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Reposting this Effort Post from March in light of the new ToS for 2.4. "CIG is Widening the Doors and Blocking the Exits" G0RF posted:One of the biggest unknowns right now is CIG's cash position. We've heard they're flush with cash (EightAce) and that they're nearly out (Derek). G0RF fucked around with this message at 05:42 on Jun 11, 2016 |
# ¿ Jun 11, 2016 05:30 |
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# ¿ Apr 18, 2024 14:50 |
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This seems to me an especially provocative move on CIG's part. The terms of the TOS are rapacious as they are insulting. Putting aside the legal prerogatives asserted, this must also be read as a message. And that message stands as a damning mockery of "The Pledge". https://robertsspaceindustries.com/the-pledge Chris Roberts: The Pledge posted:You’ve pledged your money to earn your Citizenship. G0RF fucked around with this message at 06:29 on Jun 11, 2016 |
# ¿ Jun 11, 2016 05:46 |
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ManofManyAliases posted:The Dragonfly will likely be flyable this year. The Drake pipeline has been completed so we're going to see the Caterpillar this year as well.
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# ¿ Jun 11, 2016 06:13 |
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A Neurotic Jew posted:imagine hating consumers so much that you wrote this ToS.
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# ¿ Jun 11, 2016 06:43 |
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flyboi posted:But seriously though I'm gonna GORF post for a second although not as long as a GORF post. ----- What to Do About Squadron 42? If we assume the Stretch Goal pledge tracker is accurate, we already see signs of capitulation in a formerly bullish backer base. Given their headcount, they surely have a seven figure monthly burn. And we don't even know what the monthly outflows are for chargebacks. The rapacious new ToS, combined with PayPal's end of refunds on crowdfunding at the end of the month, heightens the risk considerably of a run on the chargebank bank. It's so provocative I still find it hard to believe CIG released it. Nobody knows whether CIG has $50M in the bank or $5M. What we DO know and predicted -- what must be obvious now to Chris & Co -- is that Squadron 42 is not their golden goose. In fact, it looks more and more like a black hole. Chris the Director and Sandi the Actress want it so much more than the market does-- yet how can a $60 PC-only title hope to produce a meaningful return next to the game that sells the promise of "a living breathing universe" so it can sell IOUs for highly fidelitous spaceships for prices as low as $30 and high as $2500? Backers haven't yet understood (and CIG hasn't yet admitted) that the impetus driving persistence is further monetization, with AlphaUEC the spoonful of sugar to help the medicine go down. We've seen so many troubling warning signs for Squadron 42. The uncanny valley Admiral Bishop speech had even loyal backers offering helpful suggestions for reshoots (!!!). The Morrow Tour preview was, in hindsight, a bigger mistake -- seeing as it gave the impression the film, er game, features talking mannequins with photoluminescent teeth who clip through doors and even each other as they spend small dull eternities monologuing at the player yet staring at an empty chair two seats away. The hubris only further reinforces the delusory disconnect on display, with CIG's John Schimmel claiming the game "will kick other games in the rear end!" on an official CIG promo video. It is easy to assume -- and many have -- that the single player game should be a cakewalk. Unburdened as it is with netcode considerations, how hard could it really be? Indeed, Chris has made this very game before several times over his career. Yet the genre he helped popularize -- branching narrative cinematic dogfighting adventures in space -- are not what they used to be. The game is the same, it just got more fierce-- and now Squadron 42 will be up against the very AAA franchise he once claimed his FPS would equal or exceed. IGN posted:As divisive as the Call of Duty franchise is every year, Call of Duty: Infinite Warfare actually has a lot working in its favor. For starters, since the last IW-developed CoD, the studio has picked up some new blood, including a pair of former Naughty Dog designers, Jacob Minkoff (Design Director) and Taylor Kurosaki (Narrative Director) whose works include the Uncharted series and The Last of Us. (Oh, and it doesn't just have zombies, and it's got Jon Snow as the bad guy.) The trailer for the game may have proven wildly unpopular but this is a title that will sell 13M copies of it's a failure. It's likely to be a lot of fun-- both its single player and (unlike Squadron 42) multiplayer forms. It's shipping THIS November -- for PC and consoles. It started later and it's already all but done -- before Squadron 42 has shown even a hint of real gameplay, before a vertical slice has been seen by anyone, before the mo-cap has finished, before the game has gotten past the Alpha stage. Why am I saying all this? I guess because, more and more, I just find myself questioning the business case for Squadron 42 entirely. It could've been easy -- it