Bevelle and the final dungeon, you'd get none of this information.

I guess it could be worse. We could be talking to ghost children on a beach...



”Seriously, how do you know all this junk, old man?”
“Oh, I heard it here and there...”
“...”

"Let me tell you about the Hymn of the Fayth. It was once a Zanarkand song, sung in defiance of Bevelle! Of course, the Yevon clergy of Bevelle forbade it. Then, as these things often go, those who disliked Yevon began to sing it. The Al Bhed, for instance. The Hymn of the Fayth became the symbol of defiance against Yevon. Yevon could do nothing but capitulate. They lifted the ban on the song, and spread a new story. They said the hymn was a song sung to soothe the souls of the dead. And so saying, they took the song and made it scripture. That's why today, the hymn is sung all over Spira. You could say that, though Zanarkand is gone from this world, it lives on in the song.”
”Are you a ghost? You've got to tell me if you're a ghost.”
“Aaaah, but look at the time. I've rambled on again. I do love stories, you see. Well, I owe you my gratitude for hearing this old scholar out."
*narrows eyes* “Yeah... alright dude. Thanks for the story...”



Well that was educational. Had no idea that info dump was there the first time I beat the game normally and did not entertain the thought of any Endgame activities. Much saner times. Anyway, now that we're past Maechen's final history lesson, we can get to the real reason we're here...



We need to capture all the monster in the Mt. Gagazet region as well. :suicide:

Mt. Gagazet can go by pretty quickly, despite how lengthy this area is overall. I said it during our first trip, but the actual mountain climb region of Gagazet has a very small pool of fiends. And the mobs are broken up into three distinct areas.



The mountain path...



...the caverns...



...and the flooded part of the caverns. All three of these areas contain different fiends we'll need to capture that are all dumped into the general Mt. Gagazet region.

The total checklist is as follows:
  • Bandersnatch (dog palette swap, mountain path and caverns)
  • Ahriman (evil eye palette swap, caverns)
  • Dark Flan (gigantic jello scoop, uncommon caverns)
  • Grenade (Bomb palette swap, mountain path)
  • Grat (eggplant palette swap, mountain path)
  • Grendel (armored bulldog palette swap, mountain path and caverns)
  • Bashura (Ogre palette swap, mountain path and caverns)
  • Mandragora (Lord Ochu palette swap, uncommon caverns)
  • Behemoth (I mean there's only the one so far... uncommon in caverns)
  • Splasher (piranha fish, flooded caverns)
  • Achelous (glowing aquatic thingie palette swap, flooded caverns)
  • Maelspike (nasty monster bullshark palette swap, flooded caverns)




Capturing the lot of them only took about a half hour. They all spawn right by the entrance to their perspective parts of the region. No dicking around certain corners of the map this time around, thankfully.



Unless there's something I'm forgetting, I dare say we're done with Mt. Gagazet for good now. I cannot think of another proper reason to freeze our asses off there. Hey, remember how all the Ronso got genocided? That was weird. Glad Kimahri immediately got over it and nobody discussed it in the aftermath.


Music: Brass de Chocobo






In any case, it's back to the Monster Arena to claim or reward. While we're in the area, we should pick up a chocobo. We're going to need it shortly.



Plus, ya know, I just did like nearly two hours of grinding random battles that you pricks just read past in three minutes. You're welcome! Ingrates.



The Monster Arena manager has cooked up another boss? Is he crossbreeding them? How does that even work? You now what...? I don't want to even know.







The creature in question is called Catoblepas. It's a Behemoth with over half a million HP. It has physical attacks that delay and hit for numbers breaking the damage cap. It can cast Flare. On death, it casts Ultima. Did I mention there were three tiers of boss monsters here? One for cleaning out a region, one for getting all of a certain palette swap family. And special ones for stacks of certain fiends, up to and including 10 of every one on the planet.



No thanks, Final Fantasy X! I'm good! Just give me my reward! ...Whatever that is. The item description states: ”Seems to have some connection with a hidden aeon...”





Which brings us to the next leg of this... wow writing this all down, this is still convoluted as all hell, isn't it? This is still the most clear-cut of the lot. We're now heading back into Remiem Temple for a spell.



