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I'm happy to see you guys LPing this. Dishonored took a while to get into, but when it finally clicked, it became one of my favorite games. That, combined with your LPing style, makes me very excited. I'm sure I'll learn lots of things I didn't catch on my playthrough.
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# ? Oct 4, 2015 00:29 |
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# ? Apr 26, 2024 09:56 |
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The mention of tentacles is what starts to give you the impression that these may not be what we immediately think of when the word "whales" is used. That and the fact that whale oil is a volatile explosive rivaling nitroglycerin.
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# ? Oct 4, 2015 00:33 |
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Dareon posted:The mention of tentacles is what starts to give you the impression that these may not be what we immediately think of when the word "whales" is used. That and the fact that whale oil is a volatile explosive rivaling nitroglycerin. It gets used for stranger and stranger devices as the game goes on, leading me to question whether the oil just powers them or if it's more integral to their operation.
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# ? Oct 4, 2015 01:18 |
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Brainamp posted:Dunwallians are dicks
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# ? Oct 4, 2015 01:24 |
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Brainamp posted:Dunwallians are dicks That's basically what real whalers did.
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# ? Oct 4, 2015 02:28 |
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First episode has been updated with the prelude to the game. e: I also added an annotation to 3:04 to let you skip the intro seamlessly. It's the first time I've done something like that, so if it behaves weird for you please let me know. Coolguye fucked around with this message at 03:29 on Oct 4, 2015 |
# ? Oct 4, 2015 03:00 |
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Well, my own playstyle is quickly shaping up to be "tries to be sneaky/nonlethal, but these people keep walking into my sword." It's not my fault I mis-blinked to a ledge and landed on them!
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# ? Oct 4, 2015 03:06 |
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Well glad to see this Lp surprised me, I very rarely veer away from Nice/Stealth/Nonlethal runs so hopefully the Murder run will be cathartic as gently caress to watch.
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# ? Oct 4, 2015 04:31 |
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I have to admit, I don't really like High Chaos runs all that much. I gave it a go, and apart from my reflexes being along the lines of a dying turtle, the storyline changes weren't really for me.
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# ? Oct 4, 2015 04:47 |
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CommissarMega posted:I have to admit, I don't really like High Chaos runs all that much. I gave it a go, and apart from my reflexes being along the lines of a dying turtle, the storyline changes weren't really for me. That's the catch 22 with this game IMO. The fun way to play penalizes you for using all these tools they eventually hand you.
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# ? Oct 4, 2015 04:57 |
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CommissarMega posted:I have to admit, I don't really like High Chaos runs all that much. I gave it a go, and apart from my reflexes being along the lines of a dying turtle, the storyline changes weren't really for me. To be fair it'd make a comparison to Undertale's (spoilers of a dark path) Genocide route, in that going on a murder spree is incredibly bleak and deals with the consequences rather well, you are a villain and everything goes to poo poo
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# ? Oct 4, 2015 04:58 |
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Calax posted:That's the catch 22 with this game IMO. The fun way to play penalizes you for using all these tools they eventually hand you. I wouldn't call it a penalty, per se- like Stormgale said, the consequences actually fit in with the story. Honestly, I'd have felt more cheated if they allowed for a Low Chaos-style ending even if you do go full-on BLOOD FOR THE
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# ? Oct 4, 2015 05:04 |
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Low Chaos is kind of like a very careful surgery to remove a harmful element from the patient. High Chaos is when the surgeon really loving hates the harmful element in the patient and decides it's going to take it out no matter the cost and he somehow snuck a chainsaw into surgery before locking and barring the operating room doors. So in effect the results are fairly predictable.
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# ? Oct 4, 2015 05:05 |
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Calax posted:That's the catch 22 with this game IMO. The fun way to play penalizes you for using all these tools they eventually hand you. I've never quite understood how this view arose. If you gleefully murder everyone in your way, the game responds by giving you more guards and more rats to...basically gleefully murder more dudes. If you avoid everyone and act 'chill', the game responds by giving you fewer dudes to avoid and fewer things to make un-chill. It's really quite elegant in my mind.
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# ? Oct 4, 2015 05:47 |
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I think the main problem is that at the start of the game you get a pop-up saying "Indiscriminate killing will have consequences" and most people tend to read consequences as "bad things will happen to you" as opposed to "things will happen in the world."
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# ? Oct 4, 2015 06:03 |
High chaos gets you a much more interesting final level, though.