should've been easy -- yet Easy left town in 2015, Hard came to replace him in 2016, and Impossible is taking his place next year. And he's not going away. Chris is going to have to make a hard, hard choice here. To commit fully to Squadron 42's completion probably means throwing bad money after worse. If cash grows harder and harder to come by, and the competition delivers something impossible to beat, the money he spends to complete it will come at the expense of the vehicle that flew him so very, very high. The one that most of his financiers wanted. The one that offers him the better chance of continued employment. If they aren't yet doing the cost/benefit analysis on completion of it, somebody needs to-- STAT. And if cash reserves are precious, it's probably time to kill it, or at the very least, put it in long term storage. A Possible Silver Lining: The PS4.5 and Xbox Scorpio will be coming to us by 2017 (I think) and perhaps with some elbow grease and pared down ambitions, Squadron 42 could be retooled for these new fidelitous console platforms and have an easier time recouping its huge expense. If cash permits if, I think Chris should turn complete control over the completion of the project to a Pro (maybe spinning off a seperate dev studio) and get the hell out of their way, with the mandate "Done is right." ----- (These are just my opinions-- many of them speculative. As always, I could be wrong.) G0RF fucked around with this message at 16:26 on Jun 11, 2016 |
# ¿ Jun 11, 2016 09:16 |
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ManofManyAliases posted:If it comes out right - great. If not, I'm sure people will get over it.
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# ¿ Jun 11, 2016 10:16 |
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XK posted:When Derek told us most of the resources were being diverted, many of us said it seemed like a really bad idea. SC was clearly the cash cow, and what everybody wanted. Now, after throwing 6 months of front burner development into the SQ42 black hole, the whole project looks like it needs to be tossed, including all that expensive mocap. To release SQ42 at this point would be more embarrassing than not releasing it. And now SC has fallen even farther behind, and for what? That's what strikes me-- the optics are so provocative. I understand why they'd want to do this -- but not why they'd choose to do it. G0RF fucked around with this message at 14:25 on Jun 11, 2016 |
# ¿ Jun 11, 2016 10:34 |
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FILE UNDER: The Industry Strikes Back Skipping E3 was no big deal, though. It's just a little industry thing-- consumers hardly pay attention to it. In fact, now might be a good time to start asking whether CIG should just skip Squadron 42 altogether. It's just too late.
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# ¿ Jun 11, 2016 16:40 |
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Streetroller posted:Bear in mind, $3k was dropped over the course of 3/4 years, including subscriptions and buying various ships. You've seen the folly of your ways and found your way here. Too many folks here have been in your shoes for stones to start flying. It's the obvious shills and devout believers that draw the most fire... Have you avoided 2.4? Are you looking at chargeback options? What's your gameplan going forward. There are some pretty smart folks here and we can save you some trouble if you're looking for advice, pointers, etc.
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# ¿ Jun 11, 2016 18:22 |
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XK posted:I'm interested on the bets of whether they are going to have a slow collapse, or an instant implosion where the employees get locked out and their paychecks bounce. I'm leaning toward the instant implosion scenario. Waves of metronomic explosions over the next 6 - 9 months that reduce them from presumptive King of the Space Game Market to a Beggar Prince in exile. External impacts include the overdue turn of the Gaming Press, the stealing of mind and marketshare by AAA competitors, possible backer lawsuits, etc. Internal impacts include more high profile departures, massive reduction in headcount to reduce cash burn, continued difficulties overcoming the myriad limitations of StarEngine, etc. CIG has stubbornly refused to diversify their income streams and remains hopelessly addicted to spacepixel concept sales as their lifeblood. This worked fantastically in the early years yet they just can't hit those same highs anymore, yet now the true price of their epic binges is coming due. Put differently... Chris and Sandi led hundreds of thousands through the Wilderness, coaxing fortunes from them along the way with tales of The Promised Land ahead. Such wonderous takes-- a land flowing with milk and honey, always right around the next bend! Yet now they stand before an unclimbable mountain of engineering debt. They lack the skills and tools to conquer it. Their only choice is to call the land where they now stand the new Promised Land. There's no milk, there's no honey. The only thing they have to eat are bugs-- so many bugs! Those who can live with that will stick around, I guess. But most will just take a $60 helicopter ride out to someone else's Promised Land. And they'll get there.
