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CJacobs posted:You jest, but that's what I planned on doing anyway. Then again, I come from playing the Super Robot Wars games, where two of its games featured a squad system that was as frustrating as Manage Attache Case 4 can get later on because like this game, it took unit size into account and made stuff take way longer than it needed to (later squad-based games dumped the unit size penalty, thankfully). So I know how frustrating (and unintentionally entertaining) managing inventory in RE4 can get at times.
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# ¿ Oct 15, 2015 00:50 |
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# ¿ Apr 18, 2024 13:29 |
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Yeah, Leon dropping 2-3 stories to ground and his legs not shattering like glass is indeed hilarious, but those higher places do serve a purpose: Knife-a-Mole! One tactic for dealing with mobs of enemies is to funnel them to a ladder spot, then just knife away at people until everyone's dead. Granted, it takes plenty of time as things go on, but it is effective in places. The silly dialogue does make me wish Paul Mercier (Leon's VA in this game) would return to the series. Even if it's only for other character Mercier voices in this game.
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# ¿ Oct 22, 2015 01:57 |
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anilEhilated posted:Oh, yeah, and we've met probably the best character in the game.
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# ¿ Oct 22, 2015 20:25 |
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Yes, there are a lot of items/treasures hidden in places you'd think were just part of RE4's scenery, like bird nests. The red catseye is in a nest all the way back in the area you meet Luis for the first time, for instance. Which you'd overlook because the zombies with dynamite are introduced there and you're more focused on not getting blown up and/or getting stuck in bear traps instead of treasure hunting. Anyhew, add me to the list of people who dismissed the TMP at first. I was heavily invested in Manage Attache Case 4 when I first played, so the fact that the TMP needed an extra part in order to improve accuracy coupled with the initial weak damage just turned me off to it. I tried it later on, and it is a nice weapon once you invest a little into the gun. It just has a bad introduction (technically speaking) and equally bad reputation from other players that hurt the TMP in the long run.
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# ¿ Nov 5, 2015 02:29 |
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Yeah, you showed off my biggest problem with El Gigante. His attack hitboxes can be wonky as gently caress. So it might look like you dodged his arms, but nope, a pixel sneezed on you and now you're being grabbed and have to do the breakout QTE. Also, echoing the "EAT YOUR drat EGGS" sentiment.
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# ¿ Dec 4, 2015 22:33 |
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Flash grenades are extremely valuable once the head tendrils get introduced, because they are insta-kills for those types of Ganados. It'll still blind regular ones, but flash grenades are now as valuable as bullets because they let you get past a lot of enemies/chokepoints without having to unload a million bullets.
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# ¿ Dec 16, 2015 22:56 |
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JMolen posted:The starting pistol is actually a really good alternative to the obviously best choice that is the Red 9, but you don't really see it shine until you've fully upgraded it. That said fully upgraded it's a contender with a fully upgraded Red 9. It'll be a while yet before we see any of the guns even get near that thought. And choices will have to be made Although, I'll mostly be complaining about how rare ammo for those weapons are.
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# ¿ Dec 18, 2015 23:59 |
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Mendez's second form always annoyed me. Every time I fought him, he always spent too much time swinging from the rafters and rarely attacked me. Couple that with my own imperfect accuracy, and there were a lot of "HOLD STILL, GOD loving DAMMIT!" shouts during this fight.
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# ¿ Dec 27, 2015 23:59 |
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CJacobs posted:Don't worry! I got a brand new 2TB hard drive for christmas! And I'll give you 1 guess what 372 GB of it is comprised of!
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# ¿ Jan 1, 2016 21:58 |
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Shieldhill posted:cogedlo cogedlo cogedlo cogedlo
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# ¿ Jan 8, 2016 04:27 |
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Like Pureauthor, I am also amazed at you finding a Blue Eye so drat easily. Those fuckers are rare. As in, if you don't get one off of those invisible insects here, you can only get them in a later area if you're lucky. Also, yes the first mask is now useless and can be sold. The second mask you got has its own separate inserts from the first one that you may or may not find in the upcoming areas of the castle.
