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hollylolly
Jun 5, 2009

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I vote for Theantero's plan, seems good to me! As long as another owlbear doesn't show up suddenly as I'm sure it will.

Just caught up - this is really entertaining. :D

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hollylolly
Jun 5, 2009

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Or we could just lob FOOF into the cave and see what happens.

hollylolly
Jun 5, 2009

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Theantero posted:

That might be safer, but consider this: If the cave is empty and we FOOF it, we both waste FOOF and might melt whatever loot any dead adventurers/peasants the owlbears have dragged there had with them.

Remember, we are also looking for that dead hunter and his death certificate, and as an accountant we probably know that it's against regulation to return documents bathed in highly toxic chemicals.

Okay, good points. I had forgotten we we're trying to locate a death certificate.

I vote for Modified Plan Theantero: scout cave and be ready to bathe remaining owlbear in FOOF if we lure it out of cave with our scout. Don't FOOF the cave.

hollylolly
Jun 5, 2009

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Leave someone to keep an eye on the cave from a distance, look for Konnie

We need to find him.

hollylolly
Jun 5, 2009

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Gonna go with A

We'll throw the FOOF - we can throw it, right? Or we could dig a small ditch in front of the cave, put the bottle in it and cover it with leaves and stuff, scout and lure owlbear out if it's in there?

If we're too much of a baby to risk magical fire engulfing us and burning us to a crisp, I guess we can get rid of the FOOF somehow. And then retreat with our wounded? I don't think we're going to do so well against what is likely the larger Owlbear of the pair still waiting to eat us...somewhere.

hollylolly
Jun 5, 2009

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Roland T. Dapperman posted:

Everybody with a ranged weapon (or nearby rocks), shoot it at the FOOF, followed by EVASIVE MANEUVERS.

This

We can't move it more anyway, might as well make it do its thing.

hollylolly
Jun 5, 2009

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:stonklol:

A - Quackeen take the wheel!

:stare::stonk:

hollylolly
Jun 5, 2009

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A, D

Take baby owlbears, raise them to be fearsome beasts that are on our side!

hollylolly
Jun 5, 2009

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1. C - sell them for $$

Theantero posted:

2: E: ...as having occurred the day of the month for reasons of undue owlbear aggression. To whit the form was found by ITEC at [rough location of cave goes here].

Sure, this

hollylolly
Jun 5, 2009

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B
C

hollylolly
Jun 5, 2009

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A, B
D
H
?
M
*hug the owlbear cubs

hollylolly
Jun 5, 2009

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3. I

Need better offers. If we need to hold onto them for now, so be it. Hold onto, as in hug them. :glomp:

hollylolly
Jun 5, 2009

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B

Beaky, Fluffkin, and Sir Bob

E

hollylolly
Jun 5, 2009

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Hot Dog Day 80 posted:

INVESTIGATE THE HEAT SOURCE

This

hollylolly
Jun 5, 2009

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Do we have any idea what 'tiny lizards in a mine' might be? Are these creatures we have heard about before, or something new?

hollylolly
Jun 5, 2009

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The yetis can wait, let's go invade the mine and punt some kobolds

hollylolly
Jun 5, 2009

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B, C sounds good to me.

hollylolly
Jun 5, 2009

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A

We said we'd help the guy, so let's hurry.

hollylolly
Jun 5, 2009

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AE

hollylolly
Jun 5, 2009

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In my opinion we have to clear the upper building of gobolds before we descend into the mines, to make sure we don't have a whole bunch of them behind us.

hollylolly
Jun 5, 2009

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Wait a little longer... they have to come out soon (?) and we don't want to go in there where all their traps are.

Alternatively can we make a trap of our own for when they come out? Then we could just leave.

hollylolly
Jun 5, 2009

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E

Find and kill kobolds...carefully

hollylolly
Jun 5, 2009

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Voting Plan Theantero

hollylolly
Jun 5, 2009

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A

hollylolly
Jun 5, 2009

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B - take a minute to figure out who's hurt and how bad

hollylolly
Jun 5, 2009

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Mr. Nemo posted:

B, ask the frog girl what's been bothering her but first try to get an arrow into the fleeing kobold if possible at all. Then tend to the wounded.

Yes, please ask sexy frog what's up. She's been off her game, and seems to be drying out. We are concerned. In a platonic way!

hollylolly
Jun 5, 2009

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Aww, Skvababt is claustrophobic.

I dunno what to do for 1, but:

2: A - Take Kvelar and Konnie and clear the workers quarters.

works for me.

hollylolly
Jun 5, 2009

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A - interrogate it and then let Abigail finish it off

hollylolly
Jun 5, 2009

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B - Block the door with...wood? Rocks? without touching the handle. Keep going down.

hollylolly
Jun 5, 2009

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If we need to do something I vote we duck!

hollylolly
Jun 5, 2009

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I don't want to leave kobolds alive up here to surround us and block our eventual retreat.

I don't want to follow kobolds down the side passage to a very probably trap.

So...I don't know what to do. :supaburn:

edit: Misread the update, they ran from a side passage and then down further into the mine. So... cautiously follow as per before?

hollylolly fucked around with this message at 19:39 on Feb 17, 2016

hollylolly
Jun 5, 2009

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Go for a swim, attack from the water.

This isn't a serious vote but if we can swim and we don't think kobolds can then we can lure some to their doom.

hollylolly
Jun 5, 2009

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Turtle up and throw heavy stuff plan

:)

hollylolly
Jun 5, 2009

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Plan Theantero with the leave the torches alone addendum!

hollylolly
Jun 5, 2009

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What happens if we sprinkle salt on a slime?

hollylolly
Jun 5, 2009

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##vote
1. B

hollylolly
Jun 5, 2009

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##vote
1. A
2. E

hollylolly
Jun 5, 2009

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B

Walkabout

hollylolly
Jun 5, 2009

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A - inspect and fix

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hollylolly
Jun 5, 2009

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HBar posted:

F: Tie a directional figure 8 knot, isolating the weakness in a loop.



Then keep following the rope if the pull is still too weak.

Do this

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