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# ¿ Jun 11, 2016 19:13 |
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ManofManyAliases posted:Nope - and I won't. Having fun outside at the moment, but I'll be on 2.4 live later for some spaceship fun Yeah don't bet on that Moma...
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# ¿ Jun 11, 2016 22:07 |
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Ohtsam posted:The new TOS is making neogaf turn on the game in a big way "I'm glad of it..." |
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# ¿ Jun 12, 2016 06:17 |
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FILE UNDER: "Oops, we forgot to put Fun in the game..." https://m.reddit.com/r/starcitizen/comments/4nq9dg/is_it_just_me/ Is it just me posted:"Is it just me that's having trouble finding fun on 2.4? I was so hyped and it just doesn't seem very good at all." Guy who spent $500+ on spaceships posted:"If I had above 20 fps I'd enjoy it.... No it's not just you posted:"Yeap, I have this every patch. The progress is so slow. In big lines, the difference between now and 6 months ago is very small. It's kinda worrying to be honest, it looks like they can't get the fundamentals stable and well performing." "It's not fun, it's [i posted:IMPORTANT[/i]"] G0RF fucked around with this message at 16:00 on Jun 12, 2016 |
# ¿ Jun 12, 2016 15:58 |
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BLUES NEWS: Star Citizen Alpha 2.4quote:20 minutes for the SHIP to respawn if your ship gets destroyed. As you may know there is hull insurance on your ship and this mechanic is supposed to simulate that the insurance company can not and will not simply be able to restore a ship on the spot. At least not all of them. You can instantly get back an Aurora starter ship but you will have to wait some time if one of your fancier, bigger, rarer ships gets blown up from under your rear end. Comments on this one are interesting. Still some zealous defenders but they're getting demolished.
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# ¿ Jun 12, 2016 19:19 |
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STATE OF THE GAME:
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# ¿ Jun 12, 2016 21:18 |
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BigglesSWE posted:Mass Effect: Andromeda looks like it could swipe SC from the public interest in one fell swoop. G0RF fucked around with this message at 23:42 on Jun 12, 2016 |
# ¿ Jun 12, 2016 23:36 |
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Hillary Clintons Thong posted:someone add mass effect Andromeda to that graph they always pull out, make sure to say its development started in like 1998 though, gotta make SC look good. This one is far more informative than theirs.
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# ¿ Jun 12, 2016 23:44 |
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# ¿ Jun 12, 2016 23:49 |
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Lazrin posted:held up? gorf promised the big reveal, the show that would wipe star citizen off the map But it's a fair point if you're mad at me because you're disappointed by the EA conference reveal. I did want and hope to see more, given the Shinobi602 play tester details that made such "hey" on Neogaf. (There's supposedly more coming tomorrow on Youtube's live channel but we'll see what that really looks like then.) He's been right on some things, off on others. If the vertical slice he played, and the 10 minute presentation he outlined doesn't show up during the course of E3, it'll be a letdown. It's a safe bet, still, that Andromeda is coming out next year and Star Citizen is still in pre-alpha. One will move millions of units. I'll let you guess which one that is. As I think you probably know, even if you took away every AAA game coming out in the next 9 months, CIG is sending unambiguous signals that both their games are officially "Troubled Projects", on the order of Daikatana and Duke Nukem Forever. Revenues are in free fall, nobody is playing their game (even when they offer it for free), Star Citizen's codebase is resisting their attempts to de-crapify it. Formerly excited discussion communities are turning hostile, more backers are seeking chargebacks, their toxic community has metastasized and driven away many who asked questions or expressed frustrations about delays or dishonest communications from CIG. Squadron 42 seems very certain to miss yet another release date this fall, even while seeing one of the most successful AAA franchises in their world releasing a space dogfighter / FPS adventure with a big Hollywood cast and both single and multiplayer options. Lazrin posted:i'm waiting to hear more bluster to explain why his previous bluster was pulled out of his rear end Everything's relative, man.
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# ¿ Jun 13, 2016 01:17 |
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Inkel posted:This is starting to sound awfully familiar to whoever that idiot was thousands of pages ago who kept going on about Derek Smart and stole goon valor. If it's STIMSIS, now he knows why I keep resisting his nomination to replace Derek as OP!
