New around here? Register your SA Forums Account here!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $10! We charge money because it costs us money per month for bills alone, and since we don't believe in shady internet advertising, we try to make the money back through forum registrations.
 
  • Locked thread
Chin
Dec 12, 2005

GET LOST 2013
-RALPH

CrazyTolradi posted:

Yeah, and if it was just in the junior ranks, it wouldn't raise an eyebrow. It is, however, a bad sign when you do see a high turnover of senior management on a project like this that isn't even finished yet. Just saying "Yeah well companies have turnover, it happens" doesn't really apply here, these aren't just random code monkeys or artists that are leaving.

Of course, Star Cultists will just brush it off with "They just didn't truly believe in Star Citizen/it happens/they didn't really fit the team/etc." but for a lot of companies, it's a major point of concern when you can't retain your senior managers and have to constantly rehire new people to fill those roles.
That's true but then CIG also pays below industry standards and doesn't match 401k contributions and whatnot. So you have to be a bit of a believer to really want to stick with it while LRH questions your every move and demands redesigns of work based on previously approved concepts, etc.

Of course they probably could have paid people fairly and given decent benefits if they hadn't blown 10-20 million on poorly mo-capping Gary Oldman or decided to set up in Santa Monica or buy $20,000 coffee machines :shrug:

Adbot
ADBOT LOVES YOU

Chin
Dec 12, 2005

GET LOST 2013
-RALPH

Fish Fry Andy posted:

Hey can someone explain what anything in this picture is to me? I know that Star Citizen has a pretty serious problem with horribly over designing its models, but what the gently caress is even going on here?
It's like that phase some kids go through where they're trying to draw airplanes and spaceships and they start adding random wings and tailfins. Only this is a jpeg people pay thousands of dollars to own and not a piece of construction paper.

Chin
Dec 12, 2005

GET LOST 2013
-RALPH
I thought Peter Gabriel was a groundbreaking onomatopoeic genius of our times but apparently PAAARP is a Euro-fart?

Chin
Dec 12, 2005

GET LOST 2013
-RALPH

A Stupid Baby posted:

Someone explain what the "parp" sound is. This is vital. I know it's gary oldman but where specifically does the "parp" noise come from

edit: :gary: parp
It's British slang/onomatopoeia for a fart.
:gary::btroll:

Chin
Dec 12, 2005

GET LOST 2013
-RALPH

Furious Mittens posted:

He's a smug piece of poo poo, in my opinion. He sees nothing wrong with this project, refuses to listen to reason, and likely loves his weight because "there's so much to love".

He is the perfect personification of this project.
After seeing that pic of him from 2012 it seems pretty clear that he's trying to eat away the guilt of professionally lying to mentally ill whales.

He thought he'd found his dream job working for his idol but then ended up having to lie on camera weekly to keep the jpeg money rolling in while realizing his childhood hero is a pudgy coked up Molyneux.

Chin
Dec 12, 2005

GET LOST 2013
-RALPH
Watched bits of that '10 for the Chairman' thing and thought it was pretty great that Chris is still using the future tense to talk about essentially every significant aspect of gameplay. Like NPCs "will" be able to man turrets in some vague fashion. Three years into development on a universe simulator and still working the kinks out of the engine and trying to make the basic flight model not garbage.

Chin
Dec 12, 2005

GET LOST 2013
-RALPH
Surely all of the ships and their roles and strengths are laid out in a design document that Roberts finished several years ago. Same with the simulated universe and how you can be an asexual firefighter cat demon or whatever.

Chin
Dec 12, 2005

GET LOST 2013
-RALPH

AP posted:

WEEKLY DEVELOPMENT UPDATE

quote:

A Publisher might not have been so brave because they don’t have the BDCE (Best drat Community Ever!).
I cannot believe this is real.

Those cowardly publishers and their well known aversion to coherent development :argh: After over three years of development CIG trying to cobble together something resembling an alpha of a game that might launch within the decade sure is courageous.

