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Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum
press the button bootcha, it's all your investment is worth at this point

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Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

AP posted:

Karl you can come back and post now as things can't get any worse.

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

assuming it's one of those erasers that you always got when you were 10 that looked super cool but only ever left smears of graphite all over your paper instead of actually erasing, that's not half bad

assuming it's supposed to be anything better than that, that looks like poo poo

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

Chalks posted:

So what they're doing is inviting loads of strangers (so many people they couldn't print enough plastic cards for them all over the period of 4 months) to meetings at their offices with very little prior notice in as their entry in the "what could possibly go wrong?" Olympics.

this implies they only have one entry into that contest

2/10, VERY MISLEADING

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

Jobbo_Fett posted:

I should eventually look into getting E:D. Is it more of a "wait for a sale" game or not?

Its also incredibly easy to spot the fanboy fanatic when they keep going on and on about how impressive SC will be. As if the game was fully realised, ready for release in two weeks, and they are a part of the dev team.

If you can deal without playing it for a couple weeks, preordering the expansion pack now will net you the base game as well once the expansion releases.

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

same

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

TTerrible posted:

Does the constant use of "blocker" annoy anyone else? I don't know of any other project that throws that around so much.

If you’re actually in a game dev studio it gets tossed around a lot. Obviously you’re hearing it a lot in this context because the nonexistent game needs excuses for why they can’t show any of it it’s a big buggy mess that has blockers in the literal sense of “if you shipped a game with this in it you’d be laughed off steam something about an open development process giving you insight into the real no holds barred nitty gritty of the dev cycle

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

Octopode posted:

All correct, more or less, with the added wrinkle of the current major issue being memory leaks, which probably wouldn't have shown up in the relatively short play sessions shown at Gamescom or CitCon. There's also just the normal fact of development on a large complicated system causing regression and new bugs as things are added or changed in general.

As for earlier comments people made about the FPS lead's broken wrist causing delays: first, CIG really does not have a very deep bench on the programming side and never has--I'd guess only about 10% of their team are actually programmers, and they are spread very thin over different chunks and systems, so a single loss is a significant chunk of their total manpower. I would be surprised if they have more two or three people who have worked on the FPS portions in-house. Secondly, programmers are not interchangeable, particularly when working primarily on bug fixing; it'll probably take a week just for his replacement(s) to get familiar enough with his code to be marginally effective unless he's much better than average at writing readable code.

i'm not going to disagree with the fact that programmers are not interchangable and how it doesn't take nine women a month to make a baby, but surely even you can admit there's something horribly wrong when one dev breaks his wrist(s) and a project that is ostensibly near completion is set back by three weeks, because assuming it's true it implies that there is absolutely no cross-training, no developer overlap, no code reviews, no proper documentation, and if any portion of the 10% of the company that is developers died in a bus crash or quit tomorrow the entire project would be set back dramatically if not indefinitely (certainly more than 3 weeks, since the implication here is "it would take less time for our broken-wristed developer to heal than it would to ask another programmer to get up to speed even if the original developer can easily talk on the phone about what he was working on"). this is a fairly damning state for a company to admit that they're in and again, if you make the assumption that they are telling the 100% honest to god truth it should make you more worried about the state of their developer pit, as opposed to "it's not as far done as we want it to be so we're going to bullshit a reason why it's not done yet"

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

peter gabriel posted:

I don't think anyone realistically expects wrists guy to really not have time off work, the root issue is that one guy down shouldn't halt the project.


