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HBar
Sep 13, 2007

1. Situational awareness is crucial. It allows you to surprise the enemy and avoid being surprised yourself. If Konnie wasn't there, the sneaking kobold we didn't notice could have done much worse.
2. A. Leave Skvababt to snipe any kobolds coming out of the mine.

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HBar
Sep 13, 2007

1. A: play good cop/bad cop with Skvababt.
2. D: Kvelar first. His shield will help him survive the unexpected, and with axe and crossbow he can respond to threats both near and far.
Then Konnie for close-quarters support and Skvababt for long-range support, and also because both probably have an above-average eye for traps.
Then Khami, so he has a little extra distance to swing his chain.
Abigail and Johakim go in the middle away from the frontlines.
Then Thorgrim so we have a good view of everything going on and don't get ourself killed, and finally Tommy guards the rear.

HBar
Sep 13, 2007

How many clutches are there?

What's so important about the big house that it's worth dying for?

Who's the leader of your clutch? What are they like?

Do you know anything else about the other clutches?

How have you avoided all the traps down there?

HBar
Sep 13, 2007

Are there any traps you're really proud of?

Did the other kobolds make any traps that are dumb and obviously won't work?

HBar
Sep 13, 2007

Don't pursue. Cautiously explore the side tunnel, with Tommy, Thorgrim, and Khami keeping an eye out behind the party. Listen more closely to the strange noises. Ask the others (especially Skvababt and Abigail with their non-human hearing) if they have any idea what it is.

HBar
Sep 13, 2007

We're outnumbered and an archer would be great here. Go back and get the rest of the party.

There might be something lurking in the lake too. When we come back, we should turtle up at the entrance and have Skvababt and Kvelar pick them off from a distance.

HBar
Sep 13, 2007

A, inspect and fix. We need to go back soon, but we also need to do it safely.

HBar
Sep 13, 2007

F: Tie a directional figure 8 knot, isolating the weakness in a loop.



Then keep following the rope if the pull is still too weak.

HBar
Sep 13, 2007

1. C. We should clear out all the side passages before continuing west, and it makes sense to start with the closest one so there's less chance of being surrounded.
2. G. The strange sounds seem ominous so we better clear the path to the exit in case a full-sprint retreat is in order.
3. L. To do it right we'd need longer than two minutes, we should operate on the assumption that the nests are all trapped.

HBar
Sep 13, 2007

AF, I trust Ragnar to know his best strengths and he can still get a couple ranged shots. And we need to be cautious even if they won't be surprised.

HBar
Sep 13, 2007

Move Ragnar to 12, then move everyone up four (so Ragnar is A12, and at the opposite corner of the formation Konnie is at D13). Make a concentrated push along the top. That way we can take out the first torch kobold immediately, the crossbow kobolds as early as possible, and the barrel one after he's in range. And also avoid the ancient caped kobold for as many rounds as we can.

Edit: Also swap Abigail and Khami, so Abigail is B13 and Khami is C13. That way Khami can support us at the corner.

HBar fucked around with this message at 03:26 on Mar 28, 2016

HBar
Sep 13, 2007

We need to get in range before we can shoot the egg. From our starting point the bolts would clatter harmlessly to the ground in front of the mine cart.

If we kill egg, it'd probably just enrage the remaining kobolds instead of instigating an immediate succession crisis among them while they're still in the middle of a life-or-death fight. Capture is the better option if we get the chance and the strongest opponents are still in the fight, then we can bargain with them to pack up and leave peacefully in exchange for egg's life.

Adding to my vote:
Announce "Surrender and you can all leave the mine in peace. If you refuse to leave, egg dies."

HBar
Sep 13, 2007

We have to stop that barrel, it's probably filled with explosives or more thermite (I'm assuming that's what our red and gray dust is even though we haven't tested it and the party probably wouldn't have any in-character knowledge about it).

Do the torches look like regular torches, or ultra-bright ones?

e: Who has the best throwing arm, and how far could they throw a torch with accuracy?

