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I made it to the end of the thread. Have a catte.
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# ¿ Nov 9, 2015 16:44 |
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# ¿ Apr 25, 2024 11:00 |
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KiddieGrinder posted:I want to poke its tongue. Me too but I just take in the magic moments when her tongue's sticking out. Will be sure to keep my whole household away from seraph. I've never seen a thread with so many deranged lunatics before. It's really something.
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# ¿ Nov 9, 2015 17:25 |
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Eonwe posted:Honestly, I wouldn't say the combat is great. Its plays like Diablo II in some ways. The only reason I recommend it is because its full loot and even for a gaming community the people are incredibly thin skinned. Did they change the territory pvp from 5v5 arena to open world sandbox pvp?
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# ¿ Nov 10, 2015 01:41 |
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Mirificus posted:Between Reddit and Twitter, I'm beginning to get the impression Karl is far more interested in Derek than Star Citizen itself. Sadly Derek seems to create more entertaining Star Citizen content than Croberts does.
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# ¿ Nov 10, 2015 04:20 |
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FrankieGoes posted:Hahaha, Star Shitizens are poors. Maybe expat workers in the middle east are really into spaceship jpgs.
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# ¿ Nov 10, 2015 04:31 |
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Raskolnikov posted:I loving love my cat. Great catte.
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# ¿ Nov 11, 2015 18:15 |
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Rad Russian posted:Well someone linked to their forums and people at $500-900 pledge levels are scrambling to buy more jpegs to get to the $1000 threshold to pick up the stupid card before they "run out" on Sunday. It's a clever tactic to get more money from the imbeciles. And they happily get to claim that they're not making any profit off the actual $10 of that card cost, it's simply to benefit all the fans! Gotta say, if this is Sandi's idea, she's putting on a masterclass on how to separate nerds from their money.
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# ¿ Nov 11, 2015 18:41 |
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grimcreaper posted:Imagine Chris Roberts sex life. Having to RP a person who thinks Sandi is a good actress. Having to RP that Sandi is good at anything actually... Thats depressing to think about. Goons' insistence on bringing up Sandi's sex life in this thread is pretty disturbing.
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# ¿ Nov 12, 2015 00:09 |
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Is there a podcast I can listen to for audio equivalents of star citizen backers insane defensive posts?
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# ¿ Nov 12, 2015 18:34 |
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The Saddest Robot posted:Don't forget the costs involved with hiring all those actors. Is there a good educated guess on how much their celebrity actors would cost? Seems insane to me that they'd get Gary Oldman for a Kickstarted space sim game. Edit: I wonder how long your average whale is willing to wait for the PU to come out in a vaguely playable form before they start to panic? How can they buy that the PU is in the QA phase when they refuse to release any footage of the game play in action. walruscat fucked around with this message at 20:22 on Nov 12, 2015 |
# ¿ Nov 12, 2015 20:19 |
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Loiosh posted:That's a perfectly valid opinion. I mean, if you guys would like me to stop replying, I will do so. I've been enjoying the opportunity to chat here, but if I'm disruptive I'm willing to leave. I'm curious, are you okay with them having spent 10% of their backer's money on motion capture for Squadron 42? That is assuming the 10+ million figure is correct? Wouldn't it make so much more sense to build a functioning game and then if you have money left over, maybe spend some of it on good motion capture and voice acting?
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# ¿ Nov 12, 2015 23:23 |
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Mirificus posted:Please help me TcM decipher their confusing feelings: He feels like he is cheating on SC by feeling like this towards ED. He is anthropomorphizing his games. Sandi should really get on those spaceship body-pillows.
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# ¿ Nov 12, 2015 23:28 |
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Mirificus posted:That reminds me: Holy poo poo that is amazing. I hope he's on probation for writing graphic man on ship fan fiction.
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# ¿ Nov 12, 2015 23:42 |
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Loiosh posted:There's two interlaced questions to untangle. #1 is if spending 10% of income on a mocap studio + actors and the basically over a normal action film length of shoot (88 days?) is a good idea. My answer to that is that it really depends on the result. If there was a Last of Us or Witcher 3 level of quality that came out the other end, then hell yes. I don't believe Chris has those talents, so I'd say it's way on the high end. I think it's wasteful, but not a critical level of failure like say, the plot in Fallout 4. (At least they are finally making good use of their mocap studio, even if they're still hampered by legacy cruft). I'm curious, is the skeleton and rigging separate from the engine? Like if you built the skeleton and rigging in a 32bit engine, will it break if you convert the engine to 64bit or decide to use an entirely different engine? Also I get working in parallel while you build everything else, but given their apparent lack of progress it seems incredibly wasteful to spend money they may end up needing to deliver a finished product.
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# ¿ Nov 12, 2015 23:54 |
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Who is the token inSappo569 posted:Surprise, token is back Who is token? What's his job there?
