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Eonwe posted:im glad of it, i donated as well Me too. Might as well do this right.
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# ¿ Mar 17, 2025 15:43 |
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SneakyFrog posted:and my axe And my axe! ![]() what?
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D_Smart posted:
gently caress, I'm making an entire MMO for less than that.
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https://www.youtube.com/watch?v=-Xs0XOFPi2Y Hey, check this band out. Why? http://store.steampowered.com/app/290300 Because they're Rebel Galaxy's buttrock.
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A little rye bread from Arthur Avenue in the Bronx. Two slices of prosciutto, so thinly sliced. One slice of apple, just as thin. And a nice chunk of New York Sharp Cheddar. Grilled. Add some Dijon mustard if you want - it brings the apple out. Sadly, no pictures exist of this glory.
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![]() A catte. Not my catte. She's waiting for you, Derek.
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OhDearGodNo posted:
I'm using two Kinects. It's actually pretty good!
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Othin posted:This thread (and games) need a poetry button like Interstate '76. Sometimes when things got rough it was nice to have Stampede read you a poem over the CB. I will agree with this wholeheartedly. Though in my game it's an 'explosions' button. Y'know, if Vox counts as a video game pioneer, I count as a VR game pioneer. Made a kinect style game out of an Amiga in the late 80s. Well, okay, helped do it, but still.
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![]() I can't believe nobody's posted the most relevant anime to this thread.
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Goredema posted:Erin Roberts, if you're reading this thread, please hear my plea: That may or may not be actually something in my planned future. If it were, it'd be part of City of Tokusatsu.
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Planetes? That was a good one.
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Loiosh posted:
https://www.youtube.com/watch?v=oLB28JvEQAg Wheeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee. Why, yes, I've been monkeying with that for my superhero game.
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And now I'm missing Auto Assault. (Yes, they got it from Sim City 2000) E: \/ I've been known to do something horribly similar. It's _expensive_. PS: Forever War is a single book, not a series, man. Warcabbit fucked around with this message at 22:48 on Nov 10, 2015 |
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alphabettitouretti posted:Forever Free is a direct sequel. Forever Peace is a spin off in the same universe. It's not great overall but does some interesting speculation on the future of warfare. I had forgotten that. Thank you.
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D_Smart posted:Sorry, that's just not true. Only games with triple-A budgets even bother with MoCap now. In fact, animation tech have progressed so much better now that you only really need MoCap if you're depending on fluid natural movement which simply can't be done with an animation engine. Derek, I'm afraid you're a bit behind the times. I'm doing mocap with my bottlecap level budget. Needs some cleanup, but it's cheap, easy, and fast. Admittedly, I'm using a pair of Kinetcts, but it's still fun! I also got a guy who'll do specific animations with a full suit for me for a very reasonable price. By the way, I've found a new (ish) space game. Beat Hazard. It's a shoot 'em up based on the tempo of the music you're playing. https://www.youtube.com/watch?v=YBCOEp-ittk
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Agrajag posted:well i meant more in relation to the blue tinge along the edge Alienware laptop, while not my choice, is legitimate. You need something with a decent graphics card and reliable hardware. Dell hardware will do fine.
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fuzzknot posted:This is true. I don't even play video games; I never even heard of Star Citizen until Bootcha told me about it. But I'm enjoying following along. Oh, hey, you're Bootcha's GF? Pleasure to meet you. I'm one of the people who bothers him on skype now and again.
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D_Smart posted:
I know a guy, he's german, doing it in Unreal 4. Not useful to me, but he's got the whole seamless to procedural working.
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Agrajag posted:i know a guy that is also german and he is an auditor I just know he's german because he went to Gamesconn or whatever it was, while I was working with him on his modular building construction kit.
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Beer4TheBeerGod posted:"It is not designed to go toe to toe with the regular multicrew ships like the Connie, Tali or Freelancer who dwarf the Cutlass not only in size but also weaponry and crew size. " Hull-A, B, Cs. Tougher things if paired with fighters. Also this: Chocobo posted:My otterbox has saved my phone 50 times over, best hundred bucks I ever spent.
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Loiosh posted:When I was younger and discovering the fun of Usenet, there was an idea for a game where you would be the captain of a capital space ship. It would be a deep simulator, complex, with numerous interacting systems. You could travel widely in the galaxy, join in with different factions, battle, fly together with friends, all in a procedural generated universe. X-Wing was a wonderful thing, and I loved the simple depth of the story, which wasn't in extraneous and long cutscenes, but presented in mission where the story beats would influence the mission. You suddenly discover that the A-wing group coming to escort your transports were attacked by the empire. The only one who could defend them is you... and the Tie-Bombers are coming from both sides. This actually sounds like an evolved version of FTL that could be a lot of fun.
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Justin Tyme posted:People are doing it in their free time in UE4... https://www.youtube.com/watch?v=XxVwzjKvCJk&feature=youtu.be This is literally the guy I was talking about, by the way. (I was discussing his automatic _landscape_ construction system, my mistake, not modular construction kit - different people.) Good guy, great work.
