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peter gabriel posted:I got Star Citizen working in VR and I still feel legit loving ill
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# ¿ Mar 21, 2016 00:14 |
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# ¿ Apr 27, 2024 03:10 |
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Dusty Lens posted:I'm glad that Pgabz is some kind of magical folklore animal that eats misery and shits hilarity with a catchy beat but I think that we should curb our euphoria before inflicting sincere harm on him.
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# ¿ Mar 21, 2016 00:37 |
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Sorry to derail the thread but for whoever asked, here’s that draft of an article about Star Citizen and VR. I welcome feedback - particularly technical feedback from those who've messed with this. --- Star Citizen Will Never Be VR-Compatible With the launch of the Star Wars inspired Wing Commander in 1990, Chris Roberts helped usher in the first golden era for space combat games. 26 years later, Star Wars is back, and a Space Game Renaissance is underway, with 2016 poised to be perhaps its most exciting year on record. Why? Because many of the most promising new titles have been built from the ground up to support the first generation of consumer virtual reality (VR) headsets. They are, in a word, immersive. Unfortunately, the space game everyone has heard the most about, the "immersive", "high-fidelity", "AAA budgeted" Star Citizen, is all but certain not to see commercial release in 2016. The game is even less likely to ever offer full VR support, despite recent statements to the contrary. This is due to a myriad of VR-unfriendly design choices imposed on the game, such as the forced, wildly-kinetic animations that play whenever the player enters or exits a pilot's chair, gets out of bed, or climbs a ladder. Once initiated, these animations can not be reversed or exited. Often, they serve as seamless transitions between Star Citizen's FPS and Cockpit game modes. Unfortunately they will be nausea-inducing for those wearing VR headsets. ------------------ “Immersion" vs. Immersion From the earliest days of his crowdfunding campaign, Chris Roberts has made "immersion" a centerpiece of the Star Citizen gameplay pitch. Forced first person player animations featured prominently in his kickoff video, and have become a staple of the gameplay experience. Ironically, these animations were imposed in software to give the player behind a monitor a simulated sense of immersion, yet they preclude the possibility of letting VR hardware give the player truly perceptual immersion. They are mutually-exclusive propositions. Ben Kuchera of Polygon summarizes the matter bluntly: Ben Kuchera posted:”Unless a game is designed from the ground up for virtual reality, everything from the camera movement to the heads-up display may make you sick.” "Ben Lesnick, Director of Community Engagement, Online Strategy, and Spaceships posted:"We love VR, we will have VR in the final game… But do we want to devote resources to fix it, fix it, fix it— instead of just waiting until the end and saying ‘Okay, here is the final implementation?' VR is something we’re confident is not a technical challenge, we just need to do it at the right time." (55:16) In an apology letter to backers of their crowdfunded game, "Among the Sleep", Kristina Halvorsen with Krillbite Studio describes how forced first person player animations in their game ultimately doomed its VR-compatibility. “Kristina Halvorsen” posted:“One of the first things we learned when experimenting with VR is that the player needs to be in control. All the time. When a player puts on a headset to play your game he is basically placed inside the game. This creates a unique and intense connection between the player and the game, a much more powerful connection than you can accomplish through a regular screen, and it’s a connection that requires trust between the game and the player. The player has to trust that he or she will be in control all the time. Yet the transition animations are only one of several ways in which Star Citizen's "immersive" player experience precludes experiencing true immersion through VR. Many of the other "immersive" features of the game stand in defiance of Oculus's best practices guide for VR development. Consider just a few of them: “Oculus VR Best Practices” posted:• Do not use "head bobbing" camera effects; they create a series of small but uncomfortable accelerations. (NOTE: Still working on summary paragraph here. Want to discuss things like the five speeds of running movement, in-game interfaces, etc.) ------------------ “Fidelity” "Immersion" is unfortunately not the only impediment facing a virtual reality experience for Star Citizen. Chris Roberts speaks often of his commitment to creating the highest "fidelity" PC gaming experience available. While the word has many meanings, even when limited to PC gaming, in this particular case "fidelity" is short-hand for the creating the most visually-detailed, highest-resolution experience possible in gaming. Unfortunately, particularly in games built using CryEngine, this commitment usually comes at a cost to frame rates. The problem is made worse in multiplayer games due to its notoriously inefficient netcode. Yet high frame rates -- ideally stable at 90 frames per second -- are a requirement for creating enjoyable gameplay experiences in VR. As Oculus notes: “Oculus VR Best Practices” posted:“Your code should run