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Daztek
Jun 2, 2006



kikkelivelho posted:

I'm glad the Starsector patch is out so I can play a space game that's actually good and fun and working right now. Seriously, buy Starsector

I totally forgot about this game, I bought it in.. 2012? When it was still called Starfarer. So what has changed? :v:

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Daztek
Jun 2, 2006



quote:

I woke up today on my free day to see i was selected to play 2.0 on the PTU. I downloaded the client and there i went, after a couple crashes it seemed pretty stable and off i went on my first mission to repair a comm relay. After killing off the pirates the objective wasnt completed and i started to wonder what else i needed to do and then it hit me, i had to eva inside the relay to fix it. It was so weird to actually do that as never any game has made it this far. The experience was absolutely awesome to eject and to eva my way into the relay, through small corridors to access the computer inside. My mind was absolutely blown.

:psyduck:

Daztek
Jun 2, 2006



blueberrysmith posted:

These streams are literally the worst thing I've watched. Ever.

I'm watching BadNewsBaron and he's crashed 5 times so far and only got into a ship once(then it crashed again). But it's okay, it's alpha.

Daztek
Jun 2, 2006



D_Smart posted:

Yeah, well it's now flagged as private. Fake?

Here it is

http://www.twitch.tv/badnewsbaron/v/26791424

Daztek
Jun 2, 2006



Toops posted:

Forget the haters guys, WE DID IT!!! WE CHANGED PC GAMING FOREVER!!!!

/holidayvaycay

https://www.youtube.com/watch?v=bJbMHU_ax_k

StarCitizen.mp4 :allears:

Daztek
Jun 2, 2006



https://www.youtube.com/watch?v=ahx2-tXZeP8

<insert jpeg compression level joke>

Daztek
Jun 2, 2006



A Neurotic Jew posted:

Imagine being the type of person who would play a game that crashes every 5 minutes w long loading times because you have a point to prove by pretending to enjoy it.

They did a patch and now it doesn't seem to be crashing anymore. This guy is actually doing missions

Daztek
Jun 2, 2006



Toops posted:

Guy gets in his ship, takes a mission, the dialogue was actually almost kind of funny, he q-drives to a waypoint, blows up a couple of enemies, quest updates, he q-drives to a different area, gets repaired and refueled, flew to the FPS area, wrecked his ship because he's throttle-heavy, respawned, flew back to the FPS area, now he's running around FPS, jumping with assist from his jet packs.

No crashes.

I'm genuinely impressed.

It looked p fun.

Derek Smart can rest in peace, CR has saved PC gaming

Daztek
Jun 2, 2006



Eonwe posted:

i guess im asking, have they done any of the actual hard work, or have they just spent $90 million making a less compelling and glitchier version of Elite dangerous without the scale of Elite Dangerous

yes

Daztek
Jun 2, 2006



Please calm down Eonwe :(

Daztek
Jun 2, 2006



Berious posted:

Dude has SLI 980s and rarely cracks 30 FPS. I bet that thing about picking the best bug reporters was a load of bull and they just selected the people with monster hardware. Going to be funny when it's in the hands of everyday plebs.

Well, it is running at a 4k res, I dunno how much of an impact that is.

Daztek
Jun 2, 2006



https://www.youtube.com/watch?v=SbpZuQX1V8g

:iiam:

Edit:

https://www.youtube.com/watch?v=VTz-zfSF6Dk

quote:

Was flying around the astroid belt fighting peoples or AI (not sure), when I saw (at 1:38) a strange light, changing from blue to red to green...
Tried to reach it using cruise but without success...
It was in fact lights of some fighting occuring million kms away (one of the com array), confirmed when I activated the quantum drive mode (not seen in the video)
If the game take into consideration fights occuring million kilometers away for rendering, it could be a cause of perf issues

Daztek fucked around with this message at 17:03 on Nov 22, 2015

Daztek
Jun 2, 2006



Fish Fry Andy posted:

Each NPC will have full, 24/7 schedules. NPCs are not scripted. They're given general goals, and the NPCs figure out on their own how to accomplish them. Over 1000 NPCs live on each station, each with their own schedules and jobs.

It's time for RSI to get in contact with Bethesda and licence the GamebryoCreation Engine and Radiant A.I! Maybe everyone'll forgive them for bugs and dumb glitches that way too :v:

Daztek
Jun 2, 2006



Fish Fry Andy posted:

Literally all I want to do in Star Citizen is steal the largest, most expensive jpegs and fly them into the sun.

