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Chronicles of the Psychic Wars - the Second Indonesian War A GURPS 4th Edition: Action / Psionic / Ultra-Tech campaign that tells of the possibilities of a near future where psychic soldiers in giant robots fight each other to the bitter end in Indonesia for money, by aldantefax Intro BGM quote:Is it any wonder that my mind's on fire INDONESIA, OFF THE COAST OF BALI 0430 LOCAL TIME "Good morning, Falcons! This is Peregrine," an ambiguous but cheerful voice cuts through the sea spray and whipping winds. "This is a prerecorded briefing that is set to automatically be removed from memory at the end of the playback. Your objectives are to make landfall, get into the control installation and disarm the Indian Tiger Army AAA network in this area." The inflatable speedboat slices roughly through another large wave, sending a fresh wash across the benches before being flung off the backside in a rush of wind. Not that anybody on that launch cared - the headsets that was feeding in data had excellent noise filtering. It's the twilight hours and no onboard lights are active, but the guide knows the way. He was born in these waters off the coast of Bali; good money was spent to secure him for this operation. "Amaya is coordinating in the field," Peregrine continues, oblivious or uncaring to the physical situation at hand - he (or she?) is speaking from a recording, after all. "This will be a beach landing - whatever you can load onto the launch, you get." A quick check showed that everybody got their pick of the armory requesition before heading out. Vanguard missions always get top priority for firearms and armor. "Slide takes point; Kaminski should have a data cache with security keys for getting into the actual compound. It's well hidden, but trust in the maps. You won't see it until you're right on top of it. Be prepared for anything in there - we heard that they hired a Technician from OWL. Just one. Be happy that you're a full squad instead." The sky goes from the tint of midnight to a dull, distant curtain of steel. Clouds trace a pattern of misery ahead - heavy rain within the next three hours. "Arguello and Lee, you just have to do your thing. This is not a loud operation - repeat, *not* loud. Get in and disable the system, then you can do whatever you want afterwards. Extraction points have been downloaded to TAC-NAV. Please verify additional mission parameters indvidually." Umbral tendrils reach long from the southern beaches of Bali as the Wheel Man cuts the engine. In its heyday, tourism was king here, with all the beaches populated with happy, smiling tourists and temples that haven't been converted into military fortifications. He subvocalizes to the rest and gestures with his free hand, << Silent running from here. Zero one to combat area. Landfall in thirty seconds. >> "We have reports of Youxia activity in the area - two Youxia Battle Frames that were spotted about two weeks ago but may be in hiding for some reason. Last known good location is forty klicks north of your destination. Worth keeping an eye out for. Remember - the guns come out of your pay. You break 'em, you bought em." It's five klicks into the thick of it if the map's accurate, with the nearest extraction point another forty klicks away. Need to steal a jeep or something and take it there in any reasonable amount of time. There's a grip of flares, but still. For Steve and Jayline, they have notifications already waiting. Additional orders from FALCON - with high priority. The same cheery voice cuts in with the sing song: "That's all she wrote! Peregrine, signing off." There is no fizzle as the audio playback finishes, only dead silence from the earpiece as the launch slides from the water horizontally onto the sand. Just like that, everybody's on foot and the Wheel Man is gone without any further words spoken. Weapons free, TAC-NAV online. Show time. pre:---------------------------------------------------------------------------------------- | CALLSIGN | Character Name | Player Name | Team Role | Action Template | |-----------+------------------+-------------------+------------+----------------------| | FALCON-01 | Rebecca Lee | Mors Rattus | Technician | Shooter (Pistolero) | | FALCON-02 | Nanako Amaya | Razeam | Operator | Face Woman | | FALCON-03 | Mariana Argüello | Ambivalent | Technician | Big Guy (CQC Expert) | | FALCON-04 | Steve Kaminski | Radioactive Bears | Wirehead | Wire Rat | | FALCON-05 | Jaylene Slide | Viva_Miriya | Pathfinder | Asssassin | ---------------------------------------------------------------------------------------- Style Key posted:Italics for OOC or internal dialogue. Dice Rolling Policy posted:All dice rolls are executed by the GM. If you wish to request a specific roll be visible, logs can be provided for the roll. --- Welcome to the game. Post a link to an up to date copy of your sheet in your first post. You have your weapons of choice up to $10,000 per person and a suit of Ballistic Armor. The Wirehead is responsible for the comm array and TAC-NAV maintenance. Detection and navigation rolls will be made using the Pathfinder's skill rolls. All other things are as normal. aldantefax fucked around with this message at 07:55 on Oct 23, 2015 |
# ? Oct 23, 2015 06:15 |
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# ? Apr 20, 2024 01:59 |
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Reserved for additional information Reserved for miscellaneous stuff. Connecting to IRC If you are trying to figure out how to use IRC, you can use a web client or one for your OS of choice. A guide is here to connect to synIRC: https://www.synirc.net/chat . I am always online as some iteration of "aldantefax" or simply "fax" in the channel #flaming-telepaths, and IRC is the most reliable way to contact me. I have a highlight set up for "Fax", so if you don't see me specifically by my nickname there, then you can highlight me that way and I will respond if I'm at the computer. Equipment Quick Notes On the matter of requesitions for when you're out in the field, the group will be allotted a certain number of points for meanginful gear. This represents a discretionary budget to subcontract certain operations (like having a medic), acquire information about what you're up against, and perhaps most importantly, buying your equipment. A typical TL9 loadout for mercenary operations should include the following list. An extremely useful short reference can be found on p148 of Ultra-tech for guns; for armor, check p186.
