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This whole thing is so weird. I thought Star Citizens would consider the destruction of JPEGs to be a crime...?
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# ¿ Mar 27, 2025 21:38 |
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Wait wait wait... I'm a little far behind here. Is this thread fighting the Ku Klux Klan and the Burger King Kid's Club now?
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Skoll posted:All the SC reg money probably goes to Shmorky's fursuit maintenance.
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fuctifino posted:This thread
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Berious posted:Had to look it up. Comes with a wearable pipboy you can put your smartphone in. The megaloser in me finds that quite cool though I probably wouldn't have the complete lack of shame to wear it outside the house.
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WebDog posted:Annoying much of the gold is held behind NDA's and lawsuits. From the sounds of things, the version that was shown in that great 2001 E3 trailer was "fully-touchable" (ie. some parts were still rigged together for demo purposes, etc. etc.) in 2002-ish (apparently it looked like it would have been a pretty decent Half-Life 1 clone), when Brossard (and other management?) got fixated on bolting a new Doom 3-style renderer to their existing Unreal 1-based tech that basically required throwing out nearly everything that had been done before that. That's when the rot really set in... The finished game still has Unreal 1 code somewhere in its malformed core. Hmm... has anyone ever heard about any other games that threw out 90% of their work a few years into development because management started chasing some random whim? ![]() While it's fluffy and probably self-exonerating, Broussard actually talked about DNF fairly briefly in a recent interview about Duke 3D's development: George Broussard posted:By the time we got to the point where we were actually making the thing, we ran out of road. We stopped working on in mid 2009 when we shut down. I didn't touch it beyond that and wanted to bury it in the desert but business realities and complications compelled it to ship and from there momentum took over. It shipped in 2011 the first month it physically was able to. The core issue tracks back to changing engines (more than once) and having technical issues that stalled us. I would never switch engines on a large project again. Ever.
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Instead of reinventing the wheel with an Incredible And Revolutionary Space Flight Attendant Cocktail Mixer minigame, couldn't they just license a custom version of Cook Serve Delicious? That game's actually fun and exists, and CryEngine's such a resource hog that nobody will notice any extra performance decrease from stapling a Gamemaker game to it.
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Every aspect of consumer spaceflight will be meticulously simulated via a series of minigames. The flight attendants will be playing DDR clones to give out flight safety instructions, change the laserdiscs in the entertainment center or blow the co-pilot in the space-lav. The cattle class will grind XP by doing endless crosswords to distract themselves from fantasising about killing themselves and/or the kid kicking the back of their moon-seat. The pilot will have to divert his attention between manning the ship controls keep the ship from crashing into the sun, and completing random, sudden QTEs in order to not pass out in agony after eating some bad seafood.
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Klyith posted:no I'm pretty sure the craziest part about the drink mixing minigame is that somebody thought "a drink mixing minigame, that's a good and fun idea" ![]()
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things we can rule out being announced for star citizen #5934: a race-mixing minigame
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LCL-Dead posted:Cat is not happy with my refusal to hand over the ham. ![]()
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Going through the 400+ daily posts...happyhippy posted:AN INTERNAL MOTION CAPTURE STUDIO. Dapper Dan posted:My question is: why do they have an in house mocap studio? They spent millions upon millions of dollars mocapping actors for two months and god knows how many man hours loving around with the data and models to make them functional. They also hired a studio in Manchester to do this for them. thatguy posted:"Chris Gets Cucked: The Movie" Dapper Dan posted:Hahaha, holy gently caress they did:
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Io_ posted:Rise of the Robots. Now that was a very shiny turd.
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Alchenar posted:
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mormonpartyboat posted:ever since i went to stormfront for my laundry problems, my whites have never been whiter
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Lodin posted:Actually he is currently pissy because they won't give him anything more modern than a PS2 and his PC won't run Civilization 4 ...I think I just pitched a really gritty reboot of Game Center CX.
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One Winged Angel posted:You should cut it here
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Moogle posted:The SA hat tip is the YCS/186 blaster, that's NV though. And the four balls, etc. If there are any goons at BGS, they're probably pretty quiet about it. And really, can you blame them? ![]()
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Agrajag posted:no no NOOOOOOOOOOOOO, i never gave star citizen money. i got a refund on steam after making a random purchase just to see the difference in response time and with very little effort on my part i got a refund pretty much 3 hours after i put in the request Amarcarts posted:Does it seem weird to anyone else that they are making all the ships first and then the gameplay environment? Like why not make one fighter, one medium multicrew, and one large multicrew and let that be it for a while while you get everything else working. Then when you are happy with the technical aspects you go into hiring overdrive on the artists and pump out assets. ![]() ![]() Chocobo posted:My otterbox has saved my phone 50 times over, best hundred bucks I ever spent. Justin Tyme posted:uhhhh
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Frankly, I'm just surprised we've gotten through most of a page of posts about a broken wrist without making a masturbation joke of some kind.
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LuiCypher posted:https://www.youtube.com/watch?v=6eZ2yvWl9nQ https://www.youtube.com/watch?v=RN9vO_gRzoI https://www.youtube.com/watch?v=7Tqrfy4SR7I
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Justin Tyme posted:You know what would actually be really nice open development? Screenshots/logs of every change they make to their main build through github or whatever they use (minus spoilerish stuff like "Fixed Mark Hamill's death scene"). But, yknow, The Kins fucked around with this message at 03:38 on Nov 17, 2015 |
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Mirificus posted:Nothing quite like celebrating the anniversary of a stillborn.