Chin
Dec 12, 2005

GET LOST 2013
-RALPH

Daztek posted:

quote:

It's not a gimmick, one could argue its a necessary evil, but it's also exactly what we asked for. A big part of the immersion is the simulation of a galactic economy with up to 20 million players and AI agents going about their business. The realism of that simulation requires vast expanses and limitations on travel speed. Just because a particular location is "empty" doesn't prevent it from being along a trade route between any two points. There will be millions of AI and thousands of players flying through "empty" space at any time. Where intersections occur is where events can take place. That economy simulation provides objectives and motivations to us. Cargo to escort or steal and fights to get into. That's what they mean when they say gameplay is "organically derived" from the economy.
:raise:

Has RSI actually said these things or are people living in their own dream world of what SC will be?

And this is not the only instance I've seen, some person asks about something and you get people writing 5 paragraphs in great detail about how things are going to be.
Here's Chris Roberts saying it. Just your average universe simulation.

Sounds programming-intensive and also sounds like they haven't done much work on it yet. Here's hoping no crucial programmers jam their thumbs playing volleyball.

Shimrra Jamaane posted:

So how far along on the multiple alien languages do you think they are?
They had enough Vanduul to do some lines in the space movie. They have the guy who is one of the "foremost experts on Na'vi" creating it. Not the linguist who created Na'vi, but a guy who learned it. He also knows Klingon.

Chin
Dec 12, 2005

GET LOST 2013
-RALPH
Remember that Blizzcon where Mike Morhaime's wife opened the event with a tearful monologue? And then not long after they had to delay the release of that WoW expansion because their lead raid programmer got tennis elbow.

Triple A games, man.

Chin
Dec 12, 2005

GET LOST 2013
-RALPH

Amarcarts posted:

How hard is it to just put fraps on a QA guy's computer and upload it to youtube?
They tried :smith:

A Neurotic Jew posted:



The bugs in this game are so bad that we can't get a single clip from literally hours of footage. But we will definitely pull something out of our asses next week for the sale or Ortwin will have our wrists broken and/or loving kill us. Also, everything is going fine, just fine.

Chin
Dec 12, 2005

GET LOST 2013
-RALPH
Despite all of the team leads and specialists who've left or been fired it sounds like there are still dozens of certifiably well-qualified game devs working at CIG. The amazing thing is how effectively they've been stymied by incompetent management. That some of them have still been able to sneak in some quasi-functional, sort of interesting game elements should not be totally surprising.

imperialparadox posted:

They quality and style of Hamill's face is on one level, while his helmet and his outfit are on a lower level - they don't match at all. It almost reminds me of one of those stands with the cartoon characters that have a hole cut out at the face so you can stick your head in it and take one of those dumb touristy pictures.
What fucks with my head is that they've taken a sketchy scan of a 5'9" 64 year old man's face and just plopped it on top of what looks and moves like an NFL linebacker's body.

Let's hire an older dude who's one of the best voice actors ever but instead of having him voice an alien villain or something interesting let's have him be a muscular hero figure. With a scan of his face. And yes, Sandi, we'll digitally remove the facial hair he grew for the other space movie!

Chin
Dec 12, 2005

GET LOST 2013
-RALPH
It's so disappointing when I get into a car while playing GTA and it's all over in a second or two. Where's the fifteen second high fidelity entrance animation? Important actions such as adjusting the seat or checking the mirrors or buckling in are all glossed over so carelessly.

And when my character dies and respawns at the hospital, lazy Rockstar just plops him down outside on the street. They missed such an obvious opportunity to have a twenty second animation of Michael slowly getting up from the hospital bed, and then allowing you to walk down several hallways and hit ^USE^ on multiple doors, and what is life without half a minute spent activating and waiting on both sides of an airlock!?

Chin
Dec 12, 2005

GET LOST 2013
-RALPH
:yarg:2FREAK4U PIRACY NIGHTMARE:gary:

Chin
Dec 12, 2005

GET LOST 2013
-RALPH
Here's the best video of exciting multicrew 2.0 action I could find:https://www.youtube.com/watch?v=bpWn3E3ya_M

CIG designers sat down and figured out how to make a screen full of shield controls even less fun by having you stare helplessly at SYSTEM UNAVAILABLE half the time.

