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Plankalkuel
Mar 29, 2008

You might not be the investor they want, but you are the investor they deserve!

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Plankalkuel
Mar 29, 2008

AP posted:

Wache auf und halthöre auf ein blöder Kultist zu sein.

Plankalkuel
Mar 29, 2008

Zmej posted:

wtf there were 2 threads??!?

i'm 50 pages behind godfuckingdammit. is bootcha ok?

You decide:

Plankalkuel
Mar 29, 2008

Unfunny Poster posted:

Been busy with work all day, did that RPS guy ever write the article? And if so, did the cultists react comically to it?

He did, its pretty good:

http://www.rockpapershotgun.com/2015/10/27/star-citizen-101-what-is-it-and-why-is-it-controversial/

Plankalkuel
Mar 29, 2008
Hey derek, you better make sure, wheelchair guy was using a botnet to spam steam with false complaints about LOD or something like that! Otherwise this is not looking good!

Plankalkuel
Mar 29, 2008

Gentleman Baller posted:

Hello friends my brother is in a wheelchair and well I was just wondering what sort of stuff on the internet that allows him to do without fear of reprisal.

Thanks

Tell him to be nice to Derek! Also: He shouldn't give CIG any money.

Plankalkuel
Mar 29, 2008

Fish Fry Andy posted:

D_Smart call the dad.

Seconding this. 19 might be old enough to be considered an adult but it is still not too old to be yelled at by his dad.

Plankalkuel
Mar 29, 2008

Hammerstein posted:

Totally, I remember these horrible days at my school when the wheelchair mafia chased me to steal my lunch money.

Don't be silly! Of course, he got people Twitter accounts banned, if they didn't hand over their lunch money.

Plankalkuel
Mar 29, 2008

Onkel Hedwig posted:

I love the double standard by both insisting that wheelchair dude is totally an adult and therefore does not deserve any leniency (like a kid would), but at the same time he is threatening to call his dad.

edit: I mean derek smart

Even adults in his situation can profit from someone close to them, like a father figure, telling them that he should stop doing the poo poo he does. It is certainly better than the alternative, which would mean lawsuit.

EDIT (Beaten like a young adult in a wheelchair): Tank Boy Ken said it better an faster than I could manage.

Plankalkuel fucked around with this message at 23:21 on Oct 28, 2015

Plankalkuel
Mar 29, 2008

G0RF posted:



The red one apparently has a built in compass... So that's pretty nifty.

The red one also has a blue flash light. Very useful in space, as everything is dark!

Plankalkuel
Mar 29, 2008

Wulfling posted:

They should just put a red one on the other side and call it a police scout and sell it for twice as much money in limited quantities.

Shush! Don't spoil the concept sale for next week! Sandi will find out who you are and ban you from SC :(

Plankalkuel
Mar 29, 2008

Fish Fry Andy posted:

Hey can someone explain what anything in this picture is to me? I know that Star Citizen has a pretty serious problem with horribly over designing its models, but what the gently caress is even going on here?

Imagine several high-end sports bikes with carbon fiber frames. Now imagine the aftermath of a multi-vehicle high-speed collision of said bikes sans rider remains and tires.

Plankalkuel
Mar 29, 2008

neonbregna posted:

The student has become the master :gary:

He is still a grasshopper! He didn't promise it at release. A real master would have said "Good idea, it'll be done in two weeks!".

Plankalkuel
Mar 29, 2008

Enchanted Hat posted:

And if you buy 25 avatars, lowtax sends you a gold :gary:

Only when you get 25 people to pay for an avatar. Get those ref codes out!

Plankalkuel
Mar 29, 2008

D_Smart posted:

LOL!! Yeah, I saw that. Apparently I'm the alt account of every Goon that shows up there. They're just as paranoid as they are crazy. And it's apparently contagious.

