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ah gently caress it.
Crazy_BlackParrot fucked around with this message at 16:01 on Feb 9, 2016 |
# ? Feb 9, 2016 15:57 |
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# ? Apr 26, 2024 12:39 |
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NSFW that you idiot
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# ? Feb 9, 2016 15:59 |
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Berious posted:Oh god it's real. I thought most of the buttons were just little blobs of kids modelling clay. Also that thread like most others has shitizens dreaming up random features that were never hinted at but will surely happen Again...geesus, when I first saw it I figured it was some random pic. Nope, it's real. Sarcasm detector still broken.
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# ? Feb 9, 2016 16:00 |
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Beet Wagon posted:Solar Plebeian Or alternatively, getting hit by the smartbomb could remove the texture from the hit ship. Make sure that you apply some brief fire animation (burning the jpeg).
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# ? Feb 9, 2016 16:00 |
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Daztek posted:Rude, it's a PROTOTYPE, jeez
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# ? Feb 9, 2016 16:01 |
Daztek posted:Rude, it's a PROTOTYPE, jeez "This is a VERY ROUGH prototype right now. I wanted to get the spacing down." Yeah well I'd say you pretty much nailed it, dude.
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# ? Feb 9, 2016 16:01 |
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Chalks posted:NSFW that you idiot Yeah, couldn't get the drat BBCode to work lol.
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# ? Feb 9, 2016 16:01 |
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I must say, I really dig the custom peripherals. My favourite one:
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# ? Feb 9, 2016 16:05 |
Iglocska posted:I must say, I really dig the custom peripherals. My favourite one: "I have returned."
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# ? Feb 9, 2016 16:06 |
Finally got around to watching the 10 for the developers thing. I think that's the first time in 3 years that I've heard a "Can we have this [stupid feature]?" answered with a flat "No, that's not gonna be a part of the plan." Good job Sean.
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# ? Feb 9, 2016 16:09 |
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Beet Wagon posted:Finally got around to watching the 10 for the developers thing. I think that's the first time in 3 years that I've heard a "Can we have this [stupid feature]?" answered with a flat "No, that's not gonna be a part of the plan." Was the question "Can we have a working game?"
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# ? Feb 9, 2016 16:14 |
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Daztek posted:
All the NPC AI is obviously finished, spoilers though don't want to ruin SQ42, Moon Collidor no longer needed. https://www.youtube.com/watch?v=2aokaaWeRjc&t=488s
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# ? Feb 9, 2016 16:20 |
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Daztek posted:
He can write tomes that say nothing. His words are as empty as the calories he consumes
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# ? Feb 9, 2016 16:21 |
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Hopper posted:It is painfully obvious that you nothing about parody-game-development. You know, this is a... I get a little bit annoyed when people say things like "your engine is outdated" and "where's your engine?" If you got back to the original paaarp pledge, you will see that you already have Solar Plebeian. Also, we need to write "The Paaarp Pledge" for SP.
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# ? Feb 9, 2016 16:23 |
One of the big takeaways from that Ben seems to be missing is: If so much of Illfonic's work is in 2.1, why is "FPS" in 2.1 completely unplayable/nonexistent?
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# ? Feb 9, 2016 16:23 |
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Toops posted:You know, this is a... I get a little bit annoyed when people say things like "your engine is outdated" and "where's your engine?" If you got back to the original paaarp pledge, you will see that you already have Solar Plebeian. Do you even have a marine biologist-cum-business savant on your team?
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# ? Feb 9, 2016 16:26 |
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A Neurotic Jew posted:https://forums.robertsspaceindustries.com/discussion/comment/6344865/#Comment_6344865 holy poo poo I wanna ram his idris
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# ? Feb 9, 2016 16:26 |
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Daztek posted:We need a Solar Plebeian gamemode called Stay Safe Developer Ghost Fully immersive MGS-style 3PP creep-shooter in an office building. Missions include "shitposting during a meeting," "overriding email surveillance," and an alt-tabbing QTE mini-game.