Chin
Dec 12, 2005

GET LOST 2013
-RALPH

G0RF posted:

Ben, on the Anniversary sale, "We made a lot more money than I expected."
Of course he means they raised a lot more money than he expected :mmmhmm:

Chin
Dec 12, 2005

GET LOST 2013
-RALPH
Considering that losing one programmer to a bicycle accident only set them back weeks I'm sure dedicating additional programmers to rewriting the engine for DX12 will not impact the development of Star Citizen: Matrix Universe Simulator.

Chin
Dec 12, 2005

GET LOST 2013
-RALPH

Daztek posted:

They're only just now going to think about this? :psyduck:
Writing a comprehensive design doc is the 150 mill stretch goal.

Chin
Dec 12, 2005

GET LOST 2013
-RALPH
Multiplayer aside is it really technologically more difficult to have a player fly a space ship and then get out and paaarp around in zero G than it is to have a player drive a car and then get out and run around a city? You know like GTA3 did in 2001? EVA seems to be the big thing when it comes to people claiming that SC is some impressive leap forward in game design but I don't understand why that is.

I don't even see how this glitchy mess shows promise or represents a solid foundation on which a good game can be built. The difficulty in simulating a universe should not be in wrangling your mutant FPS engine to do basic space game things without crashing, and yet that's where CIG is after four years.

Chin
Dec 12, 2005

GET LOST 2013
-RALPH

Tokamak posted:

:words:

In GTA a vehicle is an object in the game world. In Star Citizen a vehicle is a game world, in a shared space full of game worlds, and all of these game worlds move, have physics, and behaviours that are independent from one another. There are worlds inside objects inside an even bigger world
Interesting, thanks. So for the single seat ships it isn't much different. Just an object in the game world.

In a crewed vehicle combat game like Guns of Icarus are all of the separate airships with crews running around on them also technically game worlds within a larger game world? Or is there something specific to having localized physics on ships that roll and pitch? Videos don't seem to indicate that SC is simulating the effects of momentum and G forces on people walking within the ship, they're just in their own little static FPS world.

Chin
Dec 12, 2005

GET LOST 2013
-RALPH

A Neurotic Jew posted:



hehe. he mad.
Obviously celebrity voice acting being the $5,000,000 stretch goal and SQ42 cut scene motion capture being the $5,500,000 stretch goal meant CIG would spend $5,000,000 on hiring celebrities and $5,500,000 on building several motion capture studios! :argh:

Chin
Dec 12, 2005

GET LOST 2013
-RALPH
Obviously the amazing reveal will be the $63,000,000 stretch goal. High fidelity Legal :woof:

They will sell corgis for $30,000.

Chin
Dec 12, 2005

GET LOST 2013
-RALPH

Rudager posted:

What the gently caress game are these morons playing where SC Alpha 2.0 is a breakthrough game thing full of new, original, innovative content?
It seems like space game enthusiasts have been focused on a relatively stagnant genre for so long that they're easily impressed by Cryengine shininess.

Chin
Dec 12, 2005

GET LOST 2013
-RALPH

redwalrus posted:

Its all fun until its true.


This was conspicuously one of the few times they cut away from the feed to a crowd shot. Probably thought the crowd would react enthusiastically at the reveal. Or they realized the model and lip sync were poo poo and wanted to minimize the effect. I'm sure this guy went to the wrong pad and was raging out at some confused person getting into their own ship.

Chin
Dec 12, 2005

GET LOST 2013
-RALPH
Holy poo poo they have CLIPPING.

Chin
Dec 12, 2005

GET LOST 2013
-RALPH
It's kind of depressing to see talented artists producing cool things for a doomed project run by an incompetent.

e: "worked for Waterworld!"

Chin
Dec 12, 2005

GET LOST 2013
-RALPH
Yeah! No no!

Chris Roberts endorses stealing ships :qq:

Chin
Dec 12, 2005

GET LOST 2013
-RALPH
Is he high or does he always ramble like this?

Now the game will include spooky haunted house Alien elements.

Chin
Dec 12, 2005

GET LOST 2013
-RALPH

Beer4TheBeerGod posted:

They're repeating the same content over again.
If they'd only shown the interview intercut with motion capture footage then we wouldn't have seen Sandi.

Sandi.

Chin
Dec 12, 2005

GET LOST 2013
-RALPH
It seems somewhat telling that they didn't have any footage of John Rhys-Davies' face on an actual model animated and talking. And the facial animation on Hamill in the Old Man trailer was clearly done by hand.

