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Well now I feel old as poo poo. I guess I've out-aged every JRPG protagonist (not counting immortals). I'm gonna be really worried when I catch up with Barret and Cid from FFVII.
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# ¿ Oct 1, 2015 17:41 |
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# ¿ Apr 28, 2024 08:12 |
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Man, Dark Id made that boss battle seem strategic as hell. I have zero recollection of that fight or one before, so I'm surprised they're so tough and interesting... Kinda wondering how his sphere grids are looking, but I forgot this is the American PS2 version without the advanced one or anything, so I guess it's pretty linear? Is there even much you can do with the advanced sphere grid?
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# ¿ Oct 5, 2015 21:02 |
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It always bugged me that the battle HUD displays your current HP/MP, but not your max. At a glance, I'd have totally assumed the Overdrive guages were a health bar to represent how low HP was. I don't think FFVIII included that info either. Always preferred how VII did it.
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# ¿ Oct 11, 2015 11:42 |
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Count me in as someone who didn't catch all the foreshadowing. And while I was under Dark Id's age limit for stupidity, even now I'm kinda wondering what hints there were to even pick up on. I didn't watch the scene, but reading the LP, despite the weird Valefor punching, I actually think the reveal scene actually works quite well - on paper. Like Tidus asks the right questions, so it doesn't feel unsatisfying. Everyone has a reasonable emotional reaction to it. The flashback to the fake-smile conversation is a good demonstration of the undercurrent you might have missed, and it all reframes Yuna's character in a way less boring way. Maybe I'm extra sensitive to it because I recently played MGSV and that game keeps making you expect people to have an actual conversation and ask some goddamn questions and clear the air about things...and they never do. There are elephants in the room not being mentioned at any given moment and it's SO unsatisfying because of it. (Hey, maybe Snake and Ocelot should have more to catch up on. Why is nobody answering Snake's questions about Ishmael? What do Snake and Miller know about Eli and what does Eli know about Snake? Seriously are we not going to address this at all? I don't even know what the player is supposed to know right now! etc.)
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# ¿ Oct 25, 2015 10:08 |
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The Dark Id posted:Behold Final Fantasy X's airship, The Fahrenheit. If you're thinking to yourself “boy the game is really going to start to open up now that the party reached an airship” like most every other previous Final Fantasy game then boy are you about to be disappointed! AlphaKretin posted:Was that nuclear ordinance, right down to making a mushroom cloud, in a Japanese game?
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# ¿ Oct 26, 2015 07:59 |
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My memories are very fuzzy on this part of the game, and I don't really remember many of the story beats or pre-rendered backgrounds. But THIS one: is immediately recognisable and painful to me.
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# ¿ Oct 31, 2015 15:01 |
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gently caress all of you guys that didn't get your rear end kicked by Evrae. Goddamn it. Though it was another, even more forgettable boss that made me give up on the game for about ten years. MysticalMachineGun posted:I'm just glad they rendered the whole thing. I imagine on PS1 there'd be a black void under the worm as it flew off into the other black void https://www.youtube.com/watch?v=aKPIPBMpngI
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# ¿ Nov 7, 2015 23:14 |
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The Dark Id posted:There is no save point between right before the Evrae fight and the end of this whole wedding crashing segment. Hobgoblin2099 posted:So guess what I immediately died to the first time I played this game after spending two hours trying to kill Evrae!? My party was near wiped out after the boss, my healing items exhausted. I don't know if I even got up to the robot, the monks alone might have kicked my rear end.
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# ¿ Nov 8, 2015 08:35 |
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I think early on they had this idea that their ~beautiful and true~ love story between Tidus and Yuna should have a bit where she almost marries the villain but then DRAMATICALLY the heroes come in and she doesn't. So they got all this art and CG produced and ONLY then in later development had to actually write how and why it happens. Team Tidus has to stop the wedding and save Yuna! ...Because they got a vision of it happening on an airship, I guess. The villains got Yuna! ...By taking her from the desert when the team was conveniently separated by spacewhale magic or something? Yuna is marrying the villain! ...Because uh...uh...She wants to get close to him to sort of kill him. The villain wants to marry Yuna! ...Because uh...he really likes girls with heterochromia, I guess? Could we not make it a prophecy or something a bit more substanti- No, you're right, let's just ship it.
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# ¿ Nov 12, 2015 10:48 |
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Onmi posted:I don't remember a scene of him dramatically throwing his shirt off and engaging in fisticuffs on a high rise building. I still can't figure out if he's fat or not. He seems to have abs...?
