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Alexander DeLarge posted:Is that really such a bad thing though? Yes. It is. Normally when a publisher is involved, even when self published without using crowed sourcing like CDPR did with the witcher 3, there is a vested interest in actually releasing the game. Because thats how they actually recoup their money. The publisher is already invested and something will come out, baring some catastrophic mismanagement, usually because the publisher straight up goes out of business. In this case, there is no interest in actually having something out in a reasonable time frame. Whales are still dumping hundreds of dollars on concept and in the event that everything collapses I'm sure the people that are going to be left holding the bag aren't the executives at CIG.
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# ¿ Jul 8, 2025 12:35 |
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Truga posted:I'm sorry you live in the wild west. Here in the 21st century, scams get prosecuted. Who would take CIG to court and how would they be able to prove that it was fraud or a scam? The only times these sort of things ever go through the courts is if the company is dumb enough to piss off: 1)A Bank 2)A Government (that was acting like a bank) And its mostly just to liquidate assets to pay them back. Incompetently handling a situation is not illegal in this country. (Well at least in the private sector) Cao Ni Ma fucked around with this message at 16:17 on Nov 23, 2015 |
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Can you get charged VAT for donating money?
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Cherry Browns have been out for like 22 years and cherry reds for like 7 none of which make a whole lot of noise. So just like SC, the controller is over engineered to look pretty, has a bunch of useless poo poo while eschewing things that actually have an impact. Form over function again
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Not A Cult, and gryphon is most certainly not a missionary.
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They spend 8 months designing the concept for a ship and then they have to rework a poo poo ton of it because their pretty design doesn't jive with their physics engine. Or they have to fiddle with the numbers on a ship by ship basis so that their engine doesn't bork because the design doesnt make sense. Fantastic use of time. Its like there's a loving gulf between design, engineering and marketing.
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Ive heard a lot of delusional people say 2.0 is fun but they cant seem to pinpoint whats fun about it. I would like to see a genuine write up of the gameplay experience, what there is to do right now, if its better than whats offered in other games of the genre. That sort of thing.
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Beer4TheBeerGod posted:SC is intentionally described in such subjective and readily interpreted terms. In doing so they allow the backer to create their own vision of what SC will be and thus fund it based on that perspective. The less vague things are the harder it is for CIG to sell the dream and the less funding they get. The problem is that eventually they (theoretically) have to deliver a product and then people will be put in the uncomfortable position of realizing precisely what they have paid hundreds or thousands of dollars for. That's going to cause significant backlash, amplified by all the resentment of three years of exploitive business practices and outright lies. Thats why I think dragging out production as long as possible is actually the best way of making money for them. The catbox SC is way more appealing inside peoples heads than the actual SC. Once the thing comes out, people are going to notice that its not really a sim, its not really an MMO, none of the big super ship systems are implemented, and SQ42 EP1 is 15 hours of movie and 2 hours of gameplay, they'll just stop putting money in it.
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How will ship repairs even work if insurance is available that will completely replace a destroyed haul?
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I think beer mentioned that GMs are supposed to weed them out but lol at the idea of them monitoring the game when their CS staff is months behind on tickets. Their GM staff will never be able to cope
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Tippis posted:Are you implying that there is no holistic strategy or grand design behind the disparate pieces of "Lets spend thousands upon thousands of man hour designing a ship and its mini games that is ultimately frivolous and completely unnecessary!" Chris Roberts 2015 Look at what 2.0 has right now after 3-4 years of development then look at whats going to be needed to get the ship "working": A working economy. Without this the ship is useless (it already is because its function has been undermined for marketing purposes) For a working economy to actually exist, you have to have a market. The markets have to be regional to allow things like shipping to actually make sense.For a market to exist, there have to products to actually list. For these products to exist there needs to be a means to get the materials processed and ready for use in their creation. But first you need to actually get the materials in the first place. And most these things need to have a functioning storage system for the transportation of goods. Have we actually seen any of this foundation in game already? How long do you think it'll take to get them operational? Then take into account that the ships systems minutia are probably more complex than the fundamentals needed for a whole lot more of their game to work.
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I was playing fallout 4 yesterday and ran into a pre war ghoul mafioso talking about a known scam where they would make something with no intentions of finishing that way they could have people on payrolls throughout the whole thing. I immediately thought about SC.
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I mean the promise of EVE with actual flight dynamics and not point and click damage calculations and the like sounds really amazing but people need to realize that its literally impossible with our current servers, databases and design tools. People need to realize that but I'd think the vast majority of SCs fans are expecting it to be just that.
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Hey Karl come back and post in here so we can tell you to go gently caress yourself to your face.
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Skoll posted:Hi, I unfollowed this thread a couple months ago because I got my refund and don't care anymore. Keep on not caring.
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fuctifino posted:She's playing a character called Mathilda in a production she's going to be taking part in. Its her
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Sarsapariller posted:Or maybe I'm just trying to deflect and I've secretly been Ben's wife all along. i mean your horse has one of those poo poo cs headsets right and Bens wife is in cs too right? The link is solid
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Strategic Tea posted:Meanwhile, in Elite... You know this is an incredibly simple gif but thinking about it something similar would have crashed SC 3 times in a row and the moment the 2 crafts actually interacted without crashing the client would cause the rover to glitch through the planet.
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Iglocska posted:CIG Frankfurt is basically a poached Crytek engine dev team right? "Poached" is not the correct word. Salvaged maybe a better word. Crytek went through massive restructuring after a bunch of failed games and developers not using their engine. A lot of people got laid off and CIG picked them up.
