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OhDearGodNo
Jan 3, 2014



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OhDearGodNo
Jan 3, 2014



TubeStank posted:

chris roberts i designed a ship please buy it off of me i will take 5% of the profits and it will buy me beer



CIG could sell a giant penis to the fanbase and they'd buy it like crazy, and waiting for the day they can fly their spacecock.*











*They really do sell a giant penis.

OhDearGodNo
Jan 3, 2014



D_Smart posted:

So our new contender for my WIP blog (latest PDF export) on the abusive White Knights in the Star Citizen community, is



Hey Nick, if you don't knock it off, I'm going to have my people get in touch with your Dad in Virginia and let him know you're harassing people online. No further warnings. Go play a game or something.

Holy poo poo my kids go to that school.


*kids are not featured above.

e: my oldest says he's just a quiet normal friendly dude. I think you really should let this go.

OhDearGodNo fucked around with this message at 00:48 on Oct 28, 2015

OhDearGodNo
Jan 3, 2014



2DCAT posted:

I'm jealous that you're apparently so close to Mission BBQ :gary: :burger:



11min, 3.5mi :dance:


On a serious note Derek, I've talked to my kid. This guy's had to deal with a lot of poo poo. Stafford is half upper-end suburbs but the other half is pure redneck territory with Confederate flags and a dislike for anything that isn't fishin' or muddin'.

Let this one go and remove the info.

OhDearGodNo
Jan 3, 2014



D_Smart posted:

Not sure why that's creepy. Clowns harassing and abusing people online don't get any special treatment. It works both ways. If they can troll my social media feeds, my forums posts etc and setup shop on Reddit to continue their attacks, abusive behavior, harassment etc, so can I.

Because right now there's a good possibility that the kid is a minor.

OhDearGodNo
Jan 3, 2014



Beer4TheBeerGod posted:

Holy poo poo you're like an hour away from me. The amount of sperg contained around DC is insane.

I think I brought it up once regarding 40k. Almost went to the NoVA open but blew it off last minute.

Do you still play 7th? I have a table and I know you have beer.


Shala posted:

Literally Spotsy before it broke into Spotsy/Riverbend.


All of you should post in the Virginia thread. It's so barren and pathetic that they lumped it in with WV.

OhDearGodNo
Jan 3, 2014



2DCAT posted:

lol, didn't even notice it until now; i usually just post in the DC one. *bookmarked* :gary:

I'd post in the DC one but doing things in DC involves taking 95 on weekends.

Beer4TheBeerGod posted:

I have all my poo poo but haven't played it in forever. Firestorm Armada looks awesome though. I'd be down for sperging out.

Dropfleet Commander is going to hit KS at the end of the week. They're only doing the KS to fund a number of plastics ahead of release to keep costs down in the long run. Oh the rules are by Andy Chambers.

Until then I can't wait for Firestorm Armada.


Lastly: grab ~15 orks and build a Heralds of Ruin Kill Team.

OhDearGodNo
Jan 3, 2014



peter gabriel posted:

I'm planning on smacking disabled folk around the head with it tbh

Buy my PRS SE so I can get a Vela.

OhDearGodNo
Jan 3, 2014



They've created an organization called White Knights.

I don't think they understand what a White Knight is :psyduck:

OhDearGodNo
Jan 3, 2014



janssendalt posted:

Some people here spend more time and energy every week on criticizing the people who have put money into the project than the average pledger has put into making the money to pledge for the game

:downsbravo:

You're a bona fide moron. It's not even criticizing the game all serious-like anymore. There's no need to.

You can just sit back and watch this poo poo happen like loving magic.

We post their SC fan art for laughs and they pull down their own poo poo with fake reports.

The VP of marketing starts a major corporate event with tumblr level drama even doing the "fake quit" to see what she can fish.

They constantly gently caress themselves over like a sitcom full of flanderized village idiots.

We don't have to do anything. Look back and see for yourself. We don't have to proactively put any effort into this shitshow, it unfolds before our very eyes.

