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AugmentedVision posted:I'm gonna take a stab at this and guess that at least one of the problems is precision. Looks like coordinates in CryEngine are uint32, which means that there are 2 billion possible values each coordinate can take. In a 20km box, that's .01 mm. A precision of .1 mm with a 200km box might be OK too, but 1mm for a 2000km box is probably already too coarse. To add to this, if they do this, the result would be the models looking like jello a la Kingpin, lol. That problem was precisely caused by the fact that the vertices snapped to coarse integer values.
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# ? Feb 7, 2016 04:41 |
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# ? Apr 25, 2024 22:10 |
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Slime Bro Helpdesk posted:I'm sure this has been asked before (maybe even by me years ago), but what are the obstacles keeping them from simply designing all the objects at 1/10th or 1/100th their 'actual' size for the purpose of making that 16km box feel like a 160km or 1600km box? You need to ensure that player movement is smooth, so you can't make everything too 'small'. If you made it so that one unit is one metre, then every time that you tap 'w', your marine would move one metre forward. Oh and your marine would look like a 2x1 metre cube. On the other hand, I thought they already made planets and celestial objects smaller than what you expect (a planet is hundreds of kilometres and not thousands).
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# ? Feb 7, 2016 04:42 |
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fuctifino posted:Has Chris ever been able to successfully demonstrate playing his game? Or does he always look like he's never touched a computer before? Who was it that said the game looks like its constantly fighting itself to keep from tearing apart? Watching Crobbizle sit in the cockpit while the whole thing jerks and micro-spasms every 2 seconds is really nauseating and he isn't even moving The HUD can't even stay still for more than a second its bipping and bopping allover the place, how the gently caress does anyone play this and not hate themselves?
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# ? Feb 7, 2016 04:49 |
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Gilganixon posted:are the cryengine people happy to have their name slathered all over this ugly, janky mess or do they not care as long as croberts has paid for the license? Because even though $100M is a poo poo load of money, fc4 sold 7-8 million copies.
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# ? Feb 7, 2016 04:49 |
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pgabz, start using this sweet song in your vids https://www.youtube.com/watch?v=toxh4i3ZEqQ CIG has denied ownership, so its all good
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# ? Feb 7, 2016 04:49 |
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Sperglord posted:The problem with that attitude is that the failure of Star Citizen will reflect badly on all game developers. As CIG drifts into more and more scamming territory, the game developer / media outlets which don't report that it is FUBAR are, in some way, contributing to people losing their money. Even now, one can see the "I just found my True, but there's another facet to this, and it's tied up with what you're saying. The larger publishers are also not too thrilled with Star Citizen, but not for the reasons CIG claims. The cult narrative is "Take that, evil publishers! CIG is showing that you're not needed, and the PEOPLE are taking back gaming from your greedy hands!" The reality is almost the opposite. First of all, a very conspicuous project that steals over 100 million dollars with nothing to show for it is a black mark on the very industry they rely on for their own profits. You can occasionally see that kind of political thinking in all kinds of industries - for example, if a restaurant makes headlines for being blatantly racist or something, you can bet that other restaurants will go out of their way to distinguish and separate themselves from the outlier, to protect their own reputations and continued operation. Secondarily, for a few years now, larger publishers have been studying crowdfunding very closely, working different angles hoping to reduce the risk of their own financial investments. A good place to start reading about this is studying the effects of Bioshock: Infinite - a beautiful, artistic, and compelling game (minus the combat) which was a total financial failure. Now, this project totally jeopardizes the entire concept of crowdfunding - if people can't trust good old Christ Roberts the wonderboy, who in their right mind would help crowdfund an "evil publisher" who already has plenty of capital for investment? So why hasn't anyone said anything? The same reason any atrocity builds pressure for as long as it does before the dam bursts - self-interest. I don't mean that in a derogatory fashion, either. The people working there need cash. Not everyone can afford to move their families and take their chances elsewhere. Some are genuinely thinking they can get it done. Some are just excited to work in the industry in any fashion, and are riding the wave to pad their resumes. Developers working other titles don't want to badmouth Star Citizen because that carries the risk of alienating potential future customers (due to the toxic cult surrounding it), and coming off as snide and petty. Publishers don't say anything because until this collapses, anything they say will be construed as sour grapes. Media outlets are a joke. The only people that can bring this down, barring legal action, are the people on the inside. Someone, preferably several someones, need to be willing to sacrifice their own careers to bring this down once and for all. That does not happen very often, and even when it does, and those people turn out to be right, they STILL get vilified. See: Enron for a good example. So I don't see a very good end to any of this, unless someone is willing to sacrifice themselves to that extent. Scruffpuff fucked around with this message at 04:55 on Feb 7, 2016 |
# ? Feb 7, 2016 04:50 |
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Kakarot posted:pgabz, start using this sweet song in your vids I agree, but do a kazoo version.
