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Khanstant posted:err... can I control everything with an xbox 360 controller lol Yes, it has been released for the Xbone. Personally i use keyboard + basic stick (5 button joystick, no hat switch) and its perfectly serviceable. You just might have to do a little bit more menu navigation in game compared to someone with a HOTAS. First post catte (not mine) aleksendr fucked around with this message at 17:34 on Feb 7, 2016 |
# ? Feb 7, 2016 17:31 |
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# ? Apr 24, 2024 09:53 |
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Beer4TheBeerGod posted:An ANONYMOUS GAMES DEVELOPER requested I post this here so his boss wouldn't fire him. Or something. Either way it's a good read and makes fun of Star Citizen so I support it. He's right. But he only outlines a very small portion of the problem. Let me give you another one: both sides decide to engage in small arms fire. Imagine what happens to shots going from one ship to the other. They won't.You would have to EVA into space for that to work. And that's assuming the three instances can talk to each other. This bullshit goes beyond networking, it's about an impossible architectural paradigm of everything that's FUBAR in the engine they are building As I've said before, if they survive 2016, post-SQ42, they are going to change the PU into an instanced game with server browsing. And each section (like what they have in mPU right now) will be a "level" that will be part of the cycle that a client can spin up. They will never - ever - build, let alone deliver, the game they've promised. It's technologically impossible and croberts is too incompetent to realize that. ps: I have it on the record (in a phone call last night) that what Clifford was talking about Tony showing him during his visit at Austin, is pure bullshit; and is no different (in context) from the procedural planet level hack they showed last year. Which is why Clifford added the disclaimer that "it's a long way off". That should've rung the alarm bells considering how much poo poo they've shown and which is either non-existence, canceled, or a long way off. I can't say more without running the risk of outing my sources.
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# ? Feb 7, 2016 17:31 |
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Kavak posted:Now edit it so as the helmet's closing it yells "LET ME loving FINISH!" and it opens back up super quick. Hmm, does anyone have a link to the stream where he says that?
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# ? Feb 7, 2016 17:33 |
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# ? Feb 7, 2016 17:34 |
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Booblord Zagats posted:So how does GTA Online handle it? Because really that's what they should be trying to rip off wholesale anyhow They don't. And don't have to. It's one massive world that's streamed in chunks.
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# ? Feb 7, 2016 17:35 |
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A Neurotic Jew posted:btw if anyone is waiting for a response from customer service right now, they mentioned on the latest RtV that they've caught up with the cue. So you will probably want to send another email. Well they flushed the whole queue.
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# ? Feb 7, 2016 17:37 |
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Wtf does "physicalized" EVA mean? How is that a word they use to describe a feature
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# ? Feb 7, 2016 17:37 |
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# ? Feb 7, 2016 17:38 |
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Furthermore GTA is perfectly happy at capping the population at a (relatively) low level and maintaining zero persistence in the world outside of your wallet, wardrobe and garage. In GTA you circle the block and the hell you wrought a moment before is again a serene coffee shop. Star Shitizens would want to find a telephone pole they rammed 3 years previously to still have a tell tale smear of red paint. teh_Broseph posted:Wtf does "physicalized" EVA mean? How is that a word they use to describe a feature It means in 6 months they'll issue a statement informing the backers that they've finished defining the physicalization pipeline and the internal builds look extremely promising. More to come extremely soon.
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# ? Feb 7, 2016 17:38 |
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Daztek posted:Hmm, does anyone have a link to the stream where he says that? https://www.youtube.com/watch?v=znR3JvQJPMc&feature=youtu.be&t=3h5m
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# ? Feb 7, 2016 17:40 |
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anyone else think it seems kind of stupid for people to spend so much money on a computer game?
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# ? Feb 7, 2016 17:40 |
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Is it just me or does it look like that face shield cuts into the guys head, when it pivots.
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# ? Feb 7, 2016 17:42 |
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Happy Sisyphus posted:anyone else think it seems kind of stupid for people to spend so much money on a computer game? It's not stupid if it's a plucky little indie developer thing that you really believe in and want to see become a reality. It's absolutely stupid when you're talking about a $100 million international company with a track record of failing to deliver.
