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VagueRant
May 24, 2012
Well now I feel old as poo poo. I guess I've out-aged every JRPG protagonist (not counting immortals). I'm gonna be really worried when I catch up with Barret and Cid from FFVII.

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VagueRant
May 24, 2012
Man, Dark Id made that boss battle seem strategic as hell. I have zero recollection of that fight or one before, so I'm surprised they're so tough and interesting...

Kinda wondering how his sphere grids are looking, but I forgot this is the American PS2 version without the advanced one or anything, so I guess it's pretty linear? Is there even much you can do with the advanced sphere grid?

VagueRant
May 24, 2012
It always bugged me that the battle HUD displays your current HP/MP, but not your max. At a glance, I'd have totally assumed the Overdrive guages were a health bar to represent how low HP was. I don't think FFVIII included that info either. Always preferred how VII did it.

VagueRant
May 24, 2012
Count me in as someone who didn't catch all the foreshadowing. And while I was under Dark Id's age limit for stupidity, even now I'm kinda wondering what hints there were to even pick up on.

I didn't watch the scene, but reading the LP, despite the weird Valefor punching, I actually think the reveal scene actually works quite well - on paper. Like Tidus asks the right questions, so it doesn't feel unsatisfying. Everyone has a reasonable emotional reaction to it. The flashback to the fake-smile conversation is a good demonstration of the undercurrent you might have missed, and it all reframes Yuna's character in a way less boring way.

Maybe I'm extra sensitive to it because I recently played MGSV and that game keeps making you expect people to have an actual conversation and ask some goddamn questions and clear the air about things...and they never do. There are elephants in the room not being mentioned at any given moment and it's SO unsatisfying because of it. (Hey, maybe Snake and Ocelot should have more to catch up on. Why is nobody answering Snake's questions about Ishmael? What do Snake and Miller know about Eli and what does Eli know about Snake? Seriously are we not going to address this at all? I don't even know what the player is supposed to know right now! etc.)

VagueRant
May 24, 2012

The Dark Id posted:

Behold Final Fantasy X's airship, The Fahrenheit. If you're thinking to yourself “boy the game is really going to start to open up now that the party reached an airship” like most every other previous Final Fantasy game then boy are you about to be disappointed!
This is what I remember most about this part. :smith:

AlphaKretin posted:

Was that nuclear ordinance, right down to making a mushroom cloud, in a Japanese game? :eyepop:
This is actually incredibly common in Japanese games.

VagueRant
May 24, 2012
My memories are very fuzzy on this part of the game, and I don't really remember many of the story beats or pre-rendered backgrounds. But THIS one:

is immediately recognisable and painful to me.

VagueRant
May 24, 2012
gently caress all of you guys that didn't get your rear end kicked by Evrae. Goddamn it.

Though it was another, even more forgettable boss that made me give up on the game for about ten years.

MysticalMachineGun posted:

I'm just glad they rendered the whole thing. I imagine on PS1 there'd be a black void under the worm as it flew off into the other black void :gonk:
Nah, man. It was pretty metal there too.
https://www.youtube.com/watch?v=aKPIPBMpngI

VagueRant
May 24, 2012

The Dark Id posted:

There is no save point between right before the Evrae fight and the end of this whole wedding crashing segment.

Hobgoblin2099 posted:

So guess what I immediately died to the first time I played this game after spending two hours trying to kill Evrae!? :suicide:
The other reason Evrae can gently caress off forever.

My party was near wiped out after the boss, my healing items exhausted. I don't know if I even got up to the robot, the monks alone might have kicked my rear end. :smith:

VagueRant
May 24, 2012
I think early on they had this idea that their ~beautiful and true~ love story between Tidus and Yuna should have a bit where she almost marries the villain but then DRAMATICALLY the heroes come in and she doesn't. So they got all this art and CG produced and ONLY then in later development had to actually write how and why it happens.