Rules Notes Let's talk about familiarizing with the rules. There are multiple people in the applicant pool which are unfamiliar with GURPS in general, which is fine - for the purposes of the game itself, it's important to think about "What can my character do?" versus what the rules explicitly state. GURPS Action 2 (Exploits) talks about the most relevant rules for the skills that your characters have, both as a matter of baseline competency and also specifics for guns and the like. Understanding your chances of success is probably the most important thing. In GURPS, the standard is to roll low on 3d6. High numbers always carry a marked chance of failure, with 17 and 18 being critical failures (to one degree or another). Thus, your skills and other target numbers are to "roll at or under", which are modified by penalties and bonuses. You can self inflict penalties in order to do something special, such as making a trick shot or making your shots harder to miss. Think actively, since while the rank and file mooks you'll be mowing through won't; their commanders, however, will. Onto more esoteric rules, you will also want to become famliar with Psi stuff. Psionics uses FP, and running out during a fight can be potentially disastrous - you fall unconscious! Choosing when and where to use your psi powers and coming up with some basic use cases of what they do should be something you want to make notes about, particularly for Not Steve Buscemi. Optional Rules Depot posted:Bulletproof Nudity: Off (I may reconsider this if we get into the same situation Antonio Banderas was in during Desperado often). aldantefax fucked around with this message at 02:22 on Oct 24, 2015 |
# ? Oct 23, 2015 06:15 |
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Reserved for setting information.quote:
quote:In Port Moresby, it's only customary to never meet the client you're accepting the contract for. There is always a middleman, and a middleman for the middleman, so on and so forth until the employer is so unclear that the only thing left to do is figure out if the job itself is worthwhile. Thanks to LXAI, there was a price floor established for contracts to ensure that even a mercenary outfit just getting started was being compensated appropriately, however the sky was the limit based on the type of contract and the people that were working for it. Old mercenary companies with names that were little more than colors mixed with natural features like Blackwater certainly made their presence known, but their inability to adapt to the psychic landscape meant that it was all too likely their mercenaries were the ones that disappeared in scores when a psychic team went in. quote:Life as a Mercenary quote:Mission Types aldantefax fucked around with this message at 06:22 on Oct 23, 2015 |
# ? Oct 23, 2015 06:19 |
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Rebecca Lee, Warbird "So that's why they said no grenade launcher for this one...all right. Quiet it is." Becky checks her guns and spare ammo clips before ever getting off the boat. Then she puts on her glasses and grins. "Well, Indian Tigers...should mean we can just avoid the Chinese frames. Good - don't want to go up against one of those without at least a rocket launcher." She flicks through various spectrums, then nods, twirling the guns around her fingers. She doesn't generally put them away once on-site. She's never really needed to. "God, I hate that rear end in a top hat, though. So loving cheerful. No one should be that chirpy this early." She shakes her head. "Ah well. loving jungles...still, as long as we get inside, I can make a bloodbath just like they're paying us. Steve-o, your job is to not die of loving dengue fever or whatever tropical bullshit you're gonna catch until AFTER we get into the compound. Amaya, get me some tunes on tactical. I need killing music that works for jungles. None of that ultrawave techno poo poo." pre:Current Loadout CURRENTLY USED WEAPONS DAMAGE ACC RANGE WEIGHT ROF SHOTS ST BULK RCL *Smart Magnum Pistol, 15mmCLP 4d+1 pi++ 2(+1) 235/2600 3/1 3 9+1(3) 11 -2 4 * - +1 acc when dual-wielding due to Weapon Bond ARMOR Reflex Bodysuit (12/4, body/limbs), Reflex Gloves (6/2, hands), Assault Boots (12/6, feet), Armored Shades w/HUD (10, eyes), Light Clamshell (30, torso) GEAR Hyperspectral Video Glasses (the Armored Shads), HUD Link for pistols (+1 Acc within 300 yards), Multispectral Laser Sight for pistols (+1 to skill when used within 1/2D range if dot is visible to shooter), Silhouette, TacNet (+1 Tactics), Targeting (+1 Pistols) programs if available, Access Control on pistols (Recognition Grip), Power Holster (+TL/2 to Ammo Fast-Draw) AMMO APHEX: armor divisor (2), plus an extra explosion (see Ultratech p152) Monochain: Half damage, half range, +1 to hit, armor divisor (10) if it hits neck, face, skull, extremity or limb, cutting damage if hits those places ENCUMBRANCE: Light (-1 Dodge, 0.8x Basic Move) COST: 9980/10000 Mors Rattus fucked around with this message at 02:49 on Oct 24, 2015 |
