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Ouch, RIP Tinyest Panzer I. Probally killed by the Bofors 37mm AT guns or Wz. 35 anti-tank rifles that are abstracted of course. On the bright side, I got an upgraded tank. Go Tinyest Panzer #2 II (t) I vote against unit reformation, we play what cards we are dealt with. Maybe also a unit profile what killed our first named unit. [Polish cavalry, or the heavy weapons attached that would well murder a Pz I. ]
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# ? Oct 15, 2015 02:21 |
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# ? Apr 26, 2024 16:26 |
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Evil Imperial posted:Maybe also a unit profile what killed our first named unit. [Polish cavalry, or the heavy weapons attached that would well murder a Pz I. ] Well, technically AT guns are in the game already so I'd prefer to say small arms fire + grenade. As for the unit profile, I'm planning something for dead units for its own testpost. Just gotta find some photos of actual disabled Panzer I's in Poland, and I'm too lazy to google it at the moment.
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# ? Oct 15, 2015 03:54 |
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"Nothing good can come of fiddling about with time and space, Go with Option 1#. And be sure to shoot anything that comes out of a blue telephone box." /
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# ? Oct 15, 2015 03:57 |
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Jobbo_Fett posted:As for the unit profile, I'm planning something for dead units for its own testpost. Just gotta find some photos of actual disabled Panzer I's in Poland, and I'm too lazy to google it at the moment. Well I was hoping for a profile on the various 37mm anti-tank guns. EDIT: Trying looking for disabled Panzer Is on Google, no luck without violating hotlinking. Evil Imperial fucked around with this message at 04:44 on Oct 15, 2015 |
# ? Oct 15, 2015 04:28 |
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Evil Imperial posted:Well I was hoping for a profile on the various 37mm anti-tank guns. S'all good, I've got plenty of books to choose from. I've got another EE on the way that'll talk about the cute tank(ette) we've been seeing.
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# ? Oct 15, 2015 05:33 |
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Klaus88 posted:"Nothing good can come of fiddling about with time and space, Go with Option 1#. And be sure to shoot anything that comes out of a blue telephone box." "I agree. Time Travel is best learned to the English and their weird police boxes.
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# ? Oct 15, 2015 06:21 |
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I'd like to claim the 9th Bruckenpioniere, and rename them Die blauen Reiter. If I have a vote, no reforming. Edit: Fixed the german. meatbag fucked around with this message at 18:59 on Oct 15, 2015 |
# ? Oct 15, 2015 13:27 |
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This game really does look way fancier than usual. I'd like to have a special unit (of my heart) myself if at all possible. Either the Flak or the Pak with the name Admiral Smashington. meatbag posted:I'd like to claim the 9th Bruckenpioniere, and rename them Der Blaue Reiters.
