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That didn't last long?
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# ¿ Oct 26, 2015 08:38 |
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# ¿ Dec 5, 2024 00:46 |
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joats posted:Yeah IDK, 4 hours ago it seems like he wasn't because his name wasn't "moderator" green with an (M) next to it. Reading the rest of that comment thread, he was responding to a question about no longer moderating /r/dereksmart. Mystery solved!
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# ¿ Oct 26, 2015 08:46 |
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To be fair to them, we've been empty quoting Dr Smarts promise to "burn down their jpegs" ITT. What did we expect? We started this goons. We are the monsters.
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# ¿ Oct 27, 2015 08:23 |
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Hooded Reptile posted:I skimmed through this and its pretty much "I don't know". "Rehab is not an option" on the opening graphic.
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# ¿ Oct 27, 2015 16:36 |
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Jenks posted:
The comments on the RPS article are shaping up well already. Don't like this vapourware spaceship game? Better reevaluate your life.
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# ¿ Oct 27, 2015 19:37 |
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Ghostlight posted:That's me in the wheelchair
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# ¿ Oct 28, 2015 01:06 |
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Just to reiterate Don't touch the poop at stargur.com IP space allocated to VPS providers is scanned constantly looking for terrible setups like this. Unsanitised uploads directly to someones S3 instance? SSH open and ready for business on 22? EDIT: Beaten massively while looking for chumming images. Nevermind.
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# ¿ Oct 29, 2015 00:20 |
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drat Dirty Ape posted:I hate it when that happens. Fret not chum.
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# ¿ Oct 29, 2015 00:25 |
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Unfunny Poster posted:Google: About 303,000 results (0.31 seconds) I was looking for the right chumming image. I didn't want the jaws scene, or someone in a bikini posing with a bucket of chum. I want the mid-air chum trail. I want the extended arm. I want the act of chumming.
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# ¿ Oct 29, 2015 00:31 |
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Unfunny Poster posted:You're the Chris Roberts of Chumming Pics. Ingredients Ground Pilchard fish or bait fish Anchovy Oil Bread Fine Beach Sand Supplies Bucket Stirring implement Scoop cup Method Mullet fish make great bait and can only be caught with cast nets. To get the mullet in casting range, throw these Mad Mullet sand balls in the water. When the balls hit the water the sand makes an irresistible cloud in the water and the resulting oil slick stays on the surface. Mush up all ingredients except sand, then add sand until the mixture can be formed into a ball. Add some water if too dry.
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# ¿ Oct 29, 2015 00:35 |
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G0RF posted:
wtf isn't this the same concept art they released a few weeks ago just with some red on it?
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# ¿ Oct 29, 2015 19:23 |
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Oh my loving god please stop. This constant retelling of goon-on-goon drama crossing two games that no ones gives a gently caress about is the least entertaining thing in this entire thread and that is a low bar.
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# ¿ Oct 30, 2015 02:23 |
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Kimsemus posted:Yeah that is definitely the worse thing in this thread. . . . It's the least entertaining. they said I was bad at the game really it was they that were bad also goon loving
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# ¿ Oct 30, 2015 02:31 |
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doctor iono posted:
One of the head goons.
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# ¿ Oct 30, 2015 16:24 |
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Seeing as how every single cultist is a domain expert in game development, I wonder if they'd head on over to /r/gamedev to defend SC if a discussion of the issues CIG are having with their crosshair was started? This isn't a incitement, I just wonder how far the dissonance goes and if they're willing to take on actual gamedevs with their YOU DONT UNDERSTAND GAME DEVELOPMENT line. TTerrible fucked around with this message at 17:40 on Oct 30, 2015 |
# ¿ Oct 30, 2015 17:36 |
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Eonwe posted:btw, Lowtax is in a time of great need If you've got a refund because of this thread, pass some of it on to this head goon.
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# ¿ Oct 31, 2015 02:26 |
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Karl_Ramseier posted:If you explain to me what I should rationalize... busy reading legal documents atm. Please continue, this will end well for you in every way.