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# ¿ Nov 13, 2015 21:47 |
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Amarcarts posted:Does it seem weird to anyone else that they are making all the ships first and then the gameplay environment? Like why not make one fighter, one medium multicrew, and one large multicrew and let that be it for a while while you get everything else working. Then when you are happy with the technical aspects you go into hiring overdrive on the artists and pump out assets. They can sell the ships now and keep their ponzi scheme a float. There'd probably be less interest in ship sales If they held off on making ship models.
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# ¿ Nov 14, 2015 02:04 |
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ZenMaster posted:Wouldn't selling new ships at 1-2 bucks a pop be more lucrative than hundreds? I mean, if every backer bought a new ship (if it was made affordable) when it came out that would be a million bucks, but funding is nowhere near that. You can easily make more money on a product by selling fewer units at high prices. It just depends on the type of customers and your product. They sell their ships like Hermes sells Birkin bags. Keep the supply low and people will pay much higher prices for exclusivity in their owner club.
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# ¿ Nov 15, 2015 16:48 |
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Loiosh posted:I kinda rambled a bit because I loved the beta in WoW. The alpha, what was available in 2003, was not in a good state. When they completed work on the engine (converting it from the RTS overhead War 3 engine to a third person MMO engine), it was in a bad state. Lots of crashes, server completely unstable, no questing, no AI for the NPCs or enemies, you couldn't talk or interact with them, the loot system wasn't working and there was no talent system to speak of. Even the classes were not developed at the time. That's around 3 years into development. The art team was working on assets, but they had to iterate on them because the engine would change and they'd have to redo things. Just as an example Blackfathom Deeps had a complete art redo during beta. There's a lot of fascinating information on the development of WoW which gives interesting insight into what development was like during alpha and beta releases. Once you get an engine features nailed down, the progression is remarkable. Here's a series of articles about it: http://www.engadget.com/2011/09/27/wow-archivist-recapping-classic-world-of-warcraft/ I think a huge issue with your comparison is that blizzard had a track record of making some of the most beloved and successful pc games of all time before making WoW. They were also fronting their own development money. So the success of the game really mattered to them. They had a reputation to maintain and had their own money on the line. Chris Roberts was out of game development for over a decade, did not have a sterling track record and didn't have his own money on the line. The pledge money he got was like a lottery ticket. He never felt like he earned it because he really didn't. He lucked into it. So he spent it frivolously on things he would enjoy like hanging out with Gary Oldman. If you want to raise examples of other kickstarter with similar problems to start and successful ends, that'd be great. But the comparisons you raise don't really stand up to scrutiny.
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# ¿ Nov 22, 2015 04:48 |
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AP posted:
So what exactly do they spend these thousands of hours on their concept jpegs? Has CIG Actually said they spend these hours or was it just made up by a citizen?
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# ¿ Nov 24, 2015 19:07 |
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I wonder how much it would cost to just make a barebones engine that allows for multiple occupants in a ship, localized physics and the other ingredients necessary to be able to move from ship to ship and kill mans while a space fight is being simulated all around you.
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# ¿ Nov 24, 2015 21:42 |
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Michaellaneous posted:A whole engine? Probably quite a lot Whatever it takes to simulate the game play with some pretty basic graphics.
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# ¿ Nov 24, 2015 21:50 |
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Daztek posted:https://www.youtube.com/watch?v=amtBUkmHS0w That's not a true pre-alpha though. That's probably a sigma build and its been in development since May 2003.
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# ¿ Dec 10, 2015 18:00 |
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CashEnsign posted:So one of my Corp mates suggested I do this and I'm mentally preparing myself for the shitstorm of comments to follow, but long story short my soon yo be ex wife is extremely needy and unable to occupy her time without a man in her physical presence. At first this was awesome, but as Eve became more intriguing to me she became upset. I've tried to explain to her that I use eve to help with my ptsd from the war... As opposed to running outside doing some stupid poo poo and getting arrested.... So here I am now letting it all out on the line. I've spoken to close friends and Corp mates and most have had a similar sentiment... gently caress her she's no good regardless of what she looks like. So Ask Me Anything. oh and since people have asked this is what she looks like http://imgur.com/SLHVMZx E/N is that way. Also if that picture was meant just for you (and it sure looks like it), you are an rear end in a top hat for posting it.
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# ¿ Dec 11, 2015 04:46 |
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Dirty Hairy posted:To be fair, Elite: Dangerous is the fourth game in the series and launched its Kickstarter on November 5th, 2012. Not fourteen years ago. Elite: Dangerous had been in development for 14 years the same way Mad Max: Fury Road was in development for 30 years. Measuring development from the date of release of the last game in the franchise is loving weird.
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# ¿ Dec 11, 2015 04:55 |
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Merry Christmas thread. Here's my jpg gift to you.
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# ¿ Dec 25, 2015 17:06 |
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I can't wait till CIG announces a collector edition version of SQ42 with an exclusive jpg and charges full price for current backers.
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# ¿ Jan 29, 2016 15:22 |
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# ¿ Apr 25, 2024 11:00 |
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fuzzknot posted:Times six. That was the first thing I showed Bootcha how to make. From the sound of your posts, this is how I imagine Bootcha cooking:
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# ¿ Feb 2, 2016 14:51 |