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Intro Guide Base Rules Lost Legion Rules Shades of Tezla Rules Getting Vassal Working Thread 4 - Baby Stomps (Standard Conquest, LL+K, Newbie) Thread 3 - xXx_Wolfhawk_Sniper_420_xXx (Standard Conquest, LL+K) Thread 2 - Le Fanatisme ou Goldyx (Volkare Tough/Fair, LL+K) Thread 1 - I'd Vlaada Be Playing Talisman (Standard Conquest) What? Mage Knight is the finest stomp-the-countryside simulator you'll ever see. Bridging an adventure game with a cardbuilding game with a living card game, it's up to the players to land their infamously powerful Evil Generals on the edge of an Atlantean continent, armed only with a deck of 16 cards whose effects range from 'hit poo poo' to 'block poo poo' to 'move my poo poo' to 'buy poo poo'. From there they must build their power, add new cards to their deck and new units to their army, and learn how best to combine efficiency with efficacy in order to ultimately reach the major cities of the region and flatten them into dirt. Lost Legions is the expansion that never should have been an expansion to begin with, an answer to the game's premature release due to financial concerns. It is, in effect, the 'complete' version of the game, adding many more cards and units to the stacks the players already face. Shades of Tezla goes a little further still, bringing an extra Mage Knight to the fray and setting the players against two opposing factions of death and life, whose scenario culminates in two large-scale battles as the Mage Knights seek to take dominance over the whole continent. And we're going to go gently caress them up. Hopefully. So what's the plan?
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# ? Oct 16, 2015 09:03 |
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# ? Apr 24, 2024 22:35 |
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Life or Death Rules Life or Death resembles a game of Standard Conquest, but rather than four cities the players must reach and take down two epic enemies within the three days and nights they have available. The only thing on their side is a lone city still standing in the midst of the chaos. General Setup
Dark Crusader:
Stelas fucked around with this message at 09:18 on Oct 16, 2015 |
# ? Oct 16, 2015 09:03 |
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Sure, I'm not busy enough. ##Signup for the Tezla Coils, Norowas or The New Guy.
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# ? Oct 16, 2015 09:16 |
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I'll do it ##Signup for Arythea or Goldyx
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# ? Oct 16, 2015 09:23 |
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##Signup for Krang or Norowas
berenzen fucked around with this message at 10:13 on Oct 16, 2015 |
# ? Oct 16, 2015 09:50 |
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##Signup for Tovak or Krang I had constant mana issues in the last game as Norowas, I'd like to give a hero a try that doesn't rely on it so much.
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# ? Oct 16, 2015 11:11 |
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##Signup for not-Krang How can I not choose to get rejected for a stelas Mage Knight game?
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# ? Oct 16, 2015 11:47 |
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##signup: Braevalar, Norowas, random Stelas, you should play - since it's co-op, abuse of your position should be much less tempting. why are we using ##, anyway - codenames habit?
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# ? Oct 16, 2015 14:44 |
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rchandra posted:##signup: Braevalar, Norowas, random The ## came from mafia votecounting software and spread to random places in TG.
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# ? Oct 16, 2015 14:59 |
Istvun posted:The ## came from mafia votecounting software and spread to random places in TG. It's nice to search a page, I assume that's the origin, but yeah, sprung from PbP mafia games. ##vote, ##unvote, ##kill, etc. People wrote thread parsers to tabulate votes so as to be able to quickly put up a vote total before night hit.
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# ? Oct 16, 2015 16:08 |
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## SIGN UP, random from whatever is left.
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# ? Oct 16, 2015 16:18 |
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gently caress yes, I've lurked every stelas Mage knight PBP thread and am stoked for this one. Some day I will learn how to run vassal as quickly as you.
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# ? Oct 17, 2015 01:36 |
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rchandra posted:Stelas, you should play - since it's co-op, abuse of your position should be much less tempting. This might happen? But I might get shown up to be poo poo. It's a tough choice! Trane posted:Some day I will learn how to run vassal as quickly as you. I've talked about it elsewhere, but I quietly modify the vassal module so that it changes default zoom levels to my preferred types, and to include the Image Capture Tool on every image I'll want to screenshot. After that I have a ImageMagic shortcut set up in the directory to convert everything to jpg, then another shortcut to move everything but the map to the Dropbox folder. (The downside is that you don't get complete history of everyone's hands turn-by-turn but whoooo caaaares.) After that I just upload the map to imgur, and I'm done.
