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",,,would be neat if this included even just one PG rocky planet to land on sometime in the next year. omg,,, that would be so amazing:D"
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# ¿ Dec 28, 2015 19:57 |
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# ¿ Apr 20, 2024 02:36 |
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"Right now, Ascent has a review up on Steam by a player who logged over 2,000 hours in the game. And he gave it a thumbs-down." From the developer of a space MMO called ascent.
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# ¿ Dec 31, 2015 00:38 |
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I just loving love the idea of all these idiots scoffing at the idea of Elite Dangerous so they can talk on a forum instead. It's got like 50% of what they want already!
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# ¿ Jan 3, 2016 00:27 |
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Brazilianpeanutwar posted:If you've worked hard enough to afford all that poo poo then you know what, more power to you, not surprised he can't show his face though....poor guy. The most awkward thing about this is the craigslist ad he had to put out to get someone to film him. "Help Wanted ($250, 2 hours) Need someone to film gaming rig. Do not look at face. Do not look at eyes. No questions. Payment will come inside limited edition elite dangerous model Anaconda which you will smash to extract resources from."
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# ¿ Jan 4, 2016 21:44 |
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Can you imagine how much money they would have made if they hired Olivia Munn instead of Olivia Munn on meth? 150 mill easy. Also can you imagine being on of the guys who programmed the Crytek engine having to look at Roberts' code vomit that he puts out nightly?
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# ¿ Jan 5, 2016 23:25 |
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wyoak posted:lol Roberts isn't coding anything They probably give him something sandboxed and pretend to implement it like when a kid makes play doh food for you and you pretend to try it and it's the best goddamn thing you've ever eaten.
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# ¿ Jan 5, 2016 23:29 |
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Amazing. That 4th Stimpire whipped around from being creepy serial killer poo poo back around to being hilarious because it was so over the top.
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# ¿ Jan 7, 2016 00:22 |
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Goddamn I love that movie.
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# ¿ Jan 9, 2016 14:21 |
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That's like the laziest character design ever.
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# ¿ Jan 9, 2016 14:58 |
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"If there's one thing the Vanduul has taught us is that without victory there can be no survival!" Like, at least reference some epic space battles that have happened and show some space action that happened at them.
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# ¿ Jan 10, 2016 18:18 |
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I thought the real issue was that they're trying to implement physics inside the ship instead of handwaving inertial dampers or whatever magic would keep people from rocketing across the ship. And that's why the ships keep on loving up.
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# ¿ Jan 10, 2016 20:22 |
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What the hell was Star Marine supposed to be, anyway, call of duty in space?
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# ¿ Jan 13, 2016 21:57 |
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I just find it amazing that they tried to develop 3 separate games at once.
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# ¿ Jan 13, 2016 21:58 |
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So I'm assuming that Illfonic had a bad contract that gave them a completion bonus and didn't have a good buyout clause. It would make sense they were booted out of making Star Marine so that CIG could save money and salvage what was left. The statement they put on their webpage about the project was not even thinly veiled.
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# ¿ Jan 13, 2016 23:20 |
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Is there an engine around that could have made what they planned for this game feasible?
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# ¿ Jan 18, 2016 19:32 |
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Berious posted:Once Frontier get multicrew working I'd say Elite would have most of SCs unique selling points actually working. Apart from the most pie in the sky stuff like space research ships, mixing drinks and molestation. Yeah. It looks like No Man's Sky might actually end up being entertaining for 30-40 hours. I still want to give Elite a chance since everyone else has supported it through its most boring moments, by the time I get my desktop built I think it'll be a lot of fun.
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# ¿ Jan 18, 2016 19:40 |
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Hav posted:There's some argument that the engines matured during the 'development' of SC, but considering that they'd settled on cryengine before CRoberts started agreeing with every half-arsed wishlist item. Fundamentally the issue is that you have to heavily modify frameworks to do what you want if the feature that you want doesn't already exist, and even after Crytek offering a hand, they still don't have a physics engine worth a drat. As far as fidelity, my favorite thing is the door that they passed off as part of a corridor because they didn't feel like making a proper model. Now that I think about it, cheap jury rigged space ships like something out of Mad Max in space would have made for an interesting faction design. Not Mass Effect but blander.
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# ¿ Jan 18, 2016 19:47 |
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Tippis posted:UE4 seems capable enough at this point. There are local physics plugins and middleware, and every version of UE has had some kind of reasonably competent vehicle-based game come out of it. Hell, if they could have been satisfied with cheating it, UnrealEngine 1-style portals could have been used to create the seamless feel they're going for. Actually that would have been a brilliant solution, portals that only allow objects coated with a certain substance to pass through so suits, cargo containers, etc. could instantly transport outside and you wouldn't have to worry about air locks. You could also make a few giant ones and handwave them away as prohibitively expensive to make in a large scale so you could use them in hub locations to move ships.
