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Tippis posted:Exactly, which is why no-one wastes that much energy on such a minute and coincidental effect. Well, unless you count all the bits flying off the target as it explodes as some kind of (very) indirect kinetic damage to nearby targets. Well, the Navy's had some luck using lasers as anti-missile point defense. (And knowing those Navy nuke boats pretty much have power to spare.) No, I am just baffled about the lack of fidelity in CIG's delivery of fidelity. Now for the smiley that personifies Star Citizen for me again - LASER SNYPE! Samizdata fucked around with this message at 06:52 on Mar 1, 2016 |
# ? Mar 1, 2016 06:48 |
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# ? Apr 27, 2024 04:02 |
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woha someone just posted that 2.2.0h is coming tonight tooquote:
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# ? Mar 1, 2016 06:48 |
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Wise Learned Man posted:Once some real news outlet finally goes for it, it should snowball. Maybe. The story should've broken last year. Exploded, snowballed, whatever you want to call it. That it hasnt yet -- in spite of all that is known, obvious, whispered about -- is the mystery that merits exploration. In case it's not clear, I expect it this year. CIG doesn't get the benefit of the doubt for another year. They're on borrowed time now. 2016 is not 1999-- there is enormous potential energy in this story that could yield all the best online rewards for the outlet that gets the story right. For the exhaustive, under the hood examination that's been thusfar avoided. It's a tragicomedy with no precedent and a story that will prompt as much laughter as horror and simple outright shock at the insanity that has quietly brewed over the last few years. So-- though you don't seem to realize it-- we agree. We are examining why that didn't happen in the summer. Or after the Escapist story. Or after the parparrafic year end livestream...
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# ? Mar 1, 2016 06:56 |
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This thread gets ~1000 replies a day. Most of the replies seem to be screen shots of various forum and reddit posts? Are the posts really that interesting? :\
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# ? Mar 1, 2016 06:56 |
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Maldoror posted:This thread gets ~1000 replies a day. No, but they're that funny.
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# ? Mar 1, 2016 06:59 |
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Maldoror posted:This thread gets ~1000 replies a day.
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# ? Mar 1, 2016 07:00 |
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kordansk posted:thats 2 patches in 1 day. therefore they met their quota for january AND february. are the patches still 30gb each?
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# ? Mar 1, 2016 07:01 |
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Sappo569 posted:are the patches still 30gb each? no idea, i don't have this poo poo non-game.
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# ? Mar 1, 2016 07:05 |
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RE: laser weapon chat I always thought the Russian flashbulb Cosmonaut pistol was a neato concept. No idea on the actual physics or potential efficacy if extrapolated to future technology but it's a real world, pre dumb sci-fi example of a magazine-fed laser weapon that'd be pretty ace to see interpreted in a video game (I also liked the Halo 4 railgun where the 'ammo' was the oneshot capacitors to power the thing).
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# ? Mar 1, 2016 07:07 |
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Tippis posted:No, but they're that funny. I don't recall any single topic discussion area -- in web or Usenet history -- that has proven as compelling a daily read. My thanks to all of you for continuing to make it so. (And, while I'm posting, thanks to anybody who appreciated the effort post.)
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# ? Mar 1, 2016 07:10 |
Toops posted:Hey y'all, trying out different weekly update formats for Solar Plebeian. Let me know how this one works for you. How does it possible to program with dreams
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# ? Mar 1, 2016 07:18 |
Scruffpuff posted:Nah - this is typical for PC gaming. I remember when I picked up Doom, I got the pistol and thought to myself, "I hope I don't have to use this." All shooters have guns you're not supposed to use - they're just deterrents. Look bro. I'm trying to rock my baby to sleep and you freaking post this joke and make me laugh?!?! Screw you!
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# ? Mar 1, 2016 07:25 |
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Samizdata posted:I always thought one of the main points of laser weapons was the almost direct transfer of energy without wasting a good bit on the transfer from potential to kinetic. nah man kinetic energy is pretty loving good. We know of a whole bunch of chemicals that really want to liberate their energy into a cloud of rapidly expanding gas. They practically beg to become kinetic energy. Turning energy into photons requires persuasion. to put it into perspecitve, you'd need 6½ of these (NIF, 1.8 megajoules maximum beam energy) to equal one of these (M829A3 APFSDS, 10 kg @ 1555 m/s = 12 MJ comin at ya) Any lasers we have the ability to build right now are not very good at being weapons. The lasers we use to cut steel are efficient enough, but they can't scale up because they're using crystals that shatter if they are stressed, as happens when you have thermal expansion issues. This is why current military lasers under development are chemical gas lasers. Which also have the advantage of using a chemical reaction as the power source (important unless your platform is a nuclear ship), but are hysterically inefficient, like 20%. Think about using a small propane tank to fire a clip of bullets, that's what you're dealing with. The main point of lasers at the moment is that hitscan weapons are OP. If you have clever lenses, you can hit anything you can track. And with modern computers you can track anything you can see. This is why all the military ideas for lasers have concentrated around things like shooting down incoming mortar rounds or ballistic missiles. IE, an easily destroyed object with thin skin that is difficult to hit with a kinetic interceptor.
