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As it has been for countless centuries, the Imperium again returns to a battlefield it had once considered lost: Miamicus 7, a planet that has held its ground to the bloody last against a seemingly endless assault of orks. Over the past decade, the tiny villas and quaint towns and cities that once peppered the mostly oceanic planet have given way to rapidly constructed and more easily defensible hive cities. What vegetation there was on the planet has all but been burned away, leaving ashy beaches and cracked, barren ground. It is only through the fact many of the original settlements on the planet were based on islands or peninsulas that humanity has not been wiped off the planet; the God-Emperor himself seemed to have created the world to be made to hold out in a time of siege. Countless other task forces have been dispatched to the planet, and all have aided and bolstered the defenses of the planet; it was the Krieg, in fact, who convinced the Munitorium and Administratum to convert the planet to hive cities, and who laid out the most defensible locations they could find. Now, it is Cadia's turn. You are a member of the elite Kasrkin ranks of the Cadian Shock Troops, and your squad has been designated Task Force Omicron; yours is a small group, intended to quickly put an orkish siege to waste by rapidly landing and eliminating the war boss Wortkop Wavecrasha as he catches up to the main force besieging Coast City Hive 3. The death of the war boss will cause massive in-fighting with the orks themselves, and allow your escape and for a quick mop up by Cadian forces expected to arrive within the system shortly after you. But something has gone wrong. A warp storm has broken out in the path of your jump, and the effects were felt immediately; the small craft spun like a top briefly as horrific lashes of purple and green lightning licked the hull of the ship, lighting up the hexagraphic wards like promethium. The wards held, and the gellar field held, and in spite of the spin the physical course did not seem to deviate. You were in the warp for only a day, and emerged an hour ahead of schedule. Árguros, at the helm of the ship, simply takes the vessel into orbit, as he knows to do. One hour passes, and then two. There is no message from the Cadian fleet or sign of their emergence, and the storm seems to have damaged your short-range communications. Scanners are offline as well, and the only information you have is coordinate verification of your arrival to Miamicus 7. Lieutenant Finnegan finds himself with an odd decision to make; he and his squad have their orders. He knows that the disarray amongst the orks would last quite a long time, and only a deviation of a year or more from the Cadian forces would cause them to lose their window of opportunity. Welcome to the game, guys! Please post your sheets in the first post. I'm gonna let everyone check in and then we'll likely land this bird; if not everyone checks in by tomorrow evening I'll just move along and assume they were in shock from the warp jump. Cadian Shock Troops 112th, Kasrkin Squadron: Special Task Unit Omicron COMMAND ROSTER Jess Martin, Commissairiat Liason (Werix) Lieutenant Luke Finnegan, Squad Commander (DeathSandwich) SQUADRON ROSTER Árguros, Crimson Guard Attache (Sormus) Daws Messick, Medical NCO/Field Surgeon (MaliciousOnion) Heinzen Rekt, Plasma Weapons Specialist (Frajaq) Grohman Tanzut, Heavy Weapons Expert/Sentry (Vicissitude) Luther Fortuna, Demolitions Expert (Dachshundofdoom) SITREP: UNKNOWN LOCATION: UNKNOWN LAST REPORTED LOCATION: Entering warp space en route to Miamicus 7, Imperial Date 4.157.999.M41
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# ? Oct 23, 2015 03:45 |
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# ? Apr 24, 2024 14:16 |
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Commissar Jess Kathryn Martin Warp travel never suited Jess too much when it was stable; spinning like a top didn't help. She was only glad she was not dressed in her environmentally sealed armor, because that would have made the projectile vomiting even worse than it ended up being. Due to the spin of the ship, most of it found it's way back to it's owner, ruining her Commissar's uniform. With a curse under her breath (and a mint in her mouth) she quickly changed out of her clothing, and into her battle fatigues and into her Carapace armor. The only difference being her carapace happened to have a Commissar's cloak draped over the shoulders. She makes her way out of her cramped quarters on this ship, and up to the bridge. She stares out the windows, looking at the planet below. She squits out the the window, and mutters out loud through the vox of her armor, "Where are the other ships? Not only the Cadian, but all the others? This world had been contested for a decade, yes? Other support ships and damaged ork ships would be in orbit." Jess goes to itch her chin, and stops when she realizes she has a helmet on. "Do we have anyone on coms?" With that observation and question out of the way, the Commissar slinks back, taking a position off to the side, trying her best to hide in the shadows of the bridge and avoid any sort of eye contact with the Karskins. pre:Name: Jess K. Martin Specialization: Commissar Aptitudes:Agility, Fellowship, finesse, leadership, perception, weapon skill, willpower, Ballistic skill Characteristics: WS: 40 (20+ 15) [+5 advance] BS: 42 (20+ 11) [+6 Regiment] [+5 advance] S: 35 (20+ 15) T: 35 (20+ 7) [+3 