:iia:

OhDearGodNo
Jan 3, 2014



RunAndGun posted:

Another refund story:

I'm at the give-us-info-then-we'll-transfer-you-to-a-refund-person step. I first put in this ticket Oct 3rd, so... I don't know what their criteria for refunding/not refunding is, but apparently I failed it, since CIG hasn't updated my ticket for... two weeks. So I called my bank for a full chargeback a few days ago. (But today I read in this thread people waiting 33+ days for a refund. Oh well, too late now.) I'm assuming CIG's payment processor has informed them by now. I wonder if that will wake them up.

I think a CHARGEBACK.gif is needed, along with the REFUND one. At this point, for people who are just now trying to get out, I would say to start with a refund, wait TWO WEEKS, then go for the chargeback. Waiting a month or more is bullshit.

Most of mine were done via Amazon payments (CC -> Amazon -> CIG -> cocaine).

I know I can get a chargeback for the missing 1/3 of my refund but it'll gently caress me over with Amazon. And I still like Amazon so

OhDearGodNo
Jan 3, 2014



Turmoil posted:


Hopefully it will hit my PayPal sooner than later.



Yeah I got one of those too. Henry is a chill guy but this involved another exchange to clarify his confusion of dollars to British pounds.

I've received part of it but 22 days later and still nothing. My account was deactivated that day.

To the goon that said I should at least complain to Amazon Payments- they don't really deal with transactions beyond 45 days. However I'm going to email them since this is an unfulfilled preorder.

OhDearGodNo
Jan 3, 2014



Jst0rm posted:

I love how in this game spending like $350 is not a lot. :gary:

Compared to other poo poo I blew money on before? Not really.

Before Plex I was spending $180/yr shipspinning in eve.

Spent $85 on an MXR phaser to sound like Billy Corgan. I still don't sound like Billy Corgan.

Hell a couple months ago I bought a digitech drop pedal because I was too lazy to drop down to C/D tuning.

Not too long ago I spent about $250 on a vmware course to be certified, right before accepting a new contract position focused solely on networking.


e:

I play Warhammer. $350 on a game isn't amazing.

OhDearGodNo fucked around with this message at 01:40 on Oct 30, 2015

OhDearGodNo
Jan 3, 2014



Ursine Catastrophe posted:

the thing is all of those are things that actually exist as goods or services

I agree.

OhDearGodNo
Jan 3, 2014



Jegan Ace posted:

I'm 100 bucks into the Croberts cocaine fund, and I agree with you.

I would argue that the clusterfuck that happens as a result of SC being vapourware is a service to mankind.



It was the first time I ever significantly backed something that wasn't a preorder like BF4. Oh well.

Yeah, it'll hurt crowdfunding and kick starters however it's like the dot com bubble and burst. A healthier market emerges from all the poo poo that fails catastrophically.

OhDearGodNo
Jan 3, 2014



Agrajag posted:

some form of regulation/consumer protection laws having to do with crowd funding, instead of the wild west of poo poo something out (or nothing at all) and run with all the funds, would be a good change

It may take an FTC lawsuit to put them in place. It's already starting to get noticed (that laser razor thing for example).

OhDearGodNo
Jan 3, 2014



Deki posted:

I got into a nice hour and a half groove here, but was so disappointed to see there's still no post.



Incidentally making a space game is easy, I have no idea why CIG is having so many problems.

I'd like to see a space game where you have to get a refund or sell your ships on the grey market before CIG runs out of funds/LTI re-releases crash it.

OhDearGodNo
Jan 3, 2014



MeLKoR posted:



They figured You need a Platinum Upgrade to view this link. already?

Foiled by those crafty Reddit detectives again!

OhDearGodNo
Jan 3, 2014



Berious posted:

I like in the reddit thread they're giving CIG props for admitting it was reused prerenders after someone already called them out earlier.

Someone said that it doesn't matter that the "sneak peek" was a year old (and rendered) because it said "previs."

