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The dire rats prove little match for the adventurers, as the remaining rats are quickly cut down. No damage from the torch toss.
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# ? Oct 29, 2015 15:23 |
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# ? Apr 20, 2024 04:56 |
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Crimson Calliope No one seems to have noticed Cal's little... uh, whatever the hell that was, so she gladly just picks up and relights her torch. "Onward we go, I guess." code:
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# ? Oct 29, 2015 15:25 |
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Val "Yep! Great work, guys!" Valerian nods confidently, walking forward and yanking the arrows out of the rats. She stares down at the corpses, frowning. "I hope they hire someone to clean up afterwards, otherwise this is just going to attract a bunch of scavengers."
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# ? Oct 29, 2015 15:27 |
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Deputy Klem "Don't look at her," retorts Klem to Val, clearly having taken the killoren's general comment for something more specific. "She just ate, and these things are nasty anyway! I'm sure they have some goblins or gnomes or something on hand to take care of that kind of thing." He shifts his focus to the group as a whole, giving the briefest glance over to make sure everyone is still in fighting shape. "Onward, let's hope the next inhabitant is more interesting!" Proceed with the wall-hugging! pre:Klem HP: 17/18, AC: 19 (Touch: 13, FF: 17), Fort +5, Ref +4, Wil +7 Ride +9 Listen +4 CURRENT MODIFIERS AND CONDITIONALS -3 available AoOs -Will try to use mount as cover (DC 15 Ride check) if Klem is attacked -1/round will try to use Mounted Combat feat (Ride check becomes AC of mount if it is an improvement) to prevent attack vs. Killer pre:Killer HP: 20/20, AC: 19 (Touch: 13 FF: 15), Fort +6, Ref +7, Wil +1 Spot/Listen +10
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# ? Oct 29, 2015 20:23 |
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As the adventurers continue to follow the left wall, they see something unexpected from up ahead - flickering light, coming from around the corner ahead of them. Sorry for the delay, dealing with some work issues. The red dot is you guys, the yellow arrow points in the direction of the light.
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# ? Nov 2, 2015 21:41 |
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Crimson Calliope "...huh." Cal blinks, then looks to her companions. "Anyone feel like sneaking up to take a look?" code:
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# ? Nov 2, 2015 22:16 |
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Roarke "You want sneaky? I can do that. Better than you lot, anyway." +8 for Hide and Move Silently
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# ? Nov 3, 2015 01:40 |
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Roarke sneaks forward, leaving behind her torch in order to not draw attention. As she moves forward, she hears a clanking sound coming from up around the corner. Staying low and close to the wall, she peeks around the corner, where she spots what is causing the sound - three humans, hammering on the cavern wall with picks. Another man, dressed in more fashionable and well made clothing than the ones hammering on the wall, seems to be deep in conversation with an ogre, the pair of them apparently overseeing the other three. The large maul the ogre is leaning on is likely the cause of death for the kobolds near the entrance to the cavern.
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# ? Nov 3, 2015 18:21 |
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Roarke Fuuuuuuuuuuuuuuck that. Roarke slinks back to the rest of the group to report her findings. This is not something she wants to be caught alone to deal with. +8 for Hide and Move Silently again.
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# ? Nov 3, 2015 22:18 |
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Val Val hunches over. "So... there's a human and also an ogre. Does the... dangerous creature thing override the humans? I mean if we attack the ogre the humans will retaliate, so should we try to talk them into leaving and also have that cover the ogre? Is that okay, can we... not fight the dangerous creatures, or is that a requirement?" She sniffs, then glances at the halfling. "Where's that contract?"
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# ? Nov 3, 2015 22:45 |
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Deputy Klem Klem manages a whisper, surprisingly. "It's a clear case of aiding and abetting a dangerous creature, which in any civilized place is punished equally, but if you want to read all this legal stuff, feel free." Klem hands the contract to Val. "I say we charge and catch them by surprise!"
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# ? Nov 4, 2015 05:59 |
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Crimson Calliope An ogre! They were right! Back here in the caves is an honest-to-Kord ogre! If they get this monster killed, it'll mean money, fame, and chances to fight even bigger monsters! It's all Cal can do to not charge out there right this moment. "Anybody still feel like chickening out? No? Didn't think so." code:
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# ? Nov 4, 2015 06:14 |
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Deputy Klem Klem has another thought: "Besides, slavery is illegal here, so they're criminals twice over! I'm sure the city wants their heads for the stakes in the marketplace."