Regiment][+5 maintain specialty] Ag: 51 (20+ 16) [+15 advance] Int: 26(20+ 6) Per: 24 (20+ 7) [-3 Regiment] WP: 37 (20+ 9) [+3 Regiment][+5 advance] Fel: 35 (20+ 10)[+5 class] Wounds: 15/15 Fate: 2/2 IP: 0 CP: 0 Skills: Command +10 Dodge +10 Common Lore (Imperial Guard+10) Common Lore (war) Common Lore (imperium) Scholastic Lore (Tactica imperialis) Linguistics (Low Gothic) Tech-Use Talents: Bombardier Sprint Hatred (Servants of Chaos) Air of Authority Unshakable faith Weapon Training (Bolt, chain, Las, plasma, power) Ambidextrous Hip shooting Two Weapon Wielder (Melee, Ranged) Sidearm Galvanizing Presence (Commissar advance) Quick Draw Traits: Bred for War Hated Enemy The Few Gear: 1 Good craftsmanship Heck-shot laspistol environmentally-sealed carapace armour with helmet backpack power generator combat knife 3 frag grenades 3 krak grenades 1 field kit anointed toolkit Good Craftsmanship Stats: 10#2d10 15 6 7 11 6 7 10 15 9 16 fate points: 1d10 8 Werix fucked around with this message at 19:15 on Jan 10, 2016 |
# ? Oct 23, 2015 04:14 |
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Heinzen Rekt Heinzen Rekt is Karskin, he is entirely used to get assigned to the most dangerous missions, and in said missions things rarely went to plan. In fact most of them go bad pretty loving fast. But this whole thing already started weird instead. For Rekt, weird was so much worse than bad. He stares at the void of space in the bridge expressionless, but slowly sweat drops already form in his head, and he instinctively rests his hands on his plasma gun. "Bad omen..." he says to the rest of his squad, almost whispering. pre:Name: Heinzen Rekt Specialization: Weapon Specialist Demeanor: Paranoid/Twitchy Characteristics: WS: 23 20 +3 BS: 55 20 +14 +5 Specialization +6 Regi +10 Advance S: 30 20 +10 T: 35 20 +12 +3 Regi Ag: 41 20 +11 +10 Advance Int:26 20 +6 Per:39 20 +11 -3 Regi +10 Advance WP: 39 20 +11 +3 Regi +5 Dedication Fel:28 20 +8 Wounds: 10/10 Fate: 1/1 IP: 5 CP: 0 Aptitudes: Agility Ballistic Skill Fellowship Fieldcraft Finesse Weapon Skill Willpower Skills: Awareness Athletics Navigate (Surface) Command Common Lore (Imperial Guard+10, War, Imperium) Linguistics (Low Gothic) Tech-Use Dodge+10 Talents: Rapid Reload Rapid Reaction Weapon Training (Plasma, Las, Launcher) Bombardier Nerves of Steel Hatred (Servants of Chaos) Paranoia Marksman Plasma Weapon Expertise Lightning Reflexes Comrade Talents: Armsman Hail of Fire Traits: Bred for War Hated Enemy The Few Gear: 7 Frag Grenades 3 Krak Grenades Plasma Gun Good hot-shot lasgun Carapace Armour Backpack Power Generator Combat Knife Advances: 4400/4500 Armsman 250 Hail of Fire 300 Dodge (Known) 200 Agility (Simple) 100 Paranoia 450 Marksman 300 Plasma Weapon Expertise 450 Agility (Inter) 250 BS (Simple) 100 BS (Inter) 250 ~~~~~~~~~~~~ Dedicating to Weapon Specialist Awareness (Known) 200 Perception (Simple) 250 Rapid Reaction 300 Lightning Reflexes 200 Dodge (Trained) 400 Perception (Inter) 500 frajaq fucked around with this message at 00:09 on Jan 15, 2016 |
# ? Oct 23, 2015 04:40 |
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Lieutenant Luke Finnegan The Bridge Finnegan pinches the bridge of his nose and shakes his head at the situation. It had taken them precious time to clear all the screens of EQUIPMENT ERROR and get diagnostics ran. The warp storm was unexpected. The inter-dimensional-spinout was unexpected. The fact that seemingly against all odds they made it to their destination anyway and ahead of schedule is downright peculiar. The damage has been assessed. Long range Auspex is down. Comms are unresponsive. No way to signal the fleet. Life support is still functional, so the squad can still breathe. Engines online, so we can still orbit and land. The Gellar generator died after translation to realspace and it's not coming back up without some effort. Count our blessings it didn't fail during our tour as inter-dimensional stunt pilots and get us overran with demons. Demons would be bad. Finnegan was already on the bridge when the Commissar showed up, which darkened his mood slightly more than it had already been. He was buried in equipment warnings and notifications and was too busy to look out the window until the commissar pointed out the obvious. There were no ships out there. We're hardly a reinforcement force if we've got nobody to reinforce. What is happening to us? Finnegan spoke "I've got no clue what the deal is, but we need to assess the situation. Can we confirm that we are in fact even orbiting the correct planet? Do we have topographical data we can compare against to make sure we landed where we got sent? Scanners are down so we need to compare landmarks visually with whatever maps we can find in our ship stores. As far as the comms go, I've got nothing but silence." He turns around "Worse comes to worse, we land at our pre-determined coordinates and assess the situation on solid land. If we have no contacts, then we'll have to double back to the ship and try our hand at some rudimentary systems repairs. We've got life support at least and we've got rations, if we need to hold out for rescue it's possible." code:
DeathSandwich fucked around with this message at 04:21 on Mar 17, 2016 |