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# ¿ Oct 31, 2015 11:10 |
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de_dust posted:What does Christ Roberts even do? Does he program or anything, or is he an ideas guy. He is the idea guy to end all ideas guys.
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# ¿ Oct 31, 2015 20:10 |
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Im_drunk posted:Here is a pastebin of the "deaf guy" you're speaking of, he's a real charmer. Just like the wheelchair kid, turns out even dicks can be disabled. He's called Nkato. This org is founded on principles of mutual respect you FUCKSTICK.
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# ¿ Nov 1, 2015 01:10 |
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CrazyTolradi posted:So at first you hope they don't have money in reserve, then you go on to say if they have that money in reserve, the game will be ok. Only goons deal in absolutes.
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# ¿ Nov 1, 2015 04:01 |
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AP posted:
Tippis posted:Wait, I missed this. What bills haven't been paid?
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# ¿ Nov 1, 2015 23:39 |
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Tippis posted:Those aren't bills. True, sorry. The important thing is they are bleeding money for entirely avoidable reasons.
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# ¿ Nov 1, 2015 23:53 |
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It was never a secret.
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# ¿ Nov 2, 2015 00:12 |
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Dear redditor, please ask Sandi about harassment policies in the workplace.
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# ¿ Nov 2, 2015 00:18 |
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Octopode posted:Whether you pick 2011, when Chris was selecting an engine, or 2012, when the prototype was demoed, it doesn't really matter. There were no suitable licensable high-performance game engines available, whether with 32-bit or 64-bit spatial positioning systems that would have met the necessary wickets without requiring similar or more re-engineering work in one area or another. "Crytek posted:The CryENGINE 1 was developed between 2001 and 2004, parallel to Crytek's first game, Far Cry. Crytek wrote the entire engine in less time than Star Citizen has been in development. They hired large parts of the Crytek engine development team. ..but you knew all that right?
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# ¿ Nov 3, 2015 12:48 |
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The thing that usually stops an engine change for a project is having to throw away completed work and start again. With SC none if it is in-engine yet anyway, it's all renders in 3DS Max. Isn't this the best time to just download UE4?
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# ¿ Nov 3, 2015 13:40 |
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Gwaihir posted:This is the really salient point. Which engine they picked doesn't help anything when Chris decides that the boots on the marine character model are not up to his exacting standards, or that the Constellation needs to be re-designed for the 5th time. No one is arguing or claiming that going with a different engine would have saved the entire project - more that its just another example of making the worst possible choice at all times. We dissect SC all the time in this thread, why are people getting angry about enginechat? If it was UE3/4 it would still be a complete mess but it wouldn't have been completely ridiculous to choose Unreal in the first place.
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# ¿ Nov 3, 2015 14:50 |
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Someone mentioned the Hunger Games whistle earlier in this thread and I had Logic open and
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# ¿ Nov 3, 2015 16:35 |
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Lowtax is hogging Derek. We summoned him. You cannot have him, head goon.
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# ¿ Nov 4, 2015 04:49 |
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The recent track record on trailers and jpegs is pretty bad, and that's all they've got. The citcon star marine trailer was a disappointment even to the brown sea and Reddit and was quietly delisted from YouTube and never mentioned again. It was demoted from gameplay trailer to some QA testers messing around. Reality: people probably worked a crunch week to poo poo that out. The weird black geometric alien ship had a red variant released and it was just a terrible photoshop covered in artifacts. Now they're trying to pass off year old renders as new and getting caught out by reddit. When CIG can't put out passable jpegs and staged trailers without the faithful murmuring from the pews then things are well and truly hosed.
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# ¿ Nov 6, 2015 14:57 |
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Go big or go home for that jfc
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# ¿ Nov 6, 2015 17:55 |
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How much of the DB3 server replacement fund is going to be donated by Seraph and/or people pretending to be Seraph? Thank you Seraph
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# ¿ Nov 6, 2015 18:00 |
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I cannot believe how blatant they're being about the gearshift to movie production.