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# ? Nov 4, 2015 08:26 |
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The Animal 17/18 HP; 13 AC (13 Touch, 10 Flat-footed) Fort +4/Ref +5/Will +1 Lowlight Vision The Animal whines a little, wuffs a small bark, then shifts back. He looks at the others. "Do we hunt? Do we retreat?" Then he returns to his wolf form. pre:Predator 17/18 HP; 17 AC (13 Touch, 14 Flat-footed) Fort +4/Ref +5/Will +1) Bite +7 vs. AC 1d6+5 piercing damage Speed 50 Lowlight Vision
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# ? Nov 5, 2015 08:39 |
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According to the letter of the contract, you should technically order the humans to leave, only attacking them if they refuse or attack in return. The ogre, as a Dangerous species, should be killed.
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# ? Nov 5, 2015 14:03 |
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Crimson Calliope "Aw, you know what? To hell with it. What are they going to do, charge us in court for not announcing our presence to an ogre?" Cal quietly puts out her torch and sets it down, gripping her shield. "Someone just get some proof that they were working together, or something." code:
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# ? Nov 5, 2015 15:53 |
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Deputy Klem "The word of a Hardnose should be all the proof they need. The tree elf can save an arrow for the wizard if he tries anything tricky while the rest of us take out the ogre. Let's get just out of sight, then countdown from three fingers and charge."
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# ? Nov 5, 2015 19:40 |
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Roarke "I can blitz the mage if it comes to it. Got a few tricks that'll help put him down." Well, in theory. Truth be told, Roarke hasn't actually mastered any of them. But they should work, even for an amateur.
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# ? Nov 5, 2015 23:46 |
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The ambush is quickly plan and put into practice. With the ogre facing away from the darkness, they had little to worry about it's darkvision, and the adventurers are able to make their way up to the limit of the torchlight. Unfortunately, that is where their luck fails, as Cal accidentally kicks a rock, sending it skittering across the ground, and the well-dressed man notices their approach. "Foes!" he shouts. You guys almost managed a complete ambush, but Cal failed the move silently check by 2. The yellow letter "i" things are torches. Also it is a surprise round, so standard actions only (though there is a standard action charge!) Cal 28 Roarke 23 Fancy Clothes guy - 21 Val 18 Khaem 17 Animal 11 Klem 5 Piell fucked around with this message at 18:30 on Nov 9, 2015 |
# ? Nov 9, 2015 18:27 |
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Crimson Calliope "...whoops. Oh well." Nothing to it but to do it. "Hey, Kord, check this poo poo out!" Since the first diagonal is 'free', I'll charge to L26 and stab the ogre. Ogre Charge Fun Times: 1d20+8 28 1d6+2 3 Of course, minimum damage on my crit threat. Roll to confirm. Ogre Charge Fun Times Crit Confirm: 1d20+8 12 Oy. Three damage, then. code:
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# ? Nov 9, 2015 23:55 |
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Roarke "Oh, you idiot!" Roarke powers up her blade with a little extra oomph of willpower. It shines green in the darkness as she launches herself forward to that fancypants who looks like he's in charge. Charging to J26 and taking a hefty swing at the guy. Using Dodge against the Ogre for +1 AC. Attacking douchebag: 1d20+7 14. Uh, if that hits, Damaging douchebag: 2d6+3 10. pre:HP: 21/21, AC: 16 (Touch: 16, FF: 13), Fort +5, Ref +6, Wil +6 Spot/Listen/Hide/Move Silent +8 CURRENT MODIFIERS Charge - +2 hit/-2 AC[
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# ? Nov 10, 2015 03:07 |
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The Animal 17/18 HP; 13 AC (13 Touch, 10 Flat-footed) Fort +4/Ref +5/Will +1 Lowlight Vision The Animal watches some of the others charge forth, and gives a snarl before following suit. He takes a rather nice chunk out of the ogre. pre:Predator 17/18 HP; 17 AC (13 Touch, 14 Flat-footed) Fort +4/Ref +5/Will +1) Bite +7 vs. AC 1d6+5 piercing damage Speed 50 Lowlight Vision CURRENT MODIFIERS Charge - +2 hit/-2 AC Charging Bite vs Ogre 1d20+7+2 28 just 1 off of crit threat, so close. Still a hit. For 1d6+5 10 piercing damage. Ryuujin fucked around with this message at 05:55 on Nov 10, 2015 |
# ? Nov 10, 2015 05:47 |
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Cal charges at the ogre, and her blade lands a cut along his arm as he turns to face her. Roarke's charge against the well-dressed man does not fair as well, as he nimbly avoids the attack. He glares for a moment, then forms his own glowing blade, this one a bright red. He slashes at her, nearly landing a blow that would have severed her arm had Roarke not twisted and managed to turn it into merely a moderate wound. The Animal makes his own charge at the ogre, and bites deeply into his leg. Cal hits the ogre for 3, Roarke misses. Roarke is hit for 9. The Animal hits the ogre for 10. Cal 28 Roarke 23 Fancy Clothes guy 21 Val 18 Khaem 17 Klem 5 Piell fucked around with this message at 18:50 on Nov 13, 2015 |
