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Colostomy Bag
Jan 11, 2016

:lesnick: C-Bangin' it :lesnick:

Another shake my head moment...

Time to add card games. https://www.reddit.com/r/starcitizen/comments/40sur2/discussion_what_do_you_guys_think_of_having_a/

And perhaps the greatest response ever. Apparently let's have a Mobi glas store for apps that all these home developers will be cranking out and monetize with a rich API.



quote:

[–]macharial420Space Marshal 2 points 5 hours ago*

The community will take care of it. CIG has plans to implement an API for the mobiGlas. Trust me, people will be making mini-games for that.

I'll be curious if CIG can derive an intelligent revenue stream in some way from opening up the API.

I'd love to see P2P microtransaction gambling with small carry fees. Picture opening your mobiGlas to make a bet on who's going to win the next race, sitting in your 890J watching a series at some race course.

Or gambling over Arena Commander matches. AC is going to exist in lore as a popular pastime and training tool. People already gamble on everything. I'm sure they will on 'sataball'.

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Colostomy Bag
Jan 11, 2016

:lesnick: C-Bangin' it :lesnick:

A Neurotic Jew posted:

its a reference to Fort Yukon Airport, whose IATA (International Air Transport Association) code is FYU. The FYU is located in the Koyukuk area of Alaska. It's an oblique way of saying that we are being cucked by Derek Smart.

Nice thing is this airport will modeled with a laser scanner in the Terra system...in the Verse.

Colostomy Bag
Jan 11, 2016

:lesnick: C-Bangin' it :lesnick:

Yep, just what I wanted. Bring my freelancer minivan back to my hanger to unload groceries and instruct my NPC children to assist

Colostomy Bag
Jan 11, 2016

:lesnick: C-Bangin' it :lesnick:

For god sakes, this is simple, all you need to do is ask for the double dip VAT refund when you file your early taxes in the Verse. It will be refunded in UEC based on the strong and robust economy simulation running in the PU.

Colostomy Bag
Jan 11, 2016

:lesnick: C-Bangin' it :lesnick:

Matlock Birthmark posted:

Going to need a few more bathroom doors in 2.1h to satisfy it seems.

Another day, another 20GB download. Small price for number two.

Colostomy Bag
Jan 11, 2016

:lesnick: C-Bangin' it :lesnick:

Wings are flying this off project faster than anticipated.

Like was mentioned several times before, watch some of the videos. The level of dejection apparent in the devs' faces speaks multitudes. Heck, the same thing was said (on the CGI forums) about the Illfonic team before that cord was unplugged. I think that was one of their last updates. They looked like they were beaten a few ounces of their lives.

The procedural generation thing was probably done by some poor sap who is sitting around trying to pad his resume in anticipation of the ultimate demise, has no direction in his job (since there is no ship pipleline), needed to appear busy, and wanted to show something to his manager for some weekly update crap. The manager, who probably has the same type of crap demands threw this baby on the projector during a management and they took off with it.

Colostomy Bag
Jan 11, 2016

:lesnick: C-Bangin' it :lesnick:

alf_pogs posted:

lol what an absolutely wussy copout

What an absolute fiasco.

This poo poo heap is imploding faster than imagined.

Colostomy Bag
Jan 11, 2016

:lesnick: C-Bangin' it :lesnick:

Beer4TheBeerGod posted:

Meanwhile OMG NEW ARMOR LOOK AT THIS poo poo I'M SO GLAD THEY HAVE THEIR PRIORITIES IN LINE!



Seriously thought it's badass power armor. I wonder if someone finally convinced CR that blocking your FOV is retarded or if your view is even more limited when that shield comes down?

Yeah, they must have stole assets from The Dead Space files.

Colostomy Bag
Jan 11, 2016

:lesnick: C-Bangin' it :lesnick:

Madcosby posted:

The problem here really is that the game's economy is still being worked out and designed, which makes it impossible to give any definitive answer.


too big for the gifferator

Imagine what the five economists on staff talk about around the water cooler at their offices.

Colostomy Bag
Jan 11, 2016

:lesnick: C-Bangin' it :lesnick:

SquirrelGrip posted:

whats wrong with hsi knee

Nothing. Prosthetics/artificial limbs confirmed.

