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grassy gnoll
Aug 27, 2006

The pawsting business is tough work.

FactsAreUseless posted:

A lot of horror is about inevitability, or forces much greater than you, or inescapable doom: Lovecraft, Friday the 13th, etc. What's the best way to emulate horror in an RPG without taking all agency away from the players?


Countblanc posted:

Toronto, Canada

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grassy gnoll
Aug 27, 2006

The pawsting business is tough work.
"Why does this fedora have a hole in it?"

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.
Well poo poo, that's an awful way to start a page.

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.
How was Nocturne? I never got the chance to play it when it was A Thing.

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.

01011001 posted:

Play it, it's still A Thing.

The only mainline SMTs I've played were Strange Journey and IV. What's different about Nocturne?

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.
Xenology and the Horror Recognition Guide are both "in-character" books about the monsters and aliens of their settings. They also both own bones, although your going to have to do since legwork to find either of them.

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grassy gnoll
Aug 27, 2006

The pawsting business is tough work.
I could have sworn there was a long period it was print only, but I'm delighted to be wrong. HRG is probably the best book White Wolf has ever produced.

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