Remember Belgemine's sidequest we bailed on early because we couldn't yet complete it? That's because we first needed to go pick up the bonus aeons from the Cavern of the Stolen Fayth and Baaj Temple.



And now that we've done that, this quest is basically a cake walk.


Music: Normal Battle










Oh... Ifrit, huh? That's cute. I remember using one of those. Been a good while. Say, check out what I picked up since we last me!







I do like the camera shift showing that Belgemine's Ifrit is well and truly hosed right now. It's a nice touch.







Belgemine, that was just a basic rear end normal attack out of Agnes. You wanna just skip this whole song and dance? This is not going to go your way.



For blowing that Ifrit off this plane of existence, we get a nice 30 X-Potions (full heal.) Not too shabby for having Agnes wink once in Ifrit's general direction. Indeed, let's just cut to the chase here through the magic of editing.





Wrecked. 10 Chocobo Feather reward. Can be used to customize a weapon with Initiative. Handy for an upcoming dungeon.







Destroyed. 60 Mega-Potions. Restores 2000 HP to the entire party in battle. Not bad to have on hand.



The main event of the first half of Belgemine's sidequest is taking on her Bahamut. It's significantly more beefy than Isaaru's back in Bevelle and as su—





Nah just kidding. Agnes annihilates it in one hit too. I told you, I took Yuna to some strength training classes with Auron. She can bench Kimahri now.



With the defeat of Belgemine's Bahamut, Yuna receives the companion piece to the Blossom Crown, the Flower Scepter! The menu description is exactly the same as the Blossom Crown. No, they could not be bothered to make a physical model or even some spiffy art for either of these absurd sounding key items. This isn't Chrono Cross. Use your imagination.





We're going to go ahead and ignore Belgemine again. Look, she's been waiting patiently here for weeks for Yuna to return. She can wait five more minutes.





Now at the seal in the back of the temple chamber, we can now use the Blossom Crown and Flower Scepter. Or rather, Tidus holds his empty mitt up and the game claims that is what occurred. Regardless, the seal to Remiem Temple's Chamber of Fayth is now broken.







Yuna waltzes in like she owns the place and emerges some undetermined time later with...



...the final aeon of Final Fantasy X. Actually...





...it's technically three aeons, cumulatively known as The Magus Sisters.

Ugh. Alright. ONE LAST TIME!

----- AEON RENAMING: THE MAGUS SISTERS -----


Reference: Cindy (Fat) Sandy (Tall) Mindy (Short)

Let's review the boundaries for naming our new summon...
  • We’ve only got EIGHT spaces to work with here. So no names over eight spaces!
  • Suggestions must be BOLDED to make my life easier. If you don't bold it, I'm not going to acknowledge it. If you change your mind, just edit your original post. Don't make a new one. If I haven't written a tally of popular names, I haven't bothered counting yet. Going “I change my vote to this” helps nobody if you don't edit your posts!
  • No naming it anything vulgar. This is a family friendly LP... except for all the times it is not.
  • No using other summons' names. From this game or previous titles. That's just confusing!
  • There are THREE names this time. Cindy (the fat one), Sandy (the tall one), and Mindy (the tiny one.) The names you put forth are sticking to this order.
  • Try to have some kind of theme. Give me something to work with here. The end vote will be grouped names put forth. We're not mixing and matching anything.

Whatever consensus the thread reaches or whatever I decide because I find it funny will become this trio's new titles. Go for broke...






Video: Episode 104 Highlight Reel
(Hey it's the final time Maechen talks. Have some respect for Murdock from The A-Team)





Magus Sisters Official Art

The Dark Id fucked around with this message at 06:30 on Feb 16, 2016

Rirse
May 7, 2006

by R. Guyovich
Since Aeons are dreams and Kuvo is watching it on Anime Night right now, name them Paprika.

Adbot
ADBOT LOVES YOU

Sage Grimm
Feb 18, 2013

Let's go explorin' little dude!
Let's get the first response Rock, Scissors, and Paper out of the way.

  • Locked thread