# ? Oct 23, 2015 06:47 |
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Jaylene Slide, Psi Null Pathfinder “I really hope I don't have to deal with those Psi Frames in this jungle." Jaylene says as she slings the Storm Carbine with the underbarrel 25mm Grenade Launcher on her back and slips into the jungle. Navigation (Land) at 12 + 3 for the TL9 Inertial Compass Time to walk us in. Stealth at 20 for general ghosting nerds I guess. pre:Name: Jaylene Slide Race: Human Current Points Total: 325 Unspent Points: 2 Attributes [185] ST 11 [10] DX 16 [120] IQ 12 [40] HT 11 [10] HP 11 Will 12 Per 12 FP 11 Basic Lift 24 Damage 1d-1/1d+1 Basic Speed 7 [4] (Medium Encumbrance) Basic Move 7 Ground Move 7 Water Move 1 Social Background TL: 9 [0] Cultural Familiarities: American Languages: American, Japanese Advantages [106] Craftiness (4) [20] Gunslinger [25] Luck [15] Psi Static (Psi) [30] Psychic Armor (Psi) (2) [16] Perks [2] Gaze into the Abyss [1] Simple Defense [1] Disadvantages [-50] Callous [-5] Code of Honor (Stay bought) [-5] Duty (15 or less (almost always); Extremely Hazardous) [-20] Greed (12 or less) [-15] Sense of Duty (Team) [-5] Quirks [-5] Congenial [-1] Dislikes That Spaghetti and Meatballs MRE [-1] Distinctive Feature [-1] Likes Menthol Cigarettes [-1] Proud [-1] Packages [0] Assassin (Action) [0] Military (Action) [0] Skills [87] Acting IQ/A - IQ+4 16 [2] includes: +4 from 'Craftiness' Armoury/TL9 (Small Arms) IQ/A - IQ+0 12 [2] Boxing DX/A - DX+0 16 [2] Camouflage IQ/E - IQ+4 16 [1] includes: +4 from 'Craftiness' Climbing DX/A - DX+0 16 [2] Computer Operation/TL9 IQ/E - IQ+0 12 [1] Driving/TL9 (Automobile) DX/A - DX-1 15 [1] Fast-Draw (Knife) DX/E - DX+0 16 [1] Fast-Draw (Pistol) DX/E - DX+0 16 [1] Forced Entry DX/E - DX+0 16 [1] Forward Observer/TL9 IQ/A - IQ+0 12 [2] Garrote DX/E - DX+0 16 [1] Gesture IQ/E - IQ+0 12 [1] Guns/TL9 (Grenade Launcher) DX/E - DX+2 18 [1] Guns/TL9 (Pistol) DX/E - DX+4 20 [1] Guns/TL9 (Rifle) DX/E - DX+6 22 [20] Guns/TL9 (Shotgun) DX/E - DX+4 20 [1] Hiking HT/A - HT+1 12 [4] Holdout IQ/A - IQ+4 16 [2] includes: +4 from 'Craftiness' Jumping DX/E - DX+0 16 [1] Knife DX/E - DX+0 16 [1] Navigation/TL9 (Land) IQ/A - IQ+0 12 [2] NBC Suit/TL9 DX/A - DX+0 16 [2] Observation Per/A - Per+0 12 [2] Psychic Armor Will/H - Will+0 12 [4] Savoir-Faire (Military) IQ/E - IQ+2 14 [4] Scuba/TL9 IQ/A - IQ+0 12 [2] Shadowing IQ/A - IQ+4 16 [2] includes: +4 from 'Craftiness' Smuggling IQ/A - IQ+0 12 [2] Soldier/TL9 IQ/A - IQ+0 12 [2] Stealth DX/A - DX+4 20 [2] includes: +4 from 'Craftiness' Survival (Jungle) Per/A - Per+0 12 [2] Swimming HT/E - HT+1 12 [2] Tactics IQ/H - IQ+0 12 [4] Throwing DX/A - DX+0 16 [2] Tracking Per/A - Per+0 12 [2] Wrestling DX/A - DX+0 16 [2] Stats [185] Ads [106] Disads [-50] Quirks [-5] Skills [87] = Total [325] Melee Weapons Large Knife (Superfine) LC:4 $240 Wgt:1 Swing Dam:1d+1 (2) cut Reach:C,1 Parry:10 ST:6 Skill:SK:Sword!, SK:Knife, ST:DX-4, Ranged Weapons Shotgun Pistol, 18.5mmPC LC:3 Dam:1d+2 pi Acc: 2 Range: 75 / 375 RoF:3x9 Shots:5+1(3) ST:10 Bulk:-3 Rcl:1 $660 Wgt: 4/0.7 Note: ETC Modification, HUD Link included in final accuracy value Storm Carbine, 10mmCL LC:2 Dam:10d+2 pi+ Acc: 5+2 Range: 1050 / 3150 RoF:10 Shots:50+1(3) ST:10† Bulk:-4 500 Rcl:3 $5000 Wgt: 8.9/2 Note: TL9 Compact Targeting Scope and HUD Link included in final accuracy value. Mods: ETC Modification, TL9 Compact Targeting Scope and 2 Accessory Rails (Underbarrel GL/Top Mount Scope) Underbarrel Grenade Launcher, 25mmPC LC:1|1 $300 Wgt:1.5/2 HE Dam:5dx3(10) cr inc + linked 2d cr ex [1d+1] Acc:5+2 Range:360 / 2200 RoF:1 Shots:3(3) ST:10 Bulk:- Rcl:3 SC Dam:4d cr ex Acc:5+2 Range:360 / 2200 8.9 RoF:1 Shots:3(3) ST:10 Bulk:- Rcl:3 Note: TL9 Compact Targeting Scope and HUD Link included in final accuracy value. Armor UNPROTECTED LOCATIONS: Neck Light Infantry Helmet w/Visor $400 Wgt: 6 Location: Skull/Eyes & Face DR: 18/15 (Helmet/Visor) Mods: HUD Reflex Gloves $60 Wgt: neg. Location: Hands DR: 6/2* (Full DR vs Piercing/Cutting. Second value against all