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Klyith
Aug 3, 2007

GBS Pledge Week

Grondoth posted:

WHAT WERE THESE GIFS

The first 20 pages are full of imgur removed images.

REFUND.gif is gone too!

Are reddit shitizens spam-reporting all the images in this thread or something? loving :lol::lol::lol:

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Klyith
Aug 3, 2007

GBS Pledge Week

Raskolnikov posted:

My kitten is feeling better! Look at her judging her human:



Also reddit archive this <3
v elegant


(my experience of blue/grey cats has been that they're very nice, friendly, cute cattes. but also hyperactive gits. be prepared.)


Sillybones posted:

KITTENS AREN'T MEANT TO BE BLUE.
that grey / silver / hint of blue-grey color is in fact called "blue", even when they're not being illuminated by a monitor.

Klyith
Aug 3, 2007

GBS Pledge Week

Eonwe posted:

i always like when you can see someone has properly grilled a tortilla instead of like microwaving or baking it

quote:


Not the food pictures too! You can go after the parody gifs, but deleting our taco jpegs?

YOU BASTARDS THIS MEANS WAR!

Klyith
Aug 3, 2007

GBS Pledge Week

TTerrible posted:

To be fair to them, we've been empty quoting Dr Smarts promise to "burn down their jpegs" ITT.

Michaellaneous posted:

But the jaypegs are actually burning in this very moment. Look at the first 10 pages.
This is Derek Smart's planet. The rest of us are just living on it.

Klyith
Aug 3, 2007

GBS Pledge Week

Omi-Polari posted:

Archive Delete this Reddit:










Klyith
Aug 3, 2007

GBS Pledge Week

Karl_Ramseier posted:

My take on this is: We can't change it anyway and so I'll take a seat and enjoy the entertainment.
:agreed:
and this thread is the text equivalent of the world's largest tub of buttered popcorn and 64oz soda.


Vire posted:

I wonder if Gary Oldman would feel bad if he found out that over 200 people are being paid under industry standard and not getting matching 401k so he could get paid millions of dollars to do this gig while im sure the top of the company are all buying new mansions for themselves.
he'd probably feel "those guys should get a union"

Klyith
Aug 3, 2007

GBS Pledge Week

Jst0rm posted:

I didnt think imgur allowed deleting of content. Kind of crazy how easy it is to get them to delete stuff. Maybe the forums should move to a different host for things.

perhaps a goon-run system of distributed hosting mirrors with an innovative redundancy & load balancing scheme?

Klyith
Aug 3, 2007

GBS Pledge Week

IrvingWashington posted:

imgurbot, if you kill this cat you are a terrible person


NOOOOOOOO CATS ARE NOT SAFE





They've already killed a cat pic, don't dare them to kill again!



WHAT KIND OF INSANE MADMAN DELETES A CAT???????


edit:

Jst0rm posted:

looks like it stopped deleting. All of these are good and the ones from most popular are still up as well.
(you need to hard refresh)

Klyith
Aug 3, 2007

GBS Pledge Week

2DCAT posted:

I tried to get one bigger, but the dimensions are 90x25px vOv sorry!
resize it to :captainpop: size and ask nicely in QCS

Klyith
Aug 3, 2007

GBS Pledge Week

MeLKoR posted:

Two of that lot have been deleted already. If it was the bot wouldn't all be down by now? If it was a person why delete anything at all? Or just two? I don't know what to make of it.

Plausible theories:
a) imgur's deletion system has some sort of algorithm that compares reports to views and probably upvotes, so N delete votes won't kill every image.

b) It's not a 100% automated system.

c) It actually stopped a while ago once the news got to the top of r/starcitizen, and the last few deletions are still propagating through imgur's cache system. That would explain why some old stuff is still getting hit but new images on the last 10 pages seem safe.

If The Wuldge shows up later with "inside info" that it was all Derek Smart's doing, we'll know it was (c).

Klyith
Aug 3, 2007

GBS Pledge Week

Agrajag posted:

my favourite is the string stuff tying together pins in some kind of cat's cradle on the breastplate.

Mine is the convenient carry-handles on the shoulderpads.


Is your stormtrooper too difficult to transport to assault breaches and lan parties? Get a grip! with the new Port-A-Heavy armor handlesTM! Now you can bring your shock troops wherever you go. Just grab hold with your grabby hands!

Klyith
Aug 3, 2007

GBS Pledge Week
Other games: mocap & hand-tune elaborate dances as made famous by pop stars, entertainers, and internet memes

Star Citizen: authentic awkward white guy dancing. Couldn't they at least have mocapped Money-Hat guy? He looks like he's got a couple moves.