at a frame rate equal to or greater than the Rift display refresh rate, v-synched and unbuffered. Lag a dropped frames produce judder, which is uncomfortable in VR.” As author Eric Preisz notes in his book Video Game Optimization: “Eric Preisz” posted:“Unfortunately, optimization is often reactive or an afterthought, although surprisingly, optimizing reactively does work since hundreds of developers ship games this way. That doesn't mean, however, that being reactive is the easiest or best path to achieve the performance goals that deliver the experience you designed for your end-use. Usually, reactive optimization leads to the removal or reduction of features to accommodate for an underwhelming framerate.” ------------------ Overpromise Now, Underdeliver Later? It is difficult to believe that Roberts, himself an original Kickstarter backer for Oculus, is oblivious to the seriousness of the challenge. Yet he has thus far acknowledged little of it and instead has given backers cause for optimism about a VR-friendly future for Star Citizen. As the detailed history of Star Marine reveals, Roberts often relies on Molyneux-like tactics of "overpromise now then underdeliver later" strategies when engaging with media or customers. He prefers the short-term financial and esteem rewards of boosting enthusiasm for his game, even if the price he will pay in the long-term is a loss of credibility and trust. For all of these reasons above, skepticism about a VR-friendly Star Citizen is warranted. A new era of truly immersive Space Games is about to begin, and unfortunately, the person who practically invented the genre in 1990 and returned in triumph promising to build "the best drat space sim ever" will likely have to sit this revolution out.
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# ¿ Mar 22, 2016 01:11 |
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orcinus posted:This might be relevant to your interests:
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# ¿ Mar 22, 2016 01:56 |
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Tippis posted:It's time for Guess the game!! Chris Roberts wrote a letter that was included in the manual. It's too good not to include in its entirety: Chris Roberts' younger self posted:"STRIKE COMMANDER G0RF fucked around with this message at 06:27 on Mar 22, 2016 |
# ¿ Mar 22, 2016 06:24 |
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ALL-PRO SEXMAN posted:what a loving cocksucker It's funny to me that he's written several "with the benefit of hindsight" articles or given the same as soundbites. He did it after the Wing Commander movie, after Freelancer... He should, in theory, now have the benefit of hindsight. And yet here he is, once again repeating the same mistakes at a much larger time/money scale...
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# ¿ Mar 22, 2016 06:41 |
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Can somebody make this as a smaller gif? It's too good. This is perfect thread material but I'm on a phone and the only option is to embed the giant animated gif...
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# ¿ Mar 22, 2016 06:43 |
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Smorgasbord posted:Hey, this is your brother posting from 8 pages back - don't try to read the whole thread, there's a whole lotta nonsense postings in 2500 pages. What you should do is read the transcripts posted by SomethingJones, these are CiG's own words. Also read the posts by G0rf who really knows his poo poo and tries to be as dispassionate as possible in explaining why this game will not work. There's a few other high quality posters too but start with those two. To read all posts in the thread by a user click the ? under their avatar. Beyond that it includes some suggestions to him about the categories of questions worth asking: moral, technical, legal, historical, etc. The technical question "Can Star Citizen be built?" should really be broken into a great many subquestions-- like "Can it be built in CryEngine?" Or "Is the team Chris Roberts has assembled capable of building it?" Etc.
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# ¿ Mar 22, 2016 07:16 |
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After a long drought, a new Glassdoor review appears-- though it's really for Foundry, Sounds considerably more authentic than all the post-Escapist happy talk about the CIG LA office... quote:"Solid UK Studio" Wonder why he or she left?
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# ¿ Mar 22, 2016 08:31 |
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ManofManyAliases posted:I'm in for around 4k. I don't doubt the game will be made, but I do feel management is all over the place right now. Some indicators point to the notion that they'll find their groove and start to turn over content. I just don't think that content will be released in the near future, but I can wait for the long haul.
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# ¿ Mar 22, 2016 17:13 |
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ManofManyAliases posted:It's modest. i7 4770k, 970 gtx SSC, 4 TB HDD storage, 2TB SSD. 27in IPS monitor, etc.. I'm not planning to upgrade again until full release of PU.
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# ¿ Mar 22, 2016 17:51 |
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Ravane posted:Morrowind is wrong, it should be 8 years, if it was 1996 to 2004. Star citizen only started development in 2014. Elite: dungaroos started dev in 1994 (when I was born).