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# ¿ Jun 13, 2016 01:19 |
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Danakir posted:That's just, like, your opinion man. (Never stop posting in this thread, please) Thanks man!
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# ¿ Jun 13, 2016 01:24 |
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Lazrin posted:i'm waiting to hear more bluster to explain why his previous bluster was pulled out of his rear end You do have to admit-- this looks pretty cool, Lazrin. Can we agree on that much? peter gabriel posted:I'm pulling this out of my rear end on behalf of Gorf Oh man, I'm as touched as I am terrified!
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# ¿ Jun 13, 2016 01:32 |
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Inkel posted:G0RF, why didn't you predict this amazing gameplay footage that CIG showed at E3 and blew everyone away? You are a loving poser and everyone knows it. It's true! G0RF fucked around with this message at 01:37 on Jun 13, 2016 |
# ¿ Jun 13, 2016 01:35 |
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Lazrin posted:it does indeed. but I'm just trying to temper the false alarms because they don't automatically mean 'bad' for cig and are hype in and of themselves. cig is doing that on they're own so i'm not even sure why anyone in this thread needs to somehow thump the chest of another project I love Space Games, man-- I talk about them a lot. I As to why they are germane in a Star Citizen conversation... Chris has more money for his game dev budgets than any AAA studio with titles in production. A lot more. And he and his talk shite about competitors and have declared parity with or superiority to some of the best studios in the world. Such as when John Schimmel said Squadron 42 was going to "kick other games in the rear end", or when Chris said nobody could catch up with CIG now except maybe Rockstar. If it were true, it'd be tacky to be so bold. That it is obviously not invites derision. Chris invites comparisons, despite the fact that, outside of the Dice Battlefield / Call of Duty rivalry, most game studios make a habit of NOT talking about their competition. They play each other's games, learn from them, and might end up working with teams at those studios down the road. Comity, man, as opposed to shittalk, is just how a nerdy industry like the VG world rolls. If Chris and Sandi weren't so arrogant about everything I would think it rather distasteful to make too much noise about competitive threats. If they were humble, nice, thrifty studio leaders who were really struggling making their grand ambition come to light, I'd feel some empathy. I'd be readying the "At Least They Tried Narrative" in the event of their failure - whether at their own hands or from competitors. Instead, it seems appropriate to size up the various competitive offerings coming out this year and next. Star Citizen, with $115M is game dev budget, will be expected to match AAA title quality from the big guys. And to soundly beat the indies like No Man's Sky, etc. Right?
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# ¿ Jun 13, 2016 02:05 |
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no_recall posted:Here's how I think the funding vs dev played out. Well there's a lot of luxury items not included in this list but otherwise, yeah! quote:Worth noting is that at every funding milestone, CIG could've taken out a loan based on "revenue earned" from banks. Banks love giving loans, as long as CIG proved themselves to have a revenue stream and could pay interest. So, technically they might've pockets 115m in cold hard cash, and running on deficits. Right uncle derek? They may have modeled steady state spacepixel revenues for this year and are now responding appropriately to the unexpected shortfalls. They are definitely burning cash now. We'll know how much cash they have left by how urgently and deeply they trim in response...
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# ¿ Jun 13, 2016 02:29 |
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AP posted:I've been on the internet a long while now and in my opinion Gorf is a funny and intelligent guy who makes the world a better place, while in the short time I've spent reading your whine I'm being to suspect you're a complete arsehole. This is for AP and all: I am genuinely moved by all the kind words and / defenses people wrote in reply. I didn't take any offense at what he wrote, it felt so much like the STIMSIS shtick I was laughing at each post. I was really floored by the glimpses of an exploration heavy reboot but yeah, I wanted more more more too. I did expect more and he had the right to be disappointed by the day 1 reveal (if he is seriously chuffed about it then -- more will certainly be coming soon enough... Followed by a finished space game that sells millions and actually includes a lot of what Star Citizen has left out...) But I digress, as usual. Thank you all for jumping in and protecting my goon valor It was totally unneeded but deeply appreciated, an unexpectedly touching gift from a thread that has already given me so much laughter and ponder fodder, so many surprises, and the surrealist sense of online camaraderie I've ever loved.