Vire posted:

I am just saying if you are so mission critical to a company that you are probably costing them millions of dollars if you take off it might be appropriate to find ways around it. Patrick Klepek is not costing giant bomb / kotaku millions by missing work.

lol

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum
but seriously yes guy should have time off from work

if the project is stalled entirely because one dev is home with raging face-herpes then that's the fault of management, not the developer himself

it's like having a car making factory, hiring one person who knows how to screw the tires on, refusing to hire anyone else to learn how to do it, and then screaming at the tire-screwer for getting sick

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

peter gabriel posted:

Has anyone confirmed the guy hasn't broken his own wrists just to get the gently caress out of there for a few weeks?
Very fishy if not imo

wulf knight, private public dick is on the case

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

peter gabriel posted:

It's good, I hope the guys wrists heal quick though to be serious for a second

:getout:

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

Tijuana Bibliophile posted:

This doesn't check out. How can they be behind on programming issues for the 2.0 release, while simultaneously being ahead regarding project as a whole?

something something leapfrogging something

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

Octopode posted:

No. I work here. I manage operations for this and integration for this, while making sure that their stuff keeps working in here.

either you're lying or super dumb, either one is pretty funny tbh

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

ZenMaster posted:

Wouldn't selling new ships at 1-2 bucks a pop be more lucrative than hundreds? I mean, if every backer bought a new ship (if it was made affordable) when it came out that would be a million bucks, but funding is nowhere near that.

because not every backer actually follows this poo poo

incoming wild speculation:

let's postulate that the "1,000,000 backers" is roughly accurate

let's also postulate that everyone subscribed to r/starcitizen is a whale-type-- roughly 60,000 people-- and the other 9,940,000 940,000 backers don't really give a poo poo one way or another-- they just bought in at a "digital copy" level and are just waiting for IGN to announce a Star Citizen release to say "oh yeah I backed that, didn't I?"

with those (flawed and generalized, but probably not super wrong) assumptions in mind, it means that 9.9 million 940,000 people backed at the $35 level for ~33 million dollars total, and the other 63+ million dollars comes from 60,000 people who were willing to spend, on average, just north of $1,000 on a nonexistent video game

i'd say that nailed their target audience pretty drat well, i don't think many microtransaction real games can claim to have made 63 million dollars from less than a hundred thousand players

Ursine Catastrophe fucked around with this message at 12:31 on Nov 15, 2015

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

radd posted:

That is a lot more backers than I was expecting, and Star Citizen is up to a third of a billion dollars!

hah, didn't realize i hosed up the backer numbers making the post until you quoted it, i think my brain was just stuck in "millions" mode talking about the money

i got the numbers right when I did the math, though, so at least i wasn't completely talking out of my rear end

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

Loiosh posted:

I wasn't when I was younger (see: Texas). I was extremely opinionated, full on selfish, a giant jerk and oh-so Republican. What happened to fix all that is falling in love unexpectedly with an older hippie. Just by being kind and loving to me, my desire to impress upon others evaporated over the years. I also found a close friend who suffered from strong depression, which tempered my childish belief that people who are sad are stupid and should just think happy. In both cases I learned to be less opinionated, to listen to others, and to understand that I do not know everything.

Basically, I didn't need to prove that my opinion was right. I needed to learn that my opinion is usually wrong, and that the best path in life is to listen with respect to others and look up things (read) for my education on why I was wrong.

the unironic best person in this thread is a SC backer, who'd've thunk

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

Decrepus posted:

How do you have 6 bow emotes and have them all be the same arm-sweeping bow? They never thought "hey maybe one should be a regular bow like you see in every other game and also real life."

they know their audience, all they're missing is a "m'lady" voice clip and a fedora tip

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

Jst0rm posted:

the more money the other character spent the deeper you bow.

at concierge level you bow low enough that you end up with your head stuck up your own rear end

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

Jst0rm posted:

wake me when we have every sexual position emotes.

/bow fellates croberts character if you find him in-game

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

Vire posted:

2.0 is totally out guys don't mind that it literally crashes every 10 mins and in any other game pre alpha or otherwise they wouldn't even bother pushing out an update this loving buggy and broken!

Suck it haters!

if nothing else you have to admit CIG is the master of playing out just enough line to keep the whales on it, seemingly in spite of their CEO’s moving jpeg obsession

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

Gwaihir posted:

I don't think it looks all that terrible...