# ? Oct 23, 2015 04:54 |
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Scalpel "Nonsense!" Daws says, clapping Rekt on one shoulder. "This is proof that the Emperor is watching over us." The chirurgeon makes the sign of the aquila over his chest before continuing, "At the very least, Lieutenant, if we can't make repairs, we should be able to make contact with the local Astropath." Noticing the Commissar move away from the rest of the squad, Daws approaches her with a smile. "Don't worry, Commissar. Stay close to us and you'll be fine. Most important thing is to put on a brave face, even when you don't have all the facts." pre:Name: Daws "Scalpel" Messick Specialization: Medic > Field Chirurgeon Aptitudes: Agility, Ballistic Skill, Defence, Fellowship, Intelligence, Knowledge, Willpower Characteristics: WS 28 (20 + 8) BS 45 (20 + 14 + 6 (Kasrkin) + 5 (Advances)) S 32 (20 + 12) T 32 (20 + 12) Ag 41 (20 + 16 + 5 (Advances)) Int 54 (20 + 16 + 3 (Kasrkin) + 5 (Medic) + 10 (Advances)) Per 33 (20 + 11 - 3 (Kasrkin) + 5 (Advances)) WP 32 (20 + 9 + 3 (Kasrkin)) Fel 28 (20 + 8) Wounds: 9/9 Fate: 3/3 IP: 0 CP: 0 Skills: Command Common Lore (War, Imperial Guard, Imperium) Dodge +10 Linguistics (Low Gothic) Medicae +10 Operate (Surface) Scholastic Lore (Beasts, Chymistry) Scrutiny Tech-Use Talents: Bombardier Field Treatment Hatred (Servants of Chaos) Jaded Las Weapon Mastery Lasgun Volley Master Chirurgeon Medicae Auxilia Methodical Care Quick Draw Sprint Step Aside Swift Suture Weapon Training (Bolt, Las, Low-Tech) Traits: Bred for War Hated Enemy The Few Gear: Good craftsmanship hot-shot lasgun Common craftsmanship bolt pistol with quick release environmentally-sealed carapace armour with helmet backpack power generator combat knife 3 frag grenades 3 krak grenades 1 field kit environmentally-sealed helmet with vox-bead one anointed toolkit Diagnosticator injector medikit 4 field sutures Advances: 4500/4500 Ballistic Skill +5 (250) Agility +5 (250) Intelligence +5 (100) Intelligence +10 (250) Perception +5 (100) Medicae Auxilia (250) Field Treatment (300) Operate (Surface) (100) Scholastic Lore (Beasts) (100) Lasgun Volley (200) Las Weapon Expertise (300) Methodical Care (300) -------------------- Dodge (100) Dodge +10 (200) Quick Draw (300) Step Aside (400) Medicae +10 Master Chirurgeon MaliciousOnion fucked around with this message at 05:44 on Jan 15, 2016 |
# ? Oct 23, 2015 06:21 |
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Luthor Fortuna Luthor stared at the planet for a few moments and shrugged. Warp storm or not, they'd come here to kill orks, and that was what he intended to do. When Rekt speaks, he gives him a lazy grin. "You said that last time they served us reconstituted groxloaf, and we kept casualties below 50%. Chin up!" Turning to the Lieutenant, he nods in agreement with his plan (not that the LT would care whether or not he approved). "We've been in worse spots, sir. I'm not needed up here, so I'll go look through the cargo. I think I might have seen a crate of map-slates, might be able to use those to verify that we're in the right place if all else fails." On his way out of the room, he pauses at the door and glances at the Commissar as though he's about to speak, then grimaces and exits quickly. One of these days, he was going to work up the courage to ask what Cain had been like in person. Somehow, the thought that the real Cain might not have quite lived up to the version he'd seen in the picts was vastly more terrifying than being stuck in an unknown time and place over a planet filled with greenskins. pre:Name: Luthor Fortuna Specialization: Weapon Specialist -> Breacher Aptitudes: WP, Agi, BS, Fel, Fieldcraft, Finesse, WS 2500+: WP, Agi, Finesse, Int, Tech, T, BS WS: 29 (9) BS: 54 (18 +5 Class +6 Regiment +5 Advance) S: 30 (10) T: 37 (14 +3 Regiment) Agi: 47 (17 +10 Advances) Int: 43 (18 +5 Advance) Per: 26 (9-3 Regiment) WP: 34 (11+3 Regiment) Fel: 29 (9) Wounds: 9/13 Fate: 0/1 Skills: Awareness Athletics Common Lore (Imperial Guard +10,Imperium, War +10) Dodge +10 Linguistics (Low Gothic) Navigate (Surface) Security Stealth +20 Tech-Use +10 Talents: Bombardier Lasgun Barrage Lasgun Volley Las Weapon Expertise Las Weapon Mastery Hail of Fire (Comrade) Hatred (Servants of Chaos) Lightning Reflexes Modify Payload Nerves of Steel Quick Draw Rapid Reload Steady Hand (Comrade) Weapon Training (Las, Launcher, Plasma) Traits: Bred for War Hated Enemy The Few Gear: *=Results of time fuckery GC Hot-Shot Lasgun w/ Custom Grip, Fluid Action* Enviro-Sealed Carapace Armour w/ Helmet (Vox-Bead) Backpack Power Generator Combat Knife Grenade Launcher w/ Custom Grip Plasma Carbine (Pistol)* Frag Grenades (x9) Krak Grenades (x3) Field Kit Anointed Toolkit Demolition Charge Snare Mines (x2) Combi-Tool Respirator XP 4500/4500 Awareness-200 Stealth-100 Stealth +10-200 Stealth +20-300 Agility +5-100 Agility +5 (2)-250 Hail of Fire-300 Rapid Reload-200 Lightning Reflexes-200 Quick Draw-200 Dodge-200 ----------------------- Int +5-250 BS +5-100 Tech-Use +10-200 Steady Hand-300 Dodge +10-400 Lasgun Volley-200 Las Weapon Expertise-300 Las Weapon Mastery-400 Security-100 Dachshundofdoom fucked around with this message at 18:13 on Mar 21, 2016 |