Colostomy Bag
Jan 11, 2016

:lesnick: C-Bangin' it :lesnick:

AP posted:

They'll probably have enough money to last until October which will give them another sale period and enough money to last well into 2017. Their problem is that people are actually starting to expect a game and expecting it fairly soon, the image problem is bigger than the funding issue now. They still made over 60k yesterday, 2.0 might actually have raised their 20k/day funding floor in the same way that DayZ raked in loads of cash.

The burn rate of their cash has to be incredible. Guess what I'm saying is 60K/day funding is nothing with the operations they have going on. At 500 employees with multiple studios they have to be plowing through 4-5 million of expenses monthly, and that is being generous. My better guess is drat near twice that.

People get hung up with the furnishings, bagels, etc. And yeah, that is always a consideration in calculating costs. But in the grand scheme of things, salaries (benefits/FICA/insurance/ etc.) compose a vast majority of the expenses endured by a company. In some cases it can reach up to 80% of total expenses depending on the industry sector.

Guess what I'm getting at is the $10K couch is a blip on the radar...yet shouldn't have been done. But at the end of the day it will have kept them operating for a few more hours if they didn't buy it. The biggest mistake is the utter disregard of respect with backer dollars. A $500 couch from Ikea or something would have sufficed. Drunk sailors with cash is how this is going.

I have to imagine they are just handing invoices left and right to AP with a smile.

We can go into cloud costs, but for the most part since no one can really play the drat game it is fairly cheap. Transfer/bandwidth costs are fairly cheap. Once they get it stable is where things actually get costly. My best guess it costs them around 20-30 cents for each 10GB patch per user guessing on user count. I'm going off of Azure cloud pricing which I'm quite familiar with...Microsoft and Amazon are fairly competitive with pricing hence my guess.

Colostomy Bag
Jan 11, 2016

:lesnick: C-Bangin' it :lesnick:

Brazilianpeanutwar posted:

I would loving LOVE to know just how much it's costing them, god I wish we could just get a proper look at their expenses and how much has been needlessly spent.

Just to see them try and justify it.

Well, I made a mistake...I think they are doing google VM's as opposed to Amazon Ec2.

https://azure.microsoft.com/en-us/pricing/details/data-transfers/

is a breakdown of the bandwidth costs per GB transferred out. This is of course assuming they are something similar with their peers which I'm fairly confident...I get daily emails because it is basically a race to the bottom type of thing with pricing. So I basically went for the 350TB tier, kind of did a quasi calculation between the "call for a quote" line. In short, data transfer charges are negligible in the grand scheme of things no matter how many patches they throw out.

In short, patches out on their end wouldn't raise a eyebrow on their expenses.

Now...that I somewhat covered their basic operational expenses in regards to salaries and rents...Wait till we get to actual VM costs. The cloud ain't cheap.

Colostomy Bag
Jan 11, 2016

:lesnick: C-Bangin' it :lesnick:

aleksendr posted:

We had a few people with background in the industry and access to quality sources try to do such estimate before in the thread (around page 850+ i believe). We know they pay below industry rate and benefit from good taxes incentives in the UK and Germany studio. They are by most accounts under 300 staff and the burn rate was estimated to be around 2.9M$ - 3.2M$ for each month.

Unless something drastic (like a failed sale or the result of a lawsuit edging a wave of people to ask for refunds) happen they are probably good for one more year if they downsize a little and have 2 more average sales.

Thank you for the feedback...last I knew they expanded to 500. I'm new to this forum. Only place I can raise these questions is this place.

I'm a backer (ugh) yet see the errors of my way. Ever buy a lovely car and cuss about it for 3 years? That's me.

But seriously, I was going off 500 with my basic calcs. And I even took into account they took a job believing in a dream for a reduced salary. Nothing wrong with that, great gig for those folks, work experience and all.

So how many players can a VM in the cloud host?

Colostomy Bag
Jan 11, 2016

:lesnick: C-Bangin' it :lesnick:

Another young soul thrown through the meat grinder of this debacle.

Along with a bunch idiots tossing money at this abortion on toast, the real cost is the poor folk that filled out their W-4 thinking "this place is great."

Hope to hell that $200 small claims court thing pans out.

