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Berious posted:He had me going until the second reply. I seriously cannot tell real shitizens from trolls It's nearly impossible. No matter how crazy you make your troll posts there are true believers out there that say things just as crazy. That's why it's so beautiful. bird with big dick fucked around with this message at 13:20 on Apr 12, 2016 |
# ? Apr 12, 2016 13:16 |
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# ? Apr 19, 2024 11:14 |
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MedicineHut posted:Nevermind the downvote. Must admit it took me to get to the "in order to revert your cfg you simply need to download a normal 30Gb patch" to spill my coffee and realize punkflamungo is awesome. glad you enjoyed it commando
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# ? Apr 12, 2016 13:18 |
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gently caress, I still can't get past the client side criminal timer. Like if you ever needed evidence that everyone there has just given up, that is it. This isn't Ben being mad at his god or Lando having a depressive episode. This is the programmers taking the concept of a penalty timer and implementing it in the most half assed, least thought about way possible to dribble a few bullet points into patch notes. Anyone who has played or made online games knows that you don't trust the client with certain things. Chris can't even directly be blamed on this one (unless he coded it at midnight) because that isn't something he would demand be redone four times for more fidelity or because he saw this really neat clock in a TV show and wanted that put into the wank closet to look at while you are in timeout. It is going to be dismissed by the cultists as just hacking the game again and goons ruining everything. They should instead be seeing it as a huge warning siren that CIG is either too demoralized or too incompetent to avoid making mistakes that have been known through the industry since Blizzard released Diablo in 1996 and found out just what happens when the server trusts the client too much. These are the people who are going to create the biggest space game ever and release something to the level of Rockstar North?
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# ? Apr 12, 2016 13:19 |
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Have a catte for my 2100th bad post in this thread http://i.imgur.com/koLqCWW.gifv
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# ? Apr 12, 2016 13:20 |
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With less than most whales pay you can buy an actual spaceship https://www.youtube.com/watch?v=1S6q6enpm1s
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# ? Apr 12, 2016 13:20 |
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Daztek posted:Have a catte for my 2100th bad post in this thread this is a big day, congratulations
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# ? Apr 12, 2016 13:21 |
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Kavak posted:A hundred million dollar video game company made an anti-griefing system that punishes piracy and attacking other players by giving them a time-out in their rooms to spite one music loving griefer with a dancing cat avatar, which he broke by glitching through the walls and later adjusting the clock on his own computer. It's magical, it really is
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# ? Apr 12, 2016 13:23 |
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derek u need to have more secure passwords than "e.l.e." lmao holy moly
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# ? Apr 12, 2016 13:24 |
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Raskolnikov posted:( drat you Derek Smart, you can't Blog forever! ) I'm pretty sure you could very easily make a doom guy face out of all the permutations his expressions go through as he lies. Only instead of getting more and more bloody, he becomes more coked up. A sliver of health away from death, the words 'dreams happen now' appear above the most coked out Chris's face
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# ? Apr 12, 2016 13:26 |
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Yo guys, I just wanna let you know the weekly update for Solar Plebeian is coming, but this last week was a bit different. I've really needed to stop and take some time to solidify the asset creation workflow. That means a lot of learning on my end, because I have a pretty amateur theoretical understanding of modeling, materials, lighting, etc. I've been learning on the fly, which is cool, but this last week it became apparent that just grabbing 3d assets and "plugging them in" to the game engine is back-loading the game with tech debt. So this week I decided we're going to use a metallic PBR (physically-based rendering) workflow using Unity's standard shader. I'm gonna make a "tutorial" video detailing how we go from base 3d model to rendered in-game asset. This is a bit geeky and technical, but I think it's pretty interesting poo poo. At a high-level, the workflow goes like this: 1. Create 3d model in a modeling program (think of this as the sculpting process) 2. UV-unwrap the 3d model (in modeling program) to create the base texture. This is the stimperial process of peeling the skin off the surface of a 3d model and spreading it out on a 2-d plane (the letters "U" and "V" are just the "X" and "Y" axis of the 2d plane that texture is projected on. This is because the x, y, and z axes are already used in the 3d model view. I'm excited about this because I just recently learned what that means and wanted to share it with you all). 