Team Tidus has to stop the wedding and save Yuna! ...Because they got a vision of it happening on an airship, I guess.
The villains got Yuna! ...By taking her from the desert when the team was conveniently separated by spacewhale magic or something?
Yuna is marrying the villain! ...Because uh...uh...She wants to get close to him to sort of kill him.
The villain wants to marry Yuna! ...Because uh...he really likes girls with heterochromia, I guess? Could we not make it a prophecy or something a bit more substanti- No, you're right, let's just ship it.

VagueRant
May 24, 2012

Onmi posted:

I don't remember a scene of him dramatically throwing his shirt off and engaging in fisticuffs on a high rise building.
That would make this game ten times better and you all know it.

I still can't figure out if he's fat or not. He seems to have abs...?

VagueRant
May 24, 2012
About Seymour's reasons for the marriage: (SPOILERS FOR STUFF STILL TO GO) Given his stated goals later on, unless I'm misremembering, surely none of this guado/human relations stuff should actually matter to him?

Anyway, did I miss it or did no one call out that Life Is Strange reference last update? Kinda curious what TDI thought of the game. (I assume he made the right choice)

VagueRant
May 24, 2012
Yeah, the twist that Spira was ruled by evil ghosts all along is actually pretty cool. It just seems like it's all done in a rush and with a lot of bungled storytelling. Seems like Kinoc should've had more of a presence.

VagueRant
May 24, 2012
It's definitely a recurring theme:

(we're okay to hotlink the lparchive, right?)

VagueRant
May 24, 2012
The actual monsters are what unsent usually turn into.

VagueRant
May 24, 2012

Man look at that city out there, that sprawling beautiful architecture hinted at in the CG scenes? This is like the capital city of Spira!

I can't wait for us to explore it.

VagueRant
May 24, 2012

ApplesandOranges posted:

Has Bevelle ever been attacked? I mean it seems like one of the few sensible parts of Spiran architecture, since it's not located near the water (though that's not an absolute defense, see Kilika Temple).

I mean I'm surprised Luca's lasted long enough to be that big, considering it's surrounded by water on almost every side.
http://finalfantasy.wikia.com/wiki/File:Bevelle_FMV.jpg

Everything in Spira is surrounded by water apparently.

VagueRant
May 24, 2012
Glad to see I'm not the only one who thought the romance came out of nowhere, I thought I was just being a goon-rear end goon who doesn't understand social interactions.

They never read as more than just good friends to me, there didn't seem to be any flirting or romantic expression between them until he suddenly starts making out with her. But then again, the reason I found Zidane/Garnet so endearing in the previous game was because he actually did flirt, instead of being stoic hero man who ladies just flock to like the two games before that. Tidus isn't like that, but still...


I'd say this is the closest line to flirty in the update, but I don't know how much that's down to Id's choice of screenshot.

Either way the slow motion, zero-g, trippy, j-pop makeout cutscene is SUPER boring. Seriously, you just have to sit there for two minutes and look at the pretty lights and shipper music video stock footage.

VagueRant
May 24, 2012
Forgot how much of an Id character Jecht is. It's Ghost Billy all over again.

So, do we reckon Tidus and Yuna canonically did it in the swamp?

VagueRant
May 24, 2012
Is the Expert sphere grid any good? Does it actually allow for any interesting character building and overpowered-ness?

VagueRant
May 24, 2012
Reeeeeeeally wish I knew about those strategies when I was but a boy. Defender X was the biggest roadblock since Evrae and made me outright give up on the game for like eight years.

VagueRant
May 24, 2012

The Dark Id posted:



Yuna bows and gives thanks, Auron nods in approval, Lulu wipes away some sweat from her brow, and Rikku gives a rude gesture like she's shooing away a cat. Meanwhile, Wakka and Tidus have gotten into a fist fight in the background for some reason. Check the video. Tidus is just going to town wailing on Wakka's balls out of nowhere. Weirdos.
Huh, you weren't kidding. They seem to be shadow boxing at each other...in victory? I dun get it.