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# ¿ Jun 13, 2016 05:08 |
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ManofManyAliases posted:I'm not Toast
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# ¿ Jun 13, 2016 06:37 |
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ManofManyAliases posted:I'm out for the night after this reply: It's not Alpha-- there are too many essential gameplay features as yet undefined. Unless you've seen builds with the big missing stuff baked in (or CIG has already decided to remove things like mining, trading, exploration, salvage, farming, passenger transport, etc...) Technically if it lacks core mechanics / features it's Pre-Alpha. Once those are in, it's Alpha.
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# ¿ Jun 13, 2016 07:12 |
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I don't know if anyone saw the Scalebound demo in the Xbox stream but this guy was fighting monsters literally 100 times his size. He was talking smack and getting shots in but they were huge and he eventually got grand slammed and flew like half a mile in the air, bounced on the ground. He was down. Stunned. But then he whipped out red headphones and put them on and cranked up a rock track and said something like "LETS DO THIS!" And it was GAME ON. Day 1 purchase. Deluxe edition with $100 red headsets if available.
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# ¿ Jun 13, 2016 19:18 |
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No Mods No Masters posted:I love kamiya and wish him all the best but every time they show gameplay for this it looks jank as all hell, hope it works out for him I still dug it. I was wincing at first but the headphone part just so gleefully committed to the corniness of it all it made the instant jump to corny awesomeness. Like "Road House" but in a Final Fantasy styled monster fighter game.
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# ¿ Jun 13, 2016 19:30 |
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Ramadu posted:That office looks horrible to work in Are you kidding? There are opportunities everywhere to nestle yourself in the softness of a vintage bomber jacket seat as you're hugged in aluminum accented, aerodynamic curves dotted with exposed steel screws, each element reinforcing a sense of flyboy swagger formerly known to only the most daring of dogfighters in World War II...
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# ¿ Jun 14, 2016 01:16 |
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G0RF fucked around with this message at 01:25 on Jun 14, 2016 |
# ¿ Jun 14, 2016 01:23 |
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Sperglord posted:When does infinite warfare appear at E3? There were some editorials in gaming rags questioning the tastefulness of heavy promotion of shooter games in light of the recent massacre. I wonder if that changed anybody's plans last minute - it certainly has changed some of the tone of presentations. Maybe even changed the show agendas... We shall see. (There's a very indepth feature in Game Informer that I'm planning to upload-- should have it tomorrow.) quote:Also, Gorf, where's the Andromeda? That was a disappointment. I was jazzed to see the Skyrim in Space rumors look true- I wanted more too, especially considering the things Bioware Devs said in the weeks building up to the show. Looks like EA had other plans-- FIFA, Madden, and Battlefield getting the lionshare of that hour. G0RF fucked around with this message at 02:38 on Jun 14, 2016 |
# ¿ Jun 14, 2016 02:26 |
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CALL OF DUTY: INFINITE WARFARE Gameplay Reveal This isn't the official stream-- that's not been updated yet-- but for those checking in, the above is a decent 720p stream. Much to discuss! --- GameInformer teases their new issue and in-depth coverage in a clip here. --- And if you missed it, Call of Duty has their own CitizenCon event coming in September: CALL OF DUTY XP. $2,000,000 in prizes. 10000 attendees over 3 days, with the best in their e-sport shooter competitions. They'll be revealing their Infinite Warfare multiplayer mode at that show. G0RF fucked around with this message at 03:19 on Jun 14, 2016 |
# ¿ Jun 14, 2016 03:09 |
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notoriousman posted:Eh, I don't really see it. THIS GUY GETS IT. ---- Reposting the Call of Duty: Infinite Warfare trailer as a courtesy for the new page.
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# ¿ Jun 14, 2016 03:18 |
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Justin Tyme posted:Even if COD is a linear shooter, who cares? It offers the same story-driven campaign SC does, and it does it better. It's not linear actually. The single player campaign allows players to choose missions outside of a prescribed order, I think.
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# ¿ Jun 14, 2016 03:59 |
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# ¿ Apr 18, 2024 14:50 |
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I'm quoting an effort post from a little ways back-- now with updated graphics. Forgive me if it slows the thread to a crawl. I'll delete some if so.G0RF posted:The thing is-- they can not compete with them. They just can't. It's not just a question of rationality -- it's a question of talent, efficiency, and synergy. Oh, and a few months after that, Mass Effect Andromeda arrives. G0RF fucked around with this message at 05:31 on Jun 14, 2016 |
# ¿ Jun 14, 2016 05:00 |