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# ? Feb 7, 2016 04:54 |
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fuctifino posted:Has anyone managed to find out more about that terrible song that was in the leaked PTU torrent? Like who performed in it, and more importantly, when it was produced? https://youtu.be/eAXleTwGcG8 The musical talent of a bad 90s cartoon. 106 million dollars Sedisp fucked around with this message at 05:05 on Feb 7, 2016 |
# ? Feb 7, 2016 04:59 |
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I get the nasty problem, it would be nice for 'someone' to save the consumer from what will happen, but what happens to that 'someone' afterwards? We all want a hero to conclusively show the problem, but would we want to be that hero and face a lifetime loss of employment? Furthermore, this problem will get worse this year. Unless CIG is utterly incompetent, which they are not, there will be a SQ42 trailer sometime this year. Possibly even at E3. That trailer will go a long way to restore loss faith and cause players to throw money back at CIG. Worse, what if CIG puts out a game demo? Recall, CIG has a very long track record of gameplay demos with no work done behind them. The planet landing demo was cool, the first multicrew demo was cool, a structured single-player demo can be whipped together using what already exists in the game (Vanduul Swarm + Awful voice over + Hornet flying). Such a demo could cause a massive month, well over 5 million dollars in sales. With all that money will come praise, praise which will whip Chris Roberts back into an egotistical Savior of PC Gaming spirit. But the game is FUBAR, the engine barely exists, gameplay is hilariously shallow, no good game can be made from it. The whiplash from an awesome space combat demo to the inevitable crash will be something to behold.
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# ? Feb 7, 2016 05:04 |
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Bootcha posted:Ugh, while napping before my hockey game tonight, I had a Star Citizen dream where Erin Roberts accidentally BCC'ed me in an email to Goons vehemently defending Sandi's abilities and role in SC and SQ42 development, as well as claiming her past transgressions as patently false, and finally saying that Goons like us are the kind of trash that kill video games. Man.. You help destroy the game in your dreams, just like IRL. Good to know the game of DREAM is living up to its idea.
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# ? Feb 7, 2016 05:11 |
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Kakarot posted:Could someone put Derek's face in this? Who designs poo poo like this? Look at how the pieces move, as though they're not even connected - just floating over each other. Same as flaps on the Scythe wing, and hydrogen scoops. Terrible design choices.
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# ? Feb 7, 2016 05:18 |
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drat Dirty Ape posted:What is the Diamond Frogs stance on the Fourth Stimpire? All our sources tell is that someone named "Doctor Dave" works for them and he has an unhealthy obsession with unknown alien artifacts and also the motherfucker who owes me ten credits
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# ? Feb 7, 2016 05:22 |
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BluestreakBTHR posted:Who designs poo poo like this? Look at how the pieces move, as though they're not even connected - just floating over each other. lt looks 'cool' in a trailer, which is literally all that counts.
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# ? Feb 7, 2016 05:23 |
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It's like poetry. It rhymes. http://vmashup.com/ahCEwsOj
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# ? Feb 7, 2016 05:23 |
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BluestreakBTHR posted:Who designs poo poo like this? Look at how the pieces move, as though they're not even connected - just floating over each other. "Rule of cool", baby. Someone ought to tell them that "cool" is relative.
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# ? Feb 7, 2016 05:23 |
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Here's a question, where did Chris Roberts see that type of helmet before? I have a theory that 90% of his revisions are copying someone else's successful work. Which is hard if cool new games keep arriving. No problem, schedule another jpeg sale!
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# ? Feb 7, 2016 05:30 |
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Sperglord posted:Here's a question, where did Chris Roberts see that type of helmet before? I've seen the auto-wrap helmet in a few franchises - Iron Man and Dead Space come to mind. You're right about him copying other people's work, except his copies are shoddy knock-offs. Chris is the Chinese bootleg version of a game developer.
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# ? Feb 7, 2016 05:33 |
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Sperglord posted:Here's a question, where did Chris Roberts see that type of helmet before? it's kind of like the dead space helmet in terms of elaborate action only the dead space suit looked neat and had some aesthetic flavor to it
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# ? Feb 7, 2016 05:33 |
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people like auto-wrap poo poo it's futuristic in the future we will want everything to wrap itself around us to shelter us the from the cold void
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# ? Feb 7, 2016 05:36 |
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just what i want in a helmet a bunch of fiddly poo poo that'll break or get jammed as soon as i bash it against something or get some dirt in it awesome
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# ? Feb 7, 2016 05:38 |
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ComfyPants posted:I agree, but do a kazoo version. If someone does a kazoo cover I will volunteer to sing the lyrics
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# ? Feb 7, 2016 05:41 |
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On the helmet, right, Iron Man, all the other games. Cool and everything, so CIG had to have it. What happens when Elite gets functioning multicrew this year and Star Citizen still has the 16 player limit? Does CIG stop all SQ42 work to get PU back working?
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# ? Feb 7, 2016 05:42 |
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Literally Kermit posted:If someone does a kazoo cover I will volunteer to sing the lyrics A banjo cover would be more appropriate in that instance.