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# ¿ Mar 22, 2016 18:06 |
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Madcosby posted:Hey EightAce (is he still around)
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# ¿ Mar 22, 2016 18:36 |
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Rhubarb94 posted:Nah eightace is duct-taped to a chair somewhere and Sandi is trying to find a radio station with good mutilation music. "Who told you that story-- WHO?!?!" Goobs posted:Whatever happened to Bootcha and Fuzzknot? I know she was probated for awhile but I haven't seen Bootcha post in a long time.
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# ¿ Mar 22, 2016 18:49 |
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After listening to Dolvak talk on that recent interview about how INN was going to really get with the program and embrace the new media rules for maximizing their audience, I'm listening to him and 3 other guys talk about their gonads and muse as to whether or not this should just be the purpose of the show...
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# ¿ Mar 22, 2016 18:51 |
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https://www.youtube.com/watch?v=QtgcFBLAdos&t=3452sFrankieGoes posted:Exactly. And on top of that, I'd say multiple high quality devs have effectively spoken up, by getting the hell out of that shitshow and getting a job elsewhere. Plus there's the Jennison letter, and the Irving interview. The Escapist posted:There was a grim and near-universal feeling of guilt that almost all of the people who spoke out shared. ”You have to ask 'at what point are you taking advantage of someone?' There's a certain responsibility,” CS3 said in regards to the backers who have contributed large sums of money. ”Like, I felt like we should have gone to their homes and made sure their kids were eating and dressed. It starts to feel like a gambling addiction after a certain point. It was hard not to feel guilty.” The Escapist posted:"Fans would come into the studio, and I wanted to be like 'Dude, run. Take your money and run.' I felt like I was part of a con,” CS2 added. ”This could really severely damage crowdfunding, at least for games. Who's going to want to do that again? People will look at everything and think 'but what if it's another Star Citizen?’”
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# ¿ Mar 22, 2016 19:35 |
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ManofManyAliases posted:And yet, frugal enough to stick with the stock avatar... There's been some ribbing but as MeLKoR said it's your money, man. Since we mostly believe this entire thing isn't ever going to come close to delivering upon the promises made and think the project might be at risk of imploding before even hitting half the targets, there's an empathetic element, too. I sincerely believe you'd be better off clawing back your $4,000, even if you could afford to lose it, because you shouldn't have to lose it this way. We also believe-- and have ample proof-- that Chris and Sandi engage in incredibly wasteful spending, that they aren't honest, that they do not believe the have moral obligations to their backers (despite 'THE PLEDGE'). It is no exaggeration to say that tens of millions of dollars thus far raised have been effectively LIT ON FIRE due to terrible decisions or incredibly indulgent ones. (The relocation of the entire HQ from Austin to Santa Monica so that Sandi could pursue her Hollywood dream is but one of them...) Because there is no legal mechanism in place for them to be held accountable as stewards of YOUR money, this is the wild west and the justice you make is your own. But do what thou wilt, man. It's your money. D1E posted:Here's something I know for certain:
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# ¿ Mar 22, 2016 19:50 |
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Wafflz posted:This isn't an 80's teen movie where the bumbling idiots go through a transformation montage, get the girl and win in the end.
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# ¿ Mar 22, 2016 19:54 |
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ManofManyAliases posted:$20. I REALLY wanted to see what was in the platinum highlighted texts . . . .
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# ¿ Mar 22, 2016 19:58 |
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Brazilianpeanutwar posted:Ok next one to talk about mr mysterious and his dumb 4k mistake has to write a job application for CIG and mention how great sandi is and how they can't wait to meet her. G0RF fucked around with this message at 11:06 on Jul 12, 2016 |
# ¿ Mar 22, 2016 20:32 |
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Daztek posted:oh god look at the similarities
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# ¿ Mar 22, 2016 20:44 |
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Google Butt posted:this guy is 100% an octopode rereg ManOfManyAliases, what is your opinion of the allegation of serious workplace toxicity at CIG LA? (Stop me if you answered this before and said "IDGAF as long as I get my game".)