Except for the infuriating non stop head bobbing and spazzing the gently caress out jerking the camera around non stop everywhere holy poo poo it's so bad.

to be perfectly honest this is the kind of thing i'd be excited about if they had dropped it, you know, 6 months after the kickstarter

context matters

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

Loiosh posted:

Sounds good. If it helps I've been following closely with Derek's outlook on things. We may not agree on the state, but I have listened to him and it's why I've been sitting on the sidelines since his first article in June/July.

Most here may disagree with my outlook, but I've been straight-forward and honest of my perspective, predictions and outlook and am happy to admit when I am wrong, as I did with Beer last night.

I believe in admitting to my mistakes, though I guess action will prove that over words. So assuming they make it to 2017, and assuming they get what I want by the middle of December 2015, I'll be here posting my thoughts on it. Including if I give up and ask for my money back.

For the non-shitposting record (for a change), I can respect your position right now even if it's not one I'd want to be in myself. You've got your head on straight, you seem to have a good handle on expectations, and I don't know why everyone's trying to convince you that You Are Wrong apart from something about being on the internet making people want to be 100% right 100% of the time.

As for me, I'll be happy either way-- because if they do release a game, I'll gladly throw down my $30 to make some pubbies with $5,000 ships cry. :unsmigghh:

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

D_Smart posted:

You know that a bunch of games, including mine, did that, like over a decade ago, right?

he jelly

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

BobbyBones posted:

So I got my refund a week or two ago and bought a saxophone with it, but then I got an email inviting me to the baby poo what do I do.

log in with your old account, laugh a lot

comedy option: sell the credentials on reddit, buyer beware

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

AP posted:

I thought he was joking, something that stupid, I need to see a screenshot.

spacetoaster posted:




IT CAN BE COMMON. :colbert:

It's already past 30 days. I'll keep sending emails.

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

Tank Boy Ken posted:




Yay corner office.

Who says CIG isn't attentive to the needs of their employees? They've moved him into a bigger glass cube, I'm sure it'll take at least another year or two before he's too big for it. :3:

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

Terebus posted:

Even their tech demo isn't complete.

2.0 is a superpostion of game, demo, and alpha, depending on what the person arguing for it wants it to be.

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

FactsAreUseless posted:

Should I change the name of this thread to "Star Citizen: Go gently caress yourself, Karl!"

literally anything would be an improvement to the current title

literally

so yes

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

FactsAreUseless posted:

Should I change the name of this thread to "Star Citizen: Go gently caress yourself, Karl!"

mod of the year

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

FactsAreUseless posted:

Someone posting on SA mocking for-pay private internet clubs.

sometimes if you're up to your knees in a quicksand pit, all you can do is point and laugh at the guy who's up to his chest

says the goon with the popsicle stick

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

D_Smart posted:

That's the important part that most people are missing. This is more about the finances than it is about the game. And the finances will end up in discovery long before the discussion about the game gets underway.

I realize that I'm like months late on TOS chat, but I'm actually a little curious. I want to see the financials too, but after actually looking at their [url=https://web.archive.org/web/20130921105506/https://robertsspaceindustries.com/tos]old tos[/url]:

quote:

RSI agrees to use its good faith business efforts to deliver to you the pledge items and the Game on or before the estimated delivery date. However, you acknowledge and agree that delivery as of such date is not a promise by RSI since unforeseen events may extend the development and/or production time. Accordingly, you agree that any unearned portion of the deposit shall not be refundable until and unless RSI has failed to deliver the pledge items and/or the Game to you within 12 months after the estimated delivery date.

quote:

For the avoidance of doubt, in consideration of RSI’s good faith efforts to develop, produce, and deliver the Game with the funds raised, you agree that any deposit amounts applied against the Pledge Item Cost and the Game Cost as described above shall be non-refundable regardless of whether or not RSI is able to complete and deliver the Game and/or the pledge items. In the unlikely event that RSI is not able to deliver the Game and/or the pledge items, RSI agrees to post an audited cost accounting on its website to fully explain the use of the deposits for the Game Cost and the Pledge Item Cost. In consideration of the promises by RSI hereunder, you agree to irrevocably waive any claim for refund of any deposit amount that has been used for the Game Cost and Pledge Item Cost in accordance with the above.