other attacks) Note: Flexible Mods: TL7 Basic Camouflage (Jungle) Reflex Bodysuit $1800 Wgt: 6 Location: Body, Limbs DR: 12/4* (Full DR vs Piercing/Cutting. Second value against all other attacks) Note: Flexible Mods: TL7 Basic Camouflage (Jungle) Assault Boots $300 Wgt: 3 Location Feet DR: 12/6 (Full DR against attacks to the underside of the foot. Half DR normally) Note: Adds +5 (TL/2 rounded up) to the Hiking skill. Mods: TL7 Basic Camouflage (Jungle) Ammunition 50 Rounds of Shotshell 18.5mmPC $90 Wgt: 4.6 500 Rounds of Standard 10mmCL Ammo $400 Wgt: 20 12 Rounds of HE 25mm GL Ammo $52.8 Wgt: 4.8 6 Rounds of Shaped Charge 25mm GL Ammo $52.8 Wgt: 2.4 Miscellaneous Inertial Compass $120 Wgt: 0.2 Battery: A/200hr Filtration Canteen $180 Wgt: 3 Total Gear Budget used $9650.6 Total Weight Carried: 65.4lb (Medium Encumbrance up to 72lb: Basic Move * 0.6 & -2 to Dodge) Ammunition Expended on Current Mission: 2 rounds HE 25mm GL 10 Rounds Standard 10mmCL 1 Round Shotshell 18.5mmPC Viva Miriya fucked around with this message at 02:24 on Dec 15, 2015 |
# ? Oct 23, 2015 07:58 |
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Nanako Amaya She hums and checks her gear during the boat ride. Amaya stops humming when Peregrine nominates her as squad leader. This uncharacteristically silent period ends after Becky asks her a question. "I guess so," she murmurs a reply, her mind returning from elsewhere. Another moment and she chirps, "Oh! Big sis… maybe this one!" A few instances are spent fiddling with her gadgets to send Rebecca an eclectic J-Pop playlist. "All carnivore dances!" she utters while balling her tiny fists. The petite mercenary demonstrates by emulating a great cat swiping with its massive paw! After a smile, she bounces forward and then follows Jaylene's lead. Equipment will be picked later! Razeam fucked around with this message at 07:00 on Oct 25, 2015 |
# ? Oct 23, 2015 08:12 |
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'Mary' “Can’t wait for ‘quiet,’ drat.” She shakes her head, rising to her feet and taking a heavy step off the boat onto the beach. Her gear’s been double-checked and worn well in before they even departed, so she devotes her attention to the others’, wordlessly reaching down to adjust a strap on Nanako’s shoulder. “Yeah, yeah, real scary. Just keep it between you two – I don’t wanna hear that,” the music she means, “on my channels. Or ever.” Looking out into the jungle, Mariana gives a broad, reaching stretch overhead then yawns. She tips the switch on her belt to go chameleon, “Anyone even thinks they sniff that OWL, speak up, yeah? An’ if we run into armor, we find hard cover or run it back into Jay.” And with that, she stows it, going quiet as she steps after Slide. I’m real bad at equipment, I got the important stuff down though – will do ammo and stuff later. Going at Stealth – 13, but with Chameleon Surface, as noted on the sheet. pre:Mariana Sansón Argüello Attributes [170] ST 15 [50] DX 13 [60] IQ 10 [00] HT 14 [40] HP 15 Will 13 [15] Per 10 FP 14 Basic Lift 45 lbs. Damage 1d+1/2d+1 Basic Speed 7.00 [5] Basic Move 7 Social Background TL: 9 [0] Cultural Familiarities: Languages: Spanish, English, Crude Portuguese Advantages [67] DR 1 (Limited, Crushing, -40%) [3] Luck [15] Trained by a Master [30] High Pain Threshold [10] Fit [5] Striker (Crushing; Shin, -20%) [4] Perks [3] Deadly Pose [1] Dirty Fighting [1] Focused Fury [1] Disadvantages [-50] Compulsive Behavior (Brawling) [-10] Obsession (Beat A Specific Rival)* [-5] (Carlos Reynaldo Mena, former commander of la Guardia, frequent nemesis from la revolución.) Sense of Duty (Team) [-5] Berserk [-10] Stubbornness [-5] Chummy [-5] Odious Personal Habit (Collects trophies.) [-5] Social Stigma (Criminal Record) [-5] Quirks [-5] Tall [-1] Coffee Snob [-1] Likes: Chinese Stuff [-1] A Bit Of A Lazybones [-1] Melodramatic Tattoos [-1] Skills [49] Primary Judo DX/H - DX 13 [4] Karate DX/H - DX+2 15 [12] Secondary Fast-Draw (Pistol) DX/E - DX+1 14 [2] Guns (Pistol) DX/E - DX+1 14 [2] Stealth DX/A - DX 13 [2] (+4 with Chameleon Surface) Intimidation A - Will 13 [2] Streetwise IQ/A - IQ 10 [2] Military [20] Soldier IQ/A - IQ 10 [2] Guns (SMG) DX/E - DX+1 14 [2] Guns (Rifle) DX/E - DX+1 14 [2] Knife DX/E - DX+1 14 [2] Camouflage IQ/E - IQ+1 11 [2] First Aid IQ/E - IQ+1 11 [2] Tactics IQ/H - IQ-1 9 [2] Swimming HT/E - HT+1 15 [2] Hiking HT/A - HT 14 [2] Survival (Jungle) Per/A - Per 10 [2] Other Driving (Cars) DX/A - DX-1 12 [1] Battlesuit (PBF) - DX+1 14 [*] Kiai HT/H - HT-2 12 [1] Immovable