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Nyaa
Jan 7, 2010

Q.E.D.



BE

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Nyaa
Jan 7, 2010

Q.E.D.




E.Duel wield shield style
F: thief for trap disarm and search treasure
G: medic
K: charismatic orc
J: he probably will die fast before payday and free invention!
M: Meatball Marinara
N: Good Squad

Nyaa
Jan 7, 2010

Q.E.D.



Wentley posted:

The gnome is just too much of a liability now, as we need fighters, and our base to not explode.
I think it's fine to treat him as a one-shot suicide bomber to be use for one mission and then we hire a real fighter.

Nyaa
Jan 7, 2010

Q.E.D.




E
HJKGI

Nyaa
Jan 7, 2010

Q.E.D.



Wentley posted:

Sooooo. Do we have a safe place we can set up if we capture slimes, and sell their kids for a bounty?
Monster Rancher is a fun game.

Nyaa
Jan 7, 2010

Q.E.D.



Build Slime Ranch

We can use them for training practice too!

Nyaa
Jan 7, 2010

Q.E.D.



Does monster trap covered in E choice?

Nyaa
Jan 7, 2010

Q.E.D.



How much it cost to rent a fighter/other-class for one mission?

Nyaa
Jan 7, 2010

Q.E.D.



no to potion

Nyaa
Jan 7, 2010

Q.E.D.



Ask the guard for a bag of insect before going

Nyaa
Jan 7, 2010

Q.E.D.



keep goin

Nyaa
Jan 7, 2010

Q.E.D.



Night sneak attack

Nyaa
Jan 7, 2010

Q.E.D.



Sexy frog would be perfect for this mission now...

Nyaa
Jan 7, 2010

Q.E.D.



Multi pronged attack

Theif at B4 sneak tp backstab crown.
Fighter A at E10 follow up when the clown turn toward theif.
Fighter B at A10 follow up when clown turn toward fight B.
Medic at E4 step in to heal if neccasary, otherwise follow up attack the clown.

Dwarf hide on top of the tend at A4 and surpise air axe the clown if neccasary, but save it for any reinforcement.

Nyaa
Jan 7, 2010

Q.E.D.



Wentley posted:

Is that an . . . undead clown?
Could be, we better burn it after we chop off its limbs

Nyaa
Jan 7, 2010

Q.E.D.



Rip out the vine infection, grab a limb back as evidence plus reseach, and retreat to bring back the drow's guards with torch and pitchfork.

leave the thief to spy on them in case they escape, have him leave a trail of clues for us to give chase

Nyaa fucked around with this message at Oct 22, 2015 around 18:31

Nyaa
Jan 7, 2010

Q.E.D.



Burn ALL clown parts

Torn a large hole on the tent and look from the outside, don't go in yet.

Nyaa
Jan 7, 2010

Q.E.D.



Wentley posted:

Oh hell.
All it takes is one little vine...

Nyaa
Jan 7, 2010

Q.E.D.



Send someone back to get help and take Konnie to a church asap

Nyaa
Jan 7, 2010

Q.E.D.



Surround the tent, cut the whole tent down and then pull the cloth off. We are not going in.

Nyaa
Jan 7, 2010

Q.E.D.



Wrap the whole tent like a big bag and hurl it back to the mansion.

Nyaa
Jan 7, 2010

Q.E.D.



1) No
2) Angry thing
3) Yes

Nyaa
Jan 7, 2010

Q.E.D.



Throw a ball at it and hope the seal will play with it

Nyaa
Jan 7, 2010

Q.E.D.



1.B
2. We need more manpower and variety of talents. Lower profit margin and hire more. The lessen medical cost will help.

Nyaa
Jan 7, 2010

Q.E.D.



Plan theantero

Nyaa
Jan 7, 2010

Q.E.D.



Unless we can send the rest to other quest, EVERYONE

Nyaa
Jan 7, 2010

Q.E.D.



Now that we know the location of the monster, sneak up and follow the sound.

Nyaa
Jan 7, 2010

Q.E.D.



Arkanomen posted:

Its full of cults and the lady is shady as all get out, its an obvious adventurer trap at worst and a run down old hoarder house to begin with. It's bringing down property values all over the block and is an eye-sore. To the flame, I SAY!
Oh the other hand, letting the cult grow will mean more jobs for us in the future. Bringing down property value help the poor and we could buy it cheap if we want to open up a second branch. We are mercenary, not heroes, I say we do our minimal amount for our job and get pay.

Edit: IN FACT, burning down a house would destroy the property values, and we will be the one to pay for the damage if we can't provide proof that we wasn't burning down a innocent lady's house. I say hold back the fire until we have enough evident to prove it.

Nyaa fucked around with this message at Oct 31, 2015 around 01:04

Nyaa
Jan 7, 2010

Q.E.D.



B A

Nyaa
Jan 7, 2010

Q.E.D.



B for fame.

Nyaa
Jan 7, 2010

Q.E.D.



D

Nyaa
Jan 7, 2010

Q.E.D.



A

Nyaa
Jan 7, 2010

Q.E.D.



2. Everyone

Nyaa
Jan 7, 2010

Q.E.D.



A. Buy/catch two wild dog as bait. Preferbly get one more hunting dog. Follow after them on a strong leash if they start chasing something in unison.

Nyaa
Jan 7, 2010

Q.E.D.



Observe ufo aduction.

Nyaa
Jan 7, 2010

Q.E.D.



I still laments the fact that we don't have explosive gnome.

Have Skvababt circles to A9 for two-pronged range attack.

Nyaa
Jan 7, 2010

Q.E.D.



Throw a bottle of oil at G6, if it covers something invisible, throw a torch to lit it.

Nyaa
Jan 7, 2010

Q.E.D.



New plan: Toss oil bottle upward to the top of G6, Kvelar & Skvababt shoot an arrow at the bottle mid-air to rain oil.

Everyone else throw their lit-torch.


Edit: Not sure if shooting a fire arrow would be better.

Nyaa fucked around with this message at Nov 8, 2015 around 21:16

Nyaa
Jan 7, 2010

Q.E.D.



Swedish Thaumocracy posted:

If the idea is to just spread oil over a large area, just throwing the bottle should do the trick as it would shatter when it hit the ground.
Will this include enemy on air?

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Nyaa
Jan 7, 2010

Q.E.D.



Everyone move to Skvababt

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