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MeLKoR posted:This poo poo again, I swear it's driving me nuts. I know they just babble it without having any idea what it means but someone came up with the word. What were they talking about? You can't have fidelity without subsumption. How do you not know that?
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# ? Oct 17, 2016 14:52 |
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# ? Apr 29, 2024 07:08 |
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MeLKoR posted:Serious question, can someone please give me an explanation of what "subsumption" is supposed to be? I still don't understand what it is or why it's blocking AI or how can the missions be ready without it. Chris Roberts https://en.wikipedia.org/wiki/Subsumption_architecture A roomba is a decent example, it explores the house but isn't allowed to push stuff around. MeLKoR posted:But when the devs say "the AI is almost ready we're just having problems with subsumption" what precisely are they talking about? I think they even did an entire Reverse the Arse on it.
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# ? Oct 17, 2016 14:53 |
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MeLKoR posted:This poo poo is worse than Persistence. At least Persistence meant that you could now buy clothes, what the gently caress is Subsumption supposed to do? it's part of the millions of NPC with unique lives and the NPC crews that will help you fly your ship, so basically the core of the game
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# ? Oct 17, 2016 14:53 |
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tuo posted:IIRC Bethesda claimed to use a subsumption AI in TES. Basically, the NPCs have their own agenda for the day, and are able to react to each other when they meet. So someone who has the agenda to steal something and then runs into the arms of another NPC who happens to be police, the police NPC will react to the burglar by trying to catch him. Another NPC might have the agenda to buy bread, but cannot do it because the shop is closed and start bitching about that etc. What the gently caress does any of this have to do with the fact the NPCs can't move or chose to shot at rocks instead of the player? I swear, some days these people just tire me.
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# ? Oct 17, 2016 14:56 |
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MeLKoR posted:This poo poo is worse than Persistence. At least Persistence meant that you could now buy clothes, what the gently caress is Subsumption supposed to do? The Subsumption Programming Model Subsumption is a programming style in which robot behaviors are modularized into separate tasks. During each robot sense-think-act cycle, the tasks are sorted based on critical-ness and the tasks that are more critical can "subsume" or override less critical tasks. I guess replace "robot" with "NPC AI"
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# ? Oct 17, 2016 14:57 |
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MeLKoR posted:This poo poo again, I swear it's driving me nuts. I know they just babble it without having any idea what it means but someone came up with the word. What were they talking about? It's a way of organizing AI tasks, so you can split them into sub tasks, which in turn are also split into further sub tasks. Each subtask is "subsumed" by its parent task. For example, imagine I want to buy some food: Main Task: Buy Food Sub Tasks: Go to shops, buy food, come home Sub Task: Go to shops Sub-Sub Tasks: Leave House, walk to car, get in car, drive to shops, get out of car, walk to shop Sub-Sub Task: Leave House Sub-Sub-Sub Tasks: Put on shoes, put keys and wallet in pocket, walk out front door. And so on.
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# ? Oct 17, 2016 14:57 |
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but this is star citizen so every npc is simulated down to its individual cells
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# ? Oct 17, 2016 14:58 |
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MeLKoR posted:What the gently caress does any of this have to do with the fact the NPCs can't move or chose to shot at rocks instead of the player? I swear, some days these people just tire me. You're thinking about this more than CIG are.
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# ? Oct 17, 2016 14:58 |
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Gerblyn posted:It's a way of organizing AI tasks, so you can split them into sub tasks, which in turn are also split into further sub tasks. Each subtask is "subsumed" by its parent task.
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# ? Oct 17, 2016 14:59 |
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MeLKoR posted:This poo poo is worse than Persistence. At least Persistence meant that you could now buy clothes, what the gently caress is Subsumption supposed to do? Two better explanations already so I'm a bit ashamed of this one
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# ? Oct 17, 2016 15:00 |
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Daztek posted:but this is star citizen so every npc is simulated down to its individual cells The fluid dynamics developed for the drink serving mini game was later used to simulate oxygen flow inside your space suit. Star Citizen: Unparalleled Fidelity
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# ? Oct 17, 2016 15:03 |
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Star Citizen - Mining - Plan ADaztek posted:Mining presents players with a variety of challenges requiring skill and intelligence, whereas mindless repetition of a task and idle drudgery are explicitly avoided. There are no aspects of mining that allow a player to simply press a button and wait without concern for a result, or that require players to perform an action repeatedly without some element of thought and/or dexterity coming into play. Star Citizen - Mining - Plan B There will be no game in which to mine. Sorry.
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# ? Oct 17, 2016 15:05 |
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Pilz posted:Isn't that kind of boring? Guess that can be said for any game's optimal moneymaking strategies. You're right, pretty any of the early money making strategies has a certain level of grindiness to them. The part I like tho is once you get thru that and get enough credits to outfit a decent ship, you can leave it behind to a degree and concentrate on something like deep space exploring, mining, passenger hauling, bounty hunting, long distance trading etc. Still going to be grindy to a degree, but any game like this is always going to have an aspect of that.