Remember, You need Platinum Status to read this text!, so they are not entirely wrong ;)

Plankalkuel
Mar 29, 2008

Hopper posted:

^^^WTF I am German I remember that show, I don't remember Ranseier though and I have NEVER heard of this alledged "joke category". Somebody must be really invested in their comedy... the show didn't
even sell jpgs back then...

Karl Ranseier ist tot! Der wohl erfolgloseste **** aller Zeiten ...

That should ring some bells. I would do a skit, fitting for this thread but :effort: and none of the non-german goons (and the younger Germans) would understand it anyway.

Plankalkuel
Mar 29, 2008

Karl_Ramseier, probably world's worst impersonator of obscure, fictional german TV personae, is not dead. This is in stark contrast to Karl Ranseier, who lead many fictional lives, but always ended up dead by the time he made it into the now barely remembered comedy show "Samstag Nacht" (eng. "Saturday Night"). Many online commentators criticize him to this day for his incompetence in regard to imitate the unifying feature of all of Karl Ranseier's iterations: being dead.

Plankalkuel
Mar 29, 2008

:captainpop:

Plankalkuel
Mar 29, 2008

Amun Khonsu posted:

Id like to see proof that Sandi does indeed have 5 educational degrees and speaks 5 languages beyond being able to say , "hello", "how are you" and "taxi please".

If you count the languages in which she can ask "Are you shaved down there?" it's actually 25 languages. This includes sign language and three languages, spoken by tribes as of jet undiscovered by science!

Plankalkuel
Mar 29, 2008
The day, Sandie's appearance becomes the most pressing concern with Star Citizen, I'm backing the poo poo out of it.

Plankalkuel
Mar 29, 2008

KiddieGrinder posted:

What's with the green and red X's?

shaven / unshaven

Plankalkuel
Mar 29, 2008

Berious posted:

Hairy Roberts is the best thing to come out of SC since Gary. They should just go gently caress space then make a different minigames then jam that poo poo together like a Gamecube party game. Would be much more fun and maybe exist.

Just make a full game out of the Barman-in-a-Spaceship idea. You could have different alien species with different needs (and incompatibilities, like "no water"). Maybe get a bit of "Papers Please!" and lots of SciFi references in there. Nerds would love it.

Plankalkuel
Mar 29, 2008

Ragequit posted:

Except for literally everything that you post, I suppose. (No legal ramifications, but ego/appearance ones) Regardless, it's pretty funny and sad all at the same time. An overall good ride.

You do know what the name "Derek Smart" meant on-line? The way this is going, it will be an all-around improvement for our Internet warlord.

Plankalkuel
Mar 29, 2008

I want to play that :allears:

Derek, let slip the dogs of warlegal!

Plankalkuel
Mar 29, 2008

Wafflz posted:

Can I buy a picture of the blog to look at while waiting for the blog?

The concept drawing isn't ready. Do you accept the picture of a question mark instead?

Plankalkuel
Mar 29, 2008


This is Stuppsi. She likes to head-but things and people (hence the name, Stupps = bump in German). She also likes to beat up the neighborhood cats so hard, they don't come home for days but only if they intrude on her cozy snuggle nest, pictured above. She fears people, she doesn't know since she was adopted pretty much as a feral. However, she really loves being pet by people she knows, with exception of tummy rubs. She also really hates sales of mere concept art.



This is Asuka. She has a very indifferent attitude towards danger, not unlike her anime name-sake. Some years ago, she broke her back which lead to her hip bones(?) sticking out. This gives her a somewhat starved look, but otherwise, she's pretty much ok now. She likes sleeping on peoples laps but only if you have the correct Asuka-Lap-Snuggle-Support-Blanket at the ready. While wary of strangers, she is quite fond of being pet as well. She will cover everything around her in slobber if she enjoys herself. She really hates shaving pussy.



Asuka and Stuppsi, keeping a watchfulsleepy eye on their garden.

EDIT: Wohoo! Avatar!