Ursine Catastrophe posted:

derek, real talk: i know you want to make a point of these guys, I get it, but namedropping them when they're not public figures feels creepy as hell
Also someone talking about you on the internet isn't harassment.

Just put down the sword and bask in your victory until a new worthy foe steps to you! Don't go after cripples who happen to post on a mocking subreddit with a bare couple hundred viewers. This is the same thing that happened at the end of The Smart Room. Leave well enough alone.

Klyith
Aug 3, 2007

GBS Pledge Week
What I'd like to do to the last 5 pages:

Klyith
Aug 3, 2007

GBS Pledge Week

Karl_Ramseier posted:

Hmm, I think I am gonna give this kid some infos about your lawsuits (starting with the parentship one, don't you think?) and other personal info, let's see at which point someone thinks gently caress it and publish it all.
That will be glorious to watch.

hoooooooooooooo geez

Klyith
Aug 3, 2007

GBS Pledge Week
on to Star Citizen Thread #9!

Klyith
Aug 3, 2007

GBS Pledge Week

Palpek posted:

That's nicely observed. It's still pretty realistically photoshopped so it's a bit strange that the same person hosed up with artifacts and those other leftovers. It makes me think it's a work of an intern who's amazing with 3D and Photoshop but still fucks up some of the things in the final delivery due to lack of experience with professional work.

Actually it makes me think of the stuff skilled people do when speed-painting concept art. Like, doing some outlines and edges and then grabbing bits from pictures and other renders to fill in the texture areas. Seen some neat process videos and workflows of people doing concept art, it's amazing how fast you can do stuff when you know all the tricks.

Has the previous black ship actually been seen as anything other than that one image? Is it in the models yet?

(also I was trying to look up a good example video of what I'm talking about and let me tell you, never google "speed painting ship". :stonk: that's not the kind of ship they're talking about. sooo much furry "art")

Eonwe posted:

honestly after seeing oldman do this poo poo it made me think less of him, lmao
I assume he charged whatever his normal rate is, that's good money for a short gig that fits between other stuff on your filming schedule. You get to work indoors with minimum hassle, the only makeup is someone drawing dots on your face, and you don't have to change your physical appearance for the role by working out or gaining weight.

Even if you're already rich, a cool million to be fawned over by a lovely failed director and sit around in a giant green box sounds nice.
:gary:

Klyith
Aug 3, 2007

GBS Pledge Week

D_Smart posted:

Regardless, I am sending you a $5 gift token to change your avatar back if you want. So that gig cost me $15 already. :)

If Derek Smart had bought me a troll avatar, based on an unsourced quote no less, I would never change it ever.

Hell, I'd have it cast in bronze.

Klyith
Aug 3, 2007

GBS Pledge Week
"Shoot blues tell Vile Rat" is a lighthearted way to memorialize him, not a joke at his expense.

Klyith
Aug 3, 2007

GBS Pledge Week

Cats LOVE Cigars! posted:

I wonder what this looks like the in late game. "Yes finally the fat has been trimmed. All that remains is the sleek efficient muscle of 5 dedicated individuals. Expect to see breakneck progress! After all, Richard Garriot coded Ultima by himself. That was a great game, 5 Garriots = 5x the greatness!!!"

You see, Chris Roberts is a practitioner of homeopathic game development. That's where you take your team of developers, dilute it by 10 times with jpeg concept artists and community managers and video producers, and then throw away 9 parts. Then you take your game engine and dilute it ten times...

Klyith
Aug 3, 2007

GBS Pledge Week

Klyith
Aug 3, 2007

GBS Pledge Week

CAPTAIN CAPSLOCK posted:

I hope CIG tries to one up Elite again, only to have it fail spectacularly like last time

it will fail regardless

The only way they can escape some rather scathing attention is if they launch Alpha 2.0 before Elite, or at least a month after.

Going head to head is an utterly terrible idea, they will get completely buried by the comparisons between the two games' progress. If they're out in advance they avoid that entirely.

And if they're far enough behind that most people will have played Horizons for long enough to be done with it, they can catch the rebound. There's probably an optimum time you have the media people ready to be their most generous -- "Elite Horizons was good, but what's Star Citizen up to?" That time might also fall neatly into the January dead time when games media is pretty starved for stories.

But all that pre-supposes that CIG has any control over scheduling, something they have displayed zero ability to do.

Klyith
Aug 3, 2007

GBS Pledge Week

Angela Christine posted:

:gary:

One thing I don't understand is why mocap Gary Oldman and then make the model look exactly like Gary Oldman? Are they doing that with all the human characters, making them look like their actors?