Just pirate the jpegs from RSI's website and have your wicked way with them right now. :v:

Daztek
Jun 2, 2006



Star Citizen has finally won me over posted:

I've been a heavy critic of this game for a long time. I called it everything from a scam to a waste of time, and the word "vaporware" was common in my vocabulary. After looking at this PTU footage, though, it finally clicked - it isn't too good to be real, it is real. It isn't out, of course, so there's still room to be wary, but my blind hate has turned into hype.

:psyduck:

Daztek
Jun 2, 2006



Poor Eonwe is going to be so sad when he sees all this positivity!

Daztek
Jun 2, 2006





I caved thanks to 2.0. Derek eat your heart out.

He sure showed that rascal Derek.

Daztek
Jun 2, 2006




They should use the money to buy SC jpegs.

Daztek
Jun 2, 2006



AP posted:

I hope it's going to be on kickstarter. This may seem like a joke but seriously, can you imagine the rage?

And sell every page as its own jpeg.

Edit: filled with lorem ipsum, real text coming in two weeks

Daztek fucked around with this message at 23:31 on Nov 27, 2015

Daztek
Jun 2, 2006



Bruxism posted:

Just received an invite to participate in the Crusader Playtest. I'm surprised because the only involvement I've had with this fiasco, besides lurking this thread, was kickstarting it for at the lowest level when the KS first launched. Are they just giving these invites out now?

They sent invites to the first 50000 citizens today.

Daztek
Jun 2, 2006



original post, please do not steel

Daztek
Jun 2, 2006



Guy shredded to bits for asking a question, it's alpha!

Daztek
Jun 2, 2006



What will produce depth?

quote:

First person universe. You are not a ship, or a floating gun. You are a person who lives and interacts in this world.
What you do matters. They have a living breathing economy. If pirates are hitting to many convoys on a specific route, a planet is going to be without those resources. Without those resources they can't make as many of X product so certain things aren't built as fast (ships, guns, munitions) which means players have to wait. That planet will put jobs on the job board for more shipments, as well as more escorts. Same thing in reverse, if pirates are all but wiped out in an area then the dark job boards light up with Pirate jobs in that area. They are planning on doing this type of thing for every job. As well, it looks like they are fine tuning a system that adds in some pretty cool other more customized missions. But we don't know until the final release how much of that will exist (I assume a lot).
You will be able to tune and customize you ship. Down to overclocking sub components, which could cause them to fail at inopportune times, but give you bonuses in the mean time.
You can do the same for FPS weapons.
Exploration. They have plans to make 100 systems (is this correct?), and there will be more that are unexplored. You can go out and discover jump points to find those systems. Then you can sell that data to the UEE, or to other players. Or just keep it to yourself. On top of that there will be plenty of other things to investigate and discover.
There are hydroponic ships (used for good and evil), medical ships, stellar cartography, transport ship (think 747), combat ships, transport ships, racing ships, fueling ships... and others, plus the modular ones that can pull double duty.
My favourite part is the multi-crew. It is what I have wanted in a game for ages. That is my dream coming true. Just being able to fly with friends, and they have things to do.
I encourage you to look into the game further. There is so much material out there to help you make the decision to back or not back the game.
Every-bodies goal is different. Some want to own all the ships, some want capital, some want to control a space station, some the largest capital ship in the game. But I think all just want to exist in this amazing world.
Sorry if this is incoherent, just woke up. Didn't sleep well.

Daztek
Jun 2, 2006



Chalks posted:

Interesting to read that after reading this article:

http://massivelyop.com/2015/10/21/ascents-lead-dev-offers-insight-on-the-star-citizen-controversy/

I mean gently caress there's no way this game is an MMO - not in it's current state, not with their stated instancing tech and not without character development via exp or some other mechanic.

It's all so poorly described with conflicting statements everywhere that I guess I'm giving CIG too much credit to have consistently described what the game will eventually be. Fact is, if 2.0 is representative of SC's final form then it'll be battlefield in space. If 2.0 is a bunch of random tech shoved together with ducttape in order to create the illusion of progress, the maybe they'll fart out an MMO at some point - but if that's the reality then I need to re-adjust my opinion of the game back to "it's going to be a complete failure and never come out".

Chill, have some patience, it's alpha :v:

Daztek
Jun 2, 2006





99M Reached (Less than 15 hours from 98M)

A rollercoaster of emotions for you guys!

Somehow the counter was bugged, it's back to 98million now :v:

Daztek
Jun 2, 2006



D_Smart posted:

Yeah, this is why some people (including myself) are of the opinion that they are cooking that counter to make it look better than reality. That's over an $800K correction.


quote:

13:53:05CIG Disco Lando You probably noticed the correction on the money counter.
13:53:50CIG Disco Lando There were lots of people having chargeback issues last night. We removed the charges that were not 100% confirmed.
13:54:26CIG Disco Lando They might all still come in and be real.
13:54:37CIG Disco Lando But we don't wanna play games with the counter, so we're being safe, is all.