The Dark Id posted:



You know what Final Fantasy X was missing so far? If you answered with “a forced solo boss fight where you can only use a single character. And with character is the worst in the game!”, step right up to a career in anything but video game design, you weird rear end in a top hat.
This is the kind of thing that led to everyone being super freaked out in FFXII and POINTLESSLY levelling everyone instead of just the three you will ever need.

VagueRant
May 24, 2012
You can see it more clearly in the widescreen of the HD version too.

https://youtu.be/SpD4x1rhHm4?t=234

VagueRant
May 24, 2012
kethryveris's Shadow Hearts LPs are part of what got me to join the forums. So good. I did end up finding and playing SH1 some years later too. Very interesting game. Shame the sequel moved away from rad pre-rendered backgrounds and grimness and into more overtly humorous, more generic JRPG stuff.

Would love to see an LP of SH3.

VagueRant
May 24, 2012

Prison Warden posted:

Man, I do not even remember this boss at all. :psyduck: When people were hinting about "oh man, the next boss", I thought I got the order mixed up and they were talking about the boss two out from now. I was sure Bevelle was the last we saw of Seymour until the endgame.
Yeah, I'm with you. I don't remember this at all. I hated Evrae like you wouldn't believe, and Defender X was my biggest roadblock. This one, nothing.

VagueRant
May 24, 2012
I kinda thought you guys were all kidding talking about the little trio of Ronso characters officially dying. Huh. I had no recollection of that plot beat. Probably because its just dryly told to you by Seymour instead of you getting to see it or anything.

VagueRant
May 24, 2012
Spectral Keeper was about the part in the game where I realised a party of Tidus, Auron and Yuna was all I needed for the rest of the game. I think Yuna just got Holy and so she was all of my magic damage as well as healing, Auron to Tank and Tidus to do speedy turny things.

VagueRant
May 24, 2012
God, watching the video, the dialogue and voice acting is so awkward. "My father, I loved him."

This is actually a really interesting point in the story though. To have the characters all basically say "gently caress this noise, let's see what happens if we do this". It's always been curious to me that Dragon Age: Origins did the OPPOSITE of this, where it is made explicitly clear that the cycle will continue and you are a cog in the machine...

VagueRant
May 24, 2012
Pretty sure I beat it first time...thanks to a strategy guide that well-prepared me. That and my stockpile of unused elixirs.

VagueRant
May 24, 2012
I really hate when JRPGs back-end the whole non-linear gameplay, sidequests and whatnot.

I wonder how many magazines I read back in the day with Cool Tips for the game that were ALL based around endgame weapons, endgame weapon abilities, etc. And as a kid you're just stuck on a boss that happens in the first 90% of the game and therefore all of this is completely useless to you.

Like surely they could've cobbled together a reason why you couldn't fly to Zanarkand (forcing you to pass Mt Gagazet on foot) and just give you the loving airship at the Calm Lands. Or right after Home, for that matter. Open the game up there, and offer all the sidequests - with some appropriate scaling. No?

By this point most people probably just wanted to see the story through and were sick of the battle music.

VagueRant
May 24, 2012
I don't understand why games like this put quests with such quaint matters so far in the game. After all the characters have killed, the genocides they've witnessed, the space whale attacks they've survived - now they've got to escort an old lady across the road. TIDUS HAS MORE IMPORTANT THINGS TO DO.

It wouldn't be THAT hard to come up with a more compelling quest around the same mechanics of go here, press x, go back here and press x. Just come up with a better reason. Or in this case, maybe cut it out altogether because...what even was that?

On a tangential note of games with ridiculous plot devicey items that make no logical sense, I read something about Chrono Cross that terrified me today. I can't think of a better place to ask this, but is it true that the massive info dump at the end of the game that explains the entire plot...wasn't in the Japanese version? :stonk:

VagueRant
May 24, 2012

END ME SCOOB posted:

What? No, that would be dumb as hell, who told you that?
Some random page of TV tropes I ended up on, so probably not the most reliable source.