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# ? Feb 7, 2016 17:42 |
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aleksendr posted:The problem is that you have to balance boarding against your whole loving economy and MMO paradigm. Indeed, this is a fundamental problem that permeates every (non)design aspect of the entire game. The instant you start talking about a competitive environment, you have to start thinking economy. Long before you even get to such seemingly basic concept of cash and goods, you have to consider any number of different economies that will affect what player can and will do, as well as the interactions between those economies. There's the good old “action economy” that goes all the way back to boardgaming: what “moves” are available at any given instance; what is required to unlock them; what do you have to do to actually employ them; what is the pay-off for executing them? Are they properly balanced, or is some high-yield move underpriced or some low-yield one simply not worth the effort? Then there's the power economy: what provides power in the game? How do you acquire it? How do you lose it? What are the marginal benefits of increased power? It is ridiculously easy to design systems that break either or both of these economies; where power becomes self-replicating and runaway, leaving no way to catch up; where different forms of power are not just unequal (which isn't a problem in and of itself) but also reinforced by unequal acquisition schemes; where different “move sets” are available depending on your chosen path, but where there is only one sensible way to go because it's so much cheaper and more efficient. And then you come to the problem of a monetary economy, and the layers of production and destruction of assets and of cash itself that this implies. How easily can you acquire cash and what does it buy you? What are your options for foregoing cash and building your own stuff — how do you acquire the means to do all of that? These represent several more layers of actions and power that have to be balanced against each other, but also against the sheer tenacity of players. For instance, an easy trap to fall into is to believe that cost can balance anything: in reality, at least in an open-ended economy, cost can only ever delay, and players will have no problem grinding the resources required to get “the best” equipment. Something that is overpowered by pricey is still overpowered; something cheap but crap is still crap. No amount of pricing will let the crap be balanced against the overpowered stuff. So one of the first things you have to decide on is the many economic aspects of the game, and then you have to revisit and tweak it over and over and over as you add stuff or adjust balance. It's not something you can design as an after-thought unless it has no real impact on the actual gameplay (in which case, why design it at all?). As far as anyone can tell, they haven't even begun to consider any of these aspects beyond an insanely naive “hurr… expensive ship big!” that cannot possibly be balanced in any sensible way. Arguably, they could start doing that after SQ42, but that would mean that they would have to completely re-do every single ship and piece of equipment all over again when they move from single-player to multiplayer… and look how quickly they've managed to (not actually) do any of that so far.
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# ? Feb 7, 2016 17:45 |
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everyone loving hates versebusters https://forums.robertsspaceindustries.com/discussion/317329/not-really-fond-of-versebusters
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# ? Feb 7, 2016 17:46 |
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holee sheet dood u mad
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# ? Feb 7, 2016 17:46 |
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Happy Sisyphus posted:i'm still not convinced that you need a-list actors to shoot mocap for a video game You don't. What you need are professionals with experience on mocap who will work for far less than Gary Oldman, and then top notch talent voice actors who can overcome the limitations of the medium through the power of their voice.
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# ? Feb 7, 2016 17:49 |
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1500 posted:Is it just me or does it look like that face shield cuts into the guys head, when it pivots. The helmet doesn't look like it would survive ten minutes bouncing around in my helmet bag. I guess it's something that's meant to look pretty in cutscenes. In actual gameplay I wont be looking at it, no one else will be looking at it. You would have to stand in front of me and stare me down to take in the stirring sight of my cheek modules unfolding to provide whatever service those flimsy over engineered hell nonsense are supposed to provide. Star Citizen's design goals appear to be breaking away from jpgs into the real of animated gifs.
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# ? Feb 7, 2016 17:49 |
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Happy Sisyphus posted:anyone else think it seems kind of stupid for people to spend so much money on a computer game? i remember when you could by a game for 50 - 60 dollars then maybe an expansion for 30 - 40 dollars, then hundreds to thousands of peeps would release their own mods and add ins for free and you could play the game in like literally thousands of different ways and experiment with it for years now everything's locked down and drm'd, you have to pay for everything, you can't mod anything, and if you buy into the mindset you spend hundreds to thousands of dollars doing what in the past you did for free in a way more open and unrestricted way
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# ? Feb 7, 2016 17:50 |
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teh_Broseph posted:Wtf does "physicalized" EVA mean? How is that a word they use to describe a feature Ragdolls and collision effects in zero-gravity environments.