Stance DX/H - DX-2 11 [1] Techniques [8] Disarming (Karate+1) [1] Ground Fighting (Judo-2) [2] Kicking (Karate-1) [2] Knee Strike (Karate) [1] Neck Snap (ST-2) [2] Psionics [83] Regeneration (Fast) [45] Mind Shield 3 (Active) [8] TK Grab - Short Ranged 2 [8] PK Shield 4 [12] (Reactive on taking physical damage) TK Grab - Short Ranged - IQ/H IQ 10 [4] Judo 12 Karate 15 PK Shield - IQ/H IQ+1 11 [4] PK Shield 4 (Battlesuit) Skill/VH 10 [2] Frequent Gear: Reflex Bodysuit DR 12/4, full vs. pierce, cut; Wt. 6; body, limbs (Thermo-Optic Chameleon Surface, +4 to Stealth vs. ordinary & infrared, +2 vs. hyperspectral or UV, +1 vs. hyperspectral; Halved when in motion; $4000) Assault Boots DR 12/6; Wt. 3; feet Magnum Pistol, 15mmCLP Dmg 4d+1 pi++; Acc 2; Rng 235/2600; Wt. 3/1; RoF 3; Shots 9+1(3); Bulk -2; Rcl 4; $870 PDW, 5.7mmCL Dmg 4d pi-; Acc 4; Rng 350/3000; Wt. 4.5/1; RoF 10; Shots 100+1(5); Bulk -3; Rcl 2; $1000 Zap Gloves Dmg HT-6(2) aff (stun) or 2d burn (kill); $400; 10 zaps; DR 5 for hands Superfine Large Knife Dmg sw cut or thr+2 imp (armor divisor 2); Reach C,1; Parry -1; $240; Wt. 1 Grey Smoke Grenades x3 Dmg --; $10; -10 to Shootin'; DX to hit a general area Plastex B, 10lb. $200 (+Detonators $20) 4x TNT (REF 4) B415 Will Do Ammo Later Ambivalent fucked around with this message at 02:27 on Dec 5, 2015 |
# ? Oct 23, 2015 09:36 |
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Steve Kaminski Kaminski stumbles off of the boat, completely absorbed in learning his further orders. Some kind of data switch? Should be easy, assuming the rest of the mission doesn't kill him. He absentmindedly overhears everyone talking, and looks up nervously. “Is dengue fever even a concern in the area? I'm not sure I've been vaccinated for that yet, Beck...” He trails off. "Wait, what the hell is playing over the channel?" pre:Loadout Light Encumbrance [1, Move 4.8, Dodge 6] Fine Needle Pistol: Damage 1d2+2 pi-, Acc 2, Range 50/150, Weight 1/0.3, RoF 3, Shots 100(3), St 7, Bulk -2, Rcl 2, Cost $1000, LC 3, Malf 18 500 Rounds 3mmN APHC, Cost $60, Weight 0.9, LC 2 500 Doses Sleep Poison, Cost $150, LC 2 Super Fine Assault Carbine: Damage 6d pi, Acc 6, Range 700/4000, Weight 7/1.5, RoF 15, Shots 50+1(3), St 9†, Bulk -4, Rcl 2, Cost $8000, LC 2, Malf 18 500 Rounds 7mm APHC, Cost $540, Weight 15, LC 2 First Aid Kit [$50, 2 lbs, LC4] Food Tablets [$10, 0.75 lbs] Tiny Computer [$50, 0.5 lbs, 2B/20 hr, LC4] Ballistic Suit [12/4, Body/Limbs, 6 lbs, LC3] Total Budget $10,000 Total Weight 33.15 Lbs. Radioactive Bears fucked around with this message at 03:21 on Oct 24, 2015 |
# ? Oct 23, 2015 20:18 |
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Becky "Oh, yeah, definitely. I knew a guy who got dengue. Threw up for a week straight, it was fuckin' disgusting." Becky pauses. "What, you saying you don't like my music? I gotta have my music to kill people, Steve. Helps me focus."
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# ? Oct 23, 2015 20:44 |
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Mary A sigh, “Nobody’s gonna get dengue, we’re not campin out. S’hardly even a real jungle anyway.”
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# ? Oct 23, 2015 22:40 |
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0445 - BEACH One last weapons and equipment check and the team forms up and gets moving. With Jaylene leading the way it is fairly trivial even in the lovely weather to get into the jungle and keep bearing straight. With the TAC-NAV assisting, moving through the jungle is slow, but Jaylene's pretty confident with where they're going. However, if TAC-NAV was all that was needed, Jaylene would be looking for a new job. The reason why she's around is because she can see ahead to some un-ID'ed contacts. Five visible, they do not appear that they have noticed the squad. Common rank and file, and their insignias spell it all - Tiger Army patrol. As many as they are, it is a mere suggestion of just how tight security must be at the actual AAA compound. Of course, this is all well expected - that's why the employers hired FALCON, after all. The payout that the squad saw is handsome enough for a basic operation - the rest for logistics et al likely far eclipses the payout. Mercenary bureaucracy's a pain like that. Seven yards ahead of Slide, the Tigers come into a small clearing where they begin to take a break. One radios back an all-clear. The rest of Jaylene's compadres are a few yards behind. Jaylene succeeded on a navigation roll and visual perception check.