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# ? Feb 9, 2016 16:27 |
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Sarsapariller posted:Update on my chargeback: the bank has issued it provisionally, but they've sent me a letter requesting a more complete summary of the reasons why I think one is deserved in this case. Anyone want to help me out with some convenient summaries? I'm trying to build a case that they basically sold me a package of digital goods, failed to deliver on 75% of it (and what they did deliver was completely broken from any objective standard) and then changed their own terms to attempt to deny the refund. To that end I'm looking for links specifically related to: I'm going to be going through the same with my bank tomorrow - Let me know how you go, or let me know where you're at and ill help you put this together if I can use it as well
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# ? Feb 9, 2016 16:30 |
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Beet Wagon posted:One of the big takeaways from that Ben seems to be missing is: Thats a good question if you know nothing about game development
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# ? Feb 9, 2016 16:30 |
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Sarsapariller posted:Update on my chargeback: the bank has issued it provisionally, but they've sent me a letter requesting a more complete summary of the reasons why I think one is deserved in this case. Anyone want to help me out with some convenient summaries? I'm trying to build a case that they basically sold me a package of digital goods, failed to deliver on 75% of it (and what they did deliver was completely broken from any objective standard) and then changed their own terms to attempt to deny the refund. To that end I'm looking for links specifically related to: All right, let's do this. Props to Derek for having a lot of this stuff readily available. 1) Changing the terms of service regarding refunds when it became apparent they weren't going to hit their deadlines v1.2 https://web.archive.org/web/20150221120446/https://robertsspaceindustries.com/tos v1.1 https://web.archive.org/web/20130921105506/https://robertsspaceindustries.com/tos v1.0 https://web.archive.org/web/20130813122132/https://robertsspaceindustries.com/tos v0.0 https://web.archive.org/web/20120913232426/http://robertsspaceindustries.com/terms With respect to the delays, the first thing to emphasize is the original release date of November 2014 as specified in the Kickstarter (https://www.kickstarter.com/projects/cig/star-citizen/description). Then you should emphasize how in their original FAQ they said that increasing the scope would not delay the schedule (https://web.archive.org/web/20121103204818/http://www.robertsspaceindustries.com/star-citizen-faq/), and then point out how that is no longer the case according to Chris Roberts (https://robertsspaceindustries.com/comm-link/transmission/14839-Letter-From-The-Chairman). https://robertsspaceindustries.com/comm-link/transmission/12734-Draft-FAQ quote:The purpose of the higher stretch goals is to ensure that the game-as-described is finished in the two year time period. We intend to build the game that Chris Roberts described at GDC Online regardless, but without additional funding we are going to have to do it one piece at a time, starting with Squadron 42, rather than as a single larger production. With more funding we can include more ships, systems, unique locations, animations and cinematic sequences. https://robertsspaceindustries.com/comm-link/transmission/14839-Letter-From-The-Chairman quote:Will it take longer to deliver all this? Of course! When the scope changes, the amount of time it will take to deliver all the features naturally increases. 2) Denying refunds on the basis of "Game completion" (I will put this alongside some of the recent videos that should demonstrate how transparently false this is) For this one you'd want to start with correspondence between yourself and CIG with them denying the refund. Then you point to this: Community Manager Jared Huckabee admitting that Star Citizen isn't even in alpha by industry standards: https://www.youtube.com/watch?v=__BVG8bx-e0&feature=youtu.be&t=36m20s quote:Jared Huckabee: "We're still not at that point where most people, where most game companies, would be comfortable calling something an alpha and putting it out." Community Manager Jared Huckabee and Director of Community Engagement and Online Strategy Ben Lesnick admitting that nothing is finished: https://www.youtube.com/watch?feature=player_embedded&v=QV7tYjhnWAw quote:Jared Huckabee: "Can you name a feature in the PU that is actually finished?" The only video you need to show is Chris Roberts himself playing Star Citizen: https://www.youtube.com/watch?v=ZWq8ynUq7wM 3) Evidence of refunds being issued just a few months ago and evidence of refund denial now due to the whole "14 days" thing despite that not being anywhere in their terms. Here is an example of an