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Here's the thing about DX12. If you are having issues getting your engine to work on DX11, DX12 is only going to make it worse. Low level APIs put the entire burden of the games optimization on the developers themselves, the GPU vendors cant help you with in driver fixes. Developers now days rely heavily on the vendors providing driver support to get their games working well, its one of the reasons why team green is consistently better than team red on similar hardware. They have a whole lot more support for their drivers.
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Ghostlight posted:Uh, are you talking about the King of Wushu the MOBA game that is nowhere near the same scale as Star Citizen that they ported from Xbox One code. Hey octopode just to save you some time googling, King of wushu is also coming to the ps4. The game was being developed on low level APIs already on hardware thats specifically tailored to take advantage of things like dx12 and vulkan. Compared to SC, which started development before DX12 was even finalized and where hardware for it didnt even exist yet.
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Mirificus posted:
So the exact opposite of what more modern games are doing in preparation of DX12. I guess its just another thing CRoberts said they were doing that isn't materializing the way they were planning. (He mentioned how Cryengine is mostly single threaded and they were writing code to take advantage of hyperthreading) Seriously, for a more recent example of a team actually getting their ancient engine more multi threaded, look at fallout 4. Its running on gamebryo, an engine everyone loving hates but bethesda keeps using because its what they have and because of the development kits they can keep recycling. Its properly multithreaded. There are some decent gains from having an i7 over an i5, which a few years ago was almost unheard of. Cao Ni Ma fucked around with this message at 19:35 on Dec 2, 2015 |
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Beer4TheBeerGod posted:Link? here
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Ursine Catastrophe posted:E:D does this too, but if you fly in normal space to where your destination would be theres nothing there
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Star Citizen: This should never happen!
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Beer4TheBeerGod posted:For whatever reason CIG hates providing us with financial information, but Frontier Games is much more open and has about the same number of employees. In 2015 Frontier employed around 260 people while spending $17 million in salaries and $12 million in overhead, taxes, and other expenses. So that's $29 million per year or a little over $2.4 million per month. We know how many dedicated staff CIG has. Although that's not an entirely accurate indication of staffing levels. I'm guessing CIGs overhead is also way higher than Frontiers. What a loving shitshow.
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Realistic space sim physics
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For all the poo poo bethesda gets they can whip out a game that ships 12m copies, on 3 different platforms, with a development team a third of the size of the current downsized CIG, in roughly the same amount of time its taken CIG to come out with a work in progress "PU". Yes, fallout iv didn't start full development till 2014 (where every single person of the team was dedicating time to fallout 4 and not skyrim and its dlcs)
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osker posted:I have an LTI whatever the gently caress package, anybody want to buy it for face value? Citizen...Get a Refund
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Rad Russian posted:People are also acting like it's a new thing for them. They bought a loving $20,000 executive coffee machine for their office earlier this year and the cultists didn't even flinch. They didn't even have 2.0 or ANYTHING out at that point that showed any progress. So now, spending ~$300,000 to outfit their new office with trendy furniture is acceptable to them when they could have done it with much more functional stuff for $25,000 total, tops. This will only escalate. They don't care about their expenses because the cultists are either ignoring it or defending this extravagant spending. Im hoping that if everything goes tits up that the cultist just double down and say they were happy to hand over hundreds or thousands of dollars to fund chris roberts dream because they dreamed with him vicariously
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Gamesguy posted:A bloody mary costs $5 in real life US dollars. For the price of four drinks you can buy a spaceship with warp drive and lasers and poo poo. Have you seen ship insurance ? They are literally giving you a replacement ship at no cost to you regardless of how many times it blows up or is stolen. Its obvious that in SCs universe they are very efficient in the production of space ships.
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Daztek posted:The best thing is that the SC masses are expecting stations filled with NPCs and lots of NPC ships in space, not to mention AI for multicrew ships If spawning too many ships is causing the entire server to suffer imagine what'll happen when you have 50 other systems, npc crews and actual npc trading lines or whatever. Of course, its much easier to say something than actually do it
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neonbregna posted:In honor of Read this as triple threat instead of triple treat and it made more sense with my first reading.
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Hey idiot, I thought they had enough money to finish the game so what does it matter if people suddenly stop buying jpgs because people think its a scam?
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Im tempted to actually download the ptu and start trying to get into peoples connies but I think its way to much ![]()
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I was expecting them to stay on the half refund strategy and then shift to a quarter refund by next year but I wasn't expecting them to go full lockdown this soon.
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TTerrible posted:Backtracking on not selling ships after release and now denying refunds. The trifecta will only be complete once they lay off a bunch of people on january post Chrismas.
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Hey nerds I thought you said the austin branch was closing but they just opened a position for a temporary office administrator heh heh
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Evil Fluffy posted:I haven't played ED yet but that expansion better be something amazing for that price. Maybe that person figures space games should be like the X series, where you just play around in small sectors within systems (or at planets, in the case of Earth and the Sol system). From what I'm reading its less of an expansion right now and more like a year pass for all the things they are going to be implementing. Seems ok if you dont have the base game and dont mind grinding and want a proper scale space game. Doesn't seem good at all if you already have the base game.
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# ¿ Jul 8, 2025 12:35 |
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Beer4TheBeerGod posted:Calling it now: CIG's big reveal will be that the Idris is flyable. Dont you need more people to crew the idris than whats permissible per instance right now?
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