# ? Oct 23, 2015 08:29 |
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Tanzut The heavy keeps his eyes on the stars around the ship just in case anything starts moving out there. There doesn't seem to be any space traffic but orks will surprise you with their ingenuity sometimes. Or maybe ingenuity isn't the right word. For all he knows, all they did was paint their cruisers black and speckled them with white lights. There's worse camouflage to use in the void. "Should we really just be sitting here in space? Unless we can fix everything right here and now, we might as well find a safe place to land and assess damages before carrying out our mission. Let's get the slates and have a look before something stumbles over us." pre:Name: Grohman Tanzut Specialization: Heavy Gunner -> Sentry Aptitudes: BS, Finesse, Intelligence, Perception, Offence, Toughness, Willpower Characteristics: WS: 32 (20+12) BS: 54 (20+18) [+6 Regiment] [+5 Advance] [+5 Advance] S: 35 (20+10) [+5 Advance] T: 41 (20+13) [+3 Regiment] [+5 Class] Ag: 34 (20+ 9) [+5 Advance] Int: 30 (20+10) Per: 39 (20+17) [-3 Regiment] [+5 Advance] WP: 31 (20+ 8) [+3 Regiment] Fel: 27 (20+ 7) Wounds: 12/12 Fate: 3/3 IP: 0 CP: 0 Skills: Athletics Awareness Command Common Lore (Imperial Guard) +10 Common Lore (War) +10 Dodge Intimidate Linguistics (Low Gothic) Scrutiny +10 Tech-Use Trade (Armorer) Talents: Bombardier Combat Sense Hatred (Servants of Chaos) Iron Jaw Lasgun Barrage Lasgun Volley Las Weapon Expertise Mighty Shot Nerves of Steel Sharpshooter Target Selection Vigilant Weapon Training (Las, Low-Tech, Heavy, Plasma, *Power) Traits: Bred for War Hammering Storm Hated Enemy Loader Stabilize The Few Gear: Common Multi-laser w/ *Motion Predictor and Custom Grip Good craftsmanship hot-shot lasgun Environmentally-sealed carapace armour with helmet Backpack power generator * Power Sword w/ Custom Grip Combat knife 3 frag grenades 3 krak grenades Field kit Microbead * - Temporal Shenanigans Advances: 4450/4500 Loader 250 Stabilize 300 Awareness 200 Dodge 200 Scrutiny 100 Scrutiny +10 200 Lasgun Barrage 400 Mighty Shot 400 Lasgun Volley 200 Las Weapon Expertise 300 -------------------------- BS +5 100 Sharpshooter 300 Hammering Storm 500 Strength +5 250 Perception +5 250 Agility +5 250 BS +5 250 Vicissitude fucked around with this message at 10:38 on Mar 13, 2016 |
# ? Oct 23, 2015 16:04 |
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Árguros Arguros tried to coax more info out of the systems but the mysterious YOUR TRIAL HAS PERIOD HAS EXPIRED message kept him locked out. The barking from meatspace awoke him from the trance and he disconnected from the systems. A loudhailer on his neck pipes up with a tinny voice. "Most non-vital systems offline. Suggesting we do not attempt a landing before we have managed to ascertain that we are where we're supposed to be as the unnecessary take-off will consume resources." he broadcasts without even as much as a twitch on his face. "I will pursue recovery of affected vessel systems. Omnissiah willing I will be able to get us at-least communications." Trying to get us some communications [INT 37 + TECH-USE 10 )): 1d100 17 pre:Name: Árguros Gender: Male Career: Tech-Priest -> Crimson Exemplar Demeanor: Angry Beep Characteristics WS 20 +11 = 31 BS 20 +6 +11 +5 = 42 S 20 +11 = 31 T 20 +3 +12 +5 = 40 Ag 20 +10 = 30 Int 20 +5 +12 +10 = 47 Per 20 -3 +8 = 25 WP 20 +3 +8 = 31 Fel 20 +7 = 27 Wounds: 11 Fate: 1 Corruption: 0 Insanity: 0 Aptitudes: Kasrkin: Willpower Tech-Priest: Ballistic Skill Intelligence Knowledge Strength Tech Toughness Weapon Skill SWAPPED ADDITIONAL WILLPOWER FOR: Agility Crimson Exemplar: Ballistic Skill, Intelligence, Offence, Strength, Tech, Toughness, Weapon Skill Skills: Common Lore (War) Common Lore (Imperium) Common Lore (Imperial Guard) Common Lore (Adeptus Mechanicus +10, Tech) Forbidden Lore (Adeptus Mechanicus) Forbidden Lore (Archeotech) Command Linguistics (Low Gothic) Tech-Use +10 (Kasrkin + Techpriest) Parry Talents: Bombardier, Sprint Hatred (Servants of Chaos) Technical Knock Mechadendrite Use (Weapon, Utility) Weapon Training (Las, Power, Launcher) Meditation Weapon-Tech Traits: Bred for War (+0 WP test to not break IG Regs) Hated Enemy (+10 WP test to Stop Killing Chaos) The Few: (-20 Logistics Test to get replacement comrades) Favored Weapon (Grenade launcher, Plasma gun) Unnatural Strength 1 (Crimson Armour) Dark-sight & Immune to Flash (Crimson Armour) Gear: 1 Good craftsmanship hot-shot lasgun, 1 environmentally-sealed carapace armour with helmet, 1 backpack power generator, 1 combat knife, 3 frag grenades, 3 krak grenades, 1 field kit 1 environmentally-sealed helmet with vox-bead per Player Character, 1 anointed toolkit per Player Character, 1 lascutter per Squad, 6 demolitions charges per Squad, 1 siege auspex per Squad, 1 Chimera Armoured Transport per Squad turret–mounted autocannon hull–mounted heavy flamer pintle–mounted heavy stubber dozer blade camouflage netting. Sacred unguents, Omnissian axe, Utility mechadendrite, servo arm, Crimson Armour, MIU weapon interface, Best Craftsmanship Lathe-lasrifle XP Spent 2950/3000 Common Lore (AdMech) +10 400 Initiated Maintenance 200 Mighty Shot 600 BS +5 250 T +5 250 Int +5 100 Int +10 250 Parry 300 Weapon Training (Launcher) 600 Switching to Crimson Exemplar 2950/3000 Sormus fucked around with this message at 18:44 on Oct 23, 2015 |