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# ¿ Feb 5, 2016 22:42 |
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I think what you messed up on the food puzzle is the order. It said "One last drink before the bottle breaks", meaning you had to shoot the wine glass first, then shatter the bottle. You are somewhat correct with the rocket launcher. You can hilarious cheese an upcoming boss fight with it. Also, go back and buy the Broken Butterfly, mister.
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# ¿ Feb 20, 2016 04:04 |
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Oh my God, what is it with my memory of this game and forgetting things? Ignore my earlier comment about buying the Broken Butterfly, CJacobs.
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# ¿ Feb 20, 2016 06:03 |
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anilEhilated posted:Not really - there is literally no puzzle, you just need to shoot the bottle (and you can actually tell there's a real bottle stuck in the painting, not just drawn)). No idea what the devs were going for with that - unless it's Salazar having run out of money for traps and just hoping the signs will confuse the hell out of Leon.
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# ¿ Feb 20, 2016 21:56 |
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So, my earlier confusion was that I thought the Broken Butterfly chest held a free Blacktail, not a Broken Butterfly. That said, shame on you for not blowing your cash on upgrading the Broken Butterfly's reload speed. It really wants that. Also, I am indeed that guy who got stuck on the sliding tile puzzle for longer than needed as well. Mostly because like Antistar, I too hate those puzzles and royally suck at them.
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# ¿ Mar 9, 2016 03:30 |
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Welcome to the only place to ever consistently get blue gems outside of those early drops: Novistador hives. Sadly it's still all based on luck, because you could easily get nothing but red and green gem drops (or other miscellaneous treasures) from a destroyed hive. And yes, the Broken Butterfly reload animation is one of the best in the game.
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# ¿ Mar 18, 2016 02:20 |
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DukeofCA posted:You're guaranteed to get one Blue Eye from the hive. It's the only static drop of its kind, so you're only guaranteed to be able to complete one lamp.
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# ¿ Mar 18, 2016 02:53 |
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Ah yes, the Striker (or the Jailbreaker, as RE5 calls it). Such a wonderful end-game shotgun, and definitely welcome at this point. As for the Verdugo, gently caress that guy. The dodge QTEs plus me taking forever to figure out how to kill him made me hate facing the guy for a while. Then I figured out that the liquid nitrogen tanks were his weakness and promptly did what Judge Tesla mentioned: end his sorry rear end with a rocket launcher to the face. And yes, it felt very satisfying. As for Krauser, don't worry. This game does jack poo poo to explain who the gently caress he is or his connection to Leon. The second light gun/rail shooter game released on the Wii, 2009's Darkside Chronicles, does explain his backstory in full detail. Which means that Capcom took about 4 years to realize "Oh hey, we never bothered to explain what Krauser's deal was in RE4. Why not slide him into our upcoming rail shooter remake of RE2 and Code Veronica as a bonus story?"
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# ¿ Apr 1, 2016 02:00 |
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I'm willing to bet 70% of those are probably copyright trolls being their usual selves.
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# ¿ Apr 2, 2016 20:45 |
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Gnoman posted:Most of the "Mine thrower sucks" nonsense seems to come from memories of the RE3 Mine Thrower (which genuinely sucked rear end), trying to use it for traps because of the name (which is fairly suboptimal), or walkthroughs/LPs (The DarkId's LP, for example) trash-talking it. In reality it's an extremely powerful weapon that can vaporize groups with ease, and will one-shot many of the toughest early-game enemies.
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# ¿ Apr 29, 2016 21:37 |
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CJacobs posted:
But yes, I do love how you can OHKO Salazar with the rocket launcher. Such a fitting way to quickly end the boss fight, to the point the Merchant even sells you a new rocket launcher if you've used up the one you got way back in the earlier parts of the castle. And no, you're not crazy, the jump over commands on the Salazar statue are spotty at best. Even on consoles, that prompt only seems to trigger when you are precisely at a certain point.
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# ¿ May 14, 2016 01:02 |
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I understand that you want to show off everything in the game for completion sakes, that is fair. However, you have abandoned the superior magnum option, CJacobs. May the spider gods show mercy.