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# ? Oct 15, 2015 18:27 |
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Danzig Corridor South - Part 2 Axis Turn 8, Danzig Corridor South - September 06, 1939 - 17:00 Weather: Cloudy (Dry) | Forecast: Clear (Dry) Bruckenpionieres continue to lay it on thick by capturing the airfield south of Koronowo AND removing the AA gun as a threat behind the frontline. It's apparent already, by looking at the combat details, that experience alone can be a game-changer, whether its offensively or not. The Aux Inf eliminates the AA gun, clearing the way for our aircraft to rearm and refuel safely. The bridges to Torun have a lot of allied forces on or near them, which can be a huge pain. Bridges/rivers funnel units and expose themselves to more danger, you don't want to be caught flatfooted on one. Another interesting note, before the giant patch this game received, surrenders didn't generate any XP Gottfried GoFast also gets in on the action, scaring the ATGs and getting some good hits on them at the same time. Allied Turn 8 Nothing of note Axis Turn 9, Danzig Corridor South - September 07, 1939 - 08:00 Weather: Cloudy (Dry) | Forecast: Clear (Dry) Our AT gun forces the TKS to retreat into Koronowo (If a unit retreats into a location that can be capture, it does not change owner). The Aux Panzer IIC tries to kill the TKS but fails, and the 1st Kavallerie picks up the slack. With the TKS out of the way, we start attacking the infantry guarding the bridge. Apparently they never got the memo to move, or help out friendly units in the local area. Overview of front. I got overzealous with my Aux Arty and tried trucking them into the next-nearest town (Wabrzezno) and they were subsequently ambushed. Thankfully, the low-strength infantry can't do as much damage as they'd like. We've also cross the river and have surrounded Torun, which we still need to be careful about. Eliminating the enemy artillery is top priority so that assaults on the city aren't broken up, while supplying and positioning are troops will require one(?) more turn so that we aren't at a disadvantage. In the South, The Tinyest Panzer gets revenge on some cavalry; the AT gun east of Wloclawek is badly positioned and we're ready to take advantage of it. Like so. GG is relentless in his attacks! Allied Turn 9 If you expected something other than nothing, you were wrong. I guess I should mention that the AI does try to reinforce units at times, but they are also restricted by prestige gains. If they haven't been reinforcing their units (or don't have units to reinforce ) it may be a sign that they are getting ready to buy new units. Axis Turn 10, Danzig Corridor South - September 07, 1939 - 11:00 Weather: Clear (Dry) | Forecast: Clear (Dry) Beware of the hun in the sun! Torun is cleared out, and the obsolete artillery has been getting its fair share of attention from engineers and aircraft alike. The 12th Gebirgsjagers capture another valuable bridge and push back the Polish defenders. Specifically so that TTP can rush in and finish them off. 1st Kavallerie attack the rail bridge near Koronowo, we see our Stukas bomb units taking refuge in Rypin and see our advance over the river. Keep it up, Radec's Roughhousers! Allied Turn 10 Axis Turn 11, Danzig Corridor South - September 07, 1939 - 14:00 Weather: Clear (Dry) | Forecast: Cloudy (Dry) The bridge is cleared, Rypin is assaulted several times, and the newly-formed Polish infantry (no doubt using survivors from the many broken units in the area) Allied Turn 11 Axis Turn 12, Danzig Corridor South - September 07, 1939 - 17:00 Weather: Cloudy (Dry) | Forecast: Clear (Dry) After the Bruckenpionieres attack the suppressed infantry, our stukas come in and eliminate both units. The city of Rypin has no defenders left, and it is easily captured. Throughout the campaign, Panzer Corps will keep track of destroyed units. So far, the losses have been entirely one-sided. Save for a very unlucky turn where we watched a Panzer IB unit dissolve after multiple cavalry attacks, we've completely eradicated 54 Polish units. High command congratulates us once again for our swift, and decisive, actions. Seriously, nothing happens up north. Jobbo_Fett fucked around with this message at 21:37 on Oct 15, 2015 |
# ? Oct 15, 2015 21:01 |
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Equipment Evaluation TK/TKS The finalization of a development line that began with the Vickers-Carden-Loyd Mk VI tankettes, became several variants (TK1, TK2, TK3) and ended with the TK and TKS. These vehicles had little armour, limited armament and were of questionable effectiveness. They don't stack up against proper tanks, and have little more to offer than armoured cars. In any case, the Polish armed forces produced the TK, which holds the distinction of being the first armoured track-laying machine to be built in quantity in Poland. The TK had a single 7.92mm Hotchkiss gun, a max armour of 8mm, and a crew of 2 men. The TK was followed up with the first TKS model which had a different superstructure, new suspension, slightly increased protection (max armour of 10mm instead of 8mm. Unfortunately, it still carried only a single 7.92mm machine gun and had a crew of 2 men. The second TKS model (No separate model name given) was upgraded with a 20mm autocannon. Very few of these upgrades/conversion were made, but the better armament allowed them to better combat most combat vehicles of the German invaders. This image was flipped horizontally. The driver was on the left side, looking forward. Unfortunately for Poland, they simply did not have enough of these produced to stop the tide of war. The handful that were converted generally gave a good account of themselves.