# ? Oct 23, 2015 16:28 |
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The commissar is correct; there are no ships currently in visible orbit around Miamicus. Reports had not stated that they would expect any sort of satellites, however, and due to the orks nothing tends to stay in orbit for very long. While alarming, it does suit the battlefield to some degree. After about 30 minutes, Árguros finds that no matter what he does, he can't bring the communications system back online. It stubbornly resists all means of interference and the rites of awakening, and simply continues to not even power on. He does note numerous odd burn marks inside the console, and the smell of slagged plastic and solder fills the air while the console is open. It is rightly, and truly, hosed. Luthor returns with the basic mapslates and astrogation charts provided on every mission during the attempted repair, and while the Crimson Guard roots around inside a machine in a way that would be heresy for anyone else, Luthor takes the time to study the maps and charts and seek out matching landmarks. He finds that the layout of the landmasses on the planet below DO match Miamicus 7, but with some alterations, likely due to the age of the maps and the contant warfare below. He does find mountains and oddly shaped lakes unique to the planet, and the stars in the sector around them also match. He feels, with confidence, they are in fact in orbit about their destination, and with a bit of scrutiny he finds their landing location easily; it would take about 5 minutes to navigate and land from where they are. Minutes after the enginseer finishes his repairs, a red light begins blipping on the center console. Checking it out, Árguros founds out that his attempts to reroute power and bring communications back online has severely drained a battery that had been intended to only last long enough to jump, land, and get back into orbit. Readings show that all system functions will cease within 20 minutes. The tech priest knows that the battery can be replaced but a replacement was not sent along on the sortie; it would need to be recovered planetside. There is enough functionality to land and complete their mission, and then launch to the nearest hive to receive repairs. The slates show a hive city about 10 minutes out from where they would land; it would be a tight schedule, but doable.
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# ? Oct 23, 2015 19:13 |
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Árguros "Well it seems the Omnissiah has chosen it for us. The craft doesn't have enough power to maintain orbit. Beginning landing procedures."
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# ? Oct 23, 2015 21:44 |
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Heinzen Rekt Rekt can't remain positive like his comrades are with the situation. At least the good side of having no choice, as the techpriest is saying, is that the officers of the squad can't bicker about what to do. "At least SOMETHING is clear about all this."
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# ? Oct 23, 2015 21:54 |
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Lieutenant Luke Finnegan The Lieutenant sighed as the new warning signal sounded. "Oh hey, haven't heard that alarm yet today, how quaint. " Luke snaps into his command mindset. " Start landing procedures. If we have any non-essential ship functions still online, disable them. We don't need air conditioning and plumbing if it's the difference between landing and turning into a smoking crater." He turns to face his squad. "Commisar, take the others to the hold and get the Chimera ready to move. We may be deployed longer than intended, pack as much extra rations and power packs as we can cram in there. Me and Arguros will get this tub on the ground and then we'll meet up and deploy out."
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# ? Oct 24, 2015 00:10 |
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Tanzut "No plumbing? I already have to use the refresher." Grohman's humor is dry and insincere. He's already heading to the cargo bay or start packing supplies into the Chimera. Plenty of ammo and food to keep them all alive. Water won't be a problem on an ocean world. Every guardsman knows how to make a rudimentary still. They can turn salt water to fresh easily.
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# ? Oct 24, 2015 03:07 |
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Luthor Fortuna Luthor scoops up the map-slates and charts and starts moving for the exit. "Always nice when a decision makes itself for you. Right, well, let's get everything packed, stowed and strapped. Don't want anything sitting loose during re-entry."
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# ? Oct 24, 2015 04:32 |
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Commissar Jess Kathryn Martin As the tech priest goes rooting around in the electronics of the craft, Jess does comes out of the shadows and makes her way over to the Lieutenant, speaking in hushed tones, "Listen Lieutenant, as a commissar, it is my job to make sure that the men remain properly inspired to do the Emperor's Work, not that I think that is going to be a problem with a squad of Karskins. Everyone has heard of Gaunt and Yarrick; I am not here to take command of your squad from you, so I want that made clear. This is your squad, and so long as your orders are not inconsistent with Imperial Creed, just think of me as your close combat specialist." Jess goes to itch her nose yet again, forgetting the helmet is there, before continuing, "that said, I have been trained in the basic structure of commanding troops, as all commissars must. If you are ever in need of some additional assistance in commanding the troops, do not hesitate to ask." When the Lieutenant orders the troops to the Chimera, Jess takes that as her queue, "Come now Karskins, this is what you were quite literally born to do! Get in the Chimera, battle seating! Today we kill a warboss, and a warboss means a lot of orks, so we are going in hot!" Jess runs to the hold, and stands at the open door of the Chimera waving the troops in, "Go Go Go! Take your places! Secure your weapons in the firing ports, and get into drop seating!"
