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Duckaerobics posted:Also, I'm pretty sure the $60 Elite expansion includes the base game (and I think you get a discount if you have the base version so it's not really a $60 DLC). For me it was discounted to $45.
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# ? Jan 4, 2016 17:24 |
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# ? Apr 29, 2024 09:29 |
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Dapper Dan posted:That's what really boggles my mind. How the gently caress do you even judge anyone on promises in modern gaming? Are you so stupid to have ignored the massive amount of lies and failures, outright fraud bordering on criminal (I am looking at you, Aliens: Colonial Marines. It's like they promised you a Ferrari, but what they gave you was a fiberglass Ferrari frame built around a Ford Pinto) that developers and publishers have pulled? What about great developers who simply overstepped and had to alter things when they encountered unforeseen obstacles? (Dark Souls due to their inexperience with the PC platform had massive graphics downgrades and 'The Witcher 3' had graphical features it had to scrap because of the limitations of consoles). Sunk cost fallacy is a hell of a thing. It's hard to critically think about the progress of something when you've already put in orders of magnitude more money than other games. On top of that most Citizens tenaciously cling to the idea that Chris Roberts is still somehow different. That's why the marketing campaign revolves around nostalgia and bringing back the "glory days" of PC gaming, as opposed to delivering a playable game that's actually fun. Iglocska posted:I think it's an interesting situation, in both cases you are kind of talking about features that aren't there. Elite has the bare minimum in terms of gameplay to be called an actual game, but the basics are as stable and solid as they get. People do like to daydream about the moment it will be fun once it gets some decent content (missions, a real economy, player interaction, etc). I think the difference is that when people dream about Elite, they dream about what they want the game to be. For example I look at what Frontier is doing and I see something that would be amazing if they just added a metagame and gave players more agency. It's not something they're focusing on (or even promising) so you can't do anything more than think about how much fun such a change would be. In contrast when people talk about Star Citizen they dream about what the game will be. It's not about things being one way and hoping they will change, it's about eagerly anticipating getting what you paid for. The difference is why people will spend hundreds or thousands on Star Citizen while they bitch about dropping $45 for a content expansion.
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# ? Jan 4, 2016 17:29 |
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Scruffpuff posted:For me it was discounted to $45. It's pretty amusing that asking $45 for already developed additional content to a game is a horrible money-grab, but selling spaceships for hundreds of dollars to fund the development of features for a game that isn't out yet is cool and good.
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# ? Jan 4, 2016 17:31 |
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Unfunny Poster posted:Yes. https://www.reddit.com/r/starcitizen/comments/3zdbcx/rstarcitizen_we_need_to_talk/
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# ? Jan 4, 2016 17:32 |
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Beer4TheBeerGod posted:I think the difference is that when people dream about Elite, they dream about what they want the game to be. For example I look at what Frontier is doing and I see something that would be amazing if they just added a metagame and gave players more agency. It's not something they're focusing on (or even promising) so you can't do anything more than think about how much fun such a change would be. In contrast when people talk about Star Citizen they dream about what the game will be. It's not about things being one way and hoping they will change, it's about eagerly anticipating getting what you paid for. The difference is why people will spend hundreds or thousands on Star Citizen while they bitch about dropping $45 for a content expansion. That's spot on. I personally have my Python stowed away for the day that they'll implement something that will be fun enough to get back to, but I can't deny the fact that it was one of the most polished and stable games that i have played in the past few years, but Frontier's inability to address the real deficiencies of the their game is just outright frustrating. With SC it's all a matter of believing in whether the promises that CIG has made are even remotely justifiable. Promising something destined to be eclipsing anything that is out there in so many different aspects does nothing more than set your audience up for one of the greatest disappointments in gaming. Even if Star Citizen turns out to be a good, heck, even a great game - it will never live up to the crazy hype that they've created. I am sure that most people involved with SC are deep down scared shitless of the backlash.
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# ? Jan 4, 2016 17:37 |
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actually all those cameras were probably sandi's idea so she can finally be the star she knows she is
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# ? Jan 4, 2016 17:38 |
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Iglocska posted:I am sure that most people involved with SC are deep down scared shitless of the backlash. I doubt there'll be much backlash once word spreads that you can mine diamonds from asteroids by hand.