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# ? Oct 16, 2015 09:40 |
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Reform vote result: 2 (Yes) - Change the past, change the future 2 (No) - What's done is done, we can only move forward Went with a coin toss, came up No. Nothing shall change.
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# ? Oct 16, 2015 16:08 |
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But the future refused to change! Do we get He112s in this game or is it all 109s and Stukas? War Thunder has given me an unhealthy love of the He112. Though I might be misremembering and it didn't serve past the Spanish Civil War.
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# ? Oct 16, 2015 19:40 |
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Just a heads up, if anyone else would like to get this game it's only for the base game on Steam until October 22th.
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# ? Oct 16, 2015 23:18 |
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Night10194 posted:But the future refused to change! The He-112 did serve in very small numbers for a lengthy amount of time, but it was never produced in any useful amount. I don't recall the He-112 being in the game, but we'll have a lot more than Stukas and 109s. Koorisch posted:Just a heads up, if anyone else would like to get this game it's only for the base game on Steam until October 22th. The DLC is also heavily reduced and, if you enjoy the base game, the added content is worth its weight in gold.
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# ? Oct 17, 2015 00:06 |
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Intermission 02 First things first: Our first unit to be eliminated was The Tinyest Panzer by several attacks by Polish cavalry. Polish Cavalry seen here trying to escape retaliatory strikes by Ju-87 Stukas Panzer IB of The Tinyest Panzer, seen knocked out in the outskirts of Irownoclaw R.I.P. The Tinyest Panzer (Panzer IB) | Turn 4, Danzig Corridor South - September 05, 1939 - 17:00 Available Prestige: 2171 (1864 after reinforcements) Our infantry looks to be forming a stable, reliable group. Experience is capped at 225, so we're well on our way to maxing them out before the campaign is even half-way complete! Our special forces of the infantry (for now), our bridging engineers (Die blauen Reiter) have make a stellar effort in gaining XP and contributing to our efforts. Our Pak 36 (Admiral Smashington) has been a great help despite the inherent vulnerabilities of early AT guns. Our AA gun, on the other hand, has done diddly. The PanzerFaustian Pact has been accumulating a lot of good experience that we'll be able to put to use if he survives long enough for us to get better tanks. The Tinyest Panzer (#2) is well on the way to recouping lost experience. Gottfried GoFast is almost maxed for exp. Great stuff! TANSTAAFL may not be killing a lot, but the experience he is getting will serve us for a long time. Lastly, our air force has shone brightly with a huge amount of experience accrued for both Stukas. The 109 getting over 100 experience lets us overstrength him if we want to. Core pre:Unit Name Unit Type [Transport] Exp Claimant Land Units A.Gottfried GoFast Sd.Kfz.222 204 Tin Tim B.12th Gebirgsjagers Gebirgsjager 212 szary C.Radec's Roughhousers Wehrmacht Inf 198 Klaus88 D.The Tinyest Panzer (#2) Panzer 38(t)A 086 Evil Imperial E.(The)PanzerFaustian Pact Panzer IIC 181 Godna F.TANSTAAFL 105mm leFH 18 [Opel Blitz] 176 Fat Samurai G.Admiral Smashington 37mm Pak 36 [Opel Blitz] 180 Katznmaus H.4th Wehrmacht Inf Wehrmacht Inf [Opel Blitz] 169 I.6th Pioniere Pioniere [Opel Blitz] 190 J.Die blauen Reiter Bruckenpioniere [Opel Blitz] 148 Meatbag K.8th 3.7cm FlaK 37 3.7cm FlaK 37 [Opel Blitz] 000 L.1st Kavallerie Cavalry 177 Air Units 1.7th Bf-109E Bf-109E 117 2.10th Ju-87B Ju-87B 220 3.Reconnaissance Flight Ju-87B 203 Option #1: Save our prestige, no spending. Option #2: Give Radec's Roughhousers some trucks Option #3: Only spend prestige to OS - overstrength - our units. Jobbo_Fett fucked around with this message at 05:24 on Oct 17, 2015 |
# ? Oct 17, 2015 01:13 |
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Option 2, put trucks on the boys!