Colostomy Bag
Jan 11, 2016

:lesnick: C-Bangin' it :lesnick:

SquirrelGrip posted:

id point you to some kind of information but no one knows?
how many players does an instance hold now? 16?
anyone know how many instances there are? (and if they are in google compute or another iaas?)

as another poster pointed out data transfer is minimal (client-> server, server->client)
anyone have any experience with mmo server architecture? (sc or not im pretty interested in a goon explanation)

im guessing,
1. a front end for connecting/serving info to the player/citizen,
2. err "app" server? (gameplay poo poo whatever you want to call it) x how ever many,
3. might have economy/background sims on another,
4. db's
5. depending on cloud provider networks and all that jazz

Who knows.

Here's the issue as I see it from a hosting vs. cloud standpoint.

The decision to use cloud versus in house servers is a tricky question. There is that tipping point as we say when staff/infrastructure costs outweigh outsourcing to the cloud.

So a 12 CPU 24G instance will be around $800 or month or so running 24/7 full tilt. How many folks can this server handle? I have no idea, that is a Crysis thing.

The kicker is in my daily job I only have to manage a fraction of this number of users. Yet the costs add up fast, because if you extrapolate monthly costs you reach into the realm of "why don't I just buy the physical server poo poo?" stage.

Now here is the reality, in the cloud, you live and die spinning up VM's to satisfy demand. Then have them de-allocate when not in use. The invoice you get at the end of the month is more detailed than John Holmes porn history. It is broken down to fractrions of a second of compute time along with storage.

Guess what I'm getting at, is a couple things:

1) They are probably generating back end scripts to fire up VM instances to handle things and shut them down when idle. This is the infamous GIM thing. And is normal, from a cost containment issue.
2) VM's aint cheap in the cloud.
3) Last article I read that was 5 years old was that WoW recquired 75,000 cores to run their game.
4) So with the above items, one can imagine if this fucker comes to fruition without subscription costs....thinking how many instances of VMs and compute time that will start billing when we have a 10,000 servers spooled up....which should serve 320K of the Verse....better buy more jpegs.

Colostomy Bag
Jan 11, 2016

:lesnick: C-Bangin' it :lesnick:

Samizdata posted:

Makes me wonder what the Age Of Reckoning private server guys are paying.
=

Some VM stuff is very cheap, I can roll with a 2012R2 DC for $11 a month. It really is slow at that level though.

The ultimate question is why they are affixing shitter doors with 20GB patches and making a few text changes to XML files to adjust max speeds? It's not like we can fly most of this poo poo.

Short answer is, it is an absolute cluster gently caress. Not sure what else can you say about it.

Whales are finally bailing out of their sunk cost thinking.

I hope that bug masher dude actually finds time to take a shower. I liked him and I think he gave a gently caress.

edit typos

Colostomy Bag fucked around with this message at 06:55 on Jan 14, 2016

Colostomy Bag
Jan 11, 2016

:lesnick: C-Bangin' it :lesnick:

SquirrelGrip posted:

i know elite uses amazon so im curious what that costs them p/month or annum... is that where you are?

Well I can look it up...I have no idea in regards to Amazon/ec2, but my recent post is that Amazon/Azure/Google are basically the same in regards to cloud costs.

Guess what I'm what I'm saying, a few TB of storage are pennies. A few TB of bandwidth are pennies. Server instances are what they nail you with.

So basically, once this clusterfuck of a universe is finally realized, it is going to take a shitload of processing with 1M NPC's manning your guns, filing insurance claims, pouring your drinks on your starliner, etc.

It's sad...hell I want it to succeed. Instead I have some giant empty hanger with a pile of crap of sitting in it. Awaiting for my jpegs to arrive. Fired up the tutorial the other night. That was another broken dream.

Colostomy Bag
Jan 11, 2016

:lesnick: C-Bangin' it :lesnick:

Scruffpuff posted:

It's really, really weird. The best thing to come out of this thread for me personally was a renewed interest in Elite Dangerous, which I'm finally starting to learn the ropes of. It really seems to indicate that it isn't space games per se that these people care about. People have pinned it on escapism, but that doesn't hold up in my view, because there are too many immersive (real immersion, not unskippable animations) games out there that more than fulfill that role. It has to be something else. They've managed to tap into some primal poo poo in these backers. I think it's a combination of:

- Nostalgia
- Hype
- Opposing critical thinking
- Isolating members and penalizing them for leaving
- Seeking inappropriate loyalty to their leaders

Oh wait a minute, that looks familiar.