OhDearGodNo
Jan 3, 2014



Darkpriest667 posted:

Yahoo has weighed in. Shitizens don't like it but now the main stream press is catching on. (Yes Yahoo is mainstream now. Old people read it.)


https://www.yahoo.com/tech/s/the-most-ambitious-space-game-in-history-has-raised--94-million--so-where-is-it-213831707.html?nf=1

I'd like to see The Escapist update on some of the newer revelations.


To wit:

- The realization that CIG is currently building a second MOCAP studio, to being about the 4th actual MOCAP iteration.

- Continuing to expand in the most expensive market, and this is now the 2nd major office move.

- A lack of any actual progress beyond the concept stage being shown, and in many cases completely regressing in progress.

- To add to the above, the complete loss from working with multiple code branches that not only deviate beyond the ability to merge, but to develop in 32-bit and try to merge somehow into 64? What?

- The decimation of the Austin house, which was designated the hub of the completed product (persistent universe). this includes the laying off of all development personnel and leaving only IT and management.

- Continued turnover of senior leadership in the middle of projects. This has been downplayed as "in the industry" however in my 16 years in IT I have never seen multiple people leave in the middle of a project.

- The firing of CS staff, and the open knowledge that they have a 30+ day backlog of not just general customer service, but also the exclusive "concierge" service.

- Billing Sandi Roberts over more established names. Many people don't realize this but billing in Hollywood is a huge thing. Having a C-list actress over an A-lister is a proverbial kick in the oval office.

- The SQ42 "intro" video, which was buggy, was promised to be released as a high-res press version a few days after however somehow it's available. Why?

- On that note, the FPS Baby PU Star Citizen 2.0 reveal during Citizen Con was a scripted event (both press release and live event went through the same exact motions) and still many assets are completely missing. For example, the Shubin Mining Station from 2 years ago. The Ender Arena? Gold Horizon? These were assets and maps that were almost completely done and have essentially been scrapped. CIG has insisted that "almost all assets are ported over" and yet there is zero indication that they actually are.

- On a strong look back, there is still extremely little progress in the game. It is now 3 years into development and the basics of the engine are still completely unfinished. When you try to rationalize it against games that took 4-6 years to develop it is still hauntingly suspicious. This isn't about finished levels, or even completed assets. It's about the basic models and stability.
I'm part of the Naval Action alpha, and it uses the remnants of the old PotBS engine from 2006. This tiny dev studio has created new assets, new UI (although lacking form it has full function), updated graphics, and even ported it from 32 to 64 bit (mind you they did it just recently). I've watched this thing grow from "Sea Trials" (think Arena Commander) to the Open World (Star Citizen Equiv is the PU) within the span of months. I believe the dev studio has about 5-7 people working out of Ukraine.
Or one just needs to look at Elite: Dangerous, who has gone from a Single system alpha that was roughly functional during the release of Arena Commander, to now having planet landings, and even structures. And all of this was developed AFTER Arena Commander. Oh, I should mention that half of Frontier is making a new Roller Coaster Tycoon.

- They recently changed all starter packages retroactively. Not only did they sell "limited" quantities of the Star Citizen alpha/beta, they also were selling the same limited access to the SQ42 beta. This has been retroactively removed. I can only tell this from the store as I no longer have an active account/package however I'm sure those who are sill bought in can confirm this. I'm not sure the legality of this, but promising early access and removing it to be released during the general release date seems like false advertising.

I think I'll ask them.

OhDearGodNo fucked around with this message at 16:54 on Nov 6, 2015

OhDearGodNo
Jan 3, 2014



LCL-Dead posted:

Fuuuuuuuck me.. I'm up to day 42 with a Paypal dispute entered into the game and STILL haven't heard poo poo back from CIG.

I'm up to about a month since they staid they would issue the refund. They split it into 3 payments and paid 2 of them promptly. They removed my account right away. The last one just never happened. I've resorted to emailing them daily to remind them (note: begin a new mail otherwise it just gets filed under a follow-up and likely trashed).

