Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us $3,400 per month for bandwidth bills alone, and since we don't believe in shoving popup ads to our registered users, we try to make the money back through forum registrations.
  • Locked thread
Thingyman


Fumble Houserules
1-5: You accidentally attack Thingyman
6-10: You fall prone, pinning Thingyman to the ground.
11-15: You score a critical hit on Thingyman, dealing exactly as much damage as his current HP
16-20: Everyone in the party, except Thingyman, are fully healed, become invisible, and generally just start to feel really good about their lives.

Adbot
ADBOT LOVES YOU

Thingyman


joke_explainer posted:

'Rogue: Alright, we climb down the hole, using the grappling hook and rope to slow our descent, using the ever bright rod for light.'

'DM: Alright. You proceed further into the dungeon. Roll a fortitude save.'

*rolls*

'DM: Alright. Everyone passes out, and sixteen rounds later, is dead.'

*confusion, complaints*

'Wizard: What the gently caress? Why?'

'DM: The dungeon foreman was performing a nitrogen flush of this area of the dungeon to prevent oxidization damage to chests etc. You guys entered a confined space without a permit or sufficient knowledge about the situation, and asphyxiated due to lack of oxygen. The ever bright rod doesn't require oxygen to burn, regular torches might have tipped you off. Inattention to detail can be deadly.'

"Tonight I'm running a published adventure from OSHA."

  • Locked thread