I wonder how hosed they are in trying to get poo poo rigged properly.

Chin
Dec 12, 2005

GET LOST 2013
-RALPH
Oh my god have a peon log on first and then if it works have Chris sit down. Don't film him attempting to connect to your lovely game.

Chin
Dec 12, 2005

GET LOST 2013
-RALPH
So are they chucking everything from the 2014 Citcon demo? There's no way that barren lumpy procedurally generated stuff is going to seamlessly transition into the big fuckoff cityscapes with the cosmetic ship traffic buzzing around. I guess maybe you can fly directly to the surface of less populated planets and the ones with cities have a loading screen and a landing animation?

They were obviously avoiding approaching the facility from high altitude in their "pupil to orbit" bullshot and the sandbox bit. Probably just pops into existence at a certain distance.

Also difficult to see how the procedural generation jibes with landing zones like the Nyx demo thing https://vimeo.com/137655209

Chin
Dec 12, 2005

GET LOST 2013
-RALPH

Beer4TheBeerGod posted:

They'll need both bespoke content as well as procedural generation. Unless they're pulling off a NMS level of procedural generation then it will only be dead planets. Modular construction will already let them handle the space station stuff for poo poo in orbit as well as on the ground there, and that leaves the hand crafted stuff for major worlds like Earth, Terra, etc. Procedural generation was something they intended to research awhile ago but nobody really expected it to be out so quickly.
So loading screen and a landing animation for "major planets"?

Having a hard time seeing this as anything but a way to squirm out of actually delivering on their promise of 100 star systems each with "multiple" "high-fidelity" "expertly crafted" landing zones. Now they can just generate a planet, paste on a preset facility, and call it landing zone x/200.

Chin fucked around with this message at 22:39 on Dec 16, 2015

Chin
Dec 12, 2005

GET LOST 2013
-RALPH
The only enjoyable aspect of the Pupil bullshot is Pedro Macedo Camacho's music. Perfect for making stupid people think they're being affected by what they're watching. Like when people put Hans Zimmer music behind a pet montage and their idiot friends and family all gush about what a moving film they've made.

Chin
Dec 12, 2005

GET LOST 2013
-RALPH

jaegerx posted:

I think we will get squadron 42 but it'll be a smaller edition than promised. Probably if we're lucky 6 hours of actual gameplay with 20 hours of mocap.

There's no way we ever get the PU.
I think it's likely they're even having significant issues with the mocap. The Morrow Tour stuff at Citcon looked awful. Gary Oldman's speech looked terrible. The two seconds of Hamill's face in the Old Man trailer were hand animated. And the best they could show of John Rhys-Davies' character yesterday was a grey model spinning in place. They spliced his interview in with shots of him in the motion capture studio and never showed any shots of his character in game, let alone his character in game emoting and speaking.

Chin
Dec 12, 2005

GET LOST 2013
-RALPH
Has Chris ever actually said "no" or even "probably not" to a question posted to him about what will be included in his universe simulation?

Chin
Dec 12, 2005

GET LOST 2013
-RALPH
An excited cultist in his new Freelancer space truck

Chin
Dec 12, 2005

GET LOST 2013
-RALPH
So was the World of Warcraft Alpha 2.0 2.1 just one starter zone for one race with only male characters, no character customization, and a fraction of the promised classes?

I don't understand game development :smith:

Chin
Dec 12, 2005

GET LOST 2013
-RALPH

Angela Christine posted:

Sound an air horn makes.
Also it is a worldwide twitter hashtag sensation

https://twitter.com/hashtag/paaarp
https://twitter.com/hashtag/paaaarp
https://twitter.com/hashtag/paaaaarp

Adbot
ADBOT LOVES YOU

Chin
Dec 12, 2005

GET LOST 2013
-RALPH

A Neurotic Jew posted:

10 For The Chairman is out.
"Cryengine doesn't really work that way, so we've been spending a lot of time and we still are spending a lot of time trying to fix and refactor that. You're sort of seeing problems that come with sort of the Cryengine old way of doing it -- 'cause really it was built as a sort of single player game."

  • Locked thread