I'm fairly sure that by having an email stating they'd issue the refund, removing my account and purchased assets, and refusing to pay the remainder is enough to warrant something- however the payment systems are so convoluted that it's hard to discuss exactly who to file the dispute with.

OhDearGodNo
Jan 3, 2014



happyhippy posted:

Just had a thought.

Have they ever mentioned any hardware requirements for hosting this all on their side?
As in server space, server specs, locations or anything to do with the physical nature of hosting the universe.

For the life of me I can't think of any.



e: for the curious nerds I once asked several questions and got a reply. I'll shorten the answers:

- None of the physical hardware will be outside of Google's DCs. It's all in the butt.

- They have 'custom built' provisioning that manages processes. They stated 'layers' however it sounds like they're relying on the provider to manage resources. There's no actual information on this, and to be honest if they are able to make something like this that can handle provisioning on this level they will make billions just selling that outside of a game.

Put it this way: Currently, cloud datacenter providers either do not offer any SLA-based guarantee when it comes to VM/container dynamic provisioning. This is because there's no way to guarantee that on-demand allocation will work smoothly. There some ways that can help such as Cassandra, ØMQ, Triton, etc to optimize performance you're still looking at an enormous cost- Well over 90 million.

Enter Docker, which is open source but in no way does it seem that other than being able to provide the capability to actually DO it, can it do it with high-performance in mind. There's also the fact that you need to get it all working together smoothly.

Toss that in with all these tools being managed by a "custom layer" and given CIG's track record in IT I have zero confidence in this ever working as advertised.

- Chris Roberts doesn't know a VM from container. They plan to use containers. I find it funny because I don't see anyu This will be handled by the aforementioned "custom provisioner/scheduler" in real time. Octopode probably has a theory since he manages 3 datacenters when not studying trade law.


Now, this is where it gets funny:

- The GIM does none of the resource allocation. All of the GIM's requests go to this "custom privisioner/scheduler" that makes the calls/requests for additional resources. However, the GIM will manage the data between these. They never stated how this will be managed, synced, verified, nor how well in can handle in a live, "twitch" based environment. I mean, it can work when you have a business web application or even something turn or strategy based. But think of something in the realm of Battlefield 4, only scaled up 1000x more demanding.


- They will handle ACLs, Firewalls, and internal routing. External advertisements, load balancing, etc will be handled by Google. This will never cause any problems whatsoever. I mean, they handled AWS security so well.

OhDearGodNo fucked around with this message at 16:02 on Nov 6, 2015

OhDearGodNo
Jan 3, 2014



Differo Cathedra posted:

Yeah, thanks OhDearGodNo. Effortposts like yours makes reading this thread bearable in these parping times.




I do what I can! (I'm off work today and to be honest I really love my job and wish I were there. So this is a good way to kill time)


I should point out that this is really CIG's 4.5 Iteration of MOCAP.

MOCAP Iteration 1 2013-2014: Austin MOCAP studio. There are essentially three levels of mocap: body and motion movement capture, facial capture and then full performance capture which combines the two. In body capture, we record movements. In facial capture, nuanced facial expressions (including lips, to match voice actors.) The third captures all of this at once to make for the best possible high end performance....What we want to do is build our own studio. We want to dedicate an area for mocap and purchase our own mocap system outright. It would cost more than we have currently budgeted for mocap leasing to do this to start… but the result would improve the game significantly. With our own mocap system we could generate cutscenes and moves as we determine they are needed, which will be especially valuable for the Star Citizen live team charged with feeding the game constant content! It’s even conceivable that we could rent it out when not in use, ultimately funneling more money into Star Citizen’s development!...Vicon offers the latest in Motion capture technology. The Cameras shoot at over 120fps and can capture large volumes with multiple actors. The cameras also have a high resolution. This means we can use smaller markers and small markers produces more accurate data. The Vicon Solution also works with FaceWare Head cams. The same technology used in movies like Avatar.