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# ? Oct 25, 2015 22:43 |
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The squad moves with trained and practiced efficiency and precision, save for the commissar; all but Árguros and Jess arrive at the chimera in short order, making a chain to toss supplies into the chimera and stow them safely. Jess arrives in time to clamber into the chimera and help stowing things while the Kasrkin move boxes of ammo and belts of grenades across the hold with assembly line focus. Once his portion of the supply toss is complete, Medical NCO Messick clambers into the back of the Chimera and moves quickly past Jess, taking his seat at the control console and strapping in. The Lieutenant and Tanzut move around the Chimera as the others begin to file in, making sure the mag-grapples have it secured in place in case of a bumpy landing. Once the vehicle is 100% secured, the two climb in, with the Lieutenant taking his seat directly across from Jess. The vehicle, already facing the unloading ramp, keeps its back hatch open for the tech-priest once the landing is complete. Up front, Árguros brings the ship down out of orbit with ease, monitoring the status of the heat dampening plating as the ship burns down through the atmosphere. The ship bursts into a bank of clouds, and Árguros triple checks the telemetry data and places the ship into an automated landing; he calibrates an internal timer to the T-100 seconds it will take to make landfall, and entrusts the safe landing to the Omnimessiah. He unbuckles quickly, the countdown playing in his head as he sprints through the corridors of the ship, gathering his gear from its home on a hook as he goes. With T-Minus 15 seconds until landing, he remotely begins opening the hatch for exit, ducking into the back hatch of the Chimera and thumping the side with his fist to let Messick know they were about to land. He takes a seat next to the doctor, and the moment the ship thuds against the ground, the mag-grapples disengage, and the chimera bursts out of the back of the ship, into the blazing sunlight. Messick controls the armored transport with ease, and several soldiers begin the standard suppressive fire through the firing ports near their seats, while others brace for impact from oncoming fire. The air is filled with only the sound of las-fire as the vehicle continues driving, but there are none of the familiar sounds of metal on metal from the vehicle being shot, or the distinctive cries of greenskins spotting a new target. After a moment, when the sunblindness has worn off, the Chimera slowly comes to a stop. Árguros and Messick are the first to see that the planet seems... different from the briefing. Every soldier who had been firing previously sees it as well; the landscape is lush and green, with crystal blue waters and tall, exotic trees with luscious fruits hanging from them. Not a soul is in sight, though several trees and small bushes have been incinerated and scorch-marked from the suppressive fire. The sky is blue and a gentle breeze blows, causing clouds to slowly drift in front of the sun, casting a shadow cross the chimera and its crew. Behind them, the ship automatically closes its hatch and squats down low to the ground, its camouflage painting meant to mimic the wasteland of Miamicus 7 and blend in, but at the moment it sticks out like an ogryn in a ratling barracks. Overhead, a bird cries out as it flies closer, swooping in a large circle to land in a nearby tree and gorge itself on the fruit there. It looks curiously at the idling chimera for a moment, before continuing its feast.
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# ? Oct 27, 2015 05:45 |
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Luthor Fortuna Luthor lowers his hellgun and blinks in confusion at the unexpectedly bright light pouring in through the firing slot. "Huh. Briefing referred to a Hive World. In my experience, Hive Worlds aren't so, uh, verdant. Especially the ones with a xenos infestation. But we've gotta be in the right place, the maps matched up almost perfectly..." Suddenly, he groans in frustration and slaps a hand against his helmet. "drat the Munitorum to the Eye, they've sent us to the wrong planet, haven't they?! They probably mixed up the data for one world in the system with the data for another one. Their maps were right, but the information was wrong. I swear these idiot bureaucrats are almost as dangerous as the Archenemy."
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# ? Oct 27, 2015 07:10 |
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Árguros Arguros keeps sweeps his surroundings with his integrated weapons while breaking branches and digging small holes to expose this as some sort of artificial garden for hive nobility. "The surface topography matched, which means that we are most likely on the right planet." he buzzes from his neck. "It would be more likely that it was the Administratum that sent us to a planet where the war has long since ended." "We should try the Vox on the Chimera. Try to contact any Imperial forces." Sormus fucked around with this message at 18:33 on Oct 27, 2015 |
# ? Oct 27, 2015 18:30 |
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Heinzen Rekt The plasma gunner looks confused at his surroundings. He was not used to serene places, where was the distant mortar fire, smoke and screams when fighting orks? He keeps glancing around the scenery, plasma gun in hands, and starts to get tense. "Don't let your guard drop squad!! The enemy can be behind the foliage, just waiting to get the drop on us! The greenskin of the xenos would be perfect to hide in a place like this!"
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# ? Oct 27, 2015 19:26 |
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Tanzut This was... unexpected. The area around the landing site is scorched from all the las fire, but aside from that this looks like a paradise world. Something must clearly be wrong. "I'm not getting any movement. Tin Man, you think you can fire up the tank's auspex?
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# ? Oct 27, 2015 22:40 |
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Commissar Jess Kathryn Martin Jess blinks in the bright light, wishing her Commissar's hat fit over the helmet of the Stormtrooper armor; besides making you a target for snipers, blocking the sun is the only other thing that the hat was good for. She remains silent for a moment, letting the troopers vent their frustration. Her commissar instincts instruct her to correct the troopers, and not to speak ill of the Munitorum, but given the fact that she was a Commissar attached to some karskin, she didn't quite jump at the chance to correct the men. "I can only think that we are on the wrong world, or the war is long since over. Either way, with how my luck with the Munitorum as been of late, neither surprises me." Given that, she does not holster her sword or Heck-Pistol.
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# ? Oct 27, 2015 23:24 |
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Scalpel Daws keeps the Chimera idling as he scans the lush foliage through the front viewport. He didn't want to be caught with his fatigues down if they needed to make a hasty exit. "We should mark this location on our maps, as best we can," he says, checking with Argúros for coordinates. "Do we have any information on local wildlife preserves or out-of-the-way landmasses?"