AlphaKretin posted:

You might be thinking of the final cutscene with Cloud and Zack in Shinra Mansion in FF7, that wasn't in the Japanese version (not that it was exactly hard to miss for us :v:).
Nah, but that kind of change is what made this sound plausible.

But it reminded me more of how they had to write the actual plot into the Advent Children rerelease, having put it only in supplemental materials the first time.

VagueRant
May 24, 2012
And people say FFXII is the one designed to sell you strategy guides with totally obscured mechanics.

Xenoveritas posted:

and, no, I do not mean A Song of Ice and Fire, shut up.
What?

VagueRant
May 24, 2012
I remember being unable to get Auron's ultimate weapon because of a Dark Aeon being in the way. (UK version.) It was SUPER annoying.

VagueRant
May 24, 2012

Geostomp posted:

Is it really worse than a regenerating tiny tree that none of your superpwered monsters can destroy without a specific, weak move?
What is this?

VagueRant
May 24, 2012
Weird to think these cutscenes were directed like this THREE YEARS after Metal Gear Solid.

VagueRant
May 24, 2012
I never realised how much this predicted pretty much the entirety of FFXIII. They came up with a bunch of art assets first, and ideas that looked cool ("the villain marries the love interest and the hero has to stop it!") then had to really clumsily write these loose ends together, and so you end up with this uneven patchwork that has no internal logic with cookie cutter characterisation layered on top of it.

Golden Goat posted:

Whoa, whoa, let's not go thinking that MGS was some sort of Citizen Kane of gaming or anything here.
I dunno, it might have been the Citizen Kane of video game cutscenes. Not only did it do a lot of cool stuff with a 3D camera and in-engine cutscenes that other games hadn't REALLY done before to that extent, but it was also very stylised. Constant dutch angles and flashy zooms with unique sound design (that screech-woosh, complimented by a unique industrial sounding OST!) - very much in the vein of what that triple Tidus zoom was TRYING and failing to do. Plus high quality voice acting.

Regardless of the story or gameplay, just in terms of cinema language it looks hyper professional, especially for jerky, jaggy PS1 hardware and makes FFX's in-engine scenes look like amateur backyard camcorder footage in comparison.

VagueRant
May 24, 2012

lezard_valeth posted:

And then XII the bad guys can be viewed as actually being the good guys .
Not even a little bit. Part of their goals might be sympathetic, but they're cackling, power-hungry, traitorous, cartoon villains. That game didn't really do much moral ambiguity.

VagueRant
May 24, 2012
Well, that was terrible.

I'm wondering, would a Yuna only solo challenge playthrough be feasible/fun? Just beef up her strength stat and summon through your problems? (I guess you'd have to use Tidus/Wakka for a couple of underwater bosses, mind)

VagueRant
May 24, 2012
I remember pre-release they were hyping him up as the Sephiroth of the game...

kalonZombie posted:

His battle music is neat, at least.
There's one part (at least in the remaster version) that sounds like something out of an old school Sonic game to me and I dig it.

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VagueRant
May 24, 2012
Every single RPG would be better without the final dungeon. Don't waste all that story momentum and slam us right into the boss!

Also I remember the Jecht conversation being the one part in the game with good voice acting. In retrospect...no. :smith: Revealed truth is a great track though and their little exchange despite localisation awkwardness and the lightning quick "ihateu" - is actually a good little bit of characterisation and setup for a final fight.

Is that version of Otherworld actually different from the intro ver.?

The Dark Id posted:

I've hit the inventory cap no less than three times, selling everything but the essentials and mildly useful each time. It's a bloody mess.
Why the gently caress is this even a thing?! Other FFs don't do this!

VagueRant fucked around with this message at 21:47 on Mar 23, 2016

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