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# ? Oct 17, 2015 02:10 |
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Signups are closed! Our lucky players, in order: Gutter Owl as Krang rchandra as Braevelar Me! as Arythea cenotaph as Goldyx Game will be up in a moment. Also, imgur appears to have increase its image size limit to about 1.5Mb, allowing a slightly finer world map quality.
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# ? Oct 17, 2015 10:54 |
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ROUND 1 BEGINS The Mage Knights are on a quest to beat up the Dark Crusaders, and the Elementalists. They have three days and three nights; the sun rises on the first day. Hand links have been PMmed. The Dummy Player is Tovak. He chooses Rethink. Please pick tactics in the order Gutter Owl, rchandra, Stelas, cenotaph. As this is a co-op game, please do confer! Dummy Player (Tovak) - 16 deck. Krang (Gutter Owl) - 5 hand, 11 deck. Braevelar (rchandra) - 5 hand, 11 deck. Arythea (Stelas) - 5 hand, 11 deck. Goldyx (cenotaph) - 5 hand, 11 deck. Unit Offer | Fame Tracker | Faction Leaders | Site Reference | Unit Reference (Main) | Unit Reference (Faction) Stelas fucked around with this message at 11:39 on Oct 17, 2015 |
# ? Oct 17, 2015 11:23 |
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DIBS ON MONASTERY or wait DIBS ON MAGE TOWER?? hmmmm
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# ? Oct 17, 2015 11:25 |
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I kind of have a tendency to push my reputation to negative and then some, so it would be nice to hurl myself at the Mage Tower and grab Call to Arms. Alternatively I can park my rear end on the mine to the north and make my way to the monastery. Also, new mechanics: the green enemy to the northwest is sat on a graveyard, which is why there is also a dungeon token next to the space off the map. The tooth it has on it is Vampiric - for every wound it deals in the Assign Damage Phase, it will gain +1 Armor during the Normal Attack phase.
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# ? Oct 17, 2015 11:27 |
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Oh, right, I forgot the dummy. Let me edit that in. (it's me)
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# ? Oct 17, 2015 11:35 |
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Wait seriously? You actually let me in again?
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# ? Oct 17, 2015 18:23 |
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Stelas posted:I kind of have a tendency to push my reputation to negative and then some, so it would be nice to hurl myself at the Mage Tower and grab Call to Arms. Alternatively I can park my rear end on the mine to the north and make my way to the monastery. Good luck guys.
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# ? Oct 17, 2015 18:34 |
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I think I can take that dungeon early, if no one else calls it. Everyone cool if I take Great Start? I've got a Savage Harvesting in my opening, and I'd like to get some fuel for it.
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# ? Oct 17, 2015 18:44 |
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Gutter Owl posted:Wait seriously? You actually let me in again? Hey I just do what the dice tell me. I even stuck myself on the list and rolled d8. I can't take anything first turn but my hand's good enough that I don't want to toss anything either. I wouldn't mind Mana Stealing a green or a red.
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# ? Oct 17, 2015 19:01 |
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Actually, poo poo, I'll go head NW for that graveyard. It might take a little bit to gather some ranged but Arythea's got enough in her deck to take that thing out without too much fuss. Then I can pick up Call to Arms and mmmmmmaybe get to cast it as well.
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# ? Oct 17, 2015 19:22 |
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Eagerly awaiting round 3, and Gutter Owl's sudden but inevitable betrayal.
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# ? Oct 17, 2015 19:28 |
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Captain Bravo posted:Eagerly awaiting round 3, and Gutter Owl's sudden but inevitable betrayal. tag your spoilers. god.
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# ? Oct 17, 2015 19:43 |
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My hand is kind of middling so I wouldn't mind taking Great Start so I can both get more cards and go after people with actual plans so I don't interfere. Of course if someone can reliably take a high value location by getting two extra cards that would be a better choice.