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# ¿ Jan 18, 2016 19:57 |
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Sarsapariller posted:A really great explanation about how they are 5 years too early to make this happen
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# ¿ Jan 18, 2016 20:17 |
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When this collapses my dream is that Michael Lewis writes a book about it.
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# ¿ Jan 18, 2016 20:41 |
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That reminds me, they still think you died in the Xbox sharktank pgab, you should go say hi.
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# ¿ Jan 19, 2016 02:30 |
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T.G. Xarbala posted:Oh man I forgot about the xbone sharktank Microsoft has really slowed down all their hilarious missteps and seems to have accepted the death spiral of the system. I love catastrophic missteps in marketing/pr/communications and it was great for awhile. This one is by far the best around, though.
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# ¿ Jan 19, 2016 02:52 |
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Eonwe posted:I want a space sim where the space ships are truly futuristic but I really doubt there would be a lot of room for dogfights Well it would be like a modern aerial battle where you can't even physically see the target you're engaging so it would be really, really boring. Also I miss Freespace 2.
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# ¿ Jan 19, 2016 02:56 |
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This thread makes me feel a lot better about my job (that I currently hate) because at least I am not gluing fake spaceships together with doors for a fat narcissist and a diagnosable psychopath.
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# ¿ Jan 19, 2016 03:11 |
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The gift cards cost more than what they're worth? I have never, ever seen that before.
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# ¿ Jan 19, 2016 03:50 |
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spacetoaster posted:There was a "stir" about it. The gift cards are now "fixed". lol I was just thinking that since most of this stuff is handled client side it's going to be hilarious when people are spawning $2500 ships for free.
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# ¿ Jan 19, 2016 03:56 |
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Why is the VP of Marketing trying to act, do communications, and working customer service
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# ¿ Jan 19, 2016 19:25 |
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If she's the untrained VP of marketing and she doesn't have 50 hours of that to do a week, she isn't doing her job and doesn't know how it works.
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# ¿ Jan 19, 2016 19:35 |
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Why do spaceships need a runway, why do none of those people have spacesuits in their spaceships, why is there gravity on the outside of the spaceship.
Gumbel2Gumbel fucked around with this message at 02:44 on Jan 20, 2016 |
# ¿ Jan 20, 2016 02:40 |
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So do you just target one shield generator subsystem or do you have to hit 6? It might be easier to just EVA and hijack the ship since I'm assuming they haven't engineered shields to detect player characters yet. Edit: Actually if they did and it launched you I would probably buy the game in 3 years after Gearbox comes in to rush it out the door.
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# ¿ Jan 21, 2016 14:46 |
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I'm just saying, if shields deflected players and you could knock people off landing pads like ping pong paddles or wait for them to eject and then ram them and send them flying it would be a core gameplay mechanic that could sustain me for weeks.
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# ¿ Jan 21, 2016 14:51 |
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I think they're still pretending that ships will land on atmospheric worlds where aerodynamics will actually matter.
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# ¿ Jan 21, 2016 16:21 |
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It's gonna be hilarious if they ever try to implement any sort of physics based flight model like that. Because you know it's not going to be a gradual atmosphere, it's going to be 0-100 once ships cross the threshold and they're going to crash hilariously.
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# ¿ Jan 21, 2016 16:24 |
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All I could think of with that noodle vending machine comment was when I panicked in Deus Ex: HR and grabbed a vending machine and murdered a bunch of machine gun dudes by throwing it across the room at them.
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# ¿ Jan 24, 2016 04:37 |
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What was that game with the 16 bitish graphics that looked like a lot of fun? It was like that one you just posted but it had combat
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# ¿ Jan 26, 2016 04:13 |
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D_Smart posted:Problem is that a LOT of people are VERY upset about how the development and company are going, but can't say/do anything about it. Wowwwwww
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# ¿ Jan 28, 2016 14:19 |
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Junkozeyne posted:I want to believe we live in a world where someone has to approach the VP of marketing of a $100million+ project with the dreaded words "Major Tom has posted a new video." Don't you mean Mark Strong's leading lady?
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# ¿ Feb 7, 2016 20:32 |
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As far as I know Kate Capshaw was actually an actress and only started dating Spielberg after filming started, not before.
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# ¿ Feb 7, 2016 21:25 |
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Also let's be fair, Indiana Jones has never had amazingly well written female parts in it.
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# ¿ Feb 7, 2016 21:26 |
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# ¿ Apr 20, 2024 02:36 |
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runsamok posted:All the cake! Well they knew each other pretty well at that point and got separate cakes so they wouldn't provoke their food aggression.
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# ¿ Feb 9, 2016 03:30 |