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# ? Oct 17, 2015 02:10 |
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"Option 2 obviously. My Roughhousers WILL surpass the k/d of Gottfried GoFast!" /
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# ? Oct 17, 2015 02:17 |
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Option #2: Mobility wins battles, we have lots of time to upgrade our units after Poland.
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# ? Oct 17, 2015 02:23 |
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Great to see this get off the ground! Next artillery unit you get, I'd like the biggest caliber available (eventually up to 21cm), and name it Die großen Sargnägel. As for the current vote, Option #1. Save the prestige. The infantry could use the exercise.
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# ? Oct 17, 2015 04:18 |
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Never, ever give Gebirgsjagers transports of any variety. They're mountain infantry that can freely move through those hexes, and hills as well for that matter, but as soon as you add any sort of transport they lose that capability as a unit can only move as fast through terrain as its slowest unit - which in the case of mountains is only one hex a turn for anything other than them. Unless you intended this as a joke option...
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# ? Oct 17, 2015 04:59 |
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Lord Koth posted:Never, ever give Gebirgsjagers transports of any variety. They're mountain infantry that can freely move through those hexes, and hills as well for that matter, but as soon as you add any sort of transport they lose that capability as a unit can only move as fast through terrain as its slowest unit - which in the case of mountains is only one hex a turn for anything other than them. Unless you intended this as a joke option... Just double checked this... I never knew it did that! Guess I'm going to have to amend that option, Gebirgs won't get trucks. One thing I did know is that a paratrooper unit shouldnt be given transports because they will lose them if they embark on planes. Not sure if thats ever explained anywhere
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# ? Oct 17, 2015 05:23 |
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Jobbo_Fett posted:Just double checked this... I never knew it did that! Guess I'm going to have to amend that option, Gebirgs won't get trucks. Yeah, none of the specialty infantry should be given transports for varying reasons but I think you're right and they never actually mention that to the player.
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# ? Oct 17, 2015 07:20 |
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Lord Koth posted:Yeah, none of the specialty infantry should be given transports for varying reasons but I think you're right and they never actually mention that to the player. Except Bruckenpionieres. I don't care how it affects their actual river crossing ability, they need to get to rivers ASAP. Also, if I remember correctly, there's at least 1 special infantry you receive that shouldn't be given transports for other reasons aside from affecting special movement. Kangra posted:Great to see this get off the ground! I'll try to remember this. I forget when our core starts increasing, but we'll get to 30~ish within 3 in-game years.
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# ? Oct 17, 2015 08:42 |
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Option #2 German's are nothing if not the pinacle of efficency.
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# ? Oct 17, 2015 08:46 |
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Can I nab a fighter squadron?
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# ? Oct 17, 2015 19:11 |
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the JJ posted:Can I nab a fighter squadron? The 109 we currently have or a future one? And do you want it to have a custom name?
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# ? Oct 18, 2015 01:04 |
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Darn I was hoping to nab the 109 but if JJ is after it then I would like to claim the Stuka with the most exp. If I can get the 109 can it please be named: Geschwader or if it i s the Stuka then please call it: Zerstörer. Thank you.
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# ? Oct 18, 2015 02:09 |
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Jobbo_Fett posted:The 109 we currently have or a future one? And do you want it to have a custom name? I'll take the current one. In honor of a good author and in recognition of my ambivalence for the cause we're fighting for, Call it the Luckily It's Just a Sim
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# ? Oct 18, 2015 03:19 |
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Any chance of getting a Stuka? Call it the Death and Glory if there is. They get both. With their Literal Doomsirens. Actually, use that name instead: Literal Doomsirens.