# ? Nov 10, 2015 06:01 |
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Deputy Klem "Turn and face me, you foul creature! For Peace and Order!" shouts Klem at the ogre, all the while urging Killer into a charge at the beast's back. Both the halfling's lance and his vicious mount's talons score hits on the slow-moving ogre's back and lower leg, respectively. "Ah ha, that should bring you down to my level for a fair fight. And you humans, surrender or die for conspiracy to aid and abet a proscribed creature!" -Swift action: Fighting Challenge vs. Ogre (-1 Knight's Challenge use) -Standard action: Lance vs. the ogre - 26 to hit, 12 damage (-1 Knight's Challenge use for being dastardly) -Killer standard action: Charge ogre - 25 to hit, 7 damage -Free action: Shield block vs. ogre (if still up) or mindblade pre:Klem HP: 20/21, AC: 17 (Touch: 11, FF: 15), Fort +5, Ref +4, Wil +7 Ride +9 Listen +4 CURRENT MODIFIERS AND CONDITIONALS -3 available AoOs -Will try to use mount as cover (DC 15 Ride check) if Klem is attacked -1/round will try to use Mounted Combat feat (Ride check becomes AC of mount if it is an improvement) to prevent attack vs. Killer -Klem and Killer -2 AC from Charge. -Fighting Challenge vs. Ogre -+1 AC vs. whoever got Shield Blocked pre:Killer HP: 20/20, AC: 17 (Touch: 11 FF: 13), Fort +6, Ref +7, Wil +1 Spot/Listen +10
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# ? Nov 10, 2015 06:46 |
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Khaemwaset runs ahead to take his place behind the front line. "Try not to let the brute crush you entirely, even Anhur's grace has it's limits." Moving to K-27, Readying a touch use of Divine Recovery if anyone gets plastered by the Ogre. Unless it's the Animal, wont be able to reach him.
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# ? Nov 12, 2015 08:05 |
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Calling all zachol!
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# ? Nov 13, 2015 06:57 |
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Roarke Oh, this is interesting. A huge smile splits Roarke's face as she squares up again with her fellow battlemind. Forgetting the ogre for now she hefts her blade and tries to ignore the gash in her arm. There's magic that can take care of that in a minute. Shifting Dodge focus to the battlemind and attacking again. Attack Battlemind: 1d20+5 8 pre:HP: 12/21, AC: 16 (Touch: 16, FF: 13), Fort +5, Ref +6, Wil +6 Spot/Listen/Hide/Move Silent +8 CURRENT MODIFIERS None Vicissitude fucked around with this message at 00:57 on Nov 14, 2015 |
# ? Nov 13, 2015 15:46 |
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Val Val is momentarily a little stunned, they probably should've tried to talk this out but whatever. Ogre. Right. Kill the ogre regardless, sure, she can try that. She advances, trying to just shoot over the heads of her companions, and lands a nice solid shot on a bit of the cave roof. Great. Whoops! Move to L30, one shot at +2 (loving melee) for 1d8+2, 8 for 8.
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# ? Nov 13, 2015 23:20 |
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Klem and Killer rush forward into the fray, landing a pair of powerful blows that tear deep into the ogre. Val's attempt to hit the ogre goes wide. Val misses. Klem and Killer hit but don't quite manage to kill the ogre. Cal 28 - we are here Fancy Clothes guy 21 Workers 20 Val 18 Khaem 17 Animal 11 Klem 5 Ogre 1
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# ? Nov 17, 2015 15:38 |
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Crimson Calliope Ducking under the ogre's arm, Cal takes off past the others, jabbing ineffectively at its hide with her blade as she goes. Well, it gets its attention at least. That's enough, at least, for someone else to finish it off. "If you're gonna do something, you better do it now, I think I just pissed it off!" Making a Tumble check to move to N24 without provoking AoOs from fancyman and the ogre. Tumbler, #fancyman #ogre (DC 17): 1d20+10 17 1d20+10 26 Just barely succeed at avoiding Fancyman, and avoid Ogre with some room to spare. Move at half-speed to N24, setting up a flank with Klem, then make a regular attack with my rapier. Flankstab An Ogre Please: 1d20+8 9 1d6+2 4 Son of a bitch. code:
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# ? Nov 17, 2015 16:03 |
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Cal circles around the ogre and cuts at him, but his armor absorbs the blow to no effect. The fancily dressed man shouts "Die" as he slashes at Roarke with his glowing blade, but Roarke manages to avoid the attack. The workers drop their picks at their feet and pick up loaded heavy crossows that had been lying next to them, previously unnoticed, and fire at Cal. One crossbow misfires, the second is blocked by her shield, and the final shot is stopped by her armor. That's not quite flanking position, unfortunately, and that's a miss.. The fancy dressed guy misses Roarke, the workers shoot at Cal with heavy crossbows and miss. Cal 28 Roarke 23 Fancy Clothes guy 21 Workers 20 Val 18- we are here Khaem 17 Animal 11 Klem 5 Ogre 1