individual being offered a refund by CIG customer service without even asking: http://i.imgur.com/ZWFeWdx.png Here is an example of an individual being refunded by CIG without requesting it: http://cdn.gamerant.com/wp-content/uploads/Email-to-Derek-Smart-from-RSI-700x350.jpg By August 2015 CIG had issued over 1,200 refunds, and Roberts includes that being "really upset" is a valid reason for a refund: http://massivelyop.com/2015/08/22/star-citizen-has-refunded-over-1200-backers/ 4) Evidence that they now intend to drop major sections of the game despite having sold them previously- statements like them disregarding Star Marine, among other things. There are currently three core features that were originally advertised as part of the Kickstarter and have now either been cancelled or put into question: Original: "Single Player – Offline or Online(Drop in / Drop out co-op play)" Now: Isolated co-op missions outside the campaign. Original: "Mod-able multiplayer (hosted by YOU)" Now: "We will be live and in operation for some time before anybody even looks at private servers." Original: We have backed Oculus Rift and will support it in Star Citizen / Squadron 42. Now: "I can't answer that." In addition, Squadron 42 has substantially changed. Originally it was a recreation of Wing Commander. It is now an open world game: https://www.youtube.com/watch?v=IehITxsK4Fs&t=1h26m39s 5) Some links to articles about the shaky nature of the game- I'll use the Escapist for sure, but if there are others it'd be helpful. Rather than focus on the company, I would emphasize how a product that is less than a year away from release still hasn't been shown to anyone.: First article: http://www.pcgamer.com/inside-squadron-42-star-citizens-ambitious-singleplayer-campaign/ quote:But here’s the thing. I didn’t see or play any of this. Squadron 42 seems to still be very much in the early stages of development, and I wasn’t shown a working build. Everything I saw was in the CryEngine editor or described verbally by one of the developers. Second article: http://www.gamestar.de/spiele/star-citizen/artikel/star_citizen_squadron_42,48820,3239947.html quote:If we do especially well or badly in a mission, this could unlock further missions. That's the plan, but the developers couldn't show us anything that went beyond the presentations of CitizenCon 2015. The team is able to play through all the missions, but didn't want to demonstrate the missions in their current state of development yet.
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# ? Feb 9, 2016 16:31 |
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Also, for all of you working on Solar Plebian or any of its modules be sure to show videos of your game, and you can use any footage you want just add "100% IN ENGINE" and then never deliver that's game development
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# ? Feb 9, 2016 16:32 |
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I've spent today looking at Lumberyard and it is really, really going to show CIG up as being completely incompetent. I cannot wait for indie devs to jump all over it like they have UE4 and Unity5. The CIG CryEngine fork is a hacked up mess and Amazon has just eaten their lunch and wedgied them.
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# ? Feb 9, 2016 16:32 |
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Eonwe posted:What dumb pie in the sky game do we follow next There's still my game, of course. And if anyone wants to make a space sim, I'm willing to do what I can to help, provided you spend a little time helping on my game as well. Really, I've got no problem being part of an indie publishing house - share assets, share talents, make more games.
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# ? Feb 9, 2016 16:32 |
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Toops posted:Fully immersive MGS-style 3PP creep-shooter in an office building. Missions include "shitposting during a meeting," "overriding email surveillance," and an alt-tabbing QTE mini-game. Needs a CTC mission (Capture the Coffee Machine)
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# ? Feb 9, 2016 16:32 |
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TTerrible posted:I've spent today looking at Lumberyard and it is really, really going to show CIG up as being completely incompetent. I cannot wait for indie devs to jump all over it like they have UE4 and Unity5. The CIG CryEngine fork is a hacked up mess and Amazon has just eaten their lunch and wedgied them. Before the scales fell from my eyes I always thought that (if they could get it running) the on-demand MMO server infrastructure via Google Cloud could have been one of CIGs ongoing cash streams. Now I know better.
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# ? Feb 9, 2016 16:36 |
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Hopper posted:Needs a CTC mission (Capture the Coffee Machine) Don't forget scarf design and bird watching. And catching up with the thread from your desk.