Plankalkuel
Mar 29, 2008

What a hypocrite!

Plankalkuel
Mar 29, 2008

:shittypop:

Plankalkuel
Mar 29, 2008

So leathery :stare:

Plankalkuel
Mar 29, 2008

Raticus79 posted:

https://global.gotowebinar.com/join/1400150363015143170/712848954
Enter garbage name+email and you're in. No verification step so it doesn't need to be a valid email.

Email: paaarp[at]parp.pp

:gary: Notification: The Email you have entered is already in use!

Great minds think alike!

Plankalkuel
Mar 29, 2008
We could try to find Derek some wheelchair-bound Internet tough-guy to quasi-doxx. With hindsight, those were good times.

Don't do this! Even quasi-doxxing is lovely!

Plankalkuel
Mar 29, 2008

peter gabriel posted:

We need Nazi wheelchair users, it'd be like the toast on a cats back thing



That's him in the Rollstuhl!

Plankalkuel
Mar 29, 2008
That was some fine master racial nasal mucus hunting!

Plankalkuel
Mar 29, 2008

Wrath of the Bitch King posted:

Did this proud white nerd actually manage to find a woman to go along with his matrimonial slavery schtick? If there is one I can only assume she's tied up behind the chair, just outside the view of the camera.

According to his claims, he has a wife :smith:

Plankalkuel
Mar 29, 2008

DoctorStrangelove posted:

I did not give you permission to use my avatar.

Is this a TTIP joke? Also: :thejoke:

Plankalkuel fucked around with this message at 02:56 on Nov 8, 2015

Plankalkuel
Mar 29, 2008

DoctorStrangelove posted:

plz ask my permission before using my avatar next time. If you don't I will dox you.

Don't doxx me please!

Plankalkuel
Mar 29, 2008

LastCaress posted:

The FM problems are indicative of a problem that I have been critical of CIG for some time now. CIG (CR) have lots of ideas, the problem is that they are just independent ideas and are not merged together to create a cohesive whole. Many of these ideas run counter to each other, "realistic" physics but "rule of cool" ships, "realistic" physics but physics will be different for each ship( same size engine is different across the ships), delayed ship replacement but short TTK, limited game resources but selling power for real money, just to name a few. But lets look at the FM.

So the reason you use control systems is because you have to, no one wants to use control systems but that is how it works in the real world (its a lot easier to fake it). A PID controller (when compared to a PI controller) is faster, and more precise, but it is much more finicky and requires a lot more upfront work to get stable in a system. While a PI controller is easier to implement and has more tolerance and requires less upfront work. The early AC showed classic signs of being underdeveloped and ultimately underdamped. This got "better" when CIG started putting other controls on top of their original system in order to compensate for the fact they could not get the PID control to be critically damped. This is why the ship are impossible to handle using fixed weapons, and why the thruster values are so high, they are trying to compensate for problems in their PID control system.

So CIG want to have a Control system for each ship, that means each ship will have a different control system with different weighted values, nvm the thruster placements. This means each ship will have to be set up individually just for the stock fitting, then you have to change that control system each time you change the thrusters and other equipment, its a nightmare. The new system is going to make the system easier to set up but it will still require a ton of unneeded work.

So why implement a PID? There is no good reason, it does not make any since when you are talking about the number of ships CIG are creating and the number of changing variables, and because it does not add anything. One excuse that I have seen as to why have a control system is so that when you lose a thruster you will feel its effect. The problem with this is that a Control system is designed to not do that, the most you will feel is that everything will be sluggish, you will have no idea what happened or what you lost, just that you lost power. For a space craft, every action has to be met with an equal and opposite action in order to hold steady. So lets say you apply thrust to pitch up, you have to apply the same amount of thrust down to stop. So lets say you lose a thruster, the action will be the same, its just that now the control system will force more power to be applied in order to achieve the same steady state. Lets say that to make a specific pitch up at the desired rate it takes 10N of force from each nozzle (4 total, with each nozzle capping out at 20N for a max deflection), and the same then for stopping that action. If you lose a nozzle then all that will happen will be that each of the remanding three will apply more thrust, up to the max point. The pilot will not even tell anything has happened, because the controller (if working correctly) will change everything behind the scene so that the operators actions have the same effect, the only effect will be that the max pitch rate will be lower due to the now lower max thrust available.