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# ? Mar 1, 2016 07:29 |
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G0RF posted:I agree. I think you're missing my point. You're right, I think I was just quibbling about comparing it to Diakatana, what with the extremely guarded rumblings of bad signs leading quietly to bad reviews and then post-mortems, with no explicit blow-up. But yeah, we agree on at least 99% of it.
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# ? Mar 1, 2016 07:35 |
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Maldoror posted:This thread gets ~1000 replies a day. One thing about which you'll seldom hear boasting, is how most of my posts are posts about posting.
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# ? Mar 1, 2016 07:37 |
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Samizdata posted:Well, the Navy's had some luck using lasers as anti-missile point defense. (And knowing those Navy nuke boats pretty much have power to spare.) Sure, and they also have a very well-grounded fear of fast-moving objects, against which something as precise and easily directed as a laser would work wonders. That said, I don't remember off the top of my head if they were going for proper laser-based destruction or if it was more a case of blinding the sensors of incoming missiles, or if it was a case of what they were aiming for in some earlier SDI designs. In those designs, they actually did go for that secondary effect of relying on too much dakka (or in this case, too much energy), not because it would make the laser or particle beam more damaging in and of itself, but because it would case spallation — the hit would cause fragments to explode off the point of impact, and these fragments were the real source of damage that would destroy or deflect the ordnance. G0RF posted:Tippis-- I didn't say so earlier because I was still toiling over my post, but I appreciated your earlier post about energy weapons. That this thread has so many great authors and the game gets lensed through a hundred POVs from diverse areas of special knowledge makes it not only a constant source of entertainment but education.
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# ? Mar 1, 2016 07:42 |
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Any dissenters with When Questions or other sorts of Concerns clearly don't understand Game Development. We received so much money that we just HAD to increase the scope...the backers demanded it and they are the ones we are ultimately accountable to. Now, to the matter at hand. A substantial portion of gameplay has been delivered, thus no refunds. Furthermore, we haven't missed our delivery deadline of November 2014, because the game is still in Development. It is both too complete and not complete enough for your justified refund request to be fulfilled, I'm afraid. Also the money has already been spent, on Development. I do apologize but I really must be going now, I'm running late for my 3 o'clock penectomy. Good luck to all of you...see you in the 'Universe.
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# ? Mar 1, 2016 07:49 |
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ing on page 2.2.00
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# ? Mar 1, 2016 07:53 |
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g0rf your effortposts make the thread livable the response to the BBB is going to show up in a courtroom exhibit in a couple years
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# ? Mar 1, 2016 07:55 |
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Thank you, Chris.
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# ? Mar 1, 2016 07:57 |
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BeefThief posted:Any dissenters with When Questions or other sorts of Concerns clearly don't understand Game Development. We received so much money that we just HAD to increase the scope...the backers demanded it and they are the ones we are ultimately accountable to. Schrödinger's game.
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# ? Mar 1, 2016 08:00 |
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What the hell even happens in this thread that you guys are still talking about this train wreck
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# ? Mar 1, 2016 08:01 |
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Is it weird that when I see o5 I picture some idiot trying to salute but holding their hand backwards.
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# ? Mar 1, 2016 08:01 |
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kordansk posted:Is it weird that when I see o5 I picture some idiot trying to salute but holding their hand backwards. The real Ben salute.
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# ? Mar 1, 2016 08:02 |
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Beet Wagon posted:Just make their stupid flying wing bullshit. But instead of the wing rotating, make the cockpit slide up to the top so it's all giant and retarded. You're a weird person, and that gives me a very good idea.
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# ? Mar 1, 2016 08:02 |
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Internet Kraken posted:What the hell even happens in this thread that you guys are still talking about this train wreck Nothing. Nothing at all.