The type of high-detail mocap they and other games are doing these days actually needs the 3d model to be reasonably close to the actor. Not exactly, but close. A thing I heard reported on Giant Bomb's podcast was "up to 20% different", whatever that means. So that's why a lot of the recent big cinematic video games have had protagonists that look a lot like their voice actors.

Though in the case of getting a real movie actor, you make it look like the actor so that people see it and can be like, I know that guy!

Tijuana Bibliophile posted:

I like Jordan Weisman. He's the antichris: a serial entrepreneur with a rediculous pedigree of successful projects
His bio is really really interesting. I think the thing that stands out even more than the number successful projects is that the unsuccessful ones were never disasters. Any time something wasn't working, he was ready to shut it down cleanly and move on rather than double down on a losing hand.

Klyith
Aug 3, 2007

GBS Pledge Week

Eonwe posted:

Bootcha please invest in paying off my student loans tia
Eonwe, M.F.A. Shitposting 2008

but the sad state of our lack of funding for the Arts drives you to seek patronage from the rich


Mirificus posted:

Is that $100,000 a typo?
did you read the words after it?

Klyith
Aug 3, 2007

GBS Pledge Week

Good Dumplings posted:

Isn't that how preorders work? Though I guess they're not usually what fuels a AAA game's sales.

Sankis posted:

Publishers like pre-orders because they have guaranteed money up front. I'm no business scientist but I imagine this is good for sales projections and garbage like that.
^^ this, in particular pre-orders are a big factor for larger retail buy-in. If gamestop has large pre-order numbers for game x, they order more shelf product for launch day. So the publisher isn't just getting the consumer's money in advance, they're getting retail's too. I think even in the age of digital distribution the pre-orders are still a thing for influence on front page positioning and co-marketing deals.


Don't pre-order games is still good advice, with steam refunds it's maybe a bit less of a risk. Or you can just wait for a sale and get the "exclusive" pre-order content that turned into DLC for $5.

Klyith
Aug 3, 2007

GBS Pledge Week

Sappo569 posted:

Is anyone expecting 2.0 to be anything but a minor list of bug fixes and maybe a few shinies to keep everyone complacent?

I'm actually leaning the other direction: they're gonna push out all of these major features (multicrew, new levels, ship/FPS transitions) that they were showing at citizencon. BUT it'll be a hot mess of bugs and jank, some of the features will only be partial implementations of things they hypes up. For example, the "baby PU" will turn out to be a static zone with zero real indications of persistence or universe.

Nevertheless the display of "progress" will solidify the faithful -- it won't matter that it's unplayable as long as it gives them something concrete to talk about. And the fact that it took a year of nothing but ship sales to get it won't even enter their heads.

But it won't make a ton of money, because SC has mostly exhausted the easy money at this point. Earlier someone observed that CIG can make $2-3 million any time they have a big event like citcon, but that kind of thing can't repeat forever.

Klyith
Aug 3, 2007

GBS Pledge Week

LCL-Dead posted:

I am now 36 days into refund request process, 27 days have gone by since I received a reply from a real live person. 3 follow up emails have been sent.

Citizen. Get a chargeback.
Get a chargeback. Get a chargeback. C H A R G E B A C K Chargeback! Get a chargeback. getachargebackgetachargebackgetachargebackgetachargebackgetachargebackgetachargebackgetachargebackgetachargebackgetachargeback


Even if you used amazon payments and it doesn't have a good chargeback system, write in to complain about it. Tell CIG you are starting a chargeback and will be CCing future emails to the Escapist. DO IT.

Klyith
Aug 3, 2007

GBS Pledge Week

notoriousman posted:

I'm not trying to be snarky or anything, just genuinely curious as to the state of this game.




Truga posted:

when you could be making interest off it, instead of having inflation slowly eat it up
Interest & inflation have both been close to zero for the last 5 years. Sure, when you've got millions you get access to better investment returns than my local bank, but you can't take any kind of risk with it. "We lost a bunch of backer money in out stocks & bonds portfolio, oops."

(Not that it matters all that much in this case, I don't think there would be that much difference in results if Croberts threw a couple million on red in vegas.)

Klyith
Aug 3, 2007

GBS Pledge Week

I can't wait for all the indie games 1-2 years from now, made by ex-CIG people who got an up close & personal lesson about making a game with achievable roadmaps and reasonable goals.


wyoak posted:

I like that he authored an sph fluid simulation for a loving mini-game, seems like a solid use of smartguy's time

Klyith
Aug 3, 2007

GBS Pledge Week

Renegret posted:

I mean I could be wrong, but it sounds like this guy put enough effort into it to put it on his resume.