I'm not remotely a lawyer, but these don't read as connected to me, despite the thread making it sound like they were-- there's "we'll allow refunds a year after our missed release", and "we'll release financials if we fail to deliver", but not "we'll release financials if we miss our release by a year". So if you successfully argue that ToS v1.2 is invalid for some backers and we should go by ToS 1.1, isn't CIG basically in the clear if they say "We've been offering refunds already, and we've just released 2.0 not a week ago so we're obviously still making a good faith effort to deliver our Game and/or pledge items" without ever getting into the question of financials?

Or do you actually have enough to actually bring them to court over the misspent funds alone? It sounded like the TOS was the crux here.

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

Bootcha posted:

I still like the occasional shitpost.

The truth is this is no longer my story. I, an investor, exited. That's part of the whole SC story. I'm no different from say Eric Peterson leaving, just a footnote in a long list of symptoms.

The wasteful spending, the employee abuse, the gross mismanagement, the promises, the incompetence...

That's Smart's story to tell.

and because i made a moderate effortpost: don't leave yourself out, friend bootcha, this is all our story

https://www.youtube.com/watch?v=ozeszesBXJM

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

Ghostlight posted:

In Europe/Aus/etc it's impossible to TOS away consumer rights like refunds so that's completely irrelevant, and they can't just hold up a copy of Babby's Buggy Bumper Buggies in court as evidence of a good faith effort - they have to prove they didn't just squirt out something, anything at all, in a bad faith effort to weasel out of their commitments.

Right, but that's what I mean: even without the ToS thing they've been giving out refunds* , so you can't say "I didn't get my refund" ("timely refunds" may be arguable, but that's a whole other :can:), and I'd say the 2.0 that they managed to poo poo out-- even with the crashes-- would convince 11/12 jury members that they have progression on game development. Call in an expert witness to testify how long it takes to make a AAA game, compare the scope lists of them vs Star Citizen, and you'd have a pretty hard time convincing even an educated layperson that they've been pissing away the money on coke and booze instead of game development ("in addition to" is also another :can:).

So both :can:s kind of revolve around the question of "Do you have enough proof of wrongdoing to bring them to court and reveal their financials without relying on the 1.1 ToS", from my random layperson point of view. Obviously if the answer is "yes" then there probably won't be any MD5'd hand-tipping this time around, but I do want to know what the plan here is, or if I've missed something obvious in my light skimming reading.

* You know if anyone on Twitter accused CIG of refusing them refunds outright, Doc Smart would be outside their window with a boombox singing "join my lawsuit" in a heartbeat

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

toanoradian posted:

I wonder how bad a game this thread will compare Star Citizen to until we reach the point of "Actually, Star Citizen is better."

games at the star citizen tier tend to be removed from steam so it's a pretty hard bar to actually limbo under

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

D_Smart posted:

Do you have a direct link to that Reddit post?

:munch:

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

Sarsapariller posted:

http://www.twitch.tv/matticusgames

Watching this streamer play offline mode this morning- I am astonished at how well it works. Just goes to show that all the errors are generally server synchronization related, the rest is fairly solid. But seriously, how can it be playable offline? I do not understand the server/client interaction there.