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# ¿ Nov 12, 2015 12:32 |
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About Seymour's reasons for the marriage: (SPOILERS FOR STUFF STILL TO GO) Given his stated goals later on, unless I'm misremembering, surely none of this guado/human relations stuff should actually matter to him? Anyway, did I miss it or did no one call out that Life Is Strange reference last update? Kinda curious what TDI thought of the game. (I assume he made the right choice)
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# ¿ Nov 12, 2015 19:43 |
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Yeah, the twist that Spira was ruled by evil ghosts all along is actually pretty cool. It just seems like it's all done in a rush and with a lot of bungled storytelling. Seems like Kinoc should've had more of a presence.
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# ¿ Nov 18, 2015 10:56 |
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It's definitely a recurring theme: (we're okay to hotlink the lparchive, right?)
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# ¿ Nov 18, 2015 17:03 |
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The actual monsters are what unsent usually turn into.
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# ¿ Nov 18, 2015 19:00 |
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Man look at that city out there, that sprawling beautiful architecture hinted at in the CG scenes? This is like the capital city of Spira! I can't wait for us to explore it.
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# ¿ Nov 29, 2015 09:30 |
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ApplesandOranges posted:Has Bevelle ever been attacked? I mean it seems like one of the few sensible parts of Spiran architecture, since it's not located near the water (though that's not an absolute defense, see Kilika Temple). Everything in Spira is surrounded by water apparently.
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# ¿ Nov 30, 2015 08:06 |
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Glad to see I'm not the only one who thought the romance came out of nowhere, I thought I was just being a goon-rear end goon who doesn't understand social interactions. They never read as more than just good friends to me, there didn't seem to be any flirting or romantic expression between them until he suddenly starts making out with her. But then again, the reason I found Zidane/Garnet so endearing in the previous game was because he actually did flirt, instead of being stoic hero man who ladies just flock to like the two games before that. Tidus isn't like that, but still... I'd say this is the closest line to flirty in the update, but I don't know how much that's down to Id's choice of screenshot. Either way the slow motion, zero-g, trippy, j-pop makeout cutscene is SUPER boring. Seriously, you just have to sit there for two minutes and look at the pretty lights and shipper music video stock footage.
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# ¿ Dec 1, 2015 10:41 |
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Forgot how much of an Id character Jecht is. It's Ghost Billy all over again. So, do we reckon Tidus and Yuna canonically did it in the swamp?
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# ¿ Dec 2, 2015 12:50 |
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Is the Expert sphere grid any good? Does it actually allow for any interesting character building and overpowered-ness?
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# ¿ Dec 13, 2015 11:49 |
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Reeeeeeeally wish I knew about those strategies when I was but a boy. Defender X was the biggest roadblock since Evrae and made me outright give up on the game for like eight years.
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# ¿ Dec 13, 2015 22:40 |
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The Dark Id posted:
The Dark Id posted:
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# ¿ Dec 23, 2015 11:30 |
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You can see it more clearly in the widescreen of the HD version too. https://youtu.be/SpD4x1rhHm4?t=234
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# ¿ Dec 23, 2015 12:17 |
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kethryveris's Shadow Hearts LPs are part of what got me to join the forums. So good. I did end up finding and playing SH1 some years later too. Very interesting game. Shame the sequel moved away from rad pre-rendered backgrounds and grimness and into more overtly humorous, more generic JRPG stuff. Would love to see an LP of SH3.
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# ¿ Dec 24, 2015 22:09 |
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Prison Warden posted:Man, I do not even remember this boss at all. When people were hinting about "oh man, the next boss", I thought I got the order mixed up and they were talking about the boss two out from now. I was sure Bevelle was the last we saw of Seymour until the endgame.
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# ¿ Dec 30, 2015 12:56 |
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I kinda thought you guys were all kidding talking about the little trio of Ronso characters officially dying. Huh. I had no recollection of that plot beat. Probably because its just dryly told to you by Seymour instead of you getting to see it or anything.
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# ¿ Jan 1, 2016 08:50 |
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Spectral Keeper was about the part in the game where I realised a party of Tidus, Auron and Yuna was all I needed for the rest of the game. I think Yuna just got Holy and so she was all of my magic damage as well as healing, Auron to Tank and Tidus to do speedy turny things.
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# ¿ Jan 17, 2016 12:04 |
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God, watching the video, the dialogue and voice acting is so awkward. "My father, I loved him." This is actually a really interesting point in the story though. To have the characters all basically say "gently caress this noise, let's see what happens if we do this". It's always been curious to me that Dragon Age: Origins did the OPPOSITE of this, where it is made explicitly clear that the cycle will continue and you are a cog in the machine...
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# ¿ Jan 19, 2016 20:05 |
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Pretty sure I beat it first time...thanks to a strategy guide that well-prepared me. That and my stockpile of unused elixirs.