From here

:iiam:

Daztek
Jun 2, 2006



D_Smart posted:

Yeah, it's bullshit. That's a massive correction. And due to chargebacks?!?!

FYI https://twitter.com/davidjwbailey/status/670694016393076736

Black Friday did it~

quote:

You maniacs! You blew it up! :)

Turbulent is looking into the issue, but the initial report is that the counter started glitching this morning, reporting a different number fo the world than was confirmed by our system. The cause seems to be delays with payment processors coming out of Black Friday; that is to say it's taking longer than usual to 'confirm' transactions with banks/credit card companies/etc. (because so many people are buynig things, here and around the world, right now.)

The counter will be updating it as the delayed payments are resolved. That means most of the pledges seen this morning are correct but that it's just going to take a little while to get them processed. But better safe than sorry, so we've reset it to match the confirmed internal number.

Please note that this is also impacting folks who may have seen a charge on their account but who have not received confirmation through RSI. Hold tight, it'll come as the processors catch up!

https://forums.robertsspaceindustries.com/discussion/comment/5987828/#Comment_5987828

Daztek
Jun 2, 2006



we did it m8s o7



see you in the 'verse

Daztek
Jun 2, 2006



How to farm reddit downvotes:

Step 1: 99 milion $ later, and tons of vaporware in sales, where is the game?

Daztek
Jun 2, 2006




http://vmashup.com/Ll3xNsjb

Daztek
Jun 2, 2006



LITERALLY MY FETISH posted:

I dunno, you're probably ready to take on the world right now. What could possibly get you down after that?

SC hitting 100mill.

Daztek
Jun 2, 2006



AP posted:

When roughly is the next blog Derek? Note I'm not asking what it's about, just when do you think something funny might happen and you'll make a blogpost about it?

2 week, duh.

Daztek
Jun 2, 2006



Is there a Star Citizen animes yet

Daztek
Jun 2, 2006



Isn't DirectX12 Windows10 only? Why are they doing this? Do they just like rewriting/remodelling/re-everything every year? Help, my brain. :psyduck:

Daztek
Jun 2, 2006



At least they don't actually have a game yet :v:

Daztek
Jun 2, 2006



D_Smart posted:

I have no words.

Daztek
Jun 2, 2006



Don't worry, everything is fine!

quote:

64 bit was required to make the large world map, DX12 is mostly about optimization and performance gains, so there is no need to delay major parts of the game to implement it. Rather tasks will be optimized in the background to take advantage of it, but DX12 is not even required to play SC, so I wouldn't expect it to halt development in anyway that a core system like the 64-bit conversion would. And even then 64-bit did not halt development. Design work on Space station, ships, and planetside locations continued while it was being developed. Then those assets were simply rolled into it when it came online.

Daztek
Jun 2, 2006




Jpegs are 2d, CIG is fine with using D3D11On12 layer.

Daztek
Jun 2, 2006



quote:

I think once they get their DX12 implementation in and see just how much more they can do with it they'll make it required.
I'm imagining a Letter from CR mid 2016 with a cool video showing just how many more things can happen at once with DX12, and how they're making the decision to require it because the overall experience will be so much better.

:allears:

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Daztek
Jun 2, 2006




quote:

AMD’s game development partners have similarly started to shift their focus, so it follows that 2015 will be a transitional year for Mantle. Our loyal customers are naturally curious about what this transition might entail, and we wanted to share some thoughts with you on where we will be taking Mantle next:

AMD will continue to support our trusted partners that have committed to Mantle in future projects, like Battlefield™ Hardline, with all the resources at our disposal.

Mantle’s definition of “open” must widen. It already has, in fact. This vital effort has replaced our intention to release a public Mantle SDK, and you will learn the facts on Thursday, March 5 at GDC 2015.

Mantle must take on new capabilities and evolve beyond mastery of the draw call. It will continue to serve AMD as a graphics innovation platform available to select partners with custom needs.


The Mantle SDK also remains available to partners who register in this co-development and evaluation program. However, if you are a developer interested in Mantle "1.0" functionality, we suggest that you focus your attention on DirectX® 12 or GLnext.

As an API born to tackle the big challenges in graphics, much of this evolution is already well under way. We invite you to join AMD this week at Game Developer Conference 2015 to see not just the future of Mantle, but the future of PC graphics itself.

https://community.amd.com/community/gaming/blog/2015/05/12/on-apis-and-the-future-of-mantle

No idea if CIG is a trusted partner, but eh

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