HBar fucked around with this message at 23:43 on Apr 1, 2016

HBar
Sep 13, 2007

D: We need to stop the barrel and torch wielders, and if we can't stop them then we need to stay the hell away from the barrel.

If we were still giving coherent orders, I would say to immediately shoot the remaining torch bearers at range (javelin to D6, crossbow bolt to H7), Konnie stabs G10, and Abigail runs for the loose torch if she can take it safely. She just showed that she's good with throwing things.

edit:

There Bias Two posted:

D Have Ragnar throw our dust bag toward the torch wielders near the barrel and watch them go BOOM!
This too.

HBar fucked around with this message at 00:46 on Apr 2, 2016

HBar
Sep 13, 2007

There Bias Two posted:

D Have Ragnar throw our dust bag toward the torch wielders near the barrel and watch them go BOOM!
Perfect. Amending my D vote to include this.

HBar
Sep 13, 2007

1.
1: A, Khami
2: D, Ragnar
3: B, Tommy
4: C, Thorgrim
5: E, Kvelar

2. G

3. Are kobold eggs good for eating? We could have a victory feast at camp.

4. Loot while the old ultrabrights are still sputtering. Once the torch from down here is the only one still lit, cheese it.
Prioritize:
a. Idol
b. Usable Weapons/Armor
c. Valuables
d. Temple doodads

edit: Also, eat a blue cupcake when we exit. Get back up to non-negative crumbs.

HBar fucked around with this message at 01:46 on Apr 8, 2016

HBar
Sep 13, 2007

A
C, Kvelar. He's the most versatile member of the team and our brother, so we're invested in keeping him alive.
E
Ask Egg:
-How did you already know so much when you hatched?
-What makes you different from the other eggs?
-Why did the kobolds come here in the first place?
-What do you know about the big slime upstairs?
-What do you think we should do with the other eggs? Besides let them take over the mine again, that's out of the question.
-If we do that for you, what can you do for us?

e:
-Where did you get that adorable little crown?
-Do you think you and your clutchmates would have what it takes to trap a bunch of yetis?

HBar fucked around with this message at 03:45 on Apr 11, 2016

HBar
Sep 13, 2007

E, keep it as evidence. This is craftsdwarfship of the highest quality, not some hastily-reworked scrap. Whoever made or commissioned this did it with deliberate intent.

Also get it inspected, if there are any magical properties then they might give us more information about its creator.

HBar
Sep 13, 2007

B
Eat a blue cupcake. We still need to return to non-negative crumbs.

HBar
Sep 13, 2007

1. If it's an addiction problem then we can deal with the consequences later, but if it's an overexertion problem then we'll be facing the consequences right away. And we can't afford any setbacks with the clock ticking.

HBar
Sep 13, 2007

D. B is also important, but with the frayed lifeline and now whatever this problem is, it seems like we're being sabotaged. The presence is the first suspect.

HBar
Sep 13, 2007

1. ABC
2. E, 2 gold/month: One for fighting and one for experienced training.
3. H. Keep in touch with her as a trusted merchant in case we have extra money to spend on her wares and services, but if we let her set up a lab in our headquarters then it's bound to blow up eventually. It might be worth considering again if we can afford to get her an isolated shack a safe distance away from other buildings and people.

Mr. Nemo posted:

4. We kicked rear end everyone! Next round's on me! Skavbat, you knew we were going to a mine, perhaps you could've let us know a bit earlier about your condition? Still, exceptional work before going down, and in the "interrogation". Abigail, a dead enthusiastic party member isn't much help. Next time you may get yourself killed.
These sentiments are right, but make the criticisms in private and emphasize that they're only minor complaints and we're still thrilled with their exceptional conduct. Everyone did really well, so it's hard to decide who stands out most. Maybe Tommy.

HBar
Sep 13, 2007

If it were any other god we could look for a courier service to get the message to Harst faster, but Toil probably wouldn't appreciate us handing the work off to someone else.