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The sad thing is, a repair post in space is exactly the kind of thing I want to play.
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Medieval didn't work on my friend's mac, despite being theoretically specced for it. Annoyin.
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I think ketchup goes with cheese dogs - especially if it's whiz. Otherwise, mustard. Note: if swiss cheese, mustard also, but preferably dijon. Most other times, yellow mustard. If you are putting captain crunch on said hot dog, grape jelly is the appropriate condiment.
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Congrats, Bootcha. Wish I had sound on the work PC.
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The sad, sad thing is that I'm a croberts for a much smaller and, eventually, just as huge in scope a project as this. I designed it to build out from a solid core of work, but... it really is terrifying to look at how much I have scheduled eventually. I'd like to say I've learned a lot from this thread, but... really, not that much. It's been mostly a case of extreme perplexity of 'wait. why are they doing this _this_ way?' the more I see of it. I guess it's just a cautionary tale. On the other hand, I've worked in movies... I said I was a croberts... and some of the stories I've heard about projects that eventually came out and did amazingly well, are just as terrifying and badly-configured. I dunno. I just know I have work to do and a lot of people who put their faith in me. Warcabbit fucked around with this message at 16:58 on Nov 19, 2015 |
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Beer4TheBeerGod posted:The difference is that you're aware of your limitations, and more importantly are aware of the scope of your game. City of Titans is well defined. People know what to expect, you know what to have people do, you've built it out from a solid foundation, and you have a plan. Your limited funds enforce a motivation to stay tight and efficient, and not waste funds or resources on superfluous things or remakes. Obviously there are some inefficiencies in development but you don't consider having multiple mocap studios to be a good utilization of your funds. Thanks, Beer. That means a lot. Amusingly, I have access to three mocap studios. Er. 'studios'. A guy in Seattle with two Kinects, a guy in Italy with two mocap suits and a studio somewhere around, and this place in Texas that I have an acting troupe nearby. I've not used 'em yet - no reason to. But it's good to know where you can get things done.
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It strikes me that there's two kinds of ship pirating. Cheap and expensive. I suspect you'll be able to fraud cheap ones, while expensive ones will be examined a bit more carefully. Capital ships, being a subset of expensive, should be pretty easy to discover fraud on - was it boarded and captured with much death, or did someone land it, exit the thing and leave it unlocked, and someone else wandered in almost as if they were waiting?
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Maldoror posted:beware Run, coward. Total Carnage! I love it!
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Madcosby posted:look at his disgusting fat hands I'll be honest, I've put on ten-fifteen pounds doing my game. Working a day job and then every spare moment afterwards really effs with your sleep patterns, exercise time and general QoL.
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trucutru posted:She's speaks flawless French. As a Quebec resident I retract all my criticism of this wondrous game. Je me souviens! As a Quebecois, how would you know? (I went to Paris once in the company of a bunch of Quebecois. It was hilarious how everyone would ignore them and talk to the American. And sad, really.)
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trucutru posted:That's kind of the joke I was going for, yeah. But don't worry, our french is still good (or bad) enough to give US ladies the hots. Oh, it certainly is. Until someone starts rapping. That just never works.
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Tank Boy Ken posted:They can't easily do that. They have synced 1st and 3rd person animations. Locking your camera could lead to the 3rd person animations looking "weird". Unless the camera gets disconnected from the head movement AND doesn't render your own avatar (which means they have to do 1st person animations). Though this might cause the "shooting from the top of your helmet issue" as it happened in RO1 and 2. Just lock the camera to the spine instead. You can lock a camera anywhere, then offset it.
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CrazyTolradi posted:So in addition to her other three degrees in marketing and business, she has either another one in science and a diploma of education or another degree in education (specializing in teaching science)? Because no Australian high school would have taken her on as a science teacher with only marketing/business qualifications. I was a substitute TA for prefirst and first in America without qualifications. (I was still in college) In practice, this meant I was the sole teacher for 23 four and five year olds for several months. Yes, it was terrifying.
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happyhippy posted:"You are going to get Devastator Transformer, yes the Constructions! It's in that box right there" ![]() It's okay. You can get the version you always dreamed of. It's for sale right now. Go on. It's safe.
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I hate quanternions. They aren't exposed to blueprints and it's really hard to run on the ceiling without them.
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It's not quite as bad as it seems, I think. Most expensive ships are multicrew, and AI will suck. Probably. And bombers are relatively inexpensive to earn up for. I'm going to guess it will take fewer people to take down a Javelin than it does to man it. Couple gladiators with some fighter cover. I have a feeling that if this lasts, yes, I know it won't, but if it does, we might wind up with something very Euro Truck Simulator with the combat toned down.
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So, how's the PTU patch? What changed?
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# ¿ Mar 17, 2025 15:43 |
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D_Smart posted:
I approve entirely of this post and agree with every nonfactual statement in it.
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