Granted he could've put only an hour and a half of effort into it but still

I have no idea whether the fluid dynamics minigame is the drinks mixer or not. It could be something completely different.

But it's an intriguing possibility that some programmer spent a bunch of time making the space-liner drink game have realistic liquid simulation because Chris was like "NO NO NO I want those drinks to spill REALISTICALLY when the pilot maneuvers wildly at the same time you're pouring a Hairy Roberts!"

Nickiepoo posted:

MMOs are already the champions of that too so this is really saying something.

MMOs are tedious because of extreme repetition by players. Star Citizen is designed to be tedious from the first experience.

Klyith
Aug 3, 2007

GBS Pledge Week

Madcosby posted:

The craziest part about this mixing minigame is that so much of the full version of the game is required in place for it to serve any purpose

no I'm pretty sure the craziest part about the drink mixing minigame is that somebody thought "a drink mixing minigame, that's a good and fun idea"


e:

Madcosby posted:

True believers see no distinction between real life and the game
but many of them don't have jobs in real life either

Klyith
Aug 3, 2007

GBS Pledge Week

Agrajag posted:

whatever happened to the fig startup poo poo? i want to laugh at that also

Fig hasn't had long enough to generate any laughs yet, especially since their first few projects were super safe. But the SEC just put the new rules into place for crowdfunding-as-real-investment on Friday. The main sticker is that companies have a $1 million per year limit on how much they can take in from unaccredited investors.


The main thing with them is, their structure for where the investment actually "goes" has no real backing. You're not investing in the company making the game, you're investing in a separate corporation set up to handle that single game. It's like they're making a new one-off publisher for each game. It's unclear what liability the actual game maker has if things go tits up, the guys who set it up clearly wanted to have as little as possible. Also everything like IP rights and future sequels stay completely in the hands of the developers. So even if you "invest" in what becomes the next major super-popular franchise, you only get profits from game #1.

(The guys who set it up are mostly game developers so go figure.)

Klyith
Aug 3, 2007

GBS Pledge Week

trucutru posted:

Glancing up from my mobi, I ask my seat companion, “How often do these things actually get attacked by outlaws?”

“Not as often as they used to, that’s for sure,” he replies with a completely non-comforting wink.

"Young whippersnapper, the tales I could tell you about getting cornholed by pirates out in the Outer Rim. They'd chill your blood like you just drank a Blue Nebula! But don't worry, that kinda think doesn't happen since the pilots got the PVP-PVE slider installed."

Im_drunk posted:

Agreed 100% I used to share the sentiment that Illfonic was to blame for dropping the ball

CIG being terrible and Illfonic being terrible aren't mutually exclusive...


But in this case we can assume that it's more CIG's problem since they're not going after Illfonic for failure to perform.

Klyith
Aug 3, 2007

GBS Pledge Week

Jegan Ace posted:

Is hating on Fallout 4 in vogue now?

Hard to keep up with the new cynical goon crowd these days.

The number one thing that's amazing about Bethesda TES/Fallout games is the mod support, and the incredible debacle of the paid mods really put me off. Everything about that was poorly thought out and badly executed; their semi-apology afterward was tone deaf to the real failures they had. They lost a gently caress-ton of trust with me, and I'm worried they're gonna try it again with FO4.

So I won't be buying Fallout 4 until January or so, when I can see how that stuff is gonna shake out in the new game. Every Bethsoft game post Morrowind has been just a virtual tourism simulator to me, the plot & writing generally aren't amazing enough to care about spoilers. So I'm ok waiting it out.

Klyith
Aug 3, 2007

GBS Pledge Week

TTerrible posted:

Crytek wrote the entire engine in less time than Star Citizen has been in development. They hired large parts of the Crytek engine development team.

..but you knew all that right?

Octopode has weird ideas about game engines. He simultaneously believes that:
  • Making a new game engine is a herculean task that nobody in their right mind would ever do. drat near impossible, if you're making a game you better buy either Unreal or Cryengine. If you try to make your own that's a hundred bojillion dollars gone right there.
  • It's absolutely necessary for CIG to rip out the guts and basic functions of Cryengine so they can write their own hilariously bad implementations of things like character animation or vehicle multi-crew or "crosshairs that point where your gun points". How could you be so naive to think that a generic game engine can do all the things that Star Citizen, the most realistic simulation ever made, needs it to do? Trust CIG when they technobabble about 64bit or their cloud-based master control system that will do things no game has ever done before! The only important part of cryengine is the graphics renderer.

