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A Neurotic Jew posted:thanks, these breakdowns are pretty helpful for me. In some ways it helps me recognize how impressive Alpha 2.0 is, in the sense that the engineers managed to make something that even resembles a rudimentary work-around to what seems like an impossible problem. It was either getting 2.0 out and kinda working or get eaten by Ben. They made their choice and now they have to live with it.
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# ? Dec 6, 2015 05:03 |
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# ? Apr 24, 2024 10:43 |
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grimcreaper posted:It was either getting 2.0 out and kinda working or get eaten by Ben. They made their choice and now they have to live with it. That or Ben has taken them into himself and they now toil for daily rations of fresh air.
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# ? Dec 6, 2015 05:05 |
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Imagine working in an environment where Ben Lesnick is like the least of your problems.
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# ? Dec 6, 2015 05:10 |
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# ? Dec 6, 2015 05:12 |
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Cringeworthy indeed.
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# ? Dec 6, 2015 05:13 |
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woah, woah, calm down there sparky.
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# ? Dec 6, 2015 05:14 |
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A Neurotic Jew posted:woah, woah, calm down there sparky. If someone isn't making a list of "where are they now" to revisit down the road future historians will gnash their teeth and curse our names.
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# ? Dec 6, 2015 05:17 |
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Dusty Lens posted:That or Ben has taken them into himself and they now toil for daily rations of fresh air. i really like this explanation the most. But, one must assume the worst coder gets air from the Swamp.
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# ? Dec 6, 2015 05:19 |
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http://i.imgur.com/ofXsxKF.webm
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# ? Dec 6, 2015 05:20 |
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grimcreaper posted:i really like this explanation the most. The survivors sit on the worst coder. His slowly dissolving corpse is used as a raft when foraging for pizza and as a grim reminder of eminent due dates.
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# ? Dec 6, 2015 05:23 |
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Chin posted:Interesting, thanks. So for the single seat ships it isn't much different. Just an object in the game world. It depends on how the game engine is designed. In the game you mentioned it appears that you are essentially on moving platforms and the ground is hidden below the ships. Or you could be on the ground and everything else is just floating in space (who can really say). It looks like the ship flight is scripted (pre-determined) too, which gives you a clue to how it is designed. In Icarus, the gravity is pointing down in the same direction for everyone regardless of ship. It seems like it is programmed on a conventional game engine. Roll and pitch are just different ways to translate an object is a 3-D space. If you can steer a car left and right, there is nothing stopping you from having a ship steer left-right/up-down/roll left-right etc. It is still fundamentally moving in relation to the ground. In star citizen you can stand upside down and have everything inside behave the same way, while watching someone orientated differently with all their objects obeying local physics. If you notice, on gameplay videos there is a 'press e to board' prompt and an animation plays. You can think of it as the game loading you on to a different map, and hiding it behind an animation. You also have to keep in mind that one set of physics and one map is a game engine design choice. You can always program it differently, except for most games it is extra work for no reason. Which is why CIG employs a whole studio just to make these sort of changes. A Neurotic Jew posted:thanks, these breakdowns are pretty helpful for me. In some ways it helps me recognize how impressive Alpha 2.0 is, in the sense that the engineers managed to make something that even resembles a rudimentary work-around to what seems like an impossible problem. It's less of a workaround, and more like replacing entire parts of the game engine wholesale. If that is easier then rewriting the whole thing from scratch, who knows. There is a lot of overhead trying to fit your new code into someone else's old code, manage assumptions that may not hold for your new code, and have the new code play nice with the old code. The upside is that you don't have to re-code the stuff you aren't planning to change. Tokamak fucked around with this message at 05:28 on Dec 6, 2015 |
# ? Dec 6, 2015 05:23 |
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from romping around on the subreddit it looks like the amount of crashing in 2.0h is dire compared to 2.0g.
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# ? Dec 6, 2015 05:26 |
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Dusty Lens posted:The survivors sit on the worst coder. His slowly dissolving corpse is used as a raft when foraging for pizza and as a grim reminder of eminent due dates. You sir, have a way with words. it hurts to laugh right now becuase of bronchitis, but ill be damned if i didnt care one bit about the pain becuase of that mental image!
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# ? Dec 6, 2015 05:35 |
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I have been infused with glorious purpose. http://robo-roberts.appspot.com/ It's powered by neural networks
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# ? Dec 6, 2015 05:57 |
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AP posted:As CIG have discovered quitting isn't something Derek normally considers.
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# ? Dec 6, 2015 06:12 |
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BMan posted:I have been infused with glorious purpose. I'm blaming my Ambien stupor for taking as long as I did trying to make sense of this.