Yep.

https://www.reddit.com/r/starcitizen/comments/40v29l/monthly_report_rotating_planets_and_actual/

Read the first couple of comments. The move to 64-bit made rotating and daytime/nighttime modes possible. The level of delusion is off the charts.

Colostomy Bag
Jan 11, 2016

:lesnick: C-Bangin' it :lesnick:

quote:

[–]FloDaddeltFreelancer 3 points 2 hours ago*

already in the game

Zyloh said on discord in december that they're aiming for something like this: http://www.nytimes.com/interactive/2015/07/10/science/An-Image-of-Earth-Every-Ten-Minutes.html?_r=3

(for weather effects from space)

It'll be interesting to see if they can use the double torus dynamics the two opposite poles of planets are creating: http://www.cosmometry.net/the-torus---dynamic-flow-process


Star Citizen: Now with double torus dynamics. I assume that was a stretch goal.

Colostomy Bag
Jan 11, 2016

:lesnick: C-Bangin' it :lesnick:

Ah reddit...from here https://www.reddit.com/r/starcitizen/comments/40v4ms/frankfurt_guys_are_really_fast_they_started/

quote:

[–]ChiggenWingz 38 points 13 hours ago

I've worked int he game industry for a number of years, and not to diminish what the Frankfurt team have done, which is good, but what you'll find even though initial tech was fast, integration into the game will likely take far longer.

Basically coming up with a new feature is normally pretty easy when you hack and slash your way through code to make a proof of concept. But its the integration with the rest of the game which then slows things down. Its less about typing out heaps of lines of code, and more working out what systems the new feature affects and in what way. Then also needing to take into account how all the use cases affect the system. Then getting all those systems to play happily together.

In most cases what you'll likely find is a feature will appear on the surface as 4/5ths done in a short period of time, only for that last 1/5th to take 80% of full development time.

So lets say it took them 4 months to get what we see today. Times that by 5 and then we'll likely see that tech ready to go for prime time. 5x4 = 20. So 20 months from Septempter puts us at April 2017 when we see could estimate the procedural planet tech being in a state where it feels solid, it is feature rich and it blends well in the game.

We may likely get it available for us to dive into much sooner than that, but we'll likely watch it progress bit by bit over the next few months slowly. :)


So basically someone with common sense on how things operate in the real world.

But fortunately there are those more experienced:

quote:

[–]MittenFacedLad 1 point 10 hours ago

I don't think it'll take 20 months, at least when it comes to the first in-game implementation we'll see. It will take time though, and the more advanced procedural stuff will be further down the road certainly, I think.

permalinkparent

[–]AjBlue7 1 point an hour ago

I'm with you, I think he was acting crazy when he stated 20months. Procedural generation of a barren planet is child's play for experienced coders. The real issues crop up when you are spawning trees/lakes/planets/animals onto the world. Obviously they probably won't start work on this tech until years from now, but they do plan to build it as CR has said that you will be able to hunt animals on planets.

I'm not saying that he is wrong about the polishing part taking much longer than initial implementation, this is true. But I think initial implementation took about a weeks time, and the following months have been them combining the code for the PU and bug fixing multiplayer issues that crop up. The PU in general was pretty unstable until recently, which is probably why they only did a singleplayer demo of the tech.

Colostomy Bag
Jan 11, 2016

:lesnick: C-Bangin' it :lesnick:

WLMortis posted:

I bought Euro Truck Simulator 2 and both of the map expansions for it thanks to this thread.

I'm really enjoying it so far, and now I'm worried that I might be autistic. :spergin:

Nah...It's a good game. The premise sounds somewhat insane, but cruising down the road is somewhat cathartic.

Small development team, highly modifiable. American Truck Simulator is coming out next month I think.

Only thing missing is when picking up the load I want high fidelity NPCs operating forklifts to load my cargo. For even greater immersion, I should have an animation of getting out of my truck and paying lumpers to unload my trailer.

Edit: I can't type for poo poo today.

Colostomy Bag fucked around with this message at 17:42 on Jan 14, 2016

Colostomy Bag
Jan 11, 2016

:lesnick: C-Bangin' it :lesnick:

Tippis posted:

The best mod is also one of the easiest: turn of the speed limiter (and police) and treat it as a the most wobbly highway racing game ever. 360° rolls on off-ramps may ruin your cargo but gives you all the bonus points.