Klyith
Aug 3, 2007

GBS Pledge Week

no_recall posted:

Valid point. However looking at the commodity markets, now powerplay, and how the data driven it is, I'm of the opinion that the cut just had to be done. It was a conscious business decision which they had to do.
Filling that stuff in with a semi-random / "procedural" system for the offline or single player game is totally possible and has been done in plenty of other games. They would have needed to do the Diablo 2 method of keeping offline and online totally separated.


It was a conscious business decision though: playing offline would have made the bad / boring / grindy parts of elite much more obvious and would have negatively affected the response & reviews. Quite a bit. Elite at launch was a very grindy game. Of the promises they had an option to break, there's a reason they chose that one.

For whatever reason, players buy in with grind way more in the online context. It's not even about social multiplayer -- there are a lot of people who played wow and other mmos effectively solo. There's something psychological about the online comparison of achievement in relation to other players. And that goes completely out the window when there's contamination from cheating or other shortcuts (which is inevitable offline).

This isn't a huge knock against the game, I respect how far they've come with it and made online-only actually worth something. It's cynical but this is a business and all games have to focus on what they're good at to succeed. And I give them massive props for not just having a "convenience" cash shop in the game. Plenty of other games are doing that in their full-price products.

But to me, Elite is an X3 with no cheats or dev console. I loved X3, spent months of my life with it, but I never would have made it past the first 4-6 hours without the ability to skip the bad grind.

Klyith
Aug 3, 2007

GBS Pledge Week

no_recall posted:

As for the refunds the problem probably stemmed from the fact that they aren't retail and aren't publishers.
Yeah refunds were I'm sure a pain in the rear end for them -- when you get your money from kickstarter it comes in a lump. It was likely a very manual process for them, verifying each account vs money given vs any shipped items like the t-shirt that they would lose money to refund. And they lost money on kickstarter's cut + payment processing.

But still, they handled it very badly by trying to deny in the first place. It would have been better to give in and handle it quietly for the people who are most upset, rather than have bad press written that brings the situation to more eyeballs. They probably lost more refunds than would have otherwise wanted them if they'd kept it on the DL.


Also FYP:

no_recall posted:

but that doesn't change facts that they've met every other deliverable besides offline to date.

Klyith
Aug 3, 2007

GBS Pledge Week

Chalks posted:

In reality, it's pretty obvious why offline mode for elite was cut, without a server to offload all the work of simulating and tracking the universe to, it falls to your desktop PC to do it, which not only means an increase in minimum system requirements but also a cut in the visual quality and detail of the game. Do you sacrifice these things so 10% of people can play offline who wouldn't otherwise play the game? The answer seems clear.
You have a very wrong idea of how much work it takes to simulate a basic trade economy of a limited number of goods / semi-randomly fill in NPCs for show. Once you have a system to describe your universe, filling in numbers and evolving it is not a big challenge.

Particularly stuff like markets which may as well be random to 99.99% of players, or warfare which is probably more realistic the more random you make it.

Klyith
Aug 3, 2007

GBS Pledge Week

xiansi posted:

No-one's mentioned Lapsang Souchong yet. This stuff is the best tea. It's...not subtle, and the main flavour is smoke, but loving smoked tea is amazing.


A friend of mine is a tea person, and the first time I experienced that I was looking around to see what was on fire.

It's not the good smoke smell of a smoked bbq or a smokey scotch. It's the bad smoke smell of someone burning leaves or a stove burner being left on.

edit:

fuzzknot posted:

I like to use a pinch of Lapsang Souchong tea leaves in stews to add a deep, smoky flavor. Can't stand drinking it, though.
props for creativity but why not just get some liquid smoke at that point?

Klyith fucked around with this message at 23:02 on Nov 17, 2015

Klyith
Aug 3, 2007

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Deki posted:

What is the reference to Alganon? Googling it only gets me images of a lovely wow clone (and holy poo poo is it a clone)

overhyped over promised MMO that a small studio went bankrupt making and released in a barely functional mess

Derek Smart buys said mess and keeps it running, and even improves it to be much more functional than it was. Because he is an expert on messes.

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Klyith
Aug 3, 2007

GBS Pledge Week

SquirrelGrip posted:

wow the sc thread is full of happy gamers

If you are in the SC thread to defend your favorite game company, you are missing an essential lesson. Identifying so much of your personal self-worth with a thing you are a fan of, such that you feel attacked just because someone said something bad about it, is what this whole operation is preying on.



Besides, it's a hate thread. SC is worth hating but shots are gonna get fired at other fuckups because hate is contagious.

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