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# ? Oct 24, 2015 00:26 |
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Jaylene Slide, Psi Null Pathfinder Current Sheet Jaylene gets low and blends into a nearby tree as she listens to the radioman give the all clear. She subvocalizes back to her team. <<Zero Five to all. New contacts are being AR marked on the TAC-NAV. 5 Man squad, Tiger Army. No threat at this time. Going to ghost them and recommend you all do the same along the blue, repeat blue route. How copy?>> Jaylene will ghost the enemy patrol and try to guide the team away from them unless group consensus is to engage. In which case we can figure that out via RP. Per FAX on IRC, we're 5km from the mission site, I say we just ghost them and not worry about them being missed as we trek through the jungle to the target. Speaking of IRC, channel is #flaming-telepaths come on down. Viva Miriya fucked around with this message at 01:16 on Oct 24, 2015 |
# ? Oct 24, 2015 01:08 |
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Becky <I say wax 'em. Otherwise they'll be on us as we try to make our exit.> This is not a surprise. Becky's vote is usually for murder.
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# ? Oct 24, 2015 01:20 |
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Steve <<This is a quiet mission, Beck.>> Steve subvocalizes, sighing silently, <<I'm all for avoiding them.>> This is also unsurprising. Steve's vote is usually for non-murder-based alternatives. Radioactive Bears fucked around with this message at 04:10 on Oct 24, 2015 |
# ? Oct 24, 2015 02:46 |
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Mary <<We take ‘em out, starts a timer.>> They just checked in, so that’s good. Stopped for a break, so that’s also good. <<Maybe half an hour, up to two tops, before command post figures it out and things get thick. We could make the base by then, we double-time it… Or we could leave ‘em.>> She just advises, offering no vote, though she’s already doing that low panther slink, moving to flank the squad. The responsible side of her says 'leave it, no need,' but those uniforms put a thumb on the scales a little. Tiger Army. Imperialists. <<There'll be plenty more later on. Leave it.>> Ambivalent fucked around with this message at 03:59 on Oct 24, 2015 |
# ? Oct 24, 2015 03:56 |
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Jaylene Slide, Psi Null Pathfinder Current Sheet <<We're going to run into more patrols on the way in. I rather take my time getting us all in there before we light the fire. Then we don't have to worry about quiet because the jobs done.>>
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# ? Oct 24, 2015 04:00 |
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Nanako Amaya <<Eh, they don't look very important,>> she tells her team. Amaya squints at the small clearing and continues, <<We should talk to anyone important. Let's move on, okay!>> I still have to do equipment! But she'd go pretty light, maybe have two pistols, undercover armor and sneaksie gear.
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# ? Oct 24, 2015 04:25 |
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Becky <Uuuuugh. Fine. Fine. But when we have to kill them on the way out and they're actually shooting back, I loving told you so.> Pause. <Earth to anime sparkle planet, we're loving here to kill an entire base, not talk to them.> Mors Rattus fucked around with this message at 04:29 on Oct 24, 2015 |
# ? Oct 24, 2015 04:25 |
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Jaylene Slide, Psi Null Pathfinder Current Sheet <<And thats why we let the little fish go now to harvest a whole school of fish 5 km out.>>
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# ? Oct 24, 2015 04:37 |
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Nanako Amaya Amaya pouts at Becky, <<Interrogate, I mean… it'll make it easier to do our job, right? So, let's, like, keep an eye out for any officers.>>
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# ? Oct 24, 2015 04:50 |
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Jaylene Slide, Psi Null Pathfinder Current Sheet <<Steve, if we can ambush the patrol and take one or two of them alive can you tap into their comm and TAC-NET? Becky gets something to shoot and we can respond for the dead patrol, then we have no problems.>>
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# ? Oct 24, 2015 05:11 |
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Steve <<Uh, potentially yes? I'm no hacker Jaylene. I can operate their equipment if we get our hands on it, and modify it if we need to, but it might not be the safest option.>>
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# ? Oct 24, 2015 05:17 |
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Jaylene Slide, Psi Null Pathfinder Current Sheet <<They aren't jacked into TAC-NAV like we are. These are just regular soldiers, they aren't that well equipped. Drop the RO, drop one or two more guys and take prisoners. Its an option to say the least. I'm still for ghosting them and leaving no trace but if we could grill them for what they know it gives me an idea of whats ahead.>> Viva Miriya fucked around with this message at 06:52 on Oct 24, 2015 |
# ? Oct 24, 2015 05:29 |
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Nanako Amaya <<Oh! That'd be really neat. Let's go for it!>> she says before moving to a vantage point over the Tigers. Amaya then begins relaying orders to ambush and at least capture a few enemy combatants. <<Becky's in front while Mary flanks them! So, Lena covers Becky; me and Steve cover Mary. Okay… take spots for our surprise attack and go when I say so!>> Tactics-14
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# ? Oct 24, 2015 06:44 |
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Mary <<We in position? Guns up?>> Alright then. She leaves her PDW slung over her shoulder and draws her hulking ‘sidearm’. <<Pick targets, I got the unlucky nino off toward me.>> Holding a moment, she waits for the others to eye a soldier, << I’mma step out into the open and plead our case. Lee, let ‘em get a look at you too – if they’re not buying what we’re selling, or they're a little took quick on the draw, you pop one - in the head if you can, yeah? Everyone else, hold fire ‘less your guy starts getting thoughts.>> Stalking out of the edge of the foliage and into the clearing, gun raised, she barks out, harshly, “Nobody move! Hands up! Easy! You touch a thing an’ we paint the forest with bit'a your skull. Don’t do anything stupid and you might make it through this, yeah?” They’re taking a break, right? Mary’s going to step out into the open with her gun trained on one, and go for Intimidation – 13 + whatever situational modifiers GM deems apply. It might not even be necessary. We’re likely ambushing them on account of the tactics, our stealth, and their state of unreadiness! Hope this is cool Ambivalent fucked around with this message at 09:07 on Oct 24, 2015 |
# ? Oct 24, 2015 09:03 |
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Jaylene Slide, Psi Null Pathfinder Current Sheet <<Got a bead on the radioman. Do your thing.>> Jaylene will just take aim on the radio operator and let Mary do her thing.