The idea that you have to fight the controls is also a work of fantasy, because that is not now a control system works. Lets say that the ship is listing to the right and so you have to correct this problem with the stick, well in the real world that would not happen because the control system is able to input the exact same amount as you the operator is doing and the control system will do it faster and instantly. The control system will just compensate for that action and you will continue to fly straight with the stick centered. The idea that you could turn faster in one direction then another also makes no since, as the force applied to stop the faster spin has to be available in the opposite direction to stop the spin. Now if you want to set up a scenario were you can spin faster one direction but it takes longer to slow down, ok but then its the player that is now the control system (again because SC has fixed rates, and speed caps), and is no different then ED's AF system (using this you are the control system).

What CIG are implementing runs counter to what they appear to want flight to be like.

Nice post. As someone who has his background in Control Systems, their approach is indeed very counter productive. In theory, you probably could actually automate controller design for the ship thrusters in the design pipeline. I bet you, they haven't done that and are, in fact, adjusting their P, I and D values by hand (NEVER DO THIS!). The whole thing strikes me as something that's indeed easy to fake. In my experience, physics simulations and control systems can interact catastrophically (e.g. if the controller is "faster" than the simulation). In the same vain, change the controlled system (e.g. loose an assortment of thrusters) and your formerly stable controller may become unstable, leading to the ship spazzing out. I imagine both these issues to be very similar to general game physics issues, so debugging might get interesting. So why not fake it and get rid of potential headaches.

Plankalkuel
Mar 29, 2008

1500 posted:

I also have a background in Control Systems, and that is why I wrote that. It is much easier to fake it then do what CIG are doing. There is also the problem that control systems are run on real time systems (windows is not a real time system), and as such are taken care of as fast as possible, if we take what is happening in AC, controls get worse as your frame rate drops, it might be because the control system is not getting updated and so you are actually losing control of the ship because you computer is not getting around to makes those calculations.

Nice to meet another Control Systems guy :)

Actually, if you want to control a simulated system (which the spaceship in SC is), you do not have to run anything on a real-time system. The simulation and the controller just have to be in lock-step, such that the controller code is executed once every XXms of simulation time. This, of course, necessitates that
1. the simulation can be run fast enough to run in "real-time" from the player's perspective (e.g. for 100ms simulation time, the computer has to do 50ms worth of calculations in real time) and
2. if the controller is configured to run every XXms of simulation time, there has to be data from the simulation at those intervals.

What you are writing sounds as if, in a low-fps situation, the simulation time step length increases and so does the controller's step length. While there are ways to design a controller for varying time-step length, this is by no means trivial to do properly! There are ways to get around these issues but seem easy to me. As such it is an rear end-backwards approach to a problem, an arcade/WWII-Dogfight-in-Space game shouldn't even have!

EDIT @LastCaress: Nice copy-pasting action there :haw:

Plankalkuel fucked around with this message at 18:35 on Nov 10, 2015

Plankalkuel
Mar 29, 2008

walruscat posted:

Goons' insistence on bringing up Sandi's sex life in this thread is pretty disturbing.

It's almost as if goons contribute to the ruin of everything they touch (or something to that effect).

But yeah, it's creepy and honestly one of the least pressing issues here.

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Plankalkuel
Mar 29, 2008

Darkpriest667 posted:

The story is he broke BOTH of his wrists. However, that brings up the question how the gently caress do you break both damned wrists?

You refuse to shave twice!

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