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# ¿ Mar 22, 2016 21:56 |
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SomethingJones posted:The only mention of insurance I can find is below. --- G0RF fucked around with this message at 11:50 on Aug 2, 2016 |
# ¿ Mar 22, 2016 22:14 |
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EightAce posted:Had to come back on as I see a couple of ex cultists are amongst the 'awakened'. EightAce posted:I will provide a full and honest breakdown in the am. this whole thing is beyond hosed. Even beyond professor Smarts wildest wet dreams. Derek Smart is soon to have posted:"IT HAS BEEN BEYOND hosed SINCE CHRIS PICKED CryENGINE! AS I HAVE BEEN SAYING SINCE JULY!!!" G0RF fucked around with this message at 23:29 on Mar 22, 2016 |
# ¿ Mar 22, 2016 22:58 |
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EightAce posted:Real progress ends the second that the Stimporers vessel docks in 'Wimslow, the heart of Manchester'. However more people internally are waking up . This project will see completion , 20% what was promised ... In and around .. 2021! Seriously, that is what is being bandied around. 'There's plenty of cash, ignore the noise . It gets done when it gets done.' Rest well, mate. We look forward to further updates.
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# ¿ Mar 22, 2016 23:11 |
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Sperglord posted:This is a great line, coming after cig's latest sale turned out a fat stinking turd.
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# ¿ Mar 22, 2016 23:34 |
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Chalks posted:Click his posting history filter button (the ? symbol at the bottom of his profile) to see what he's said in the past. I didn't believe him until he told us about the departure of some CIG CS reps before it was announced. He claims to work for CIG, at the very least he has solid insider information. If he's legit (and I assume he is because ), it's more surprising to me that mole hunts aren't underway. If he worked in LA, his head would be mounted on Sandi's wall, right above two pretend diplomas and a trophy that fans gave her to make her feel even more special than she already does (which technically isn't possible). Maybe Foundry is more chill about it because a 'rogue' employee sounding the warning bells online actually could have a constructive purpose in a toxic Diarchy like CIG where speaking truth to power is a firing offense. Stranger things have happened. Of course it could be an elaborate con, too-- you always have to allow for that in circumstances where it sounds to good to be true. But I prefer not to. Disgruntled leakers hit Ion Storm -- it's a rite of passage for high profile 'troubled projects'. As you note, given how troubled things appear to be its surprising there aren't more of them by now.
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# ¿ Mar 22, 2016 23:55 |
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AP posted:The last 24 hours have included 10 or so limited ships on sale for most of that time (gladiator still on sale for some reason) + The LTI Vanduul Blade. We will know soon enough.
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# ¿ Mar 23, 2016 01:47 |
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ManofManyAliases posted:But, I'm not trying to rationalize it? You guys want me to .. I don't need to. --- G0RF fucked around with this message at 11:53 on Aug 2, 2016 |
# ¿ Mar 23, 2016 04:28 |
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Colostomy Bag posted:Next concept sales by my estimation: The new Corvette seems like a buttload of new engineering debt. Does it still take 23 people to fly it (human and NPC)? Or was that the earlier version? Whatever they roll out next, I'd assume it's for the mega-whales. They'll be the last to capitulate. If CIG is close to unveiling female NPCs, they'd probably make a fortune selling hot ones to accompany lonely smugglers and space heroes on their adventures in spaaaaaaaace. G0RF fucked around with this message at 05:52 on Mar 23, 2016 |
# ¿ Mar 23, 2016 05:49 |
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# ¿ Mar 23, 2016 13:56 |
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Eonwe posted:is anyone else savoring EightAce's post There is so much there to chew over, but what I appreciate most is EightAce shining light on internal communications and the organizational dynamics between CIG and Foundry. I feel like I have a pretty decent understanding of the cultures at CIG LA and Austin but Foundry UK/Germany are more opaque to me. I take as a given that they are much better run operations and have long assumed that CIG LA has been an affront and embarrassment to them professionally and source of ongoing grief and frustration. Yet this begs a lot of questions. Most notably, "How long will they put up with this?" Foundry is, among other things, the heatsink to CIG LA. Yet even heat sinks have limits to how much they can displace. So EightAce's periodic updates-- especially this latest one-- help shine light on a mysterious area. On of the many terrible ironies of all this is that Erin could probably turn Star Citizen into a pretty neat Lego Game if given the chance. Destructible environments? DONE. Build your own ship and fly it? Easy. Procedurally generated lego environments-- a neat new challenge for the team. Flying lego ships in space and shooting at other players-- blowing off wings and screwing up their flight physics? Could be hilarious...(Of course, Lego would demand their pound of flesh-- if anyone was going to make bank selling in-game super-ships as DLC, it would be them...) Star Citizen: Other than that, it's business as usual...