Honestly, that should concern you more than a lot of the other things, because that's not "just server synchronization". In any sort of online game that's sane, and especially one where low latency is important, the loop is usually "client sends command requests to server -> server combines it with the other command requests -> server tells the client what they should display to the user". Having an ad-hoc offline mode hack work just fine implies that it's either peer-to-peer lockstep or client authoritative :psyduck:

Neither of these bode well and would require a huge rewrite before they could even approach having anything resembling a game with the first two critical "M"s of an MMO. Are there NPCs in the offline version that work as expected?

e: Actually having this be peer to peer would make (some) sense-- it basically removes a large portion of required server cost, with the downside of hugely limiting the amount of players you can have in one area before you have latency shitstorms, since you're basically restricting everyone to the latency of the slowest player if you're doing it in lockstep mode. E:D does p2p servers and it results in huge headaches trying to get more than 12 people into the same instance, and I think there's a literal hard cap at 30. And the SC redditors are talking about space battles with hundreds of players in multicrew ships :laffo:

Ursine Catastrophe fucked around with this message at 12:52 on Nov 28, 2015

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

Sarsapariller posted:

But it makes me wonder what the hell's going on with the net code that causes it to get so unstable.

My guess, on thinking about it, is that it's p2p; I'd be very interested in both 1. "What you look like on other people's screens vs. what you're doing on yours" and 2. "How long it is before people start spawning ships in their client that they don't actually own".

Odds are good, though, that the unoptimized net code being sent from your machine to everyone else in the in-game area means that everything just goes to poo poo exponentially faster every time one new person joins until everything just violently shits itself.

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

Chalks posted:

Yeah, this is a huge thing that lots of people are missing when they talk about Star Citizen. It is not an MMO. They've never said it will be an MMO, they've not designed it as an MMO.

One thing they have compared it to is a game like Battlefield, and the comparison is apt. In Battlefield you sit in the menu, choose the map that you want to play on and you're transported there to fight on that map with a bunch of other players and/or NPCs. When you complete the match, your character is awarded experience which allows you to unlock various upgrades that you can use in future matches. These upgrades persist on your character permanently.

SC is basically the same game, but in space.

Replace the menu with a space station that you interact with in first person. Your match selection screen is replaced with pointing your chosen space ship at a map and pressing the "warp" button. You gain exp and/or currency during those battles and those gains persist on your account and can be used to unlock upgrades and new ships.

And there's your game. An elaborate lobby system providing access to a number of instanced "levels" that you can play in. Single player will be the same only those levels are run locally, with some p2p solution for co-op if that is supported.

Ah well in that case their Reddit cheerleading squad is in for a surprise :v:

Also

Chalks posted:

People like to compare SC to EVE or E:D

This is actually sounding more like E:D's "incidental multiplayer" style, to be honest; you'd be hard-pressed to find anyone calling E:D a real MMO without doing some really fun definition contortions.

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Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

Chalks posted:

Although it's similar, E:D does have real universe persistence - player actions can modify the "influence" of the factions in the game in a permanent way that affects everyone. Goons in E:D have ensured that the "Diamond Frogs" faction has control of at least one system through their efforts. No such persistence is planned for SC, nor would it be possible with multiple simultaneous instances of their 100 maps being played at the same time. When you enter a map, either the "match" will be already in progress, or you'll be seeing a brand new copy of the system getting spun up just for you because all existing ones are full, but not matter what someone else will be experiencing the same location in a different way. Neither is "real" any more than blue team or red team winning in a battlefield map.

Then what the hell is the "persistent universe" supposed to be? Like, serious question, because I'm going off of the frantic emissions of the SC faithful and their dreams of what this game is going to be, which has sounded like "Second Life but with spaceships" to this point.

Chalks posted:

E:D basically has an on/off switch for whether you encounter other players, but if it's "on" and you know I'm in 63.G Capricorni, you can fly there and you'll find me. This isn't the case with SC, because you will end up in a randomly selected instance of the map rather than a specific "location" in the game world.

That's the theory, but in practice it's a lot sketchier. Hell, you can already be in a wing with someone else, drop into the station they're at and still not find them, let alone relying on "we're both in open, it should be fine". I mean hell, just look at the fuel rat's how-to guide with all of the hoops you have to jump through to ensure you end up in the same instance. (But I digress.)

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