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# ? Dec 6, 2015 06:21 |
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BMan posted:I have been infused with glorious purpose.
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# ? Dec 6, 2015 06:32 |
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A Neurotic Jew posted:
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# ? Dec 6, 2015 06:34 |
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BMan posted:I have been infused with glorious purpose. It's the little details that I'm enjoying the most.
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# ? Dec 6, 2015 06:44 |
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BMan posted:I have been infused with glorious purpose. This is amazing.
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# ? Dec 6, 2015 07:07 |
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By the way, if any programmers or unix nerds want to play with these neural networks, see these links: http://karpathy.github.io/2015/05/21/rnn-effectiveness/ https://github.com/karpathy/char-rnn http://www.mtgsalvation.com/forums/creativity/custom-card-creation/612057-generating-magic-cards-using-deep-recurrent-neural
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# ? Dec 6, 2015 07:24 |
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BMan posted:I have been infused with glorious purpose. You know.. i bet this thing makes more sense than SC's code whenever Croberts shoves his hand into it when the programmers dont do something he wants. Also. its awesome. "The ship model is a story of demo engineers as well as much of our tasks and expanding the ship and the development of the same major things that followed our stream interiors and engineers with these characters."
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# ? Dec 6, 2015 07:32 |
g'nite you shining citizens
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# ? Dec 6, 2015 07:46 |
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ZenMaster posted:
It's the entire film in a go. I've never seen anything more beautiful.
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# ? Dec 6, 2015 07:47 |
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I'm about to make the greatest post in the history of humanity. Wait for it. Now here it comes.
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# ? Dec 6, 2015 07:48 |
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# ? Dec 6, 2015 07:49 |
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reading this crazy thread and derek smarts posts has made it clear that while star citizen is all flash and no substance, Derek's games are all substance and no flash. this isn't very constructive criticism but I do wonder if Derek's games would be more well known (and popular) if they had a bit more graphical polish and more of a general flare. there is a lot of cool poo poo in LOD but it looks so dated that for the average gamer it's probably going to get passed over. which is a shame since star citizen is a piece of garbage but it looks cool so idiots love it
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# ? Dec 6, 2015 07:54 |
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ZenMaster posted:
Honestly who was sitting there and said "You know those two terrible horror actors? They shall be our leads!"
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# ? Dec 6, 2015 08:11 |
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Sedisp posted:Honestly who was sitting there and said "You know those two terrible horror actors? They shall be our leads!" "You know who's cheap?"
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# ? Dec 6, 2015 08:21 |
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The guy doing massive amounts of cocaine because he's in Hollywood now, bitches!
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# ? Dec 6, 2015 08:21 |
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BMan posted:I have been infused with glorious purpose. When is it out? Also:
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# ? Dec 6, 2015 10:30 |
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BMan posted:I have been infused with glorious purpose. Now just make a magic 8 ball that usually says "redo it" and you've pretty much automated Chris' role,
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# ? Dec 6, 2015 10:42 |
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ZenMaster posted:
Sedisp posted:Honestly who was sitting there and said "You know those two terrible horror actors? They shall be our leads!" It's far more likely the question was: "You know any actors with tax problems?" Toops fucked around with this message at 11:03 on Dec 6, 2015 |
# ? Dec 6, 2015 10:59 |
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ZenMaster posted:
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# ? Dec 6, 2015 11:16 |
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After a long night of editing it's done. Be gentle, I am still learning the editing software. I present to you the ptu experience in video form: https://www.youtube.com/watch?v=Go1oFvxUoeI
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# ? Dec 6, 2015 11:31 |
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Derek, help! After seeing this: "All aircraft (fighter x12, gunship x7, shuttle x2) have now been unlocked for creation and use. If you’ve seen some of the videos from the early dev stages, now you get to experience it yourself." I logged into LoD to try it out, but I am lost. Where do I find them and how do I use them?
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# ? Dec 6, 2015 11:47 |
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Sarsapariller posted:After a long night of editing it's done. Be gentle, I am still learning the editing software. voted 5 that was beautiful
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# ? Dec 6, 2015 12:04 |
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Sarsapariller posted:After a long night of editing it's done. Be gentle, I am still learning the editing software. I would have preferred the score to Sunshine, but this is acceptable.
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# ? Dec 6, 2015 12:29 |
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quote:Kurt Maverick 32 minutes ago (edited) The Citizens are quick. it's beautiful
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# ? Dec 6, 2015 12:30 |
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# ? Apr 24, 2024 10:43 |
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I see we went from IT'S ALPHA to IT'S CLOSED ALPHA, what's next? IT'S PRE-ALPHA?
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# ? Dec 6, 2015 12:41 |