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Romes128 posted:He's gonna rip his wc medallion off his neck and throw it on the ground. Lol
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A Neurotic Jew posted:I think Star Citizen in-particular exploits those who have trouble discerning fantasy from reality There's no crippling debt in space... unless that Roddenberry hack lied to me.
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Nostalgia4Infinity posted:I wonder what Crobert's kokoro wish is.
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McGiggins posted:What would goons do if they had a mocap studio or four of their very own? ![]()
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Sarsapariller posted:After a long night of editing it's done. Be gentle, I am still learning the editing software.
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Erenthal posted:Just rehashing here, but I'm laughing out loud right now at the thought of people spending hundreds if not thousands of dollars on their space-based rape dungeons
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Bernie "Old Man" Sanders
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Romes128 posted:Lol fallout 3 isn't correct either. I'd Google all of them but I already know whoever made that graphic is fuckin retarded Elder Scrolls Online: Probably accurate - Zenimax Online Studios was founded in 2007 for the express purpose of making the game. Star Wars ToR: Started development in December 2005, with things really kicking off the following month with EA acquiring Bioware and Pandemic. It was also a huge loving mess that cost more money to make than any other game ever made, so using it as an example of sane game development budgeting and timetables... Guild Wars 2: Accurate enough, from a quick glance. I don't know enough about it to know whether it did well from it or not. TF2: This one was weird. It was announced in 1999, but that specific version was cancelled. The version that came out apparently had a pretty sane development timeline, even by Valve standards... as long as you don't count the decade of post-release content updates. ![]() Shenmue: Inaccurate, as previously noted. Didn't exactly help Sega's financial difficulties at the time, either. Starcraft 2: Started development in mid-2003, but full-on production didn't start until 2004, so odds are they were just concepting and making plans and prototypes in the War3 engine until then. L.A. Noire: Actually took longer than the chart says - it started development in late 2003... and it only tanked the entire Australian game development industry in the process! Spore: Accurate enough, from the looks of things. Wouldn't exactly call it a success, seeing as it pretty much sealed Maxis's fate re: non-Sims games... Diablo 3: Soooooorta accurate, but not really. The version started in 2001 (developed by Blizzard North) was cancelled in 2005, and development was effectively rebooted from scratch, story and all, by Blizzard Irvine in 2006. Fallout 3: Yep, inaccurate. The 2002 version was the infamous "Van Buren" that was cancelled with Black Isle's demise. Bethesda commenced work on Fallout 3 in July 2004, once Oblivion and its DLC were put to bed. Half-Life: Uhh, I think they put Half-Life 2's development time under the name of the original game... If they mean HL2, it's accurate enough. Wasn't a very smooth development though, what with the leaks and a bunch of people loving off to make some stupid digital distribution platform in the corner instead... seemed to work out well enough, though! Morrowind: Ehh... technically accurate if you're a pedant, but the project was completely restarted in 1998 with a new engine and a much smaller, much less grand concept. The original plan used the Daggerfall engine and was much Daggerfall-ier in scope. Star Citizen: lmbo
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redwalrus posted:Its all fun until its true.
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Dusty Lens posted:I'm looking forward to the mandatory romance scene on top of the pinball machine. ![]()
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alphabettitouretti posted:"I don't feel scammed" he says. This is why the Crobber continues to get away with it. You paid $180 for a spaceship in a game but didn't get the game. quote:"im not scammed! im not scammed!!", i continue to insist as i slowly shrink and transform into a corn cob
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doctor iono posted:"Any other game developer would have thrown several hundred thousand dollars (or more of OUR money) into a carefully scripted and orchestrated 'perfect presentation'" Nostalgia4Infinity posted:Wait wait. There's a news van space ship?!
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D_Smart posted:Last time I checked, they didn't have patch servers; and they were not using third-party CDN like Akamai, Edgecast etc. Outside of that, pushing 30GB (!) worth of data with each patch, leads to massive bandwidth costs. Ask any IT person to explain it. Angela Christine posted:Atrocities. Scruffpuff posted:You run around, and when you "get in" a ship, it's just superimposing your first-person toon into a larger first-person toon shell, and now you're "controlling" that ship, but really, technically, you ARE the ship. The flight-model is laughable, because it's just a tweaked first-person engine. Turn off gravity, make your forward speed a dynamic value and boom - you're "flying." So there's actually no flight model, or flight physics, because that isn't what the game was designed for. Blazing Ownager posted:That said, the soundtrack is absolutely great FPS music. See? Good things DO come from this thread. Sometimes. Dapper Dan posted:
Amarcarts posted:-Technical question: What causes the character models to revert and lock into the "T position"? Dapper Dan posted:Why they think that goons would simply disappear into the night instead of just buying a cheap pack and loving them over in massive numbers is beyond me.
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I won't lie, I'd play a game about Space Hobos.
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Tippis posted:FTL does meaningful multi-crew better than any other game. ("The SC model compared to the other models, or the image quality?" "Yes.") Brazilianpeanutwar posted:I could just watch it for hours, looks like a loving psp game, actually gently caress that, peace walker had better character models for sure.
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# ¿ Mar 27, 2025 21:38 |
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Brazilianpeanutwar posted:Star citizen : G-man from 2003 is more alive and expressive. edit : and better animated, ANIMATED, not even motion captured! ...well, they did some motion capture for Alyx, but I don't think it was used in the game... pretty sure it was only used as reference material. God I wish they did a second printing of the Raising the Bar book. There was so much fascinating stuff in there!
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