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# ? Oct 17, 2016 15:08 |
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MeLKoR posted:This poo poo again, I swear it's driving me nuts. I know they just babble it without having any idea what it means but someone came up with the word. What were they talking about? Also, "persumption" is when AI remember that the pants they purchased from General Persistent Pants Co. are still in their inventory. It's groundbreaking.
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# ? Oct 17, 2016 15:10 |
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Star Citizen will really begin to deliver when CIG starts working on Subsistence.
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# ? Oct 17, 2016 15:13 |
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MeLKoR posted:I get it now. But CIG isn't working on any of that poo poo when they can't even get the AI to shoot at you. If they are working on it, I've yet to see any evidence of it actually doing anything. What they've promised is shockingly ambitious, simulating the life cycle of an individual going about their life in a simulated world (like you have in the Sims) is already a tricky task, doing it for 1000s of individuals at once, all of whom can interact with each other as well as a complex simulated economy, is madness.
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# ? Oct 17, 2016 15:17 |
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tuo posted:IIRC Bethesda claimed to use a subsumption AI in TES. Basically, the NPCs have their own agenda for the day, and are able to react to each other when they meet. So someone who has the agenda to steal something and then runs into the arms of another NPC who happens to be police, the police NPC will react to the burglar by trying to catch him. Another NPC might have the agenda to buy bread, but cannot do it because the shop is closed and start bitching about that etc. Thanks for the explanation. I have also been confused by this subsumption talk for awhile.
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# ? Oct 17, 2016 15:17 |
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tuo posted:When it gets boring, you should have enough money to fit a decent bounty hunter ship and go to Haz-RES sites, where no police helps you and you are on your own. Good way to put it. Only two times I ever felt the game was "grindy" was due to me making it so as I was close to being Elite in Trading & to get the rank to buy a cutter and I had about a week to do it before we started harvesting and I wanted to have those two things done before 2.2 dropped. Although we did end up finishing the harvest before 2.2 dropped, but with weather, etc. you never know. I admit I built a "simming" area, but it's just a U-shaped desk built from 2x4's and plywood so I would have a place to mount my HOTAS & Flight Sim yoke. Oh and have room for the small coffee pot. But I have a $2500 general aviation mock up that I used to try to practice for IFR & to keep cross country navigation skills sharp using flight sims when AVGAS was $7 a gallon. I really wish the DA-40TDI's were FAA certified...I'd love a plane that burned 6 gallons an hour rather than 10.
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# ? Oct 17, 2016 15:19 |
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Wrecked Angle posted:Yeah, there is stuff you could do, but introducing all that stuff and giving value to those roles then means that those encounters need to happen frequently enough to justify that person's existence. And you still have the problem of exactly how the player interacts to do all these actions. Some crummy mini-game that you get bored of within 5 minutes? What?! Don't lie! You know you want to stoop over your engine output display, scanning for hours for any hiccup in performance, as your sperg commander paces his deck with hands folded behind his back, occasionally nodding magnanimously at the underlings. If you work hard you may be called for to push the powerplant to 110%, but only with proper authorization from your overlo- erm, commander, of course. Who wouldn't?
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# ? Oct 17, 2016 15:22 |
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Breaking bird news for cobblers http://www.huffingtonpost.co.uk/2015/10/14/bow-tie-wearing-duck-walks-into-pub-drinks-pint-fights-dog-loses_n_8291582.html
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# ? Oct 17, 2016 15:23 |
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tuo posted:This, exactly. To be honest that whole shitshow with "HORIZONS IS A COMPLETELY NEW GAME" has made me wary of Elite. That, and complaints about the amount of content that some friends of mine had when they tried it. Do you kind of need a HOTAS to play or can you mouse and keyboard it up?
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# ? Oct 17, 2016 15:25 |
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Gerblyn posted:If they are working on it, I've yet to see any evidence of it actually doing anything. What they've promised is shockingly ambitious, simulating the life cycle of an individual going about their life in a simulated world (like you have in the Sims) is already a tricky task, doing it for 1000s of individuals at once, all of whom can interact with each other as well as a complex simulated economy, is madness. Agreed, but that's not what's keeping Squadron 42 back. The AI can't even shoot at the player. For that matter was it ever determined with certainty if the pirate ships in game at the moment do anything other than circle around waiting for someone to shoot at them?
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# ? Oct 17, 2016 15:25 |
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orcane posted:Python has fake wood paneling in the cockpit. Anaconda has orange rubber floors and cables hanging from the ceiling. At least none of them come with a hot tub......
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# ? Oct 17, 2016 15:27 |
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peter gabriel posted:My entire multi crew experience so far has been me turning off a chariots shields and power so it blows up taking its owner with it. That's makes me think, actually: Who of these people is going to trust a human to man their stations and enact all of their whims? It's gonna be NPC's all day, erry day. Considering how terrified most are of PVP and griefing, there is no way they will trust humans to be inside the chariot with them.