3. Import the 3d mesh and UV-unwrapped texture into Substance Designer which is a pretty incredible texture/materials creation tool with full Unity 5 integration 4. In Substance Designer, create the 5 textures to be used by Unity's standard shader: 4a. Diffuse (aka albedo) - this is the base texture that describes how the texture us colored 4b. Normal - this describes what angle light should bounce off a given section of the texture (Chris Roberts apparently thinks this technique is "cheating") 4c. Roughness - Scuffed-up concrete isn't as shiny as polished marble. Basically this grayscale texture describes what parts of the image are smooth/shiny, which are rough/non-reflective 4d. Metallic - This defines what parts of the image are metal, and which are dielectric (non-metal, like plastic, concrete, wood, etc 4e. Ambient Occlusion - What parts of the texture reflect indirect light. So high ambient occlusion on a texture means light that has already bounced will bounce again and reach the camera. Low AO means indirect light will be absorbed. 5. Import the 3d mesh, and Substance Designer output into Unity. Unity has a SD plugin, so I can continue to tweak the diffuse, normal, roughness, metallic, and AO textures directly to get the model looking how I want. It's incredibly badass. Defining a consistent workflow for how textures are built and combined to create materials in Unity is really important. Despite my allergy to spending too much time on bling bling, I want to clearly define this process so that I can more quickly bring in assets and make them match the art style. I've been spending a lot of precious time just thrashing around trying to jam assets into the game. It's really eating into my dev time, so I had to shore this up, and unfortunately, since it's really not a core competency of mine, I have to take a lot of time learning. Although it's fun and I'm enjoying it, this has an impact of demonstrable progress until I get up to speed. I'm still not sure what the art style is, but having this workflow in place basically allows me to quickly modify assets and iterate so I can arrive at the style I want. This will also help any contributors build assets for the game in a streamlined way. I need to be able to clearly/succinctly communicate to people exactly what my needs are. Ok, sorry for sperging out there guys, just wanted to give an open, honest update about where I'm this week. I'm actually gonna put out a tutorial video about SP's asset pipeline this week to show you guys what I'm talking about.
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# ? Apr 12, 2016 13:27 |
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Asema posted:derek u need to have more secure passwords than "e.l.e." lmao holy moly Please dont troll
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# ? Apr 12, 2016 13:27 |
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Also Derek if you blueball us again theres no way in hell ill be swallowing your hot loads of e.l.e again in the future
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# ? Apr 12, 2016 13:28 |
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Daztek posted:Have a catte for my 2100th bad post in this thread Pro sniffs. Cat Rating: Hella good.
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# ? Apr 12, 2016 13:29 |
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Tortolia posted:gently caress, I still can't get past the client side criminal timer. I thought that was a joke, Peter is this real?
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# ? Apr 12, 2016 13:29 |
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Toops posted:Yo guys, I just wanna let you know the weekly update for Solar Plebeian is coming, but this last week was a bit different. Don't worry, we can hope our friendly CIG intern sends this to CIG, maybe they'll learn a thing or two E: accidentally words
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# ? Apr 12, 2016 13:29 |
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MeLKoR posted:
It's pgabz, they are requiring an NDA because
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# ? Apr 12, 2016 13:30 |
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SurfaceDetail posted:if you blueball me on this derek i wont be swallowing next time SurfaceDetail posted:Also Derek if you blueball us again theres no way in hell ill be swallowing your hot loads of e.l.e again in the future You seem very fixated on this imagery.
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# ? Apr 12, 2016 13:30 |
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Its a fast thread I just want him to know what hell be missing
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# ? Apr 12, 2016 13:32 |
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Madcosby posted:This is going to be so uninteresting and inconsequential brace yourself for boredom!