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# ? Feb 9, 2016 16:39 |
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Beet Wagon posted:One of the big takeaways from that Ben seems to be missing is: "I'm as impatient as any of you guys, believe me - perhaps even more! We're working really hard to make sure you're gonna see a lot more stuff down the line. What we have now is a solid foundation that we can use to fully implement all the awesome features that are very much working but need some further testing before they can be shipped out to backers. You're going to see development gain further momentum once some of the people responsible for other gameplay features get freed up, and can dedicate their time more fully to developing the specific fps features. I'm very excited about all the extremely great stuff we have in the works, much of which Illfonic has contributed to, and we'll get it out into your hands very soon!" How's my Ben? Also I hate myself a little Tijuana Bibliophile fucked around with this message at 16:43 on Feb 9, 2016 |
# ? Feb 9, 2016 16:40 |
Madcosby posted:if you know nothing about game development Don't look at me, I'm an ideas guy. My job is to dream.
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# ? Feb 9, 2016 16:41 |
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Maybe ask Lando to sticky it in general chat?
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# ? Feb 9, 2016 16:41 |
Tijuana Bibliophile posted:"I'm as patient as any of you guys, believe me - perhaps even more! We're working really hard to make sure you're gonna see a lot more stuff down the line. What we have now is a solid foundation that we can use to fully implement all the awesome features that are very much working but need some further testing before they can be shipped out to backers. You're going to see development gain further momentum once some of the people responsible for other gameplay features get freed up, and can dedicate their time more fully to developing the specific fps features. I'm very excited about all the extremely great stuff we have in the works, much of which Illfonic has contributed to, and we'll get it out into your hands very soon!" Reading that was like finding out someone you've known and liked your entire life has a secret basement full of severed heads. You're too good of an actor. I'm gonna need you to dial it down to 'Sandi' levels.
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# ? Feb 9, 2016 16:43 |
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Beet Wagon posted:Reading that was like finding out someone you've known and liked your entire life has a secret basement full of severed heads. You're too good of an actor. I'm gonna need you to dial it down to 'Sandi' levels. To be fair they're mostly caucasian
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# ? Feb 9, 2016 16:44 |
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https://www.youtube.com/watch?v=2aokaaWeRjc&t=592s So many funny things in these old videos, Jason Spangler who at the time was Chief Technical Officer at CIG, Wingman asks if he's managed to visit Moon Collider in the UK, which presumably would have been useful for the game. CIG did send someone else instead though. AP fucked around with this message at 16:49 on Feb 9, 2016 |
# ? Feb 9, 2016 16:45 |
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How much is this game likely to cost to play from scratch because it couldn't be less clear on the website. Everything costs and there's about a 100 things to buy Insurance? wtf?
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# ? Feb 9, 2016 16:46 |
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Brazilianpeanutwar fucked around with this message at 17:17 on Feb 9, 2016 |
# ? Feb 9, 2016 16:46 |
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Madcosby posted:Also, for all of you working on Solar Plebian or any of its modules As funny as this is, I think it's even funnier to make it actually work. Hell, it doesn't even have to work properly, if Star Citizen is the standard of stability and physics. I've said it before, but I honestly think that one competent person who knows Unity 5 could crank out in one year the equivalent to what they have accomplished with 4 years and 300 people. Toops isn't just doing it on his own, either! Should only be another two weeks until it's all done and dusted.
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# ? Feb 9, 2016 16:47 |
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Rocksicles posted:How much is this game likely to cost to play from scratch because it couldn't be less clear on the website. First define "cost" and "play" Also do you mean the shitstain available today, the single-player FMV game or the Minimal Multiplayer online game?
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# ? Feb 9, 2016 16:48 |
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Brazilianpeanutwar posted:Private eye has responded to my email, what di start with? the stretchgoals page? Edit out that name or he'll get the PR squadron on his phone 24/7
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# ? Feb 9, 2016 16:50 |
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Brazilianpeanutwar posted:Private eye has responded to my email, what di start with? the stretchgoals page? My previous post detailing everything is a good start.
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# ? Feb 9, 2016 16:50 |
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# ? Apr 26, 2024 12:39 |
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Rocksicles posted:How much is this game likely to cost to play from scratch because it couldn't be less clear on the website. Pick one of these up to start. Then gradually work your way up to this.
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# ? Feb 9, 2016 16:53 |