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# ¿ Nov 6, 2015 20:09 |
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Welcome back Octopode. Do you have anything funny to say about the fourth mocap studio and how 2.0 is so finished that there is nothing to show for it? Tell us of the innovative QA process at CIG that results in not a single in progress jpeg or video clip. Will you be getting a concierge card? Namaste.
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# ¿ Nov 10, 2015 03:34 |
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Spent the entire evening playing the new Space Engineers update with planetary landings. I love that both Space Engineers and Elite Dangerous are going to have planetary interaction before Star Citizen has anything beyond a hangar. Holy poo poo get a refund.
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# ¿ Nov 13, 2015 00:58 |
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Has someone on Reddit got so sick of waiting they're building SC themselves?
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# ¿ Nov 13, 2015 21:54 |
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Does the constant use of "blocker" annoy anyone else? I don't know of any other project that throws that around so much. Lots of talk of excludiber breaking builds on the reddit threads, so as well as having no game they are also incapable of making a working build environment. I would _love_ to see the state of whatever CI/VCS they use. It's probably a screenful of folders on Bens desktop ending "use this one (2)" "use this one (8) final!"
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# ¿ Nov 14, 2015 23:12 |
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Ursine Catastrophe posted:If you’re actually in a game dev studio it gets tossed around a lot. Obviously you’re hearing it a lot in this context because I'm no stranger to game dev, I've just never seen it so overused. Every other loving word is blocker, blockers, blocked. Someone needs to throw up a chrome plugin that replaces blocker with contrived excuse. I guess I'm being unfair, after all their new
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# ¿ Nov 14, 2015 23:37 |
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Octopode posted:All correct, more or less, with the added wrinkle of the current major issue being memory leaks, which probably wouldn't have shown up in the relatively short play sessions shown at Gamescom or CitCon. There's also just the normal fact of development on a large complicated system causing regression and new bugs as things are added or changed in general. Why don't CIG have a very deep bench on the programming side? The entire loving thing is founded on the belief that they're doing something so amazing that the tech to do it doesn't exist. They hype it up like it is some grand new avenue in computer science, yet with ninety five million us dollars they don't have many programmers? Programmers are interchangeable at this level. These people work in the games industry, that is already a specialisation. Sure, some people will lean more towards one thing or another but this isn't a D&D module - there are no hard Spaceship Programmer/FPS Programmer/Buggy Programmer/BLOCKER FIXER character classes. Being asked "Hey can you take a look at the issues assigned to Barry - he is off for a couple of weeks. The rest of the team can get you up to speed." shouldn't be a problem. Oh poo poo, Barry has broken his wrist. Time to re-roll one of the people who majored in spaceships to be a bug fixer, should take about a week to level up. tl;dr If your 95 million dollar software project crashes to a screeching halt and can't survive one person leaving then you are incompetent or the people you have hired are incompetent. Stop defending this house of cards and get a refund. EDIT: Octopode posted:Programming stuff is inherently less parallelizable than stuff like asset development, and honestly less of a schedule risk for the overall game. It makes sense that they should be prioritizing asset development staff given their tremendous backlog and the manpower intensity of their assets. Between the two, the coding side is at a much higher completion percentage than their art side is. The assets are behind the programming? Are you looking at the same project? They have nothing but a giant pile of assets and no loving game to use them in. They've probably got an Indiana Jones style warehouse full of Ben and CRoberts raved ramblings about the verse and how things should work, all anotated with concept art. None of it works. TTerrible fucked around with this message at 02:56 on Nov 15, 2015 |
# ¿ Nov 15, 2015 02:54 |
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# ¿ Dec 5, 2024 00:46 |
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Octopode you're being very selective with what you reply to, friend. Quite a few of us are sat here waiting to be schooled on how to manage a large video game programming project.
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# ¿ Nov 15, 2015 03:10 |