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# ? Feb 7, 2016 05:42 |
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Sedisp posted:It's like poetry. It rhymes. That western Speed Racer thing is the worst thing I've seen since Star Citizen. And it's an airhorn cover or nothing. FULL PARP.
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# ? Feb 7, 2016 05:42 |
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Scruffpuff posted:True, but there's another facet to this, and it's tied up with what you're saying. The larger publishers are also not too thrilled with Star Citizen, but not for the reasons CIG claims. Also bioshock infinite sold pretty well Also how do you have a line on what the larger publishers feel about cig wyoak fucked around with this message at 05:49 on Feb 7, 2016 |
# ? Feb 7, 2016 05:43 |
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Scruffpuff posted:A ukelele cover would be more appropriate in that instance. Well a banjo really if we are going all out here
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# ? Feb 7, 2016 05:43 |
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Literally Kermit posted:Well a banjo really if we are going all out here drat, quoted before my correction!!!
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# ? Feb 7, 2016 05:44 |
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wyoak posted:Publishers turning to crowdfunding would be really dumb so CR is actually doing gods work in this regard No doubt, but they've been watching that with great interest for a while now, looking for the right angle. Microtransactions are nothing compared to it, since with micros you have to create something first, then try to monetize it. Crowdfunding is an elusive type of golden goose.
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# ? Feb 7, 2016 05:46 |
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peter gabriel posted:Oh I would enjoy that With your taste in music, I would have been able to actually watch it. And, with the way you dance? I might have actually enjoyed it.
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# ? Feb 7, 2016 05:50 |
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The only truth in this verse, is you and meeeeeeeeeeeeeeeeeeeeee
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# ? Feb 7, 2016 05:50 |
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Scruffpuff posted:No doubt, but they've been watching that with great interest for a while now, looking for the right angle. Microtransactions are nothing compared to it, since with micros you have to create something first, then try to monetize it. Crowdfunding is an elusive type of golden goose. preorders work pretty well for them. publishers using crowdfunding doesn't even make sense-what would the pitch be? We've got this game made, now we need your help marketing it?
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# ? Feb 7, 2016 05:55 |
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MeLKoR posted:I just noticed the scythe's blade has "funcional" flaps, because why wouldn't a spaceship have flaps? Because they have to plan ahead for the planetary landings they promised. You know, right after they release it...BWAHAHAHAHAHAHAHAHAHA! Sorry, just couldn't keep a straight face long enough...
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# ? Feb 7, 2016 05:55 |
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im bored have a cat
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# ? Feb 7, 2016 06:01 |
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Scruffpuff posted:I've seen the auto-wrap helmet in a few franchises - Iron Man and Dead Space come to mind. You're right about him copying other people's work, except his copies are shoddy knock-offs. Chris is the Chinese bootleg version of a game developer. The Lost In Space reboot?
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# ? Feb 7, 2016 06:03 |
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Bootcha posted:Ugh, while napping before my hockey game tonight, I had a Star Citizen dream where Erin Roberts accidentally BCC'ed me in an email to Goons vehemently defending Sandi's abilities and role in SC and SQ42 development, as well as claiming her past transgressions as patently false, and finally saying that Goons like us are the kind of trash that kill video games. i poo poo you not
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# ? Feb 7, 2016 06:04 |
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wyoak posted:preorders work pretty well for them. publishers using crowdfunding doesn't even make sense-what would the pitch be? We've got this game made, now we need your help marketing it? Obsidian did both Pillars of Eternity and (Partially) Wasteland II and had publishers for them. I think the idea is that these are very niche products that need money up front for development- someone had a post a few days ago about this.
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# ? Feb 7, 2016 06:10 |
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wyoak posted:preorders work pretty well for them. publishers using crowdfunding doesn't even make sense-what would the pitch be? We've got this game made, now we need your help marketing it? Preorders are working well for them, but the greatest interest in the crowdfunding model is in the MMO space. Many major publishers were burned badly trying to emulate the success of WoW; many of the resulting games were shut down or placed on indefinite life support. The MMO environment is unique because the scope of the game is undefined by nature. So by hybridizing a preorder model with early microtransactions in the form of continuous upgrades, publishers can emulate the crowdfunding model without calling it crowdfunding. "Early digital access comes with these 5 limited edition features for $79.99! And if we get enough people buying it, we'll be including an all new player race, the Spregrush!" And so on. So basically, what SC is doing.
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# ? Feb 7, 2016 06:11 |
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WebDog posted:When you're parrrping about in space, remember you are looking at a world where the land and water has been switched off (it's a toggle in the level setting) and the gravity set to 0 to try and simulate space within a 16km sized box - anything beyond that and the engine will bug out. Chris reads this and thinks, "well what if we make all the characters a centimeter in size?"
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# ? Feb 7, 2016 06:12 |
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ComfyPants posted:I agree, but do a https://www.youtube.com/watch?v=a_6CZ2JaEuc
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# ? Feb 7, 2016 06:12 |
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# ? Apr 25, 2024 22:10 |
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Sorry pocket post.
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# ? Feb 7, 2016 06:14 |