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# ? Oct 17, 2015 20:01 |
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I'm hoping rchandra will chime in soon. I'll go ahead and peg my list as Planning, then Mana Steal, then Early Bird in that order.
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# ? Oct 18, 2015 01:35 |
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Great Start.
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# ? Oct 18, 2015 02:21 |
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Thinking Planning, but not entirely sure what I want to do in the opening. Moving to the blue mine would be tempting, except that the monster is only 2 fame. Could use the whole hand to go get Peasants or herbalists from the Village, saving one card via Mana Steal. e: didn't see Stelas changed preference to planning. I'll take Mana Steal (red) intending to get the guardsmen turn 1 and take them into the maze soon, that's some sort of plan at least. e2: Or go slower of course, my last couple of games were competitive and I was being squeezed, unable to use all my cards. Need to change mindset back. rchandra fucked around with this message at 04:58 on Oct 18, 2015 |
# ? Oct 18, 2015 04:44 |
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rchandra posted:Moving to the blue mine would be tempting, except that the monster is only 2 fame. Two fame and a faction token, though. Also bear in mind we do have a dummy, rather than just decking ourselves. Anyway, Early Bird. (this was an edit: if cenotaph needs cards Planning will help him more than me) Stelas fucked around with this message at 05:10 on Oct 18, 2015 |
# ? Oct 18, 2015 05:04 |
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Planning
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# ? Oct 18, 2015 05:14 |
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I will play March and Swiftness and Rage sideways to move 2 NW, then Crystallize the white. Tovak draws 3 cards. It is Braevelar's turn! Arythea (Stelas) - 5 hand, 7 deck. Dummy Player (Tovak) - 13 deck. 1 red, 2 blue crystals. Remaining cards: 4 red, 3 green, 2 white, 4 blue. Braevelar (rchandra) - 5 hand, 11 deck. Goldyx (cenotaph) - 5 hand, 11 deck. Krang (Gutter Owl) - 5 hand, 11 deck. Unit Offer | Fame Tracker | Faction Leaders | Site Reference | Unit Reference (Main) | Unit Reference (Faction)
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# ? Oct 18, 2015 05:36 |
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okay cool. If someone could leave a red for me on my turn that would be a++ because then I can kill the dungeon enemy and leave myself with only 1 Wound. Hopefully, ready to immediately kill the other one the turn afterwards.
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# ? Oct 18, 2015 05:37 |
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Slower plan for the round: village, recruit, maze, enter maze-4, keep. That is perhaps optimistic. March (green die), Promise, Swiftness for Move 7, move to village.
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# ? Oct 18, 2015 05:58 |
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I'll cry if you take my baby away from me. e: Also are you pillaging?
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# ? Oct 18, 2015 06:08 |
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It is Goldyx's turn! Arythea (Stelas) - 5 hand, 7 deck. Dummy Player (Tovak) - 13 deck. 1 red, 2 blue crystals. Remaining cards: 4 red, 3 green, 2 white, 4 blue. Braevelar (rchandra) - 5 hand, 8 deck. Goldyx (cenotaph) - 5 hand, 11 deck. Krang (Gutter Owl) - 5 hand, 11 deck. Unit Offer | Fame Tracker | Faction Leaders | Site Reference | Unit Reference (Main) | Unit Reference (Faction)
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# ? Oct 18, 2015 06:13 |
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The pillage choice will have to depend on mana available. I have my Threaten, so if there's red in the source I can pillage this turn and next to assemble a bigger hand for the maze (trying to save the stolen die for then). But if I'm playing two cards to recruit then that no longer makes sense. And I'm not in a rush for Call to Arms, I can have some fun with Mana Bolt and one of my Storms. rchandra fucked around with this message at 06:28 on Oct 18, 2015 |
# ? Oct 18, 2015 06:25 |
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What's the deal with the Blood Demon out in the water?
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# ? Oct 18, 2015 06:42 |
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It and the green token it's next to are both sat on the graveyard I'm heading for. It's easier to do that than try to provide some kind of highlight.
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# ? Oct 18, 2015 06:46 |
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# ? Apr 24, 2024 22:35 |
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Okay March (gold die) and Determination (sideways) for 5 move, move to blue mine.
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# ? Oct 18, 2015 06:52 |