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# ? Oct 4, 2015 07:32 |
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Coolguye posted:I've never quite understood how this view arose. If you gleefully murder everyone in your way, the game responds by giving you more guards and more rats to...basically gleefully murder more dudes. I think it's more that people would want to be murdering sociopaths, while still getting the "good" ending rather than the bad one. And having your actions effect the world would mean more if you weren't blocked into small pieces of it at a time. If this went full Bethesda levels of open world and let you roam around the city, killing and completing contracts as you felt like it, I could understand. But with the way the game is structured and how its level based, it doesn't feel like you're in a living breathing city as much as Los Santos or Tamriel does
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# ? Oct 4, 2015 07:49 |
I'd honestly argue it feels more like a living city than anything in Tamriel because you get actual scripted dialogue as opposed to repeated nonsense about mudcrabs and arrows, not to mention real level design with multiple access ways as opposed to "choose the front or back door". It's very difficult to make open-world games immersive, with smaller levels you can give more attention to the critical details. edit: Admittedly, there is quite a bit of stock dialogue in Dishonored ("Shall we gather for whiskey and cigars tonight?"), but at the speed you can progress through the levels it doesn't really have the time to become grating. anilEhilated fucked around with this message at 07:55 on Oct 4, 2015 |
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# ? Oct 4, 2015 07:52 |
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Oh man, this is definitely one of my favourite games, looking forward to this. You mentioned in the sewers that you were going to be inputting a lot of safe codes without finding the solution first. I might be misremembering, but I thought some of them were random/generated from a small set?
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# ? Oct 4, 2015 10:38 |
IIRC there are two semi-random codes but they are both mission objectives.
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# ? Oct 4, 2015 10:40 |
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I probably remember that because those are the ones I bothered to look up then . I've played this five or six times now, and never actually done any of the completionist stuff.
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# ? Oct 4, 2015 10:45 |
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Dareon posted:The mention of tentacles is what starts to give you the impression that these may not be what we immediately think of when the word "whales" is used. That and the fact that whale oil is a volatile explosive rivaling nitroglycerin.
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# ? Oct 4, 2015 11:24 |
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There's a slight difference to how they look to hint how greater different they are "spiritually" than what you expect from "whales". Supposedly the inhabited part of the world is just a large collection of islands. The only "continent" is a mysterious, largely unexplored "New World"-esqe landmass that the game describes in bits and drabs. Is there going to be showing of what the heart says when there isn't an immediate objective? One thing I read about the Heart was that it is the Empress's, as the voice uses the same voice actor. The Outsider is just a bored, rear end in a top hat.
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# ? Oct 4, 2015 12:08 |
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Calax posted:That's the catch 22 with this game IMO. The fun way to play penalizes you for using all these tools they eventually hand you. Isn't that the catch 22 of real life as well? If evil wasn't generally easier or more fun than good, crime rates would be minuscule and moral codes largely unnecessary.
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# ? Oct 4, 2015 14:58 |
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LashLightning posted:Is there going to be showing of what the heart says when there isn't an immediate objective? If it helps I use the heart accidentally a lot whenever my brain stops working and I forget I'm holding a pulsing void-infused vital organ and try to Blink.
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# ? Oct 4, 2015 15:29 |
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TheLastRoboKy posted:If it helps I use the heart accidentally a lot whenever my brain stops working and I forget I'm holding a pulsing void-infused vital organ and try to Blink. What you may lack in skill sometimes you make up for in heart at least.
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# ? Oct 4, 2015 15:35 |
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LashLightning posted:One thing I read about the Heart was that it is the Empress's, as the voice uses the same voice actor. This game tend to imply things rather than outright state them. This is one of those things.
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# ? Oct 4, 2015 15:51 |
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LashLightning posted:One thing I read about the Heart was that it is the Empress's, as the voice uses the same voice actor. I finished the base game about 3 times, got most of the achievements, and then went on to do the DLC. I never realized until about a month ago when I read it somewhere that you can use the Heart (as in, press the right trigger) to make her talk and commend about stuff rather than just taking it out and using it as a compass.
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# ? Oct 4, 2015 16:11 |
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RickVoid posted:This game tend to imply things rather than outright state them. This is one of those things. Harvey Smith, however, does say things explicitly. And that's one of the things he has explicitly said. The other big thing is that other people don't really see the Heart on Corvo's person until he pulls it out. Which means he just sort of flicks his wrist and all of a sudden he's holding OH MY GOD WHAT THE HELL IS THAT
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# ? Oct 4, 2015 16:21 |
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Coolguye posted:Harvey Smith, however, does say things explicitly. And that's one of the things he has explicitly said. He's great at parties.