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# ? Oct 24, 2015 10:26 |
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Becky Becky's scowl shifts to a grin. <That's what I'm talkin' about!> She hangs back for just a moment, taking bearings. Jaylene's holding fire on the radio man, Mary's going to play the tough face. That's the carrot here - someone might let you live. That means, clearly, it is Becky's job to be the stick. Someone won't. She steps out, guns at the ready. Her movements are all too casual as she picks the two soldiers she likes the least - one picking his nose, another with a haircut that offends her sense of style. Music pounds in her ears as she moves, her eyes cold and dead. Her grin is lazy, almost not even there. At the last possible instant, two red dots appear on the foreheads of her chosen targets. Two pulls of each trigger. Just to be sure. "Oops. Fingers slipped. Oh well, plenty more of you assholes. Listen to the nice lady." Okay, lemme work this out. Base target for both attacks is 16 skill each, +2 Acc (because Gunslinger), +1 Weapon Bond, +1 Laser Sight, +1 HUD Link. +1 Targeting Program. So: Each attack is made at an effective skill of 22. Recoil is 4, so I need less than 18 to hit with both shots on each attack. Damage is 4d+1 pi++ per hit, I'm just using normal bullets.
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# ? Oct 25, 2015 00:46 |
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Steve <<Seriously, Beck!?!>> Steve nearly vocalizes, fumbling for his needler. He trains his eyes on the Tiger Army Patrol. Familiar pathways in his brain light up, focused on the mental image of circuits and wires going cold and dead. ** Readying the Fine Needler, and using Dampen and Projection at 12 to catch as many of the soldiers as I can in a 1-yard radius.
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# ? Oct 25, 2015 03:03 |
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0448 - JUNGLE Mary steps into the clearing, seemingly unaccompanied. As she walks out and barks her orders, the Tiger soldiers have a split-second to consider their options. One opens his mouth to say something just as the report of two distinct guns from behind Mary echo through the clearing, sending wildlife scattering. In quick succession, the man's frontal forehead collapses from the impact of a Magnum round before the exit wound on the other side causes a wet thud. The other target has two rounds pass through one ear and out the other, causing a splash of gore and the tree behind him to splinter. The first now-dead soldier, slumping over with his mouth still open, has his radio fizzle to life and then turn off. Dumbfounded, the other four look at each other, paralyzed from the scene that just unfolded. They raise their hands in the air. From the radio officer's comm unit, there is a request to repeat SITREP due to weather conditions. His eyes dart to the push to talk button on his shoulder, then back to Mary. He's otherwise scared stiff. Everybody knows that if you don't radio back in fifteen seconds there's a general alarm that gets raised. Better move quick. Mariana succeeds in her Intimidation check and Becky puts both marks on ice. Steve activates a ranged Psi attack but fails his Projection roll, causing the ability to go off-center and land next to the dead soldier. Nanako's Tactics roll places Jaylene at their flank, so she's the closest to the radio man. aldantefax fucked around with this message at 03:48 on Oct 25, 2015 |
# ? Oct 25, 2015 03:39 |
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Mary She sighs and scratches at her brow in frustration. With a wave of the barrel of her gun, she motions to the man with the radio, mouthing for him, ‘all clear.’ Then she drops her guard a little to address her cohort, “poo poo like this is what I’m talking about. Look at this loving mess, they weren’t gonna do nothing. Now it looks like I came out here in bad faith, you make me look bad, see? drat. Look at the rest of them – this one’s gonna bleed all over, rest of them freaked the gently caress out.”
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# ? Oct 25, 2015 04:29 |
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Becky "Moment we left, they were gonna call us in. This way, they know we're loving serious. Besides, they're enemy combatants." She grins at the man Mary has given the instruction to. He can figure out the threat on his own.
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# ? Oct 25, 2015 04:34 |
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Steve "We could have just taken their radios. That was an option." Steve waves the needler around, "I even have tranq darts. Literally no one needed to be murdered."