Yeah, I modded the game. Was flying through Tunisia around 145MPH or so with 20 tons of cargo. I'd pass the cars on the berm making my way through the desert. If I flipped I just call for the tow truck and it would haul me the next town.

That's lo-fidelity, but quite a serviceable option to handle a gameplay mechanism.

Colostomy Bag
Jan 11, 2016

:lesnick: C-Bangin' it :lesnick:

happyhippy posted:

I am shocked, nay GOBSMACKED, that they haven't rendered 32 working teeth.
I demand a full set of incisors, bicupsids, and molars, ortherwise it will ruin my immersion.

Amateur. Croberts said we could have families in the Verse. I expect my children will lose their baby teeth and the tooth fairy will be summoned.

Colostomy Bag
Jan 11, 2016

:lesnick: C-Bangin' it :lesnick:

Gilganixon posted:

How can there be a star citizen dental service without fully modeled tooth decay mechanics and a tooth-filling mini game that outclasses real dentistry?

the dentist class is just going to be a space marine with a tooth decal patched on the shoulder isn't it :(

LTI on denture flair confirmed.

Colostomy Bag
Jan 11, 2016

:lesnick: C-Bangin' it :lesnick:

Scruffpuff posted:

I would think that for the typical Star Citizen backer, the concept of reproduction would be enough to break immersion.

First time that the in game animation is shorter than my real life experiences.

Colostomy Bag
Jan 11, 2016

:lesnick: C-Bangin' it :lesnick:

Toops posted:

I just wanna point something out here. Here's a Chris Roberts quote from November 2014 re Arena Commander server costs:

https://forums.robertsspaceindustries.com/discussion/comment/3818197/#Comment_3818197

Again, this was just for Arena Commander, in 2014. What do you think they're spending on AC + SM + Alpha 2.0 servers these days, considering they can't get past their inability to netcode and simply throw more servers at scalability problems?


I threw out my guesstimate with bandwidth costs which are negligible.

For the Cry/Star/WTF engine gurus what is the maximum amount of players in a server instance? That is going to define the final calculations. But, $80K is chump change for cloud computing. Well unless you only have a few thousand playing it. And that's the kicker, that's what they had.

Colostomy Bag
Jan 11, 2016

:lesnick: C-Bangin' it :lesnick:

aleksendr posted:

The closest game i can think of that use Cryengine and focus on vehicular combat would be Mechwarrior online and they accept 24 players (12 Vs 12) on each mission map, Upgraded from the original 16 once they got better with the engine.

Thanks. I need to look up a couple things. They previously said they had the back end PU updating a DB with updates as they happened. But here's the thing.....typical VM cost for 40 folks is a couple hundred per server. That's the easy part, spin up the brokering and load balancing servers which are the important ones.

Also, I'm pleased that my Reliant I pledged for has diamond coated glass. Why don't they make the whole ship out of it so the whole drat thing is invisible.

Colostomy Bag
Jan 11, 2016

:lesnick: C-Bangin' it :lesnick:

Beet Wagon posted:

I don't know why it's this that finally drove me to the edge with SC, but it is. That loving fish looks like poo poo. I'm angry about a fish. A non-real, barely molten-borondynamic fish for a loving video game. God damnit. I hate you so loving much, whoever designed that fish.

It's for space sushi in the mile high club that has also been released.

Colostomy Bag
Jan 11, 2016

:lesnick: C-Bangin' it :lesnick:

Chalks posted:

If they pinned down the mechanics before they started implementing them it would be clear that none of them actually work together and that it'll all be a disaster.

You've gotta leave a bit of mystery and ambiguity in your design documents for the believers to hide behind when ever anyone is critical.

Oh I don't know, they have space bartender/flight attendant/AV guy mechanics very well defined. Economy, mining, exploration, etc. aren't important.

Colostomy Bag
Jan 11, 2016

:lesnick: C-Bangin' it :lesnick:

Always entertaining reading people bitch about 30GB patches in the official forums.

Colostomy Bag
Jan 11, 2016

:lesnick: C-Bangin' it :lesnick:

Chalks posted:

How else are you going to include all those high fidelity tongue textures? I like to think of these patches being just that.

True. Nice of them to offer a sale of the new Vanguard (which as of now variant owners can't have in their hangers) for $250. If you purchase that and a Sabre, they knock $10 off for the low cost of $410.