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# ? Apr 12, 2016 13:33 |
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Crobberts "What do you mean the moneys gone? Where's it gone? TELL ME WHERE THE MONEY'S GONE" CIG staff "Money is right there, behind the camera"
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# ? Apr 12, 2016 13:35 |
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Tortolia posted:It is going to be dismissed by the cultists as just hacking the game again and goons ruining everything. They should instead be seeing it as a huge warning siren that CIG is either too demoralized or too incompetent to avoid making mistakes that have been known through the industry since Blizzard released Diablo in 1996 and found out just what happens when the server trusts the client too much. These are the people who are going to create the biggest space game ever and release something to the level of Rockstar North? No, I think cultists will handwave it away with the simple "it´s an alpha" and "a placeholder" and "once we get persistence and the back end properly going it will all be handed over to the server" etc etc bullshit cough ahem etc etc. MedicineHut fucked around with this message at 13:44 on Apr 12, 2016 |
# ? Apr 12, 2016 13:36 |
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Toops posted:Yo guys, I just wanna let you know the weekly update for Solar Plebeian is coming, but this last week was a bit different. To this end, I have been super busy but I've been plugging away at Parpinson's Landing in what little down time I have and I'm going to have some stuff to show you soon enough. I do my texturing slightly differently than this in process, but the end result should be quite similar, which should make it nice and easy for you to integrate. I have decided that I'm going to do a bit of preliminary texturing and rendering for two reasons. A.) White boxing straight geometry gets boring after a while and and I find that I'm becoming a bit less motivated to go in and do it, and B.) a lot of the character in the station is going to be defined by how it's textured and lit, so a small vertical slice of that will help me figure out what this looks like. I have the geometry done in a few places, so I'm going to texture, light, and render them (not in engine, but they'll be the *fidelity target* for when we can get them into Unity. I hope to have these done this weekend, so maybe we can have another art sneak peak in next week's update. I look forward to seeing your tutorial, though, learning new and fun ways to do things is cool.
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# ? Apr 12, 2016 13:44 |
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Toops posted:Yo guys, I just wanna let you know the weekly update for Solar Plebeian is coming, but this last week was a bit different. This all sounds awesome and I'd love to learn. What program do you use for 1 and 2?
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# ? Apr 12, 2016 13:44 |
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Tortolia posted:It is going to be dismissed by the cultists as just hacking the game again and goons ruining everything. They should instead be seeing it as a huge warning siren that CIG is either too demoralized or too incompetent to avoid making mistakes that have been known through the industry since Blizzard released Diablo in 1996 and found out just what happens when the server trusts the client too much. These are the people who are going to create the biggest space game ever and release something to the level of Rockstar North? That's the true beauty of the whole thing: the best defence the citizens can muster against pgabz' videos of janky programming in action, is one of blaming CIG of even more incompetent programming. Physics bugs are commonplace (really, the only reason they're funny in SC is because of how consistent, long-lasting, and increasingly bad they are), so in isolation, you could just shrug, laugh and go on with life. But no, their attempt of excusing the bugs is a suggestion that the game is so poorly put together that simple client-side modifications will completely alter the behaviour of entities controlled by the server or by other players. Not even Freelancer — which, as a reminder, had a client-side flag for godmode — would allow such things to happen. EVE had a fun bug where cached model data would occasionally make it appear as if certain ships flew backwards, but that was because of a change in coordinate systems and the placement of the model pivot point. It had zero effect on what the ship was actually doing or how it behaved — all that happened was that the client drew the ship with the nose pointing the wrong direction; all movements and actions were obviously being controlled server-side. Laughs were had and a general suggestion to clear your cache was put out, and nothing actually went wrong. Here, though, some people would have you believe that by altering game files, the client somehow decides how ships will move across the screen and how they will interact with the environment, as if the server never once updated their positions or actions. It's all kinds of hilarious how much more broken the game would have to be for their “explanations” to make any sense.
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# ? Apr 12, 2016 13:44 |
yo derek when are you unlocking this poo poo, my man? i need to figure out if i should sleep soon or not
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# ? Apr 12, 2016 13:46 |
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Milky Moor posted:yo derek when are you unlocking this poo poo, my man? i need to figure out if i should sleep soon or not Derek´s blog is never late, nor is it early. It arrives precisely when he means to.