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# ? Jan 4, 2016 17:39 |
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Duckaerobics posted:It's pretty amusing that asking $45 for already developed additional content to a game is a horrible money-grab, but selling spaceships for hundreds of dollars to fund the development of features for a game that isn't out yet is cool and good. There is nothing wrong with asking for money in advance for a game's development, that's what crowd funding is all about and that's how Elite asked for 240 pounds (IIRC) for the game with access to an upcoming alpha. That part is fine, but aggressively preying on those that cannot stop themselves from overspending beyond their means is pretty loving terrible.
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# ? Jan 4, 2016 17:40 |
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CAPTAIN CAPSLOCK posted:actually all those cameras were probably sandi's idea Oh wow, you guys weren't kidding about using hundreds of cameras for this... Scruffpuff posted:I doubt there'll be much backlash once word spreads that you can mine diamonds from asteroids by hand. $75 $250 $1500 Iglocska fucked around with this message at 17:44 on Jan 4, 2016 |
# ? Jan 4, 2016 17:41 |
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Iglocska posted:Oh wow, you guys weren't kidding about using hundreds of cameras for this... To be fair the middle spade is substantially bigger than the others. *edit* awh you fixed it and now I look insane.
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# ? Jan 4, 2016 17:45 |
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Chalks posted:To be fair the middle spade is substantially bigger than the others. Fixed
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# ? Jan 4, 2016 17:45 |
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Dapper Dan posted:The thing is for as much crap as ED gets for being shallow, the systems are there. You've got a sturdy metal frame and some drywall. Its not going to fall in on itself and the developers have said they've made a decade long commitment to develop the game. Star Citizen: grovergame.exe
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# ? Jan 4, 2016 17:47 |
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Iglocska posted:That's spot on. I personally have my Python stowed away for the day that they'll implement something that will be fun enough to get back to, but I can't deny the fact that it was one of the most polished and stable games that i have played in the past few years, but Frontier's inability to address the real deficiencies of the their game is just outright frustrating. I think the people who are scared of the backlash already left or were fired. Travis, Lisa, James, Jen, Alyssa, all of them professionals with prior experience in their relevant fields. Anyone left is either deeply embedded in the program and likely wouldn't get affected (I doubt Mark Skelton gives a poo poo, especially given the quality of the art) or is behind the bubble of optimism that seems to shield the executives from anything negative.
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# ? Jan 4, 2016 17:49 |
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CAPTAIN CAPSLOCK posted:actually all those cameras were probably sandi's idea Unsurprisingly, it is more motion capture stuff. See: Stephanie Joosten for MGS: However, that's what they used to get a baseline and animated everything else without using diaper suits. They didn't need to use the dots because she never really talks. I've also never seen a production that focused this much on motion capture like it was something magical and special. Beer4TheBeerGod posted:Sunk cost fallacy is a hell of a thing. It's hard to critically think about the progress of something when you've already put in orders of magnitude more money than other games. On top of that most Citizens tenaciously cling to the idea that Chris Roberts is still somehow different. That's why the marketing campaign revolves around nostalgia and bringing back the "glory days" of PC gaming, as opposed to delivering a playable game that's actually fun. True enough, but still, it is the domain of idiots. And even so, the three I mentioned were huge in gaming back in the day and all three of them have struggled to gain footing in the modern environment. And they hadn't left gaming for as long as Roberts had. The funny thing is, the glory days of PC gaming have never been here harder. People are riding that nostalgia train hard and updating it with modern concepts. Roberts, laughingly, wants to go backwards and do concepts that have failed. Young Freud posted:Star Citizen: grovergame.exe Star Citizen is the pool in the basement. Dapper Dan fucked around with this message at 17:56 on Jan 4, 2016 |
# ? Jan 4, 2016 17:54 |
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Dapper Dan posted:However, that's what they used to get a baseline and animated everything else without using diaper suits. They didn't need to use the dots because she never really talks. I've also never seen a production that focused this much on motion capture like it was something magical and special. It's focused on mocap because that's what Chris cares about, even if nobody else does. Dapper Dan posted:True enough, but still, it is the domain of idiots. And even so, the three I mentioned were huge in gaming back in the day and all three of them have struggled to gain footing in the modern environment. And they hadn't left gaming for as long as Roberts had. The funny thing is, the glory days of PC gaming have never been here harder. People are riding that nostalgia train hard and updating it with modern concepts. Roberts, laughingly, wants to go backwards and do concepts that have failed. No argument here. You would think a big movie guy would learn from how badly Lucas hosed up, or see the writing on the wall from all the other developers who failed before him, but I guess being a revolutionary visionary comes at the expense of self-awareness.