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# ? Feb 7, 2016 17:52 |
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1500 posted:Is it just me or does it look like that face shield cuts into the guys head, when it pivots. Just think about how that helmet would feel if you had a big nose.
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# ? Feb 7, 2016 17:53 |
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Beer4TheBeerGod posted:You don't. What you need are professionals with experience on mocap who will work for far less than Gary Oldman, and then top notch talent voice actors who can overcome the limitations of the medium through the power of their voice. You need it if your primary goal is to pad the ego and resume of your wife while reliving your failed dream of being a real movie director.
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# ? Feb 7, 2016 17:55 |
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Maldoror posted:holee sheet dood u mad
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# ? Feb 7, 2016 17:56 |
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wait is that real?
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# ? Feb 7, 2016 18:04 |
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Maldoror posted:holee sheet dood u mad ...this is news?
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# ? Feb 7, 2016 18:07 |
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Please everyone, chill out and have some cattes. Bonus meme catte
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# ? Feb 7, 2016 18:09 |
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Brazilianpeanutwar posted:did they SERIOUSLY put that janky poo poo on around the verse? Beer4TheBeerGod posted:I was there. It was a simpler time. There's nothing worse in the 'verse than wasted talent... and Crobbers certainly was wasted on stage.
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# ? Feb 7, 2016 18:11 |
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D_Smart posted:Here's why...
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# ? Feb 7, 2016 18:12 |
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I think the ship may have sprung a leak.
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# ? Feb 7, 2016 18:14 |
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Wait, is this from just now? Who are both these people again?
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# ? Feb 7, 2016 18:19 |
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naa its old
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# ? Feb 7, 2016 18:19 |
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Tanith posted:Wait, is this from just now? Who are both these people again? It's from a few months back. Found it tucked away in a folder, thought it appropriate to bring it back in. -edit- I also have the same image with comments... not sure I want to post that, yet, because it may have been part of a private thread.
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# ? Feb 7, 2016 18:20 |
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Tanith posted:Wait, is this from just now? Who are both these people again? He was a concept artist way back when CIG was still a viable indie game developer. He was tasked to make the concept model of the Xi'An Khartu, he was fired for reasons only via and him knows. He was active in the community back then.
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# ? Feb 7, 2016 18:21 |
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EminusSleepus posted:He was a concept artist way back when CIG was still a viable indie game developer. He was tasked to make the concept model of the Xi'An Khartu, he was fired for reasons only via and him knows Elijah was one of the first visible departures - this opened the floodgates.
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# ? Feb 7, 2016 18:22 |
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"game(s)"
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# ? Feb 7, 2016 18:40 |
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https://www.reddit.com/r/starcitizen/comments/44mjkv/ideas_and_thoughts_on_an_ingame_photography/quote:Ideas and thoughts on an ingame photography career path and how it could be diverse, fun and even competitive
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# ? Feb 7, 2016 18:41 |
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A Neurotic Jew posted:
The main hurdles in the way of this feature are server storage space and the AI semantic gap problem. This is the essence of the entire game to be honest. The main blockers that SC faces at the moment are not having the textures ready for the interior of their ship showroom, lack of cover animations for the FPS mode and the fact that the core concept of the game is impossible to achieve. Chalks fucked around with this message at 18:50 on Feb 7, 2016 |
# ? Feb 7, 2016 18:46 |
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The only other company I know that disables video comments is Games Workshop.
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# ? Feb 7, 2016 18:47 |
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A Neurotic Jew posted:https://www.reddit.com/r/starcitizen/comments/44mjkv/ideas_and_thoughts_on_an_ingame_photography/ Holy poo poo. How? How do they keep going?
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# ? Feb 7, 2016 18:47 |
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# ? Apr 24, 2024 09:53 |
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A Neurotic Jew posted:https://www.reddit.com/r/starcitizen/comments/44mjkv/ideas_and_thoughts_on_an_ingame_photography/ Wow. Just wow.
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# ? Feb 7, 2016 18:49 |