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# ? Apr 12, 2016 13:49 |
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SurfaceDetail posted:Its a fast thread I just want him to know what hell be missing You must have missed the numerous times Derek has stated that he literally reads every single post in this thread He doesn't just read this thread, he reads this thread literally front to back and back to front at times
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# ? Apr 12, 2016 13:50 |
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Toops posted:This is a good idea, I should make some. Please offer the signature track jacket like this one https://robertsspaceindustries.com/pledge/Sc-Track-Jacket-Cards-Combo/XS (playing cards are optional)
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# ? Apr 12, 2016 13:55 |
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Goontube is currently playing Flash Gordon by the way
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# ? Apr 12, 2016 13:55 |
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Mr.Tophat posted:You must have missed the numerous times Derek has stated that he literally reads every single post in this thread Being the narcist he is he probably chuckles every time he sees his own comments lol.
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# ? Apr 12, 2016 13:55 |
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Mr.Tophat posted:Goontube is currently playing Flash Gordon by the way goontube aye? can I get a link
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# ? Apr 12, 2016 13:57 |
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Sometimes I'll open Games, jump to last unread post in a new window then skip to the last page on my first window. Catch up if SC or Ben is dead yet then I'll delete the last read page notification (which just got set to the last page as I skipped ahead). Now I can continue reading from my last unread post window and the unread page bookmark is made anew so I don't lose my actual place in the thread. When you're chronically behind but want to keep up to date with the new hotness this works well for obsessive every post readers. I highly recommend it to Derek
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# ? Apr 12, 2016 14:00 |
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A Neurotic Jew posted:goontube aye? can I get a link https://goontu.be/
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# ? Apr 12, 2016 14:01 |
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Beer4TheBeerGod posted:This all sounds awesome and I'd love to learn. What program do you use for 1 and 2? I've been using Blender cause it's 100% free. The learning curve is brutal, but there are lots of good tutorials. I also downloaded the free trial of 3d studio max, hoping it would magically make things easier. While it's a bit more intuitive, there's no way around how difficult the 3d modeling process is (at least for me).
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# ? Apr 12, 2016 14:01 |
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Berious posted:Sometimes I'll open Games, jump to last unread post in a new window then skip to the last page on my first window. Catch up if SC or Ben is dead yet then I'll delete the last read page notification (which just got set to the last page as I skipped ahead). Now I can continue reading from my last unread post window and the unread page bookmark is made anew so I don't lose my actual place in the thread. I tried to find the actual post that Derek made about his reading methods, because it's way more advanced than what you're working with. I tried to search Derek's posts, but try searching for 'read' and didn't want to wade through it. Uncle Smart will tell you soon no doubt about his ways
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# ? Apr 12, 2016 14:05 |
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Toops posted:I've been using Blender cause it's 100% free. The learning curve is brutal, but there are lots of good tutorials. If you ever need help in 3Ds max drop me a pm. In real life i'm a 3D visualizer ( I make purty interiors and exteriors ). I have been using 3ds max for about 9 years now, so I could definitely help you. I have no clue about game development tho.
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# ? Apr 12, 2016 14:06 |
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looking forward to reading dereks summary of all thats happened, and referencing his older summaries of everything that's happened. and that he totally called calling it.
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# ? Apr 12, 2016 14:07 |
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Samizdata posted:<stabs Wafflz in the back and quickly hides the body> I think Kayak may be cursed.
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# ? Apr 12, 2016 14:08 |
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Crazy_BlackParrot posted:If you ever need help in 3Ds max drop me a pm. In real life i'm a 3D visualizer ( I make purty interiors and exteriors ). This would be awesome, I'm sending you a PM.
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# ? Apr 12, 2016 14:15 |
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# ? Apr 19, 2024 11:14 |
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Uncle Derek... http://www.dereksmart.org/2016/04/star-citizen-the-ele/
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# ? Apr 12, 2016 14:17 |