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# ? Nov 17, 2015 16:21 |
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Deputy Klem Klem thrusts and stabs at the ogre as it makes its lumbering turn. He manages only a glancing blow, but even a glancing blow to the neck is dangerous! Killer focuses on the enemy mindblade, tearing into him with all of the sharp bits at her disposal and instinctively starting to circle behind him. -Klem standard: Lance vs. ogre - 21 to hit, 3 damage -Klem free: Set mindblade as Shield Block target -Killer full: Talons - 22 to hit, 6 damage; foreclaws - 17 and 12 to hit, 5 and 5 damage; bite - 22 to hit, 5 damage -Killer free: 5' step to L25 pre:Klem HP: 20/21, AC: 19 (Touch: 13, FF: 17), Fort +5, Ref +4, Wil +7 Ride +9 Listen +4 CURRENT MODIFIERS AND CONDITIONALS -3 available AoOs -Will try to use mount as cover (DC 15 Ride check) if Klem is attacked -1/round will try to use Mounted Combat feat (Ride check becomes AC of mount if it is an improvement) to prevent attack vs. Killer -+1 AC vs. mindblade pre:Killer HP: 20/20, AC: 19 (Touch: 13 FF: 15), Fort +6, Ref +7, Wil +1 Spot/Listen +10
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# ? Nov 19, 2015 20:45 |
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The Animal 17/18 HP; 13 AC (13 Touch, 10 Flat-footed) Fort +4/Ref +5/Will +1 Lowlight Vision The Animal lunges at the ogre, trying to hamstring the beast and bring it down. But the creature's hide may prove too formidable this time. pre:Predator 17/18 HP; 17 AC (13 Touch, 14 Flat-footed) Fort +4/Ref +5/Will +1) Bite +7 vs. AC 1d6+5 piercing damage Speed 50 Lowlight Vision CURRENT MODIFIERS Charge - +2 hit/-2 AC
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# ? Nov 21, 2015 06:30 |
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No time for a full update today but Klem drops the ogre, mindblade is heavily wounded but still up.
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# ? Nov 21, 2015 19:00 |
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Khaemwaset stands ready for the Ogre to strike his allies, when it falls over dead after a slight lancing. "Ah. In that case..." He roars and and steps forward, swinging at the Mindblade. "I would yield. Prison is better then the nine Hells." pre:Subduing Strike Power Attack: 14+1+2+1(-1 for Power Attack) for 17. Damage Subdual Falchion Damage: 2d4+5 12 Cuchulain fucked around with this message at 04:24 on Nov 24, 2015 |
# ? Nov 24, 2015 04:17 |
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Val Val perks up. "They could just leave, right? You guys, we killed your ogre, obviously not going to go well for you even if you could take one or two of us down, you should probably surrender and depending on the interpretation you might not even need to go to jail. We're just supposed to be relocating people."
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# ? Nov 24, 2015 09:09 |
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Khaemwaset smashes the flat of his blade into the side of the enemy mindblade's head, dropping him to the ground. With both of their bosses down, the workers are quick to surrender. They explain that they were being paid to mine out a tunnel to outside of the city for a planned smuggling operation. After searching the rest of the caves, the adventurers hand over their captives and the unconscious mindblade, and are paid for their work. gently caress it, 2nd level is boring so lets get it over with. After some consideration, I've decided that 4th level is also lame so we're jumping straight to 6th level! Additional rules are in the character creation thread.
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# ? Nov 28, 2015 18:32 |
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The adventurers reconvene once more, ready to put their bows, blades, and miscellaneous other objects to work. Guard Lieutenant Asher is once more their contact, and she lays out the situation in her standard terse infodump. "Recently, there have been a number of attacks on caravans on the Rhest-Terrelton trail," she says, pointing to a spot on the map, where two rivers converge. "It's a somewhat swampy area, and it seems that a group of lizardfolk have set up there and decided to start causing trouble - we've got records of two attacks that were driven off, and three more caravans that left Rhest never arrived at Terrelton. There's been mentions of trained beasts, as well, so you'll have to watch out for that. Estimates are that there are a few dozen of them, so you'll have to track them down. Questions?"
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# ? Dec 7, 2015 17:05 |
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Deputy Klem "Can we borrow a wagon or two to make us look like a merchant caravan?" asks Klem.
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# ? Dec 8, 2015 02:25 |
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# ? Apr 20, 2024 04:56 |
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Roarke Once again leaning back in her chair, Roarke is slightly more serious this time around. "What can we expect from the lizards? Do they have the big warriors, little sneaky bastards, or the big eyed ones that look like frogs?"
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# ? Dec 8, 2015 08:21 |