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# ¿ May 25, 2016 22:00 |
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anilEhilated posted:You know, that does bring a rather interesting question to the fore: just what nationality is Saddler? However, either Saddler's VA doesn't really care that he doesn't sound like he's from the region or the English voice director didn't care about that detail either.
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# ¿ Jul 23, 2016 19:41 |
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I'll admit that I almost never try to knife-fight Krauser during this sequence. I might get one or two swipes in, but I mostly go with guns for this. Mostly due to how slow I can be reacting to him because Krauser is one of the faster enemies/bosses you fight. Then his arm mutates and suddenly you get slapped with back-to-back-to-back QTEs trying to avoid Krauser's attacks and I just go "gently caress it, eat some Broken Butterfly, rear end in a top hat." He's a nice change of pace, don't get me wrong, but Krauser can be annoying to fight because of his speed. Also, I always expect his flash bang move to be the setup for an insta-kill, but nope, it's just Krauser doing his best Brave Sir Robin impression.
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# ¿ Aug 18, 2016 23:12 |
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CirclMastr posted:Is it just me, or does anyone else assume that since this is a Resident Evil game, Mike obviously didn't die in the helicopter crash? The only ones that escape are the designated "end of game helicopter ride home" pilots. Tendales posted:Piloting a helicopter is a death sentence in the RE universe, really. I think CV is the only game that doesn't blow up a chopper at some point.
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# ¿ Aug 28, 2016 21:25 |
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anilEhilated posted:You actually don't even need the rocket launcher, it's perfectly possible to just shoot (+crane +explode) him enough.
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# ¿ Sep 6, 2016 00:12 |
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hard counter posted:Speaking of separate ways, I don't know why Ada didn't wear her practical mercenaries costume over the long dress in the main campaign
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# ¿ Sep 7, 2016 22:50 |
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Fish Noise posted:Okay, how much of Leon's supporting cast of super spies and spec ops are just going NOTICE ME COMRADE all the time? Leon's issue, aside from causing vehicles to spontaneously explode, is that he manages to win over (most of) the ladies, but instead either moves on to other things or gets shot down by said female acquaintances. Again, Ada tops this category due to the numerous times she and Leon have crossed paths, mostly because: Hunnigan snubs Leon and keeps their relationship professional, Claire moves to being "a trusted good friend" of Leon's, Ashley drops off the face of the Earth after this game despite trying to win Leon over at the end, Sherry looks up to Leon as more of a mentor/father figure kind of person, and Helena can go rot in a ditch for all I care. So yeah, Leon's basically a chick magnet who leaves behind a mountain of unresolved sexual tension with almost everyone he meets. And then there's Krauser, the former partner who went crazy after a bioterror incident where he lost his arm (the same one that mutates during his boss fight, no less) who kind of tries to understand how Leon manages everything. By trying to kill Leon, of course.
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# ¿ Sep 8, 2016 01:47 |
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C-Euro posted:Also I love the noise and model of this shotgun and wish you could get it in the main game somehow. And yes, Ada's trade-off is that she gets the tricked out weapons right as they unlock, but has to deal with shortcomings like ammo capacity being only slightly upgraded. Thus, as you're seeing CJacobs, you get stuck with a lot of ammo drops to make up for Ada not having things like 100-round magazines for her guns. Also, enjoy the beauty that is the semi-auto sniper rifle with max damage, which you criminally never got in your run with Leon.
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# ¿ Oct 4, 2016 20:58 |
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Yeah, as Antistar said, welcome to one of the more annoyingly difficult parts of Separate Ways: the gunship section. Where enemies fly at you, and the hitboxes are whatever the game feels like at that time. No really, your last death in video happened to me as well. Three seconds from grabbing the key card, and bam, dead from AA gunfire that seemed to pass through the walls and supports. This part is not fun at all.
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# ¿ Nov 6, 2016 03:52 |
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# ¿ Apr 18, 2024 13:29 |
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Attano Science is putting in the extra effort, I see.
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# ¿ Nov 19, 2016 02:17 |