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# ? Jan 4, 2016 17:58 |
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Dapper Dan posted:True enough, but still, it is the domain of idiots. And even so, the three I mentioned were huge in gaming back in the day and all three of them have struggled to gain footing in the modern environment. And they hadn't left gaming for as long as Roberts had. The funny thing is, the glory days of PC gaming have never been here harder. People are riding that nostalgia train hard and updating it with modern concepts. Roberts, laughingly, wants to go backwards and do concepts that have failed. Many of those early developers can't move on from ideas they had back in the day, ideas that were implemented poorly or just didn't work. They're riding on the assumption that now, with all this new tech, they can make those outdated ideas work the way they've always imagined, and in their minds, be vindicated. Which you'll notice is nothing more than feeding the ego, rather than making a game for people to enjoy. Hence all this mocap poo poo.
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# ? Jan 4, 2016 17:58 |
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Dapper Dan posted:Unsurprisingly, it is more motion capture stuff. See: Stephanie Joosten for MGS: I'm going to assume you know more about this than me, which wouldn't be hard. Why are the CIG cameras all seemingly set up at random. All the times I've seen this before the, like in that picture you linked, the cameras are all level with each other an consistent in a circle. But looking at CIG's setup the cameras aren't level with each other at all, the cameras also seem to be way closers than other set ups I've seen. Is it just not set up correctly or that just a thing?
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# ? Jan 4, 2016 18:03 |
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Aramoro posted:I'm going to assume you know more about this than me, which wouldn't be hard. Why are the CIG cameras all seemingly set up at random. All the times I've seen this before the, like in that picture you linked, the cameras are all level with each other an consistent in a circle. But looking at CIG's setup the cameras aren't level with each other at all, the cameras also seem to be way closers than other set ups I've seen. I think that's so they can have all the movements captured from every angle, so no matter where you choose to move your character in the game, the mo-capped NPC you're watching always looks consistently bad.
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# ? Jan 4, 2016 18:05 |
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Scruffpuff posted:Many of those early developers can't move on from ideas they had back in the day, ideas that were implemented poorly or just didn't work. They're riding on the assumption that now, with all this new tech, they can make those outdated ideas work the way they've always imagined, and in their minds, be vindicated. I don't think that the idea in itself is too bad. I am spending half my gaming time playing remakes / sequels of old games that are in many ways true to the original. My next most wanted game is the new Homeworld game due in 16 days. The problem with CR is that he diverted from his original plan of doing exactly that (taking his old games and remaking them with today's technology) and instead decided to revolutionise at least 5 different genres of gaming in one fell swoop. I don't want Need for Speed: Spesh ship unleashed, Counter-strike: Galactic Offensive, Surgeon simulator:Space and Farming Simulator 3016, I just want a new Wing Commander / Privateer. I can't even think of a funny name for the news van thing, that's just borderline retarded. Iglocska fucked around with this message at 18:10 on Jan 4, 2016 |
# ? Jan 4, 2016 18:07 |
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Scruffpuff posted:I think that's so they can have all the movements captured from every angle, so no matter where you choose to move your character in the game, the mo-capped NPC you're watching always looks consistently bad. They would still need every camera to be the same though wouldn't they? Not having the ones on the left a few inches higher than the ones on the right, they're just going to capture different imagines that'll make you look like a mutant once it's put into a model.
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# ? Jan 4, 2016 18:09 |
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Iglocska posted:I don't think that the idea in itself is too bad. I am spending half my gaming time playing remakes / sequels of old games that are in many ways true to the original. My next most wanted game is the new Homeworld game due in 16 days. I should clarify - I wasn't referring to game ideas. I was referring to technical ideas - like motion capture, first-person waking up from a bed animations, and that kind of thing. Remakes with new tech can be awesome. But shoehorning these intrusive and weird things like ugly-rear end motion capture actors because you really wanted to do it in the 90s has my derision.