They not only bought temporary equipment, but used Optitrack- this is not cheap stuff. They have 20 Prime 41's in the video (and that's only 1 wall) [url=(which is $125,872 just for the cameras.. The video from CIG shows at least 50 41's, if not more.

To quote the video, "The benefit of having our own studio is not having to rely on other studios to do our work. It allows us to continually update the game without having to spend massive amounts of money. We can do it all in-house"

MOCAP Iteration 2, Winter-Spring 2015: CIG rents The Imaginarium. They do full body motion capture and performance capture as indicated here. Mind you, the original CIG-owned studio was supposed to do motion AND face, and they bought not only the equipment but the space to do it.

MOCAP Iteration 3, Spring-Summer 2015: CIG outsources to 3lateral based in CA to do facial animation.

MOCAP Iteration 3.5, August-September 2015: CIG now decides to use Cubic Motion, where Simon Elms is the CFO. As stated in this letter, the Farrari level equipment from 2013 was no longer good enough. Chris goes on to describe that "We are using the next level in performance capture, which is both motion and facial capture, allowing us to capture even the subtlest looks or moments. Every scene we capture we have between 1 and 3 cameras on every actors face, plus 50 cameras capturing their moves. This technology, combined with next generation character and facial rigs."


MOCAP Iteration 4.5, Fall 2015: CIG either moves the Austin MOCAP to Santa Monica, or another studio is being built. What will remain to be seen is what equipment is purchased.

OhDearGodNo fucked around with this message at 18:11 on Nov 6, 2015

OhDearGodNo
Jan 3, 2014



damnit that image ruined my effortpost.

OhDearGodNo
Jan 3, 2014



G0RF posted:

As an aside, I'm very excited about this promising new web series which may (or may not) have been shot using CIG camera equipment and edited using CIG employees.

(Warning: Contains 4 Non Blondes music.)



:v:


e:

OhDearGodNo fucked around with this message at 19:07 on Nov 6, 2015

OhDearGodNo
Jan 3, 2014



G0RF posted:



Because people who ask relevant questions get banned from the community, silly!

This is the first time I've been in this Twitch chat, and honestly these questions are just terrible.

However at the same time I'm currently playing another game in alpha that actually works.

OhDearGodNo
Jan 3, 2014



D_Smart posted:

....that's only the half of it.

ps: I hear they are - again - shopping around for another FPS studio. This is unconfirmed btw. Still waiting to hear back from a very trusted source.

I don't see how they could spin that in a positive light.

Then again none of the cult really questions anything CIG does, even when you beat them over the head with actual facts.

OhDearGodNo
Jan 3, 2014



Eonwe posted:

I love that when you say something they go out of their way to make it obvious that "Derek Smart is wrong and actually its completely the opposite. We aren't naming the ship X, we are naming it Y (Potato). We aren't closing the Austin office, we are totally keeping some of them (we're just quietly restructuring aka firing everyone).

No degree? WELL GOSH LOOK AT THIS LETTER I FOUND RANDOMLY TODAY. Hate black people? Look at all the black people on our stream now!!!!!!!!!!!!!!!!!!!!!!!!!!!!

This could easily be taken advantage of. they are so amazingly thin-skinned about any criticism.


e:

poo poo guys I think I'm lost. I thought I hit Puerto Rico but I think I'm heading into the Atlantic now. Turned S/SW. Still more gameplay than Star Citizen.



OhDearGodNo fucked around with this message at 20:09 on Nov 6, 2015

OhDearGodNo
Jan 3, 2014



CLAM DOWN posted:

What is that, sailing ships rule

Naval Action... like a reboot of PotBS but with more competent devs.


e: I'm lost. poo poo.


OhDearGodNo
Jan 3, 2014



G0RF posted:

I've been meaning to ask-- how does the naval combat in this compare to Black Flag? Black Flag was the first naval combat I've played since Sea Battle on Intellivision-- and though the AC plot was stupid, the naval combat, variable weather, and pirate shanties were just an absolute blast.