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# ? Oct 27, 2015 23:25 |
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Luke Finnegan Luke tries to keep his confusion in check as he pipes up in response to the Commissar. "Lets stick with the assumed plan for the moment before we freak out. We were sent on a pre-programmed path all the way out here, if we were knocked off course then we'll just need to get to civilization and find an astropath after we scout our intended destination. Until then, let's get on the vox and try to see if anyone is listening." ----- DeathSandwich fucked around with this message at 05:38 on Oct 28, 2015 |
# ? Oct 28, 2015 03:49 |
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Yeah, it is. Realize the most the Guardsman's Primer says on warp travel is 'IT'S SCARY DON'T LOOK OUTSIDE KEEP PRAYING.' It's also incredibly heretical to discuss warp travel when you aren't supposed to. John Dyne fucked around with this message at 04:00 on Oct 28, 2015 |
# ? Oct 28, 2015 03:57 |
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John Dyne posted:Yeah, it is. Realize the most the Guardsman's Primer says on warp travel is 'IT'S SCARY DON'T LOOK OUTSIDE KEEP PRAYING.' Duely noted, insert Back to the Future reference here. Edited post, see also my question RE our comrades.
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# ? Oct 28, 2015 04:41 |
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Árguros The techwarrior had grown more and more angry at the situation they were in. He had almost decided that they were still in void and this was just some shared warp dream they were having. However, it was lasting too long time and it was way too sane. "I'll try to raise someone on the Vox, this is becoming just plain too odd." he says while clambering back into the chimera. He begins broadcasting on the secure encrypted channels, but after receiving no reply on those he yields and just uses the public Imperial frequencies. "This is STU Omicron, We have landed on coordinates, but require additional directives due to changes in operation conditions. Over" after few repeats on different channels there is a sudden broadcast back. The message is completely garbled and sounds almost like white noise with sudden dips, but because of its signal strength its evident that its not just some natural phenomenon. The AdMech flips on the Chimera auspex and starts dowsing for the broadcast location, eventually managing to pinpoint it to west-northwest of their location, around half a day's travel by land. "Guard, Rejoice! We have contact, assumed Imperial. Orks would've managed to make contact with their tech-heresy."
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# ? Oct 28, 2015 23:58 |
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As Árguros tries to bring up anyone or anything on the vox channels, there is a sudden panicked cry from behind the chimera, and a split second later the sound of weapons fire. The smell of cooking flesh fills the air, and the squad moves quickly on alert to see what, exactly, had happened. As they round the sides of the vehicle, they see their plasma gunner standing at alert, a thin wisp of smoke coming from his recently fired weapon. Rekt is wide-eyed, his teeth bared and his finger hovering near the trigger. For a split second there is a moment where he seems like he's about to turn his gun on the first person around the bend, but he recognizes the uniform and visibly relaxes, lowering the gun slightly. About fifteen feet in front of him lies the body of some unknowable creature, instantly killed and cooked by the deadeye aim of the plasma specialist. It almost looks to be some kind of bird; anyone trying to identify it through the data slates doesn't have to search long, as the rustling bushes reveal two more of the birds as they emerge from the foliage. The birds stand at about knee height, and are covered in colorful, iridescent plumage, which one expands behind it as it cautiously approaches the soldiers. Rekt brings his gun back up but hesitates; the first one had startled him, but these didn't quite come sprinting out at him like the last one did. They watch the soldiers for a moment, cocking their heads curiously as the smoldering corpse before them, and after a moment begin to peck at it, tearing strips of flesh from it. Crimson Guardian Árguros alerts the squad to the response from nearby, and the group piles in to the chimera once again. While the techwarrior's calculations were correct with the maps they have, Messick and Árguros are surprised to find an actual, honest to Emperor road on such a planet; the travel time would be cut down to two mere hours rather than half a day, since the Chimera would not have to deal with the warmarked landscape. The vehicle rumbles along the road, with the scenic landscape whipping by on either side. Will update with arrival later today, wanted to give you guys time to react and such.
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# ? Oct 29, 2015 16:27 |
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Luthor Fortuna Luthor had rounded the Chimera hellgun raised, ready to bring the full force of the Imperium crashing down on the xenos, but now he was struggling not to burst out laughing. It would be unprofessional, and besides, it never payed to piss off the plasma gunner (too much). "Well, that's one xeno beast taught to fear the Emperor. They'll think twice before assaulting a Cadian position again. We'll have to remember what these birds look like if the rations start running low; that cooked one smells delicious." Later, as the Chimera speeds towards the source of the signal, Luthor watches the scenery fly by through the firing slit and shakes his head. They had to have been sent to the wrong world. This place had clearly never seen war. It was far too beautiful; it reminded him of a few old representations of Ancient Terra he'd seen back in the Whiteshields during Youth Mass.
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# ? Oct 30, 2015 07:16 |
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Tanzut "Yeah, at least we'll have something to supplement our rations if nothing else." Grohman's not sure, but surely there's nothing against a bit of extra meat in the rasher when it comes to surviving a hostile territory. Xenos animals have no chance of understanding the Imperial Creed. They don't count when it comes to heresy, or so he hopes.
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# ? Oct 30, 2015 19:27 |
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Scalpel "The other two birds didn't seem particularly scared of us," Daws points out. "Should make things easy for us." He keeps his eyes on the road, his training kicking in as he automatically scans the foliage to either side for enemies. Can I get a Lore (Beasts) test @ 54 to see if I recognize the birds?
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# ? Oct 30, 2015 23:01 |
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Commissar Jess Kathryn Martin At the initial sound of weapons fire, Jess draws her chainsword and begins to rev it, "The foe is upon us guardsmen, follow me, to battle!" The Commissar rounds the bend, only to see the smoldering bird. She stops reving the chainsword, but keeps the sword raised above her head for a second as she tries to process the scene in front of her. Once the other two birds round the corner, she slowly lowers her arm. "Uh, Vigilance is rewarded Guardsmen Rekt," is all she can spit out in her state of shock. They came here expecting orks, not pretty birds. This planet shouldn't have pretty birds, it should be a blasted heckscape requiring purging of other xenos. Still dumb founded, Jess makes her way back to the Chimera, sitting as far away from trooper Rekt as she can during the trip. She only wished she had a pictcorder, that was a beautiful bird.