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# ? Jan 4, 2016 18:11 |
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Aramoro posted:They would still need every camera to be the same though wouldn't they? Not having the ones on the left a few inches higher than the ones on the right, they're just going to capture different imagines that'll make you look like a mutant once it's put into a model. The results speak for themselves:
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# ? Jan 4, 2016 18:13 |
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Mirificus posted:There's a thread about that exchange. Lmao
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# ? Jan 4, 2016 18:14 |
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So why do we call them cultists when we could call them the shillrathi anyway
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# ? Jan 4, 2016 18:17 |
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Scruffpuff posted:I should clarify - I wasn't referring to game ideas. I was referring to technical ideas - like motion capture, first-person waking up from a bed animations, and that kind of thing. Remakes with new tech can be awesome. But shoehorning these intrusive and weird things like ugly-rear end motion capture actors because you really wanted to do it in the 90s has my derision. Oh definitely.
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# ? Jan 4, 2016 18:17 |
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My main concern is when there will be a stretch goal to add a Doobie's Dogs kiosk in your spaceship jpeg
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# ? Jan 4, 2016 18:19 |
Lowtax posted:My main concern is when there will be a stretch goal to add a Doobie's Dogs kiosk in your spaceship jpeg it has been determined that you simply need to have someone ask "will X be in Star Citizen" and the answer will be yes
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# ? Jan 4, 2016 18:21 |
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Eonwe posted:it has been determined that you simply need to have someone ask "will X be in Star Citizen" and the answer will be yes I'm afraid to ask anybody anything because then they will know I am, in fact, Derek Smart
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# ? Jan 4, 2016 18:26 |
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Eonwe posted:it has been determined that you simply need to have someone ask "will X be in Star Citizen" and the answer will be yes Someone needs to ask if you'll be able to play Elite:Dangerous on your mobiglass while waiting for some action as a turret gunner. I am sure that turret Gunther would be happy.
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# ? Jan 4, 2016 18:26 |
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MeLKoR posted:
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# ? Jan 4, 2016 18:28 |
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Beer4TheBeerGod posted:My favorite part about the whole comparison is that Elite is judged on what they have delivered while Star Citizen is judged on what they have planned. Or just as often a feature a cultist imagined vs something playable in a different game
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# ? Jan 4, 2016 18:30 |
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Ash1138 posted:I don't know how to fight stupid like that. Anyone who thinks that showing that the game is playable means spoiling the story is beyond hope. Surely there is a 10-minute side mission they can use to show off the open world mission system that doesn't spoil the story. That script looks like it's 400+ pages for crying out loud. If only this game had an open sandbox mode which they could show off.
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# ? Jan 4, 2016 18:30 |
Lowtax posted:I'm afraid to ask anybody anything because then they will know I am, in fact, Derek Smart every goon is derek smart
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# ? Jan 4, 2016 18:32 |
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Lowtax posted:My main concern is when there will be a stretch goal to add a Doobie's Dogs kiosk in your spaceship jpeg Doobie and Chris Roberts both love coke so there is definitely crossover potential
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# ? Jan 4, 2016 18:32 |
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Mirificus posted:
lol 4 years into development is super early in
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# ? Jan 4, 2016 18:36 |
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Every time I think one of you guys is exaggerating how much the SC community sucks by cherry-picking bad posts I click through to the subreddit and I realize it's actually worse.
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# ? Jan 4, 2016 18:37 |
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Dogstoyevsky posted:Every time I think one of you guys is exaggerating how much the SC community sucks by cherry-picking bad posts I click through to the subreddit and I realize it's actually worse. you think goons are picking out the worst posts, but goons are actually picking out the best ones
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# ? Jan 4, 2016 18:39 |
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I love how that poo poo heap garbage dump Reddit essentially allows their stupid echo chambers to ban people by making their posts vanish. What a great idea, silence the minority because the vocal majority is always inherently correct.
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# ? Jan 4, 2016 18:44 |
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# ? Apr 29, 2024 09:29 |
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Lowtax posted:I love how that poo poo heap garbage dump Reddit essentially allows their stupid echo chambers to ban people by making their posts vanish. What a great idea, silence the minority because the vocal majority is always inherently correct. It works for CIG.
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# ? Jan 4, 2016 18:45 |