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# ¿ Mar 23, 2016 20:27 |
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D1E posted:G0RF: can you no-bullshit write a book on Star Citizen? Honestly, I can't help but think this story is best told as a documentary. It's one thing to read about botched year end live-streams, jank player animations, endless credential embellishments, on camera eye-rolling, Peter Gabriel parody videos, hilarious Derek Smart moments of scene-chewing monologuing and all of that--- but to hear and see it unfolding, it's just hold-your-sides laughing funny "I can not believe this stuff ACTUALLY HAPPENED!" cinema. It would be funny even if it was only $10m raised but $110M+ is A Story Of Our Times. Yet it's infuriating and tragic, too-- for reasons we know too well. So it has all the requisite ingredients for a fantastic documentary-- even if you didn't get participation from CIG players. A book could never be half as fun or funny. Plus, the gaming press (or business press) when they DO finally, finally pull their heads out, nut up and actually start telling this story are going to feast on it for months. It will get skinned, gutted, and sold for meat for ages, so that might dampen demand for 3rd party accounts. (There's much they'll miss of course, because they're lazy, incurious and will focus only on the obvious but hey, that's what they get paid for!) This is however why an SA compendium would be a gem-- I know I can't stop reading it. I think a chronological compendium of the best posts of the SA Star Citizen threads (going back to thread 1) would be an incredible book-- better in some ways that a straightforward narrative account. It would be an editing nightmare but drat, what a way to give readers a realtime picture of the rise and fall. (Derek's eventual arrival on the scene and eventually into the thread itself is STILL AMAZING to me sometimes-- yet it's just one bizarro plot twist in a story that never stops serving them up.) Derek's blog posts and other outside material would of course be needed too but I can't imagine any book providing more laughs while also serving the useful historic purpose of depicting the story arc of Star Citizen. Still, the world needs a documentary of this. And not the one CIG is wrapping up.
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# ¿ Mar 23, 2016 22:05 |
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iron buns posted:Is anyone else disappointed in Star Citizen? https://www.reddit.com/r/starcitizen/comments/4bo82j/is_anyone_else_disappointed_in_star_citizen/
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# ¿ Mar 23, 2016 22:10 |
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I'm dying! (And brilliant stuff like this is why it has to be a documentary...)
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# ¿ Mar 23, 2016 22:21 |
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AP posted:
I'm also really curious if a lackluster ship sale even bothers Chris/Sandi/Ben. If they have more money than we think they can shrug it off. If they're sensitive to the monthly cashflow, though, I'd be getting a bit nervous. Delusory though the Roberts are, I'm sure there's at least that nagging voice in their back of their minds, "What if this stops working? What then?" Addition: just saw Daztek's reveal-- trailer porn it is! G0RF fucked around with this message at 01:43 on Mar 24, 2016 |
# ¿ Mar 24, 2016 01:37 |
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Happy Sisyphus posted:how much would you guys pledge if you had to do so to keep this thread going and you believed genuinely that lowtax really needed your money to make this the best thread possible?
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# ¿ Mar 24, 2016 01:51 |
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Dapper Dan posted:We just might be witnessing the beginning of a cascade failure, in which everything continually fails, tumbling down and down in which nothing can be done to rectify its inevitable collapse. The fact that they haven't prepared for the most obvious event in crowd funding (people stop giving you money no matter what you offer) is pretty loving hilarious. But typical.
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# ¿ Mar 24, 2016 02:51 |
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I can't believe it's that close-- hilarious!
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# ¿ Mar 24, 2016 04:10 |
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# ¿ Apr 27, 2024 03:10 |
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Cosmic Owl posted:Quoting again because I cant get over this. I knew this game was shaping up to be a deadpan ripoff of Starship Troopers, but a shot-for-shot ripoff really was not expected. There really is more and it is always worse. really is right to be finally distancing himself from this mess. Gary Oldman's publicist posted:" would like you to stop using that pic of him on your Facebook profile. I'm not sure if you're aware of this, but 's likeness has been shall we say abused as a result of his work on that project. As a highly-esteemed actor with a legendary film career, would prefer not to be made the butt of jokes. Frankly he just would like to put the whole thing behind him. Thanks for your understanding and compliance."
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# ¿ Mar 24, 2016 05:29 |