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# ? Oct 4, 2015 17:23 |
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The best way to play is to use the Heart while pointing it at a random grunt. It gives you a little bit of dialogue about them, like 'he's the only one to take care of his ailing mother' or 'he once stabbed a man in an ally because he didn't like the way he smelled'. At which point, you deal with the grunt in the appropriate way. It turns the entire game into a really dark episode of Spongebob Squarepants.
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# ? Oct 4, 2015 17:43 |
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We initially talked about having a Heart Run like that, but the Heart has a relatively small number of quotes for classes of people, so it starts repeating pretty quickly. It's one of those things that is great fun to play at home, but not really compelling enough for us to invest like 10 hours of your time and like 50 of ours to show off. What I'm saying is if those of you playing at home want a fun gimmick, ^
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# ? Oct 4, 2015 17:49 |
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I've never played this game, and I'm getting serious Deus Ex vibes from the gameplay. By that I mean I'm hooked and will probably buy it. I've heard it said that Dishonored is the game that Thi4f wanted to be, and I'm starting to see why people say that. The plague, the oppressive pall of the setting, the stealth sections, taking random objects that translate to coins. But those things felt overplayed in Thi4f and seemed to be tacked in nonsensically. Dishonored seems to implement those elements far more elegantly. The things I didn't buy in Thi4f, I accept without question in this game.
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# ? Oct 4, 2015 17:50 |
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I'm pretty sure those random grunts are all cycling through the exact same heart clips though. For example Cecelia just gets the same generic female quotes as other women.
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# ? Oct 4, 2015 18:00 |
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Poil posted:I'm pretty sure those random grunts are all cycling through the exact same heart clips though. For example Cecelia just gets the same generic female quotes as other women. Correct. Each particular class of common NPC has about a half-dozen quotes that the Heart will cycle through. Low class guards will get a certain set, their captains (who are typically noblemen) will get another set, civilians get another set, etc. If you only ask the heart about one in every 10 or so NPCs you see, it's a really nice touch. If you ask the heart about everyone (or ask the heart about the same person 4-5 times), you almost immediately see what's up. There's a few people in the Hound Pits Pub who are considered generic NPCs - Cecelia is one of them. Spookyelectric posted:taking random objects that translate to coins.
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# ? Oct 4, 2015 20:00 |
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I think an earlier iteration of this game might have had a crafting system where all the junk you find gets turned into gear instead of cash on the spot. One of Piero's journals mentions kingsparrow feathers, crystal dust and copper wires, all items you scrounge.
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# ? Oct 4, 2015 20:16 |
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Speedball posted:I think an earlier iteration of this game might have had a crafting system where all the junk you find gets turned into gear instead of cash on the spot. One of Piero's journals mentions kingsparrow feathers, crystal dust and copper wires, all items you scrounge. I always figured that was the handwave explanation; basically, the items you get save you the cost that it would take Piero to get the item, and thus a penny saved is a penny earned, etc. etc. I never heard of anything different, and it's much better this way IMO. Poil posted:I'm pretty sure those random grunts are all cycling through the exact same heart clips though. For example Cecelia just gets the same generic female quotes as other women. Lydia, on the other hand, gets a few nice (if very sad) lines that really made me empathize with her. She flirts a bit with Corvo, too. It always seemed kinda cute. [REDACTED QUIBBLING DETAIL] Zomborgon fucked around with this message at 22:22 on Oct 4, 2015 |
# ? Oct 4, 2015 22:07 |
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Zomborgon posted:Lydia, on the other hand, gets a few nice (if very sad) lines that really made me empathize with her. She flirts a bit with Corvo, too. It always seemed kinda cute. Also you probably want to edit out that last part of your post.
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# ? Oct 4, 2015 22:19 |
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I love this game but it has an irritating habit of killing dudes I choked out if they touch an incline greater than an inch. Also Coolguye there are three other things you can kill without raising chaos. Also, there is one power that makes this game a joke. I kinda hope you both use it and don't. Cause it's that good. Expensive though. You can legit get in the upcoming lvl.
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# ? Oct 5, 2015 08:46 |
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# ? Apr 26, 2024 09:56 |
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The only time I've accidentally killed someone after choking them out was when I dumped a guard at the top of a staircase. But it's completely understandable that he broke his neck and died after all that uncomfortable tumbling.
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# ? Oct 5, 2015 09:21 |