Colostomy Bag
Jan 11, 2016

:lesnick: C-Bangin' it :lesnick:

drat Dirty Ape posted:

I dunno, I think some probably will but the first time Mr. "I want to have a super fleet that mines together in peace" meets Mr. "I want to board and capture ships and rape their crewmembers" on the forums after release it could get ugly.

Doubtful. The server instances only hold 16, so Mr mines in peace with his fleet will be alone. Of course he won't be able to have his entire fleet given the limitations...but you know...immersion and poo poo.

Colostomy Bag
Jan 11, 2016

:lesnick: C-Bangin' it :lesnick:

Scruffpuff posted:

What's more stressful from a hardware perspective if 160 players are logged on at once:

16 players per instance, 10 instances
160 players per instance, 1 instance

I would think server load is far worse tracking 10 separate instances than just tracking 1. They still have to track the same number of players, but now the space they have to track on top of that is 10 times larger. Not counting NPCs etc. Seems like a recipe for a whole lotta nothing to be honest. This will be the emptiest multiplayer game in history.

I just got that off of some reddit thread today. Someone posted about a video where the Crytek guy said they take a 12 CPU server (which is probably carved out of a bigger server) and they run 3-4 instances on that VM. At least that's what I got of it.

More instances per host would be a tad more stressful from an overhead standpoint (background services for example) but this basically boils down to the infamous netcode issue. The CPU cores are probably loafing most of the time. The net code clusterfuck is the reason for this methodology of having all these instances, and along for the fact that it is drat hard to overcome the basic laws of physics of shoving a poo poo load of packets to internet folks with a wide variety of connection speeds.

Colostomy Bag
Jan 11, 2016

:lesnick: C-Bangin' it :lesnick:

A Neurotic Jew posted:





Space Marshal - [$5000 - $9999 backer]


So I headed over to the Stanton System "Buy Here Pay Here" to look at the dealer's stock. Salesman asked how much I could afford per week, and after responding he showed me some pictures. Granted, I wasn't allowed to actually see the physical item since it was so far out in the lot but I took the used car dealer at his word and picked this one. Charged an extra fee for clear coat.

After flying it home I noticed it has problems with the interior finishes and the check engine light is on. Not much recourse for me other than to suck it up since I can't return it.

Another day in the Verse.

Colostomy Bag
Jan 11, 2016

:lesnick: C-Bangin' it :lesnick:

Ash1138 posted:

No questions about game design?

Then what the gently caress are these shows even for?

How does CIG justify pointing at these shows and saying, "Look! Open development!"

Yeah, I think what disturbs me the most is their general attitude of laughing about broken poo poo and jokes about making stuff up. If I was deeply invested in this, I would be quite infuriated from a customer standpoint. Fortunately most of their fans are gullible idiots and eat it up not realizing they are the true punchline of a 105 million dollar joke.

Meanwhile the poor dev in back in the red shirt basically looks just plain tired. Sounds like quite a while before the Starfarer makes an appearance.

Colostomy Bag
Jan 11, 2016

:lesnick: C-Bangin' it :lesnick:

Bait and Swatch posted:

I, for one, want that question answered. For my immersion purposes. :colbert:

Hairdresser profession confirmed.

Probably will be a Cutless barbershop variant.

Colostomy Bag
Jan 11, 2016

:lesnick: C-Bangin' it :lesnick:

Beet Wagon posted:

I feel like I want to make an account named Stimperor Augustus or something, and just follow that guy around accusing him of telling heinous lies about the Fourth Stimpire.

His rantings make Caligula look like a boy scout.

Last I looked a few days ago his "Org" only had him it. Eh, he isn't a goon so he should be good to go in the verse.

Colostomy Bag
Jan 11, 2016

:lesnick: C-Bangin' it :lesnick:

Sounds like CIG is pulling the General Motors move in the 80's when releasing 3 different models. Let's share the dome lights, seats, and steering wheel between three different makes thinking the idiot masses will never figure it out.

Guess how that strategy panned out.

Colostomy Bag
Jan 11, 2016

:lesnick: C-Bangin' it :lesnick:

happyhippy posted:

I heard the cover took 3 years to make.

To be fair, it went through 3 passes with the old pipeline.

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Colostomy Bag
Jan 11, 2016

:lesnick: C-Bangin' it :lesnick:

Space court can be gooned up via jury nullification.

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