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# ? Oct 17, 2016 15:27 |
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Good news from INN: Social Module “Subsumption” Update Social module will be filled with intelligent NPCs going about their lives. This update will add the second environment to Social module which will be the Levski landing zone on the asteroid Delamar in the system Nyx. I’m fairly confident in saying that the above updates will arrive before the end of the year. Tony Zurovec mentioned that he was targeting November or so for Subsumption. He and Chris both also mentioned that they will be on a fairly regular update schedule for the next little while. However, things can change and plans can be disrupted easily in game development. Oh, that was November 2015. Sorry. We already have Subsumption, it's in the game now!
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# ? Oct 17, 2016 15:27 |
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Anything good happen on the last 100 pages or so?
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# ? Oct 17, 2016 15:32 |
darkarchon posted:Anything good happen on the last 100 pages or so? do you like boxes and box related humor ?
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# ? Oct 17, 2016 15:35 |
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darkarchon posted:Anything good happen on the last 100 pages or so? Marching Powder had numerous meltdowns about people making jokes in the Star Citizen: Serious talk only to avoid upsetting valuable poster Marching Powder thread
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# ? Oct 17, 2016 15:36 |
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darkarchon posted:Anything good happen on the last 100 pages or so? A priceless historical artifact was uncovered and is in the process of being secured for the Library of Congress.
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# ? Oct 17, 2016 15:37 |
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Oh no! A JOKE! Don't worry Marching Powder, I got your back. Here's a picture of two cats in a barrel to calm you down.
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# ? Oct 17, 2016 15:39 |
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The one on the left's name is Phillip.
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# ? Oct 17, 2016 15:40 |
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Pilz posted:To be honest that whole shitshow with "HORIZONS IS A COMPLETELY NEW GAME" has made me wary of Elite. Well Braben actually did it. He just didn't do it for free. Deal. edit: cross posted from the elite thread. Dante80 posted:Gathering some screenshots from around the web for the 2.2 ground enhancements. Looks pretty good. tooterfish fucked around with this message at 15:45 on Oct 17, 2016 |
# ? Oct 17, 2016 15:42 |
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Pilz posted:To be honest that whole shitshow with "HORIZONS IS A COMPLETELY NEW GAME" has made me wary of Elite. That, and complaints about the amount of content that some friends of mine had when they tried it. Do you kind of need a HOTAS to play or can you mouse and keyboard it up? While I'm sure it's fun to play with, you don't need a HOTAS. I rocked a PS3 controller and was fine. For those interested in elite, check out the goon "diamond frogs" thread in games. It's full of goons ready to help you out.
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# ? Oct 17, 2016 15:46 |
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Beer4TheBeerGod posted:Compare it to the Anaconda or Python in Elite. In terms of size it's about the same length as an Anaconda. It's literally just a ship from Mobile Suit Gundam Unicorn: Pilz fucked around with this message at 16:09 on Oct 17, 2016 |
# ? Oct 17, 2016 15:50 |
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orcinus posted:Oh my. It's the Cross of Coronado?
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# ? Oct 17, 2016 15:50 |
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Pilz posted:To be honest that whole shitshow with "HORIZONS IS A COMPLETELY NEW GAME" has made me wary of Elite. That, and complaints about the amount of content that some friends of mine had when they tried it. Do you kind of need a HOTAS to play or can you mouse and keyboard it up? HOTAS > Gamepad > MKB But it is competitive on all the above control types. Biggest hang up most MKB users I know have is the game is designed like flight controls favoring pitch/roll instead of FPS style pitch/yaw on the X/Y axis. Horizons was the first time FDEV tried doing an expansion/DLC on their own without a publisher, but I think they've learned the lessons there. Main thing about FDEV now is with the upcoming release of Planet Coaster, which has the potential to sell more units than Elite, is that they will now have multiple self-published titles. They won't be a studio that will sink or swim based on one title.
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# ? Oct 17, 2016 15:55 |
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Pilz posted:To be honest that whole shitshow with "HORIZONS IS A COMPLETELY NEW GAME" has made me wary of Elite. That, and complaints about the amount of content that some friends of mine had when they tried it. Do you kind of need a HOTAS to play or can you mouse and keyboard it up? I like it to dip in and out of now and then in VR. It doesn't grab me enough to play it often, some people play it daily and that's just not how I enjoy it. How I do enjoy it is a monthly session flying around exploring in VR with no set goals and just stopping if I see something cool or interesting. That works for me as I don't burn out and generally Frontier have added something cool and new to do. I have a pimped Vulture and don't feel the need for much more tbh.
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# ? Oct 17, 2016 15:56 |
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wow 50 pages of nothing yall should write star citizen patch notes
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# ? Oct 17, 2016 15:57 |
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Xaerael posted:Marching Powder had numerous meltdowns about people making jokes in the Star Citizen: Serious talk only to avoid upsetting valuable poster Marching Powder thread [in increasingly high pitched voice] He's melting down guy, guys, he's mad and melting down!
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# ? Oct 17, 2016 15:58 |
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# ? Apr 29, 2024 07:08 |
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Pilz posted:It's literally just a ship from Mobile Suit Gundam Unicorn:
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# ? Oct 17, 2016 16:00 |