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# ? Oct 31, 2015 01:10 |
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Árguros The discussion relating to plasma fried poultry in the chimera has no affect on the Techpriest. He is too busy navigating their route and running calculations on what blend of herbs and spices to use.
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# ? Nov 1, 2015 18:11 |
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The two hours pass by with little excitement; every now and again, a trooper spots some sort of bird or a small, hairless creature sprinting from the road in terror of the lumbering chimera, but no orks present themselves, nor any sort of challenge that isn't solved by the sheer mass and momentum of the vehicle. Árguros tallies at least two of the hairless creatures that he has struck accidentally, though neither hit had slowed the vehicle down. Checking the maps, the lieutenant sees that they should be coming up on one of the hive cities, which is likely where the signal had originated from. Looking to the skyline, however, shows no signs of the towering hive cities, and no impression of a siege of any kind. The tech-seer continues to fiddle with the radio as they approach. The team braces as they hurtle through a thick mass of leaves and brush, weapons at the ready for the ambush on the other side.. But no ambush comes. The chimera emerges, unharmed save for a few leaves caught in the firing slots. Dead ahead sits a tiny, idyllic little town, completely quiet and peaceful. A man sitting on a stone dock, watching out over the waters with a simple fishing pole in his hands, looks up in startled surprise as the chimera crashes through the foliage, its engine thrumming and its treads shrieking. He seems completely and utterly stunned by the sight, his jaw dropping and his lit cigarette falling from his lips. He drops the fishing pole and scrambles to his feet, trying to keep his big floppy straw hat on his head and keep his shorts from falling down. His chest is bared, exposed by the button-up shirt he wears, and he stands for a moment, looking comical as he holds his hat firmly to his head and gawks at the vehicle. After a moment, he turns, running back towards the town, his fishing rod forgotten; it is suddenly yanked out into the water and disappears. Faintly, the Kasrkin can hear the man yelling "Soldiers! There's soldiers!" as he runs into the town, and slowly the town seems to awaken as people begin to peer out their windows or rise from chairs on their porches. Deeper from in the town, a bell begins to ring, either tolling the hour or alerting the population to the presence of the soldiers. Either way, it is fully obvious the town is aware of Cadia's Finest approaching their little villa. A road large enough to fit the chimera seems to run through the town, but most of it is hidden behind buildings; it's difficult to tell if there would be any obstacles further in. Sorry for the delay, had family AND work emergencies. NO REST FOR DYNE John Dyne fucked around with this message at 03:47 on Nov 4, 2015 |
# ? Nov 4, 2015 03:39 |
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Luke Finnegan Luke assesses the situation as they approach the fishing village. It didn't appear heavily militarized but that doesn't necessarily mean that it's completely safe, especially when you are dropping in without warning. The fishing peasants won't have anything useful with regards to information, they are going to have to see if there's a mayor or chief to talk to. "Get on the vox and see if we can get hold of any PDF units stationed here. Barring that, broadcast to anyone listening locally. Give them at least a momentary heads up we're coming." Luke pauses for a moment, "They may be backwoods, but these are still imperial citizens, go weapons safe. I don't want to explain to the brass why we country fried civvies like we did that bird. In the meantime..." Luke opens the top hatch to both get a better sight line and to hopefully interact with anyone brave enough to approach, "... hopefully if they see there's imperial soldiers inside of this they will be more inclined to help." Luke gets his head and torso out of the top hatch as they approach the city, hoping to find someone willing to talk to them on the way into town. DeathSandwich fucked around with this message at 14:31 on Nov 4, 2015 |
# ? Nov 4, 2015 05:33 |
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Tanzut The gunner looks out the view slits in confusion. This isn't a hive city by a long shot. Something was clearly wrong. "You sure the ship brought us down in the right place? Maybe the maps were off, or the machine spirit took a vacation.
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# ? Nov 5, 2015 02:46 |
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Commissar Jess Kathryn Martin Jess is just as confused as the others are as to why they were not staring at a fortified hive city surrounded by Orks. As Luke pops out the top hatch, Jess smiles, "Very good Lieutenant, hearts and minds, hearts and minds!" Jess would pop out the side and engage the locals, but the reputation of Commissars often times extends to even the civilian populace, and she wished not to sabotage the good officer's efforts.
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# ? Nov 7, 2015 00:51 |
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Árguros Arguros shrugs his mechadendrites figuring that simple Imperial citizenry probably wont be at home with a Tech-guard either. He gets back on flipping Vox switches and tries broadcasting once more. "STU Omicron to Unidentified Broadcast, Arrived at your location. Requesting information of local chain of command and directions to proceed."
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# ? Nov 7, 2015 15:59 |
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Scalpel Daws puts the Chimera in low gear and begins moving the vehicle forward at a walking pace. He knew the dangers of having an armoured vehicle in an urban environment (if this could be called urban), and didn't want to put themselves in the middle of an ambush if he could help it. "Should I head for the bells, Lieutenant? Might be the local Ministorum chapel." Doing so unless someone has a better idea.
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# ? Nov 8, 2015 00:48 |
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Expect an update tomorrow. Was waiting for Frajaq but we can move on without him, since school and such has him busy.
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# ? Nov 11, 2015 07:46 |
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# ? Apr 24, 2024 14:16 |
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Luthor Fortuna "Huh. Well, that settles it: no xenos around here. They're not the type to appreciate a nice village." That said, he doesn't lower his weapon, scanning rooftops, windows and corners almost by reflex. The graveyards were full of unprepared men.
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# ? Nov 11, 2015 08:14 |