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# ¿ Jan 21, 2016 08:41 |
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I really hate when JRPGs back-end the whole non-linear gameplay, sidequests and whatnot. I wonder how many magazines I read back in the day with Cool Tips for the game that were ALL based around endgame weapons, endgame weapon abilities, etc. And as a kid you're just stuck on a boss that happens in the first 90% of the game and therefore all of this is completely useless to you. Like surely they could've cobbled together a reason why you couldn't fly to Zanarkand (forcing you to pass Mt Gagazet on foot) and just give you the loving airship at the Calm Lands. Or right after Home, for that matter. Open the game up there, and offer all the sidequests - with some appropriate scaling. No? By this point most people probably just wanted to see the story through and were sick of the battle music.
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# ¿ Jan 29, 2016 18:57 |
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I don't understand why games like this put quests with such quaint matters so far in the game. After all the characters have killed, the genocides they've witnessed, the space whale attacks they've survived - now they've got to escort an old lady across the road. TIDUS HAS MORE IMPORTANT THINGS TO DO. It wouldn't be THAT hard to come up with a more compelling quest around the same mechanics of go here, press x, go back here and press x. Just come up with a better reason. Or in this case, maybe cut it out altogether because...what even was that? On a tangential note of games with ridiculous plot devicey items that make no logical sense, I read something about Chrono Cross that terrified me today. I can't think of a better place to ask this, but is it true that the massive info dump at the end of the game that explains the entire plot...wasn't in the Japanese version?
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# ¿ Feb 10, 2016 02:03 |
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END ME SCOOB posted:What? No, that would be dumb as hell, who told you that? AlphaKretin posted:You might be thinking of the final cutscene with Cloud and Zack in Shinra Mansion in FF7, that wasn't in the Japanese version (not that it was exactly hard to miss for us ). But it reminded me more of how they had to write the actual plot into the Advent Children rerelease, having put it only in supplemental materials the first time.
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# ¿ Feb 10, 2016 12:28 |
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And people say FFXII is the one designed to sell you strategy guides with totally obscured mechanics.Xenoveritas posted:and, no, I do not mean A Song of Ice and Fire, shut up.
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# ¿ Feb 12, 2016 19:17 |
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I remember being unable to get Auron's ultimate weapon because of a Dark Aeon being in the way. (UK version.) It was SUPER annoying.
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# ¿ Feb 24, 2016 14:30 |
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Geostomp posted:Is it really worse than a regenerating tiny tree that none of your superpwered monsters can destroy without a specific, weak move?
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# ¿ Mar 9, 2016 11:29 |
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Weird to think these cutscenes were directed like this THREE YEARS after Metal Gear Solid.
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# ¿ Mar 15, 2016 18:38 |
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I never realised how much this predicted pretty much the entirety of FFXIII. They came up with a bunch of art assets first, and ideas that looked cool ("the villain marries the love interest and the hero has to stop it!") then had to really clumsily write these loose ends together, and so you end up with this uneven patchwork that has no internal logic with cookie cutter characterisation layered on top of it.Golden Goat posted:Whoa, whoa, let's not go thinking that MGS was some sort of Citizen Kane of gaming or anything here. Regardless of the story or gameplay, just in terms of cinema language it looks hyper professional, especially for jerky, jaggy PS1 hardware and makes FFX's in-engine scenes look like amateur backyard camcorder footage in comparison.
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# ¿ Mar 16, 2016 19:32 |
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lezard_valeth posted:And then XII the bad guys can be viewed as actually being the good guys .
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# ¿ Mar 20, 2016 13:48 |
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Well, that was terrible. I'm wondering, would a Yuna only solo challenge playthrough be feasible/fun? Just beef up her strength stat and summon through your problems? (I guess you'd have to use Tidus/Wakka for a couple of underwater bosses, mind)
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# ¿ Mar 22, 2016 10:44 |
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I remember pre-release they were hyping him up as the Sephiroth of the game...kalonZombie posted:His battle music is neat, at least.
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# ¿ Mar 22, 2016 21:30 |
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# ¿ Apr 28, 2024 08:12 |
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Every single RPG would be better without the final dungeon. Don't waste all that story momentum and slam us right into the boss! Also I remember the Jecht conversation being the one part in the game with good voice acting. In retrospect...no. Revealed truth is a great track though and their little exchange despite localisation awkwardness and the lightning quick "ihateu" - is actually a good little bit of characterisation and setup for a final fight. Is that version of Otherworld actually different from the intro ver.? The Dark Id posted:I've hit the inventory cap no less than three times, selling everything but the essentials and mildly useful each time. It's a bloody mess. VagueRant fucked around with this message at 21:47 on Mar 23, 2016 |
# ¿ Mar 23, 2016 21:44 |