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# ? Oct 25, 2015 04:54 |
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Nanako Amaya Amaya idly tugs at the hem of her left glove. <<Okay! My turn, you guys!>> She slinks towards the surrendered soldiers and uses her teeth to remove the tugged glove. An aura inducing docility in the Tiger unit radiates from the telepath as she arches her back to reach the radio officer's cheek. Its energy bears the psychic impression of a fathomless pond. When she brushes then touches a part of his exposed face with her fingertips, she giggles and concentrates on issuing a telepathic command to him: REPEAT PREVIOUS SITREP. Aspect-17 (base Reaction modifier: +6/+2 from attracted/unattracted; +11/+7 if aspect works, desired response is docility); Suggestion-17
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# ? Oct 25, 2015 07:00 |
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Jaylene Slide, Psi Null Pathfinder Current Sheet "Goddamn it Becky we were supposed to hold em up, get their comm gear and then when we got there you coulda killed to your hearts content. You stupid bitch!" Jaylene shouts aloud in the jungle as she steps out into the clearing. Jaylene looks to the RO and keeps his gun trained on him. She tells him simply. "Call in the all clear and you'll live. I can't bring back your friend but I can guarantee you go home to your family. You and your boys. We'll take your gear then we tranq you and when you wake up we'll be long gone. It'll just be a bad dream. "
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# ? Oct 25, 2015 07:14 |
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0448 - JUNGLE Not fully comprehending what's going on in the span of five seconds, the others stay tight-lipped as Mary and Becky chatter among themselves. Paralyzed with fear and being clearly outgunned, the radio man's face is one of panic as Nanako places her hand on his cheek, but soon his arms drop complacently. At the fourteen second mark he hits the button. "Repeat HQ, all clear. No anomalies in the vicinity. Over." There is a pause, then the radio crackles to life - certainly in the field, radio technology should be more advanced like the ones the FALCON squad was carrying, but national armies have to deal with a number of things like a taxpayer's budget. India still hasn't quite figured out how to fully control a population behind the scenes and do whatever they want with their budgets while posting arbitrary numbers that look right - or, if they did, they definitely were not sharing any of that money with these poor fellows. Blood leaks down into the undergrowth, invisible save for the stain on the tree behind the second guy that was gunned down. Iron and plasma will provide more unnecessary nourishment for the fecund greenery that surrounds. "HQ Copy. Shift rotation is on Schedule B, so if you're getting rained out, find some shelter. Out." What Schedule B actually means is left unsaid, but the radio man goes back to putting his hands up. The other two look from their compatriot to Nanako, and blanch as they realize just how deep in they are. Nanako successfully passes both checks.
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# ? Oct 25, 2015 07:28 |
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Jaylene Slide, Psi Null Pathfinder Current Sheet "Good. You made the right call. Guns in a pile over there" Jaylene says as she points with her off hand. "LBE gear right next to them. We have some questions for you gentlemen and you will answer truthfully. If there is doubt I may be of a mind to let my associate just kill you all. Remember thats always on the table. Now I have some questions. Tell me about your base camp. I wanna know everything about its defenses. Platoon size? Company sized? Vehicles? And where are the prisoners held." Requesting a default on interrogation or whatever would be appropriate. With prob some bonus modifiers cause we killed someone+we just made one of them do a 180 emotionally with a palm on his face. all that fun poo poo Viva Miriya fucked around with this message at 07:45 on Oct 25, 2015 |
# ? Oct 25, 2015 07:41 |
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Mary She holsters her pistol, “Ask ‘em about the OWL.” And with that, she’s lost most of her interest in the prisoners and takes a few steps walking away, looking out into the jungle around the clearing, scouting out for any additional company. Her face doesn’t really show it but the big soldier’s body language does a pretty clear job of demonstrating her frustration.
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# ? Oct 25, 2015 07:59 |
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Steve HP: 10/10 FP: 9/11 Kaminski grips the needler as hard as he can, until he's close enough to Jaylene to hand it off. “It's got tranqs, so again, no one has to die. On this quiet mission. The one what is meant to be quiet. That mission. The one we're on.” He says, staring daggers at Rebecca. “I'll get on the equipment...” He ignores the interrogation going on, and instead bends down and begins sifting through the dropped LBE Gear littering the jungle floor. With how old the Tiger Army's gear apparently was, it wouldn't be as enjoyable as toying with FALCON's stuff, but it was his element at the very least. “Let's see what we're getting out of this...” ** Just examining their gear as closely as possible in the time we have, and trying to figure out if I can use it to get the drop on folks by spying on their communications or seeing if they had any kind of TACNAV. That sort of thing. Electronics operation for communications, sensors, security, and surveilance is all at 18, and computer operation is at 15 if it matters.
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# ? Oct 25, 2015 08:47 |
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Becky "You have no idea what 'quiet' means, do you, Steve? Anyway, we're good now, we can do whatever we like with these assholes. No loving clue what's got all your panties in a twist." Becky doesn't bother to put away her gun. She likes having them to hand. She turns to Steve again. "Check if they got any jewelry on. I know a guy.."
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# ? Oct 25, 2015 17:51 |
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# ? Apr 20, 2024 01:59 |
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0457 - JUNGLE The hostages have their equipment in a pile in short order, radio included. Steve gets to work on the radios - rudimentary, but the Tiger Army isn't incompetent - their two-way radios go to HQ but no other channels to prevent any significant tampering. The best that could be done is to send static and feedback to HQ. Clicking through to other channels picks up no noise in the general vicinity. They don't have a TAC-NAV or even LBE, really - this is nominally just a group of soldiers in fatigues, their guns, and their lunches. Clearly, they weren't intending to be out for more than four to eight hours before their shift was over. The leaves rustle as the wind begins to pick up. Lightning races through the clouds as the sun begins to make its journey somewhere further above. The group is unable to intelligbly answer Jaylene's requests. Considering their being forced to spill the beans among the cooling bodies of their squadmates, they're scared stiff. These aren't hardened veterans that eat nails and poo poo rust out - they clearly have no idea what's going on. One tries to speak up to say something about the rotation, while the other corrects him, and the radio man just babbles (a side effect of Nanako's mood tampering?). If there is an operation involving an OWL mercenary, these guys weren't informed; clearly they are rank and file militia with no meaningful information to share. Jaylene fails a default roll on interrogation, even with bonuses.
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# ? Oct 25, 2015 22:43 |