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# ? Mar 1, 2016 08:03 |
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aleksendr posted:Something like a slinky with wings ? You could switch between a "straight" mode with the ends pointing forward and back that is fast but with bad turn radius or "bent" mode with both ends pointing at a 45 angle from the center to turn on a dime but is slower on a straight line since you forward thrust is a composite vector ? Evil_Greven posted:Something like a collapsible umbrella? These are all very good ideas. I think the "collapsible umbrella" is more or less what beet wagon was talking about with his nip pic.
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# ? Mar 1, 2016 08:04 |
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https://gfycat.com/GrayWideeyedGalapagosalbatross Looks like Chris' long-promised gradual acceleration from walk to jog to sprint has finally been added. Yet another commitment to "immersion" that renders the prospects of VR immersion unlikely... Oculus Best Practices posted:"For VR content, the visual perception of acceleration is a primary culprit for discomfort. This is because the human vestibular system responds to acceleration but not constant velocity. Perceiving acceleration visually without actually applying acceleration to your head or body can lead to discomfort. (See our section on simulator sickness for a more detailed discussion.) Ursine Catastrophe posted:g0rf your effortposts make the thread livable Internet Kraken posted:What the hell even happens in this thread that you guys are still talking about this train wreck G0RF fucked around with this message at 08:13 on Mar 1, 2016 |
# ? Mar 1, 2016 08:09 |
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Scruffpuff posted:10FTC is sometimes a goldmine, but more often it ends up like today. There's only so much humor to be wrung out of him saying "yes" to things every sane person knows isn't going to happen. I get some latent satisfaction that none of the questions were about SQ42 directly, and I hope that bugs him. Well, it is not as if the questions drop in spontaneously and Chris cant do anything about them... CIG actually filters and chooses the questions from the subscribers. They could also make some of them up for all I know, god forbid.
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# ? Mar 1, 2016 08:12 |
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peter gabriel posted:For gently caress sake I am going to end up doing this ha ha, OK, I am going in You are truly a son of the Stimpire.
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# ? Mar 1, 2016 08:19 |
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When will Star Citizen have the ability to grapple onto a falling ship, only for it and you to crash into a lake? Never. Yet this is the same engine.
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# ? Mar 1, 2016 08:19 |
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G0RF posted:https://gfycat.com/GrayWideeyedGalapagosalbatross But... that's not really how sprinting works.
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# ? Mar 1, 2016 08:19 |
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Internet Kraken posted:What the hell even happens in this thread that you guys are still talking about this train wreck This thread is like the Philosopher's Stone, except instead of lead being turned to gold it's poo poo and nothingness.
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# ? Mar 1, 2016 08:21 |
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Sedisp posted:But... that's not really how sprinting works. They're writing their own reality okay?
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# ? Mar 1, 2016 08:21 |
trying to get in on 2200
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# ? Mar 1, 2016 08:22 |
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Are we in space yet? Is Crobber a spaceman?
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# ? Mar 1, 2016 08:25 |
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G0RF posted:https://gfycat.com/GrayWideeyedGalapagosalbatross Lol, this is running created by a man who has only dreamed about running. Can you imagine this poo poo in the now cancelled Star marine? You try and round a corner and your confronted with two enemies down a hallway, and you turn around and your character walks then slowly jogs out of the way of the incoming bullets. The FPS mechanics have been mastered, that's why new iterations of FPS games look so similar, because a decade and a half of game devs have collectively figured out what works best and what gamers like best. Jesus christ roberts, why did you try to reinvent running?
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# ? Mar 1, 2016 08:28 |
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The moment I saw Parkour Citizen I had to think about Brink. Another game that was a wasted opportunity
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# ? Mar 1, 2016 08:29 |
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Fortuitous Bumble posted:According to reddit it will involve nested layers of self-organizing networks that split and merge based on some sort of spatial bubble system, which to me sounds like a larger project than actually making any sort of space video game. And which sounds a lot like the way ED handles instances in their 1:1 scale seamless star system maps for example (peer to peer notwithstanding). CIG revolutionizing gaming again... MedicineHut fucked around with this message at 08:42 on Mar 1, 2016 |
# ? Mar 1, 2016 08:29 |
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# ? Apr 27, 2024 04:02 |
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G0RF posted:https://gfycat.com/GrayWideeyedGalapagosalbatross Do not run on the stations or you will ruin my immersion. I bet this is going to be a fun thing to sit through every time you want to go somewhere.
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# ? Mar 1, 2016 08:31 |