It's pretty good much different than AC. I'm still learning the ropes myself, but having the weather-gauge does matter, especially depending on the rigging of your target. It's almost exactly like PotBS, but it's more challenging because a lot more "real" elements are in play. Reload times are almost on par with the AoS era. Progression is lumpy right now as the devs hash out the best way. They don' t want the meta to rule it.

Every weekend there's a Trafalgar massive battle that's streamed on Twitch.

I'll just paste a random video:

https://www.youtube.com/watch?v=BseiYqcWG4M

some battles can last 10 minutes to upwards of a hour.



e: The important thing: Yes ramming is possible

OhDearGodNo
Jan 3, 2014



D_Smart posted:

What game is that? Links please.

http://www.navalaction.com/

It's in alpha.


SA thread:

http://forums.somethingawful.com/showthread.php?threadid=3683189&pagenumber=1


Playlist to have playing while in-game:

https://www.youtube.com/watch?v=QHWAzBZ2hDA&list=PLxCv5yXYzYTYz7vJzSgV-vQyfcelOozTS

OhDearGodNo
Jan 3, 2014



Jethro_E7 posted:

From RTV INN transcription

[What will the mocap studio in the office provide?] It's a shared space. They're building 3 standing spaces for community productions, one for AtV, one for Meet the Devs, something else. They'll be on wheels, so when they need to do mocap with the mocap equipment they have, they can wheel that stuff out, and do mocap in the room. Performance capture will still happen at proper studios.
There's an AtV set, an all-purpose one for interviews, and a third one for a new 'Dev vs. Dev' show.
They need a LOT of mocap for things. One thing they do when creating new ships is look at angles on walkways and how doors opens, and they invariably need new mocap done for each new ship that comes around.

https://www.reddit.com/r/starcitizen/comments/3rsofi/reverse_the_verse_episode_70_inn_transcript/


None of the MOCAP information on RtV made a single bit of sense. None of it.

OhDearGodNo
Jan 3, 2014



1500 posted:

You can get in now if you email them saying you would like to purchase. But an actual on sale date is unknown.

I should mention I've PM'd what to do for those goons wanting to play NA.

OhDearGodNo
Jan 3, 2014



Mirificus quoting CIG posted:

" we’re trialling a new technique that will vastly reduce the memory cost to just a small fraction of what it is currently, with the bonus of actually achieving more detail, so we’re excited to get this tested and hopefully in-game soon. We’re also going to start a major re-work of both the UI rendering and shield shader. Both of these were written very early in the project and as the design of the game has become more finalised it’s become clear they need an upgrade in order to do everything we’ll need in the final PU. For the UI we’ll be integrating it more closely into the rest of the rendering pipeline which will allow it to fit better into the scene and also be slightly cheaper to render. For the shield shader the technique will get a major visual and performance improvement which we’re excited to get started on!"

From "Learn to Let Go: How Success Killed Duke Nukem"
http://www.wired.com/2009/12/fail_duke_nukem/
(mild :nws: if your work hates a pop-art picture of tits)

"Broussard’s Duke Nukem engine — called Build — produced the best-looking game around. Barely a year later, though, it looked antiquated....By the end of 1999 [two years after development began], after blowing several publicly proclaimed release dates, Duke Nukem Forever was nowhere near completion. Half the weapons were still just sketches....f the game starts getting delayed, it’s the publisher that cracks the whip. Broussard and Miller were free to thumb their noses at this entire system. Indeed, they even posted gleeful rants online about the evil of publishers and their deadlines. “When it’s done” became their defiant reply whenever someone asked when Duke Nukem Forever would be finished..."




If any of you haven't read this article before, you really should.

OhDearGodNo
Jan 3, 2014



Sunday morning slapfight

OhDearGodNo
Jan 3, 2014




12 Cognitive biases vs the Star Citizen cult


Confirmation Bias - only visit websites that express our...opinions, and why we mostly hang around people who hold similar views and tastes.
Totally not reddit.