HBar
Sep 13, 2007

Almost forgot to vote.

RandomPauI posted:

1) God quest
2) God quest
3) Be nice to the dwarf in case we're ever in a position to hire her, she is friends with the mercenary after all.
Hug our owl bears.
Look at our not girlfriend long enough to get caught by her, then blush.

You mean Skvababt, right? Either way, voting for this.

HBar
Sep 13, 2007

1.

Nyaa posted:

B. Pay them their wage now and take anyone who wants to come with me.
2.

Tran posted:


2. Volunteers only.

Other: Tell the Factory of Toil before leaving, ask if they have any faster communication methods..

HBar
Sep 13, 2007

A. Keep her happy, and arrows probably wouldn't do much against automata anyway.
E. Learn more about what exactly a godwar is and what happens in them.

HBar
Sep 13, 2007

A
D
, and we're serious about taking a look when we get back.
H

HBar
Sep 13, 2007

D. One gold is a decent price to get out of a bad fight, we can restock in town.

HBar
Sep 13, 2007

C. If we have a green flask, use it on the monster cluster from a safe distance. If not, Plan Outrail. The powder should also work but it might spook the horses.

Swedish Thaumocracy posted:

"But we are going to have to put you in jael."
:golfclap:

HBar
Sep 13, 2007

A
G
K–Toil changed to O

HBar fucked around with this message at 15:26 on Jun 11, 2016

HBar
Sep 13, 2007

K to O

HBar
Sep 13, 2007

CE. The gnome has been good to us, let's not accidentally kill him. And the serum isn't a great idea if it means our buffed teammate goes mindless in a crucial battle. They could just as easily end up attacking us instead of the enemy.

HBar
Sep 13, 2007

And this is why the Quackeen jar broke. If it said no the answer would be yes, and if it said yes the answer would be no.

Plan nothing to seehere. I thought about asking to be locked up for four days, but while that might save the city it would probably drive Thorgrim mad and end the game for him.

HBar
Sep 13, 2007

Truly, there is no joy in life greater than Accounting.
Thorgrim was especially intrigued by the predictive power of the Quackeen Divining Jars.
And the greatest draw of monster hunting is the promise of immense profit. Modest investments in expenses and salaries can pay enormous dividends in loot.

An investment-predicting machine could make us fabulously wealthy, without putting the city at risk.

Well, unless it upends the existing economic order which leads to social unrest...

HBar
Sep 13, 2007

AC. Keep an ear out for any reports of Tortaur rumblings.

HBar
Sep 13, 2007

BL. And I want to go back to the Marsh Horse guy as soon as our monthly expenses are covered.

HBar
Sep 13, 2007

B
C
G
No
Plan Outrail. Approach the Quackeen first and get the best deal we can from them, the steamboat and bureaucracy are secondary.


5. Vote revised to Modified Outrail: Plan Nyaa. Get contracts from the Quackeen and captain. Inform the bureaucracy but don't get a contract with them.

HBar fucked around with this message at 14:41 on Jul 24, 2016

HBar
Sep 13, 2007

Nyaa posted:

Church and capt plus inform gov.
Revising my vote to this.

HBar
Sep 13, 2007

1. Take:
02 x Bottles of FOOF
01 x Flasks of highly pressurized acid
01 x Ethereal RimRose Cupcakes
01 x Pouches of Flash-Heat-Powder
01 x ##Nåzom Stegėth## A Masterwork Siege Arbalest
01 x All Purpose Horse-Drawn Adventuring Wagon
Common Riding Horses for all ITEC members including horses with which to draw your wagons
2. Skvababt
3. B, Wagon Train

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HBar
Sep 13, 2007

Nettle Soup posted:

A
E - Make a morale boosting speech as best we can, tell our guys that their emotions may not be their own. What has been recognised can be controlled.
AE, Plan Nettle Soup. Camping in one spot and waiting would make us even more stir-crazy.

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