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# ? Oct 18, 2015 04:01 |
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the JJ posted:I'll take the current one. In honor of a good author and in recognition of my ambivalence for the cause we're fighting for, Call it the Luckily It's Just a Sim Iain M Banks? Will have it done koolkevz666 posted:Darn I was hoping to nab the 109 but if JJ is after it then I would like to claim the Stuka with the most exp. If I can get the 109 can it please be named: Geschwader or if it i s the Stuka then please call it: Zerstörer. Thank you. We'll almost definitely get another fighter (not sure when though) so if you want to wait I'll get you in the next one. Night10194 posted:Any chance of getting a Stuka? Call it the Death and Glory if there is. They get both. Will do.
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# ? Oct 18, 2015 04:03 |
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Jobbo_Fett posted:Iain M Banks? Thanks but I am good with a Stuka. Not so good with being patient and waiting haha.
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# ? Oct 18, 2015 04:23 |
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Jobbo_Fett posted:Iain M Banks? I would have made it GSV if I had the space. Hemming and hawing over the morality of video gaming the Nazis and then doing it anyway (with a cheeky nod to their excuse) deems very Culture to me.
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# ? Oct 18, 2015 05:44 |
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Why the hell did they put an Actual Doomsiren on the Stuka B? Nazis are weird.
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# ? Oct 18, 2015 05:45 |
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Night10194 posted:Why the hell did they put an Actual Doomsiren on the Stuka B? Psychological effect, plain and simple. If your opponent already has morale issues, then it becomes particularly effective. I'd have to double-check; I think you could attach the siren on any stuka variant but it ceased being standard after '42.
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# ? Oct 18, 2015 05:50 |
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My goon pontoon platoon is definitely going to need trucks.
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# ? Oct 18, 2015 13:12 |
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meatbag posted:My goon pontoon platoon is definitely going to need trucks. They've already got trucks though
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# ? Oct 18, 2015 13:27 |
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The answer is always: more trucks.
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# ? Oct 18, 2015 16:28 |
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Katznmaus posted:The answer is always: more trucks. This is skewing my view on the Autobots in the weirdest way. Oh, and safe to say Option #2 won the vote. Radec and co getting some sweet trucks to ride in style with!
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# ? Oct 18, 2015 17:20 |
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Starting Prestige: 2171 Prestige after reinforcements + upgrades: 1814 Prestige per day: 0 Objectives Decisive Victory: Capture all objectives and at least 3 Aux Forces must survive. Marginal Victory: Capture at least 3 objectives Our plan is simple: The Aux Forces will perform a holding action and wait for our main assault force to relieve them. Then circle around the eastern portion of the map and hit Lodz behind its fortifications. At the same time, a recon in force will occur towards the north, bringing the bridging pioneers to help with the river on that side. Core pre:Unit Name Unit Type [Transport] Exp Claimant Land Units A.Gottfried GoFast Sd.Kfz.222 204 Tin Tim B.12th Gebirgsjagers Gebirgsjager 212 szary C.Radec's Roughhousers Wehrmacht Inf 198 Klaus88 D.The Tinyest Panzer (#2) Panzer 38(t)A 086 Evil Imperial E.(The)PanzerFaustian Pact Panzer IIC 181 Godna F.TANSTAAFL 105mm leFH 18 [Opel Blitz] 176 Fat Samurai G.Admiral Smashington 37mm Pak 36 [Opel Blitz] 180 Katznmaus H.4th Wehrmacht Inf Wehrmacht Inf [Opel Blitz] 169 I.6th Pioniere Pioniere [Opel Blitz] 190 J.Die blauen Reiter Bruckenpioniere [Opel Blitz] 148 Meatbag K.8th 3.7cm FlaK 37 3.7cm FlaK 37 [Opel Blitz] 000 L.1st Kavallerie Cavalry 177 Air Units 1.Luckily ItsJustA Sim Bf-109E 117 the JJ 2.Zerstorer Ju-87B 220 koolkevz666 3.Literal Doomsirens Ju-87B 203 Night10194 Aux Forces AA.10th Army SdKfz 222 SdKfz 222 000 BB.10th Army Panzer IB Panzer IB 000 CC.10th Army Panzer IIC Panzer IIC 000 DD.10th Army Panzer IA Panzer IA 000 EE.10th Army Panzer 38(t)A Panzer 38(t)A 000 Weather: Clear (Dry) | Forecast: Clear (Dry) A closeup of the starting situation in the east. Our armored forces are in a bad way, facing lots of infantry in favorable terrain and anti-tank guns. We surround Sieradz and Kalisz. Kalisz is eliminated quickly. Our pioneers perform admirably in clearing out cities. I want to send out the Luftwaffe to help our stranded forces immediately, but the minimal range of the Stuka hurts us here. Zerstorer helps clear out Sieradz In the east, we clear out the airfield but can't eliminate the infantry unit. Pushing up north in the east exposes the fortifications around Lodz. Its not a good idea to go up against these without any preparation. Allied Turn 1 Very little occurs. The calm before the storm? Axis Turn 2, Lodz - September 09, 1939 - 11:00 Weather: Clear (Dry) | Forecast: Clear (Dry) Oh, cool! More Gebirgsjagers for us to use, although I wish they were more special or someth Oh wow! That movement buff is absurd. No, seriously, this is huge! Continuing with the offensive, Zerstorer keeps devastating ground units. Even Luckily ItsJustA Sim (I couldn't fit all the spaces for whatever reason) gets in on the action. The new mountain troops don't perform as well as I want. Meanwhile, our 1st Kavallerie vacates Lask for us. We end our turn with a defensive line for our Aux Forces, away from the cities that benefit the Polish forces. Allied Turn 2 Polish cavalry try to break through our armour, it doesn't work out so well Axis Turn 3, Lodz - September 09, 1939 - 14:00 Weather: Clear (Dry) | Forecast: Clear (Dry) Attempt #2 at clearing out the forest is better Stuka! Stuka! A Panzer 38(t)A follows up the stuka attack on a TKS unit and almost wipes it off the map. I don't get to show off our artillery much this mission, but he performs consistently like this against the enemy cavalry Evil Imperial's tank unit mops up after the artillery. Oh hey! It's the northern forces. You guys doing well up at Turek? Cool. Nice. 6th Pioneers really like doing 6 damage. Coincidence? Allied Turn 3 As expected, the Polish ATGs finally reach our tanks and kill off a weak tank unit Axis Turn 4, Lodz - September 09, 1939 - 17:00 Weather: Clear (Dry) | Forecast: Cloudy (Dry) Not all our Stuka Strikes do... anything. Don't fight AT guns head on with tanks. The charge of the light brigade version 2.0 An overview of the southern area For those wondering where Radec's Roughhousers and Admiral Smashington are, they were sent to scout Lodz. Knowing that I can't get through the fortifications, they divert themselves up north. Admiral Smashington is goading the TKS. And up north, we approach Leczyce. It should fall soon. Allied Turn 4 Nice try, TKS Axis Turn 5, Lodz - September 10, 1939 - 08:00 Weather: Clear (Dry) | Forecast: Clear (Dry) The Tinyest Panzer and our 109 both destroy enemy units, clearing the way. Our pioneers are secretly trying to open a gate to hell. AT gun? Check. River Modifier? Check. We're going to build a dam made out of TKS' Hey what's going up Nor-aaaaaaaaaaaaaaaaaaaaaaAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH! Allied Turn 5 Continued in Part 2
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# ? Oct 19, 2015 04:17 |
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# ? Apr 26, 2024 16:26 |
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Someone was a bit optimistic when placing terrain features on this map, there's no way there are so many hills and literal mountains in this region of Poland.
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# ? Oct 19, 2015 06:14 |