Ingroup Bias - forge tighter bonds with people in our ingroup, performs the exact opposite function for those on the outside — it makes us suspicious, fearful, and even disdainful of others.
Again, totally not reddit. No way that they would accuse everyone of being a DS alt. Nope.

Gambler's Fallacy - put a tremendous amount of weight on previous events, believing that they'll somehow influence future outcomes.
Chris Roberts made Wing Commander, this will definitely be just as good, if not better!

Post-Purchase Rationalization - a kind of built-in mechanism that makes us feel better after we make crappy decisions, especially at the cash register. Also known as Buyer's Stockholm Syndrome, it's a way of subconsciously justifying our purchases — especially expensive ones.
Dropping $1000k+ on a video game.

Neglecting Probability - our inability to properly grasp a proper sense of peril and risk.
This game is too big to fail and they said they have a reserve fund!

Observational Selection Bias - This is that effect of suddenly noticing things we didn't notice that much before — but we wrongly assume that the frequency has increased.
We're getting more and more backers, the game is getting more popular and making more money than at the beginning!

Status-Quo Bias - Part of the perniciousness of this bias is the unwarranted assumption that another choice will be inferior or make things worse.
Elite has planets? A full galaxy? Rovers? It's going to have multicrew and EVA? It still sucks because Star Citizen has fidelity!

Negativity Bias - People tend to pay more attention to bad news — and it's not just because we're morbid. Social scientists theorize that it's on account of our selective attention and that, given the choice, we perceive negative news as being more important or profound.
/r/dereksmart

Bandwagon Effect - Though we're often unconscious of it, we love to go with the flow of the crowd. When the masses start to pick a winner or a favorite, that's when our individualized brains start to shut down and enter into a kind of "groupthink" or hivemind mentality.
Reddit a hivemind? Nah. Ban dissenters from RSI? Must be a DS alt.

Projection Bias - We tend to assume that most people think just like us ... this cognitive shortcoming often leads to a related effect known as the false consensus bias where we tend to believe that people not only think like us, but that they also agree with us; we overestimate how typical and normal we are, and assume that a consensus exists on matters when there may be none.
Most of the world expects this to be the BDSSE, except for the few who want to see it fail. Them and clickbait journalists. The only clickbait journalists are ones we disagree with. The rest are a-ok.

The Current Moment Bias - Most of us would rather experience pleasure in the current moment, while leaving the pain for later.
I tend to think of this more like denial. Only freedom through a refund/chargeback can free the mind.

Anchoring Effect - Also known as the relativity trap, this is the tendency we have to compare and contrast only a limited set of items. ...We tend to fixate on a value or number that in turn gets compared to everything else. The classic example is an item at the store that's on sale; we tend to see (and value) the difference in price, but not the overall price itself.
$600 for a space bus? That's nothing, people spend that much over the course of 6 weekends hanging out with real friends.

OhDearGodNo
Jan 3, 2014



G0RF posted:

"Am I missing something?"

Just a game, sir. As you were.

8 people downvoted the person for asking an honest and genuine question. Such a wonderful community.

OhDearGodNo
Jan 3, 2014



MeLKoR posted:



my e-cred :negative:

Careful, he must be one of those 4chan people because he used namefag.

OhDearGodNo
Jan 3, 2014



A Neurotic Jew posted:

the amount of time it takes to make a videogame keeps increasing.

That graph is also completely wrong. For example Fallout 4, GTA V, etc didn't began after the previous iteration.

Also, Eve online was beta in 3 years, released the 4th.

I need to remember to make a better graph than that lovely one the cult links (it says "source: Wikipedia" which is laughable).

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OhDearGodNo
Jan 3, 2014



Loiosh posted:

You're wrong on both Fallout 4 and GTA V. You can read about FO4's development here: http://www.gameinformer.com/b/features/archive/2015/11/06/the-making-of-fallout-4.aspx?PostPageIndex=1
Great, now I'm going to have to put effort into a post